1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
/* $Id: swrast_setup.h,v 1.8 2001/03/12 00:48:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@valinux.com>
*/
/* Public interface to the swrast_setup module. This module provides
* an implementation of the driver interface to t_vb_render.c, and uses
* the software rasterizer (swrast) to perform actual rasterization.
*/
#ifndef SWRAST_SETUP_H
#define SWRAST_SETUP_H
extern GLboolean
_swsetup_CreateContext( GLcontext *ctx );
extern void
_swsetup_DestroyContext( GLcontext *ctx );
extern void
_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
extern void
_swsetup_BuildProjectedVertices( GLcontext *ctx,
GLuint start,
GLuint end,
GLuint new_inputs );
extern void
_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
extern void
_swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2 );
extern void
_swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1 );
extern void
_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last );
extern void
_swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode );
extern void
_swsetup_RenderStart( GLcontext *ctx );
extern void
_swsetup_RenderFinish( GLcontext *ctx );
extern void
_swsetup_RenderProjectInterpVerts( GLcontext *ctx );
extern void
_swsetup_RenderInterp( GLcontext *ctx, GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary );
extern void
_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src );
extern void
_swsetup_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n );
extern void
_swsetup_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj );
#endif
|