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//=============================================================================
//
// Glagen : a planet sized landscape generator
// Copyright (C) 2002 Julien Guertault, Hugues Hiegel, Meng-Tih Lam
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
//=============================================================================
//
// Glagen : GPL LAndscape GENerator
//
// triangle.hh for Glagen : made by Zavie (Julien Guertault)
//
// www.glagen.org
//
//=============================================================================
#ifndef TRIANGLE_HH_
# define TRIANGLE_HH_
#include <cstdlib>
#include "data_glagen.hh"
#include "dot.hh"
#include "vector.hh"
class Triangle
{
public:
//Constructor and destructor
Triangle (class Dot *, class Dot *, class Dot *, Triangle *);
~Triangle ();
// Read
unsigned int Level () const;
Dot *A () const;
Dot *B () const;
Dot *C () const;
Triangle *Neighbor_ab () const;
Triangle *Neighbor_bc () const;
Triangle *Neighbor_ca () const;
Triangle *Father () const;
Triangle *Child_a() const;
Triangle *Child_b() const;
Triangle *Child_c() const;
Triangle *Child_center() const;
Triangle *Child (Dot *match) const;
Vector &Normal ();
Vector &Normal_real ();
float Size () const;
bool Is_split () const;
bool Is_checked () const;
float To_split () const;
bool Is_visible () const;
// Write
void Make_connexity (Triangle *);
void Del_connexity (Triangle *);
void Split ();
void Check_T ();
void Merge ();
void Merge_simple ();
void Front_attack (Dot *, Dot *);
void Split_visitor ();
bool Hide_visitor ();
void Child_dead (Triangle *);
void Checked ();
// Other
void Split_neighbor ();
void Update_normal ();
void Update_normal_visitor ();
bool T_case (const unsigned int);
void Display (const unsigned int);
protected:
unsigned int _level;
Dot *_a;
Dot *_b;
Dot *_c;
Triangle *_neighbor_ab;
Triangle *_neighbor_bc;
Triangle *_neighbor_ca;
Triangle *_father;
Triangle *_child_a;
Triangle *_child_b;
Triangle *_child_c;
Triangle *_child_center;
bool _visible;
Vector _center;
Vector _normal;
Vector _normal_real;
float _size;
char step;
};
#endif // TRIANGLE_HH_
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