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//=============================================================================
//
// Glagen : a planet sized landscape generator
// Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
//=============================================================================
//
// Glagen : GPL LAndscape GENerator
//
// data_glagen.hh for Glagen : made by Zavie (Julien Guertault)
//
// www.glagen.org
//
//=============================================================================
#ifndef DATA_GLAGEN_HH_
# define DATA_GLAGEN_HH_
#ifdef DARWIN
# define float double
# define sqrtf sqrt
# define sinf sin
# define cosf cos
#endif
#include <sys/time.h>
#include <cstdlib>
#include "frame.hh"
typedef struct
{
class Frame frame;
float speed;
float altitude;
} observer_t;
typedef enum
{
none,
surface,
object,
non_material,
other
} kind_lib_t;
typedef struct
{
kind_lib_t kind;
size_t size;
void *data;
} property_t;
typedef struct
{
kind_lib_t kind;
bool dynamic;
void (*run)(class Dot *, unsigned int);
char *name;
} library_t;
typedef struct
{
observer_t observer;
struct timeval time;
long start_time;
float float_time;
char step;
float size;
float square_size;
class Triangle *ref;
class Triangle *current;
int property;
library_t library[5];
float split_dist_limit;
float split_norm_limit;
unsigned int triangles;
unsigned int max_triangles;
bool display_normal;
bool display_planet;
bool display_all;
bool third_view;
bool zoom;
bool light;
int mode;
int depth_test;
int x;
int y;
} glagen_t;
extern glagen_t glagen;
typedef struct
{
float height;
float red;
float green;
float blue;
float alpha;
} surface_t;
#endif // DATA_GLAGEN_HH_
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