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/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/mtypes.h"
#include "main/dlist.h"
#include "main/vtxfmt.h"
#include "main/imports.h"
#include "vbo_context.h"
static void vbo_save_callback_init( GLcontext *ctx )
{
ctx->Driver.NewList = vbo_save_NewList;
ctx->Driver.EndList = vbo_save_EndList;
ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
ctx->Driver.BeginCallList = vbo_save_BeginCallList;
ctx->Driver.EndCallList = vbo_save_EndCallList;
ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
}
void vbo_save_init( GLcontext *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
save->ctx = ctx;
vbo_save_api_init( save );
vbo_save_callback_init(ctx);
{
struct gl_client_array *arrays = save->arrays;
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
}
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
}
void vbo_save_destroy( GLcontext *ctx )
{
}
/* Note that this can occur during the playback of a display list:
*/
void vbo_save_fallback( GLcontext *ctx, GLboolean fallback )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
if (fallback)
save->replay_flags |= VBO_SAVE_FALLBACK;
else
save->replay_flags &= ~VBO_SAVE_FALLBACK;
}
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