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authorPeter Korsgaard <jacmet@sunsite.dk>2012-02-08 14:29:36 +0100
committerPeter Korsgaard <jacmet@sunsite.dk>2012-02-08 14:29:36 +0100
commit38071138ee1cf3b904a8fc25a4a9bcefe0d9be6a (patch)
treed2b154eeef9790efc1a830a7abb83d65d2f846d3 /package/efl
parent9a9fdf92893c0b5e3ed904b59bd30e63ba8987c3 (diff)
libevas: SDL GL backend doesn't need glproto
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
Diffstat (limited to 'package/efl')
-rw-r--r--package/efl/libevas/Config.in1
1 files changed, 0 insertions, 1 deletions
diff --git a/package/efl/libevas/Config.in b/package/efl/libevas/Config.in
index 4615749b3..b5fb50e9a 100644
--- a/package/efl/libevas/Config.in
+++ b/package/efl/libevas/Config.in
@@ -79,7 +79,6 @@ config BR2_PACKAGE_LIBEVAS_SDL
config BR2_PACKAGE_LIBEVAS_SDL_GL
bool "libevas SDL OpenGL backend"
depends on BR2_PACKAGE_SDL_X11
- select BR2_PACKAGE_XPROTO_GLPROTO
help
This is the SDL OpenGL engine that uses SDL library
and OpenGL to render. This may be hardware accelerated.