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/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
GLubyte *i810verts = (GLubyte *)imesa->verts;
GLuint shift = imesa->vertex_stride_shift;
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
dst->ui[4] = src->ui[4];
dst->ui[5] = src->ui[5];
}
static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
GLubyte *i810verts = (GLubyte *)imesa->verts;
GLuint shift = imesa->vertex_stride_shift;
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
dst->ui[4] = src->ui[4];
}
static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
GLubyte *i810verts = (GLubyte *)imesa->verts;
GLuint shift = imesa->vertex_stride_shift;
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
dst->ui[3] = src->ui[3];
}
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