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/* PASS */
vec4 foo(float x, float y, float z, float w)
{
vec4 v;
v.x = x;
v.y = y;
v.z = z;
v.w = w;
return v;
}
void main()
{
gl_Position = foo(1.0, 1.0, 1.0, 0.0);
}
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