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author | hugues <hugues@0f7e0d06-a6f9-0310-a55f-d5f984f55e4c> | 2005-02-10 23:10:51 +0000 |
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committer | hugues <hugues@0f7e0d06-a6f9-0310-a55f-d5f984f55e4c> | 2005-02-10 23:10:51 +0000 |
commit | c50bc6329ff6e336de47efa7b2275c77e85a75a1 (patch) | |
tree | eca3a8af85bcf95047caa027aa01d9cfc47a0cff /trunk/glagen/3d/frame.hh | |
parent | 42d83a68fc1cd45019ddbebee041962d2a1783b9 (diff) |
Initial revision
git-svn-id: file:///usr/local/opt/svn/repos/glagen@3 0f7e0d06-a6f9-0310-a55f-d5f984f55e4c
Diffstat (limited to 'trunk/glagen/3d/frame.hh')
-rw-r--r-- | trunk/glagen/3d/frame.hh | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/trunk/glagen/3d/frame.hh b/trunk/glagen/3d/frame.hh new file mode 100644 index 0000000..2fd125f --- /dev/null +++ b/trunk/glagen/3d/frame.hh @@ -0,0 +1,69 @@ +//============================================================================= +// +// Glagen : a planet sized landscape generator +// Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +//============================================================================= +// +// Glagen : GPL LAndscape GENerator +// +// frame.hh for Glagen : made by Zavie (Julien Guertault) +// +// www.glagen.org +// +//============================================================================= + +#ifndef FRAME_HH_ +# define FRAME_HH_ + +#include "matrix3d.hh" +#include "vector.hh" + +class Frame +{ +public: + // Constructors and destructor + Frame (); + Frame (float origin[3]); + Frame (float origin[3], class Vector basis[3]); + ~Frame(); + + // Reading + float Origin_X () const; + float Origin_Y () const; + float Origin_Z () const; + class Vector Basis_X () const; + class Vector Basis_Y () const; + class Vector Basis_Z () const; + + class Vector View (); + Matrix44 GetMatrix (); + Matrix44 GetCamMatrix (); + + // Writing + void Reset_origin (); + void Reset_basis (); + void Set_origin (const float origin[3]); + void Translate (const class Vector); + void Rotate (const float, const class Vector); + +protected: + float _origin[3]; + class Vector _basis[3]; +}; + +#endif // FRAME_HH_ |