summaryrefslogtreecommitdiff
path: root/src/mesa/vbo/vbo_save_loopback.c
blob: 51e598e7e614a9ddc0f60135f70753ad3022cf22 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
/**************************************************************************
 * 
 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "main/context.h"
#include "main/glheader.h"
#include "main/enums.h"
#include "main/imports.h"
#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/dispatch.h"
#include "glapi/glapi.h"

#include "vbo_context.h"


#if FEATURE_dlist


typedef void (*attr_func)( struct gl_context *ctx, GLint target, const GLfloat * );


/* This file makes heavy use of the aliasing of NV vertex attributes
 * with the legacy attributes, and also with ARB and Material
 * attributes as currently implemented.
 */
static void VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
}

static void VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
}

static void VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
}

static void VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
{
   CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
}

static attr_func vert_attrfunc[4] = {
   VertexAttrib1fvNV,
   VertexAttrib2fvNV,
   VertexAttrib3fvNV,
   VertexAttrib4fvNV
};

struct loopback_attr {
   GLint target;
   GLint sz;
   attr_func func;
};

/* Don't emit ends and begins on wrapped primitives.  Don't replay
 * wrapped vertices.  If we get here, it's probably because the
 * precalculated wrapping is wrong.
 */
static void loopback_prim( struct gl_context *ctx,
			   const GLfloat *buffer,
			   const struct _mesa_prim *prim,
			   GLuint wrap_count,
			   GLuint vertex_size,
			   const struct loopback_attr *la, GLuint nr )
{
   GLint start = prim->start;
   GLint end = start + prim->count;
   const GLfloat *data;
   GLint j;
   GLuint k;

   if (0)
      printf("loopback prim %s(%s,%s) verts %d..%d\n",
	     _mesa_lookup_prim_by_nr(prim->mode),
	     prim->begin ? "begin" : "..",
	     prim->end ? "end" : "..",
	     start, 
	     end);

   if (prim->begin) {
      CALL_Begin(GET_DISPATCH(), ( prim->mode ));
   }
   else {
      assert(start == 0);
      start += wrap_count;
   }

   data = buffer + start * vertex_size;

   for (j = start ; j < end ; j++) {
      const GLfloat *tmp = data + la[0].sz;

      for (k = 1 ; k < nr ; k++) {
	 la[k].func( ctx, la[k].target, tmp );
	 tmp += la[k].sz;
      }
	 
      /* Fire the vertex
       */
      la[0].func( ctx, VBO_ATTRIB_POS, data );
      data = tmp;
   }

   if (prim->end) {
      CALL_End(GET_DISPATCH(), ());
   }
}

/* Primitives generated by DrawArrays/DrawElements/Rectf may be
 * caught here.  If there is no primitive in progress, execute them
 * normally, otherwise need to track and discard the generated
 * primitives.
 */
static void loopback_weak_prim( struct gl_context *ctx,
				const struct _mesa_prim *prim )
{
   /* Use the prim_weak flag to ensure that if this primitive
    * wraps, we don't mistake future vertex_lists for part of the
    * surrounding primitive.
    *
    * While this flag is set, we are simply disposing of data
    * generated by an operation now known to be a noop.
    */
   if (prim->begin)
      ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK;
   if (prim->end)
      ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK;
}


void vbo_loopback_vertex_list( struct gl_context *ctx,
			       const GLfloat *buffer,
			       const GLubyte *attrsz,
			       const struct _mesa_prim *prim,
			       GLuint prim_count,
			       GLuint wrap_count,
			       GLuint vertex_size)
{
   struct loopback_attr la[VBO_ATTRIB_MAX];
   GLuint i, nr = 0;

   /* All Legacy, NV, ARB and Material attributes are routed through
    * the NV attributes entrypoints:
    */
   for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
      if (attrsz[i]) {
	 la[nr].target = i;
	 la[nr].sz = attrsz[i];
	 la[nr].func = vert_attrfunc[attrsz[i]-1];
	 nr++;
      }
   }

   for (i = 0 ; i < prim_count ; i++) {
      if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
	  (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))
      {
	 loopback_weak_prim( ctx, &prim[i] );
      }
      else
      {
	 loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr );
      }
   }
}


#endif /* FEATURE_dlist */