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diff --git a/codemirror_ui/lib/CodeMirror-2.3/doc/manual.html b/codemirror_ui/lib/CodeMirror-2.3/doc/manual.html new file mode 100644 index 0000000..88b2746 --- /dev/null +++ b/codemirror_ui/lib/CodeMirror-2.3/doc/manual.html @@ -0,0 +1,1128 @@ +<!doctype html> +<html> + <head> + <title>CodeMirror: User Manual</title> + <link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Droid+Sans|Droid+Sans:bold"/> + <link rel="stylesheet" type="text/css" href="docs.css"/> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> + <style>dl dl {margin: 0;}</style> + </head> + <body> + +<h1><span class="logo-braces">{ }</span> <a href="http://codemirror.net/">CodeMirror</a></h1> + +<pre class="grey"> +<img src="baboon.png" class="logo" alt="logo"/>/* User manual and + reference guide */ +</pre> + +<div class="clear"><div class="leftbig blk"> + + <h2 id="overview">Overview</h2> + + <p>CodeMirror is a code-editor component that can be embedded in + Web pages. The code library provides <em>only</em> the editor + component, no accompanying buttons, auto-completion, or other IDE + functionality. It does provide a rich API on top of which such + functionality can be straightforwardly implemented. See + the <a href="#addons">add-ons</a> included in the distribution, + and + the <a href="https://github.com/jagthedrummer/codemirror-ui">CodeMirror + UI</a> project, for reusable implementations of extra features.</p> + + <p>CodeMirror works with language-specific modes. Modes are + JavaScript programs that help color (and optionally indent) text + written in a given language. The distribution comes with a number + of modes (see the <code>mode/</code> directory), and it isn't hard + to <a href="#modeapi">write new ones</a> for other languages.</p> + + <h2 id="usage">Basic Usage</h2> + + <p>The easiest way to use CodeMirror is to simply load the script + and style sheet found under <code>lib/</code> in the distribution, + plus a mode script from one of the <code>mode/</code> directories + and a theme stylesheet from <code>theme/</code>. (See + also <a href="compress.html">the compression helper</a>.) For + example:</p> + + <pre><script src="lib/codemirror.js"></script> +<link rel="stylesheet" href="../lib/codemirror.css"> +<script src="mode/javascript/javascript.js"></script></pre> + + <p>Having done this, an editor instance can be created like + this:</p> + + <pre>var myCodeMirror = CodeMirror(document.body);</pre> + + <p>The editor will be appended to the document body, will start + empty, and will use the mode that we loaded. To have more control + over the new editor, a configuration object can be passed + to <code>CodeMirror</code> as a second argument:</p> + + <pre>var myCodeMirror = CodeMirror(document.body, { + value: "function myScript(){return 100;}\n", + mode: "javascript" +});</pre> + + <p>This will initialize the editor with a piece of code already in + it, and explicitly tell it to use the JavaScript mode (which is + useful when multiple modes are loaded). + See <a href="#config">below</a> for a full discussion of the + configuration options that CodeMirror accepts.</p> + + <p>In cases where you don't want to append the editor to an + element, and need more control over the way it is inserted, the + first argument to the <code>CodeMirror</code> function can also + be a function that, when given a DOM element, inserts it into the + document somewhere. This could be used to, for example, replace a + textarea with a real editor:</p> + + <pre>var myCodeMirror = CodeMirror(function(elt) { + myTextArea.parentNode.replaceChild(elt, myTextArea); +}, {value: myTextArea.value});</pre> + + <p>However, for this use case, which is a common way to use + CodeMirror, the library provides a much more powerful + shortcut:</p> + + <pre>var myCodeMirror = CodeMirror.fromTextArea(myTextArea);</pre> + + <p>This will, among other things, ensure that the textarea's value + is updated when the form (if it is part of a form) is submitted. + See the <a href="#fromTextArea">API reference</a> for a full + description of this method.</p> + + <h2 id="config">Configuration</h2> + + <p>Both the <code>CodeMirror</code> function and + its <code>fromTextArea</code> method take as second (optional) + argument an object containing configuration options. Any option + not supplied like this will be taken + from <code>CodeMirror.defaults</code>, an object containing the + default options. You can update this object to change the defaults + on your page.</p> + + <p>Options are not checked in any way, so setting bogus option + values is bound to lead to odd errors.</p> + + <p>These are the supported options:</p> + + <dl> + <dt id="option_value"><code>value (string)</code></dt> + <dd>The starting value of the editor.</dd> + + <dt id="option_mode"><code>mode (string or object)</code></dt> + <dd>The mode to use. When not given, this will default to the + first mode that was loaded. It may be a string, which either + simply names the mode or is + a <a href="http://en.wikipedia.org/wiki/MIME">MIME</a> type + associated with the mode. Alternatively, it may be an object + containing configuration options for the mode, with + a <code>name</code> property that names the mode (for + example <code>{name: "javascript", json: true}</code>). The demo + pages for each mode contain information about what configuration + parameters the mode supports. You can ask CodeMirror which modes + and MIME types are loaded with + the <code>CodeMirror.listModes</code> + and <code>CodeMirror.listMIMEs</code> functions.</dd> + + <dt id="option_theme"><code>theme (string)</code></dt> + <dd>The theme to style the editor with. You must make sure the + CSS file defining the corresponding <code>.cm-s-[name]</code> + styles is loaded (see + the <a href="../theme/"><code>theme</code></a> directory in the + distribution). The default is <code>"default"</code>, for which + colors are included in <code>codemirror.css</code>. It is + possible to use multiple theming classes at once—for + example <code>"foo bar"</code> will assign both + the <code>cm-s-foo</code> and the <code>cm-s-bar</code> classes + to the editor.</dd> + + <dt id="option_indentUnit"><code>indentUnit (integer)</code></dt> + <dd>How many spaces a block (whatever that means in the edited + language) should be indented. The default is 2.</dd> + + <dt id="option_smartIndent"><code>smartIndent (boolean)</code></dt> + <dd>Whether to use the context-sensitive indentation that the + mode provides (or just indent the same as the line before). + Defaults to true.</dd> + + <dt id="option_tabSize"><code>tabSize (integer)</code></dt> + <dd>The width of a tab character. Defaults to 4.</dd> + + <dt id="option_indentWithTabs"><code>indentWithTabs (boolean)</code></dt> + <dd>Whether, when indenting, the first N*<code>tabSize</code> + spaces should be replaced by N tabs. Default is false.</dd> + + <dt id="option_electricChars"><code>electricChars (boolean)</code></dt> + <dd>Configures whether the editor should re-indent the current + line when a character is typed that might change its proper + indentation (only works if the mode supports indentation). + Default is true.</dd> + + <dt id="option_autoClearEmptyLines"><code>autoClearEmptyLines (boolean)</code></dt> + <dd>When turned on (default is off), this will clear + automatically clear lines consisting only of whitespace when the + cursor leaves them. This is mostly useful to prevent auto + indentation from introducing trailing whitespace in a file.</dd> + + <dt id="option_keyMap"><code>keyMap (string)</code></dt> + <dd>Configures the keymap to use. The default + is <code>"default"</code>, which is the only keymap defined + in <code>codemirror.js</code> itself. Extra keymaps are found in + the <a href="../keymap/"><code>keymap</code></a> directory. See + the <a href="#keymaps">section on keymaps</a> for more + information.</dd> + + <dt id="option_extraKeys"><code>extraKeys (object)</code></dt> + <dd>Can be used to specify extra keybindings for the editor, + alongside the ones defined + by <a href="#option_keyMap"><code>keyMap</code></a>. Should be + either null, or a valid <a href="#keymaps">keymap</a> value.</dd> + + <dt id="option_lineWrapping"><code>lineWrapping (boolean)</code></dt> + <dd>Whether CodeMirror should scroll or wrap for long lines. + Defaults to <code>false</code> (scroll).</dd> + + <dt id="option_lineNumbers"><code>lineNumbers (boolean)</code></dt> + <dd>Whether to show line numbers to the left of the editor.</dd> + + <dt id="option_firstLineNumber"><code>firstLineNumber (integer)</code></dt> + <dd>At which number to start counting lines. Default is 1.</dd> + + <dt id="option_gutter"><code>gutter (boolean)</code></dt> + <dd>Can be used to force a 'gutter' (empty space on the left of + the editor) to be shown even when no line numbers are active. + This is useful for setting <a href="#setMarker">markers</a>.</dd> + + <dt id="option_fixedGutter"><code>fixedGutter (boolean)</code></dt> + <dd>When enabled (off by default), this will make the gutter + stay visible when the document is scrolled horizontally.</dd> + + <dt id="option_readOnly"><code>readOnly (boolean)</code></dt> + <dd>This disables editing of the editor content by the user. If + the special value <code>"nocursor"</code> is given (instead of + simply <code>true</code>), focusing of the editor is also + disallowed.</dd> + + <dt id="option_onChange"><code>onChange (function)</code></dt> + <dd>When given, this function will be called every time the + content of the editor is changed. It will be given the editor + instance as first argument, and an <code>{from, to, text, next}</code> + object containing information about the changes + that occurred as second argument. <code>from</code> + and <code>to</code> are the positions (in the pre-change + coordinate system) where the change started and + ended (for example, it might be <code>{ch:0, line:18}</code> if the + position is at the beginning of line #19). <code>text</code> + is an array of strings representing the text that replaced the changed + range (split by line). If multiple changes happened during a single + operation, the object will have a <code>next</code> property pointing to + another change object (which may point to another, etc).</dd> + + <dt id="option_onCursorActivity"><code>onCursorActivity (function)</code></dt> + <dd>Will be called when the cursor or selection moves, or any + change is made to the editor content.</dd> + + <dt id="option_onGutterClick"><code>onGutterClick (function)</code></dt> + <dd>When given, will be called whenever the editor gutter (the + line-number area) is clicked. Will be given the editor instance + as first argument, the (zero-based) number of the line that was + clicked as second argument, and the raw <code>mousedown</code> + event object as third argument.</dd> + + <dt id="option_onFocus"><code>onFocus, onBlur (function)</code></dt> + <dd>The given functions will be called whenever the editor is + focused or unfocused.</dd> + + <dt id="option_onScroll"><code>onScroll (function)</code></dt> + <dd>When given, will be called whenever the editor is + scrolled.</dd> + + <dt id="option_onHighlightComplete"><code>onHighlightComplete (function)</code></dt> + <dd>Whenever the editor's content has been fully highlighted, + this function (if given) will be called. It'll be given a single + argument, the editor instance.</dd> + + <dt id="option_onUpdate"><code>onUpdate (function)</code></dt> + <dd>Will be called whenever CodeMirror updates its DOM display.</dd> + + <dt id="option_matchBrackets"><code>matchBrackets (boolean)</code></dt> + <dd>Determines whether brackets are matched whenever the cursor + is moved next to a bracket.</dd> + + <dt id="option_workTime"><code>workTime, workDelay (number)</code></dt> + <dd>Highlighting is done by a pseudo background-thread that will + work for <code>workTime</code> milliseconds, and then use + timeout to sleep for <code>workDelay</code> milliseconds. The + defaults are 200 and 300, you can change these options to make + the highlighting more or less aggressive.</dd> + + <dt id="option_pollInterval"><code>pollInterval (number)</code></dt> + <dd>Indicates how quickly CodeMirror should poll its input + textarea for changes. Most input is captured by events, but some + things, like IME input on some browsers, doesn't generate events + that allow CodeMirror to properly detect it. Thus, it polls. + Default is 100 milliseconds.</dd> + + <dt id="option_undoDepth"><code>undoDepth (integer)</code></dt> + <dd>The maximum number of undo levels that the editor stores. + Defaults to 40.</dd> + + <dt id="option_tabindex"><code>tabindex (integer)</code></dt> + <dd>The <a href="http://www.w3.org/TR/html401/interact/forms.html#adef-tabindex">tab + index</a> to assign to the editor. If not given, no tab index + will be assigned.</dd> + + <dt id="option_autofocus"><code>autofocus (boolean)</code></dt> + <dd>Can be used to make CodeMirror focus itself on + initialization. Defaults to off. + When <a href="#fromTextArea"><code>fromTextArea</code></a> is + used, and no explicit value is given for this option, it will + inherit the setting from the textarea's <code>autofocus</code> + attribute.</dd> + + <dt id="option_dragDrop"><code>dragDrop (boolean)</code></dt> + <dd>Controls whether drag-and-drop is enabled. On by default.</dd> + + <dt id="option_onDragEvent"><code>onDragEvent (function)</code></dt> + <dd>When given, this will be called when the editor is handling + a <code>dragenter</code>, <code>dragover</code>, + or <code>drop</code> event. It will be passed the editor instance + and the event object as arguments. The callback can choose to + handle the event itself, in which case it should + return <code>true</code> to indicate that CodeMirror should not + do anything further.</dd> + + <dt id="option_onKeyEvent"><code>onKeyEvent (function)</code></dt> + <dd>This provides a rather low-level hook into CodeMirror's key + handling. If provided, this function will be called on + every <code>keydown</code>, <code>keyup</code>, + and <code>keypress</code> event that CodeMirror captures. It + will be passed two arguments, the editor instance and the key + event. This key event is pretty much the raw key event, except + that a <code>stop()</code> method is always added to it. You + could feed it to, for example, <code>jQuery.Event</code> to + further normalize it.<br>This function can inspect the key + event, and handle it if it wants to. It may return true to tell + CodeMirror to ignore the event. Be wary that, on some browsers, + stopping a <code>keydown</code> does not stop + the <code>keypress</code> from firing, whereas on others it + does. If you respond to an event, you should probably inspect + its <code>type</code> property and only do something when it + is <code>keydown</code> (or <code>keypress</code> for actions + that need character data).</dd> + </dl> + + <h2 id="keymaps">Keymaps</h2> + + <p>Keymaps are ways to associate keys with functionality. A keymap + is an object mapping strings that identify the keys to functions + that implement their functionality.</p> + + <p>Keys are identified either by name or by character. + The <code>CodeMirror.keyNames</code> object defines names for + common keys and associates them with their key codes. Examples of + names defined here are <code>Enter</code>, <code>F5</code>, + and <code>Q</code>. These can be prefixed + with <code>Shift-</code>, <code>Cmd-</code>, <code>Ctrl-</code>, + and <code>Alt-</code> (in that order!) to specify a modifier. So + for example, <code>Shift-Ctrl-Space</code> would be a valid key + identifier.</p> + + <p>Alternatively, a character can be specified directly by + surrounding it in single quotes, for example <code>'$'</code> + or <code>'q'</code>. Due to limitations in the way browsers fire + key events, these may not be prefixed with modifiers.</p> + + <p>The <code>CodeMirror.keyMap</code> object associates keymaps + with names. User code and keymap definitions can assign extra + properties to this object. Anywhere where a keymap is expected, a + string can be given, which will be looked up in this object. It + also contains the <code>"default"</code> keymap holding the + default bindings.</p> + + <p>The values of properties in keymaps can be either functions of + a single argument (the CodeMirror instance), or strings. Such + strings refer to properties of the + <code>CodeMirror.commands</code> object, which defines a number of + common commands that are used by the default keybindings, and maps + them to functions. A key handler function may throw + <code>CodeMirror.Pass</code> to indicate that it has decided not + to handle the key, and other handlers (or the default behavior) + should be given a turn.</p> + + <p>Keys mapped to command names that start with the + characters <code>"go"</code> (which should be used for + cursor-movement actions) will be fired even when an + extra <code>Shift</code> modifier is present (i.e. <code>"Up": + "goLineUp"</code> matches both up and shift-up). This is used to + easily implement shift-selection.</p> + + <p>Keymaps can defer to each other by defining + a <code>fallthrough</code> property. This indicates that when a + key is not found in the map itself, one or more other maps should + be searched. It can hold either a single keymap or an array of + keymaps.</p> + + <p>When a keymap contains a <code>nofallthrough</code> property + set to <code>true</code>, keys matched against that map will be + ignored if they don't match any of the bindings in the map (no + further child maps will be tried, and the default effect of + inserting a character will not occur).</p> + + <h2 id="styling">Customized Styling</h2> + + <p>Up to a certain extent, CodeMirror's look can be changed by + modifying style sheet files. The style sheets supplied by modes + simply provide the colors for that mode, and can be adapted in a + very straightforward way. To style the editor itself, it is + possible to alter or override the styles defined + in <a href="../lib/codemirror.css"><code>codemirror.css</code></a>.</p> + + <p>Some care must be taken there, since a lot of the rules in this + file are necessary to have CodeMirror function properly. Adjusting + colors should be safe, of course, and with some care a lot of + other things can be changed as well. The CSS classes defined in + this file serve the following roles:</p> + + <dl> + <dt id="class_CodeMirror"><code>CodeMirror</code></dt> + <dd>The outer element of the editor. This should be used for + borders and positioning. Can also be used to set styles that + should hold for everything inside the editor (such as font + and font size), or to set a background.</dd> + + <dt id="class_CodeMirror_scroll"><code>CodeMirror-scroll</code></dt> + <dd>This determines whether the editor scrolls (<code>overflow: + auto</code> + fixed height). By default, it does. Giving + this <code>height: auto; overflow: visible;</code> will cause + the editor to resize to fit its content.</dd> + + <dt id="class_CodeMirror_focused"><code>CodeMirror-focused</code></dt> + <dd>Whenever the editor is focused, the top element gets this + class. This is used to hide the cursor and give the selection a + different color when the editor is not focused.</dd> + + <dt id="class_CodeMirror_gutter"><code>CodeMirror-gutter</code></dt> + <dd>Use this for giving a background or a border to the editor + gutter. Don't set any padding here, + use <code>CodeMirror-gutter-text</code> for that. By default, + the gutter is 'fluid', meaning it will adjust its width to the + maximum line number or line marker width. You can also set a + fixed width if you want.</dd> + + <dt id="class_CodeMirror_gutter_text"><code>CodeMirror-gutter-text</code></dt> + <dd>Used to style the actual line numbers. For the numbers to + line up, you must make sure that the font in the gutter is the + same as the one in the rest of the editor, so you should + probably only set font style and size in + the <code>CodeMirror</code> class.</dd> + + <dt id="class_CodeMirror_lines"><code>CodeMirror-lines</code></dt> + <dd>The visible lines. If this has vertical + padding, <code>CodeMirror-gutter</code> should have the same + padding.</dd> + + <dt id="class_CodeMirror_cursor"><code>CodeMirror-cursor</code></dt> + <dd>The cursor is a block element that is absolutely positioned. + You can make it look whichever way you want.</dd> + + <dt id="class_CodeMirror_selected"><code>CodeMirror-selected</code></dt> + <dd>The selection is represented by <code>span</code> elements + with this class.</dd> + + <dt id="class_CodeMirror_matchingbracket"><code>CodeMirror-matchingbracket</code>, + <code>CodeMirror-nonmatchingbracket</code></dt> + <dd>These are used to style matched (or unmatched) brackets.</dd> + </dl> + + <p>The actual lines, as well as the cursor, are represented + by <code>pre</code> elements. By default no text styling (such as + bold) that might change line height is applied. If you do want + such effects, you'll have to give <code>CodeMirror pre</code> a + fixed height.</p> + + <p>If your page's style sheets do funky things to + all <code>div</code> or <code>pre</code> elements (you probably + shouldn't do that), you'll have to define rules to cancel these + effects out again for elements under the <code>CodeMirror</code> + class.</p> + + <p>Themes are also simply CSS files, which define colors for + various syntactic elements. See the files in + the <a href="../theme/"><code>theme</code></a> directory.</p> + + <h2 id="api">Programming API</h2> + + <p>A lot of CodeMirror features are only available through its API. + This has the disadvantage that you need to do work to enable them, + and the advantage that CodeMirror will fit seamlessly into your + application.</p> + + <p>Whenever points in the document are represented, the API uses + objects with <code>line</code> and <code>ch</code> properties. + Both are zero-based. CodeMirror makes sure to 'clip' any positions + passed by client code so that they fit inside the document, so you + shouldn't worry too much about sanitizing your coordinates. If you + give <code>ch</code> a value of <code>null</code>, or don't + specify it, it will be replaced with the length of the specified + line.</p> + + <dl> + <dt id="getValue"><code>getValue() → string</code></dt> + <dd>Get the current editor content.</dd> + <dt id="setValue"><code>setValue(string)</code></dt> + <dd>Set the editor content.</dd> + + <dt id="getSelection"><code>getSelection() → string</code></dt> + <dd>Get the currently selected code.</dd> + <dt id="replaceSelection"><code>replaceSelection(string)</code></dt> + <dd>Replace the selection with the given string.</dd> + + <dt id="focus"><code>focus()</code></dt> + <dd>Give the editor focus.</dd> + <dt id="scrollTo"><code>scrollTo(x, y)</code></dt> + <dd>Scroll the editor to a given (pixel) position. Both + arguments may be left as <code>null</code> + or <code>undefined</code> to have no effect.</dd> + <dt id="getScrollInfo"><code>getScrollInfo()</code></dt> + <dd>Get an <code>{x, y, width, height}</code> object that + represents the current scroll position and scrollable area size + of the editor.</dd> + + <dt id="setOption"><code>setOption(option, value)</code></dt> + <dd>Change the configuration of the editor. <code>option</code> + should the name of an <a href="#config">option</a>, + and <code>value</code> should be a valid value for that + option.</dd> + <dt id="getOption"><code>getOption(option) → value</code></dt> + <dd>Retrieves the current value of the given option for this + editor instance.</dd> + + <dt id="cursorCoords"><code>cursorCoords(start, mode) → object</code></dt> + <dd>Returns an <code>{x, y, yBot}</code> object containing the + coordinates of the cursor. If <code>mode</code> + is <code>"local"</code>, they will be relative to the top-left + corner of the editable document. If it is <code>"page"</code> or + not given, they are relative to the top-left corner of the + page. <code>yBot</code> is the coordinate of the bottom of the + cursor. <code>start</code> is a boolean indicating whether you + want the start or the end of the selection.</dd> + <dt id="charCoords"><code>charCoords(pos, mode) → object</code></dt> + <dd>Like <code>cursorCoords</code>, but returns the position of + an arbitrary characters. <code>pos</code> should be + a <code>{line, ch}</code> object.</dd> + <dt id="coordsChar"><code>coordsChar(object) → pos</code></dt> + <dd>Given an <code>{x, y}</code> object (in page coordinates), + returns the <code>{line, ch}</code> position that corresponds to + it.</dd> + + <dt id="undo"><code>undo()</code></dt> + <dd>Undo one edit (if any undo events are stored).</dd> + <dt id="redo"><code>redo()</code></dt> + <dd>Redo one undone edit.</dd> + <dt id="historySize"><code>historySize() → object</code></dt> + <dd>Returns an object with <code>{undo, redo}</code> properties, + both of which hold integers, indicating the amount of stored + undo and redo operations.</dd> + <dt id="clearHistory"><code>clearHistory()</code></dt> + <dd>Clears the editor's undo history.</dd> + + <dt id="indentLine"><code>indentLine(line, dir)</code></dt> + <dd>Reset the given line's indentation to the indentation + prescribed by the mode. If the second argument is given, + indentation will be increased (if <code>dir</code> is true) or + decreased (if false) by an <a href="#option_indentUnit">indent + unit</a> instead.</dd> + + <dt id="getTokenAt"><code>getTokenAt(pos) → object</code></dt> + <dd>Retrieves information about the token the current mode found + before the given position (a <code>{line, ch}</code> object). The + returned object has the following properties: + <dl> + <dt><code>start</code></dt><dd>The character (on the given line) at which the token starts.</dd> + <dt><code>end</code></dt><dd>The character at which the token ends.</dd> + <dt><code>string</code></dt><dd>The token's string.</dd> + <dt><code>className</code></dt><dd>The class the mode assigned + to the token. (Can be null when no class was assigned.)</dd> + <dt><code>state</code></dt><dd>The mode's state at the end of this token.</dd> + </dl></dd> + + <dt id="markText"><code>markText(from, to, className) → object</code></dt> + <dd>Can be used to mark a range of text with a specific CSS + class name. <code>from</code> and <code>to</code> should + be <code>{line, ch}</code> objects. The method will return an + object with two methods, <code>clear()</code>, which removes the + mark, and <code>find()</code>, which returns a <code>{from, + to}</code> (both document positions), indicating the current + position of the marked range.</dd> + + <dt id="setBookmark"><code>setBookmark(pos) → object</code></dt> + <dd>Inserts a bookmark, a handle that follows the text around it + as it is being edited, at the given position. A bookmark has two + methods <code>find()</code> and <code>clear()</code>. The first + returns the current position of the bookmark, if it is still in + the document, and the second explicitly removes the + bookmark.</dd> + + <dt id="findMarksAt"><code>findMarksAt(pos) → array</code></dt> + <dd>Returns an array of all the bookmarks and marked ranges + present at the given position.</dd> + + <dt id="setMarker"><code>setMarker(line, text, className) → lineHandle</code></dt> + <dd>Add a gutter marker for the given line. Gutter markers are + shown in the line-number area (instead of the number for this + line). Both <code>text</code> and <code>className</code> are + optional. Setting <code>text</code> to a Unicode character like + ● tends to give a nice effect. To put a picture in the gutter, + set <code>text</code> to a space and <code>className</code> to + something that sets a background image. If you + specify <code>text</code>, the given text (which may contain + HTML) will, by default, replace the line number for that line. + If this is not what you want, you can include the + string <code>%N%</code> in the text, which will be replaced by + the line number.</dd> + <dt id="clearMarker"><code>clearMarker(line)</code></dt> + <dd>Clears a marker created + with <code>setMarker</code>. <code>line</code> can be either a + number or a handle returned by <code>setMarker</code> (since a + number may now refer to a different line if something was added + or deleted).</dd> + <dt id="setLineClass"><code>setLineClass(line, className, backgroundClassName) → lineHandle</code></dt> + <dd>Set a CSS class name for the given line. <code>line</code> + can be a number or a line handle (as returned + by <code>setMarker</code> or this + function). <code>className</code> will be used to style the text + for the line, and <code>backgroundClassName</code> to style its + background (which lies behind the selection). + Pass <code>null</code> to clear the classes for a line.</dd> + <dt id="hideLine"><code>hideLine(line) → lineHandle</code></dt> + <dd>Hide the given line (either by number or by handle). Hidden + lines don't show up in the editor, and their numbers are skipped + when <a href="#option_lineNumbers">line numbers</a> are enabled. + Deleting a region around them does delete them, and coping a + region around will include them in the copied text.</dd> + <dt id="showLine"><code>showLine(line) → lineHandle</code></dt> + <dd>The inverse of <code>hideLine</code>—re-shows a previously + hidden line, by number or by handle.</dd> + + <dt id="onDeleteLine"><code>onDeleteLine(line, func)</code></dt> + <dd>Register a function that should be called when the line is + deleted from the document.</dd> + + <dt id="lineInfo"><code>lineInfo(line) → object</code></dt> + <dd>Returns the line number, text content, and marker status of + the given line, which can be either a number or a handle + returned by <code>setMarker</code>. The returned object has the + structure <code>{line, handle, text, markerText, markerClass, + lineClass, bgClass}</code>.</dd> + + <dt id="getLineHandle"><code>getLineHandle(num) → lineHandle</code></dt> + <dd>Fetches the line handle for the given line number.</dd> + + <dt id="addWidget"><code>addWidget(pos, node, scrollIntoView)</code></dt> + <dd>Puts <code>node</code>, which should be an absolutely + positioned DOM node, into the editor, positioned right below the + given <code>{line, ch}</code> position. + When <code>scrollIntoView</code> is true, the editor will ensure + that the entire node is visible (if possible). To remove the + widget again, simply use DOM methods (move it somewhere else, or + call <code>removeChild</code> on its parent).</dd> + + <dt id="matchBrackets"><code>matchBrackets()</code></dt> + <dd>Force matching-bracket-highlighting to happen.</dd> + + <dt id="lineCount"><code>lineCount() → number</code></dt> + <dd>Get the number of lines in the editor.</dd> + + <dt id="getCursor"><code>getCursor(start) → object</code></dt> + <dd><code>start</code> is a boolean indicating whether the start + or the end of the selection must be retrieved. If it is not + given, the current cursor pos, i.e. the side of the selection + that would move if you pressed an arrow key, is chosen. + A <code>{line, ch}</code> object will be returned.</dd> + <dt id="somethingSelected"><code>somethingSelected() → boolean</code></dt> + <dd>Return true if any text is selected.</dd> + <dt id="setCursor"><code>setCursor(pos)</code></dt> + <dd>Set the cursor position. You can either pass a + single <code>{line, ch}</code> object, or the line and the + character as two separate parameters.</dd> + <dt id="setSelection"><code>setSelection(start, end)</code></dt> + <dd>Set the selection range. <code>start</code> + and <code>end</code> should be <code>{line, ch}</code> objects.</dd> + + <dt id="getLine"><code>getLine(n) → string</code></dt> + <dd>Get the content of line <code>n</code>.</dd> + <dt id="setLine"><code>setLine(n, text)</code></dt> + <dd>Set the content of line <code>n</code>.</dd> + <dt id="removeLine"><code>removeLine(n)</code></dt> + <dd>Remove the given line from the document.</dd> + + <dt id="getRange"><code>getRange(from, to) → string</code></td> + <dd>Get the text between the given points in the editor, which + should be <code>{line, ch}</code> objects.</dd> + <dt id="replaceRange"><code>replaceRange(string, from, to)</code></dt> + <dd>Replace the part of the document between <code>from</code> + and <code>to</code> with the given string. <code>from</code> + and <code>to</code> must be <code>{line, ch}</code> + objects. <code>to</code> can be left off to simply insert the + string at position <code>from</code>.</dd> + + <dt id="posFromIndex"><code>posFromIndex(index) → object</code></dt> + <dd>Calculates and returns a <code>{line, ch}</code> object for a + zero-based <code>index</code> who's value is relative to the start of the + editor's text. If the <code>index</code> is out of range of the text then + the returned object is clipped to start or end of the text + respectively.</dd> + <dt id="indexFromPos"><code>indexFromPos(object) → number</code></dt> + <dd>The reverse of <a href="#posFromIndex"><code>posFromIndex</code></a>.</dd> + </dl> + + <p>The following are more low-level methods:</p> + + <dl> + <dt id="operation"><code>operation(func) → result</code></dt> + <dd>CodeMirror internally buffers changes and only updates its + DOM structure after it has finished performing some operation. + If you need to perform a lot of operations on a CodeMirror + instance, you can call this method with a function argument. It + will call the function, buffering up all changes, and only doing + the expensive update after the function returns. This can be a + lot faster. The return value from this method will be the return + value of your function.</dd> + + <dt id="compoundChange"><code>compoundChange(func) → result</code></dt> + <dd>Will call the given function (and return its result), + combining all changes made while that function executes into a + single undo event.</dd> + + <dt id="refresh"><code>refresh()</code></dt> + <dd>If your code does something to change the size of the editor + element (window resizes are already listened for), or unhides + it, you should probably follow up by calling this method to + ensure CodeMirror is still looking as intended.</dd> + + <dt id="getInputField"><code>getInputField() → textarea</code></dt> + <dd>Returns the hidden textarea used to read input.</dd> + <dt id="getWrapperElement"><code>getWrapperElement() → node</code></dt> + <dd>Returns the DOM node that represents the editor. Remove this + from your tree to delete an editor instance.</dd> + <dt id="getScrollerElement"><code>getScrollerElement() → node</code></dt> + <dd>Returns the DOM node that is responsible for the sizing and + the scrolling of the editor. You can change + the <code>height</code> and <code>width</code> styles of this + element to resize an editor. (You might have to call + the <a href="#refresh"><code>refresh</code></a> method + afterwards.)</dd> + <dt id="getGutterElement"><code>getGutterElement() → node</code></dt> + <dd>Fetches the DOM node that represents the editor gutter.</dd> + + <dt id="getStateAfter"><code>getStateAfter(line) → state</code></dt> + <dd>Returns the mode's parser state, if any, at the end of the + given line number. If no line number is given, the state at the + end of the document is returned. This can be useful for storing + parsing errors in the state, or getting other kinds of + contextual information for a line.</dd> + </dl> + + <p id="fromTextArea">Finally, the <code>CodeMirror</code> object + itself has a method <code>fromTextArea</code>. This takes a + textarea DOM node as first argument and an optional configuration + object as second. It will replace the textarea with a CodeMirror + instance, and wire up the form of that textarea (if any) to make + sure the editor contents are put into the textarea when the form + is submitted. A CodeMirror instance created this way has two + additional methods:</p> + + <dl> + <dt id="save"><code>save()</code></dt> + <dd>Copy the content of the editor into the textarea.</dd> + + <dt id="toTextArea"><code>toTextArea()</code></dt> + <dd>Remove the editor, and restore the original textarea (with + the editor's current content).</dd> + + <dt id="getTextArea"><code>getTextArea() → textarea</code></dt> + <dd>Returns the textarea that the instance was based on.</dd> + </dl> + + <p id="defineExtension">If you want to define extra methods in terms + of the CodeMirror API, it is possible to + use <code>CodeMirror.defineExtension(name, value)</code>. This + will cause the given value (usually a method) to be added to all + CodeMirror instances created from then on.</p> + + <h2 id="addons">Add-ons</h2> + + <p>The <code>lib/util</code> directory in the distribution + contains a number of reusable components that implement extra + editor functionality. In brief, they are:</p> + + <dl> + <dt id="util_dialog"><a href="../lib/util/dialog.js"><code>dialog.js</code></a></dt> + <dd>Provides a very simple way to query users for text input. + Adds an <code>openDialog</code> method to CodeMirror instances, + which can be called with an HTML fragment that provides the + prompt (should include an <code>input</code> tag), and a + callback function that is called when text has been entered. + Depends on <code>lib/util/dialog.css</code>.</dd> + <dt id="util_searchcursor"><a href="../lib/util/searchcursor.js"><code>searchcursor.js</code></a></dt> + <dd>Adds the <code>getSearchCursor(query, start, caseFold) → + cursor</code> method to CodeMirror instances, which can be used + to implement search/replace functionality. <code>query</code> + can be a regular expression or a string (only strings will match + across lines—if they contain newlines). <code>start</code> + provides the starting position of the search. It can be + a <code>{line, ch}</code> object, or can be left off to default + to the start of the document. <code>caseFold</code> is only + relevant when matching a string. It will cause the search to be + case-insensitive. A search cursor has the following methods: + <dl> + <dt><code>findNext(), findPrevious() → boolean</code></dt> + <dd>Search forward or backward from the current position. + The return value indicates whether a match was found. If + matching a regular expression, the return value will be the + array returned by the <code>match</code> method, in case you + want to extract matched groups.</dd> + <dt><code>from(), to() → object</code></dt> + <dd>These are only valid when the last call + to <code>findNext</code> or <code>findPrevious</code> did + not return false. They will return <code>{line, ch}</code> + objects pointing at the start and end of the match.</dd> + <dt><code>replace(text)</code></dt> + <dd>Replaces the currently found match with the given text + and adjusts the cursor position to reflect the + replacement.</dd> + </dl></dd> + + <dt id="util_search"><a href="../lib/util/search.js"><code>search.js</code></a></dt> + <dd>Implements the search commands. CodeMirror has keys bound to + these by default, but will not do anything with them unless an + implementation is provided. Depends + on <code>searchcursor.js</code>, and will make use + of <a href="#util_dialog"><code>openDialog</code></a> when + available to make prompting for search queries less ugly.</dd> + <dt id="util_foldcode"><a href="../lib/util/foldcode.js"><code>foldcode.js</code></a></dt> + <dd>Helps with code folding. + See <a href="../demo/folding.html">the demo</a> for an example. + Call <code>CodeMirror.newFoldFunction</code> with a range-finder + helper function to create a function that will, when applied to + a CodeMirror instance and a line number, attempt to fold or + unfold the block starting at the given line. A range-finder is a + language-specific function that also takes an instance and a + line number, and returns an end line for the block, or null if + no block is started on that line. This file + provides <code>CodeMirror.braceRangeFinder</code>, which finds + blocks in brace languages (JavaScript, C, Java, + etc), <code>CodeMirror.indentRangeFinder</code>, for languages + where indentation determines block structure (Python, Haskell), + and <code>CodeMirror.tagRangeFinder</code>, for XML-style + languages.</dd> + <dt id="util_runmode"><a href="../lib/util/runmode.js"><code>runmode.js</code></a></dt> + <dd>Can be used to run a CodeMirror mode over text without + actually opening an editor instance. + See <a href="../demo/runmode.html">the demo</a> for an + example.</dd> + <dt id="util_overlay"><a href="../lib/util/overlay.js"><code>overlay.js</code></a></dt> + <dd>Mode combinator that can be used to extend a mode with an + 'overlay' — a secondary mode is run over the stream, along with + the base mode, and can color specific pieces of text without + interfering with the base mode. + Defines <code>CodeMirror.overlayMode</code>, which is used to + create such a mode. See <a href="../demo/mustache.html">this + demo</a> for a detailed example.</dd> + <dt id="util_multiplex"><a href="../lib/util/multiplex.js"><code>multiplex.js</code></a></dt> + <dd>Mode combinator that can be used to easily 'multiplex' + between several modes. + Defines <code>CodeMirror.multiplexingMode</code> which, when + given as first argument a mode object, and as other arguments + any number of <code>{open, close, mode [, delimStyle]}</code> + objects, will return a mode object that starts parsing using the + mode passed as first argument, but will switch to another mode + as soon as it encounters a string that occurs in one of + the <code>open</code> fields of the passed objects. When in a + sub-mode, it will go back to the top mode again when + the <code>close</code> string is encountered. + When <code>delimStyle</code> is specified, it will be the token + style returned for the delimiter tokens. The outer mode will not + see the content between the delimiters. + See <a href="../demo/multiplex.html">this demo</a> for an + example.</dd> + <dt id="util_simple-hint"><a href="../lib/util/simple-hint.js"><code>simple-hint.js</code></a></dt> + <dd>Provides a framework for showing autocompletion hints. + Defines <code>CodeMirror.simpleHint</code>, which takes a + CodeMirror instance and a hinting function, and pops up a widget + that allows the user to select a completion. Hinting functions + are function that take an editor instance, and return + a <code>{list, from, to}</code> object, where <code>list</code> + is an array of strings (the completions), and <code>from</code> + and <code>to</code> give the start and end of the token that is + being completed. Depends + on <code>lib/util/simple-hint.css</code>.</dd> + <dt id="util_javascript-hint"><a href="../lib/util/javascript-hint.js"><code>javascript-hint.js</code></a></dt> + <dd>Defines <code>CodeMirror.javascriptHint</code> + and <code>CodeMirror.coffeescriptHint</code>, which are simple + hinting functions for the JavaScript and CoffeeScript + modes.</dd> + <dt id="util_match-highlighter"><a href="../lib/util/match-highlighter.js"><code>match-highlighter.js</code></a></dt> + <dd>Adds a <code>matchHighlight</code> method to CodeMirror + instances that can be called (typically from + a <a href="#option_onCursorActivity"><code>onCursorActivity</code></a> + handler) to highlight all instances of a currently selected word + with the a classname given as a first argument to the method. + Depends on + the <a href="#util_searchcursor"><code>searchcursor</code></a> + add-on. Demo <a href="../demo/matchhighlighter.html">here</a>.</dd> + <dt id="util_closetag"><a href="../lib/util/closetag.js"><code>closetag.js</code></a></dt> + <dd>Provides utility functions for adding automatic tag closing + to XML modes. See + the <a href="../demo/closetag.html">demo</a>.</dd> + <dt id="util_loadmode"><a href="../lib/util/loadmode.js"><code>loadmode.js</code></a></dt> + <dd>Defines a <code>CodeMirror.requireMode(modename, + callback)</code> function that will try to load a given mode and + call the callback when it succeeded. You'll have to + set <code>CodeMirror.modeURL</code> to a string that mode paths + can be constructed from, for + example <code>"mode/%N/%N.js"</code>—the <code>%N</code>'s will + be replaced with the mode name. Also + defines <code>CodeMirror.autoLoadMode(instance, mode)</code>, + which will ensure the given mode is loaded and cause the given + editor instance to refresh its mode when the loading + succeeded. See the <a href="../demo/loadmode.html">demo</a>.</dd> + </dl> + + <h2 id="modeapi">Writing CodeMirror Modes</h2> + + <p>Modes typically consist of a single JavaScript file. This file + defines, in the simplest case, a lexer (tokenizer) for your + language—a function that takes a character stream as input, + advances it past a token, and returns a style for that token. More + advanced modes can also handle indentation for the language.</p> + + <p id="defineMode">The mode script should + call <code>CodeMirror.defineMode</code> to register itself with + CodeMirror. This function takes two arguments. The first should be + the name of the mode, for which you should use a lowercase string, + preferably one that is also the name of the files that define the + mode (i.e. <code>"xml"</code> is defined <code>xml.js</code>). The + second argument should be a function that, given a CodeMirror + configuration object (the thing passed to + the <code>CodeMirror</code> function) and an optional mode + configuration object (as in + the <a href="#option_mode"><code>mode</code></a> option), returns + a mode object.</p> + + <p>Typically, you should use this second argument + to <code>defineMode</code> as your module scope function (modes + should not leak anything into the global scope!), i.e. write your + whole mode inside this function.</p> + + <p>The main responsibility of a mode script is <em>parsing</em> + the content of the editor. Depending on the language and the + amount of functionality desired, this can be done in really easy + or extremely complicated ways. Some parsers can be stateless, + meaning that they look at one element (<em>token</em>) of the code + at a time, with no memory of what came before. Most, however, will + need to remember something. This is done by using a <em>state + object</em>, which is an object that is always passed when + reading a token, and which can be mutated by the tokenizer.</p> + + <p id="startState">Modes that use a state must define + a <code>startState</code> method on their mode object. This is a + function of no arguments that produces a state object to be used + at the start of a document.</p> + + <p id="token">The most important part of a mode object is + its <code>token(stream, state)</code> method. All modes must + define this method. It should read one token from the stream it is + given as an argument, optionally update its state, and return a + style string, or <code>null</code> for tokens that do not have to + be styled. For your styles, you can either use the 'standard' ones + defined in the themes (without the <code>cm-</code> prefix), or + define your own and have people include a custom CSS file for your + mode.<p> + + <p id="StringStream">The stream object encapsulates a line of code + (tokens may never span lines) and our current position in that + line. It has the following API:</p> + + <dl> + <dt><code>eol() → boolean</code></dt> + <dd>Returns true only if the stream is at the end of the + line.</dd> + <dt><code>sol() → boolean</code></dt> + <dd>Returns true only if the stream is at the start of the + line.</dd> + + <dt><code>peek() → character</code></dt> + <dd>Returns the next character in the stream without advancing + it. Will return <code>undefined</code> at the end of the + line.</dd> + <dt><code>next() → character</code></dt> + <dd>Returns the next character in the stream and advances it. + Also returns <code>undefined</code> when no more characters are + available.</dd> + + <dt><code>eat(match) → character</code></dt> + <dd><code>match</code> can be a character, a regular expression, + or a function that takes a character and returns a boolean. If + the next character in the stream 'matches' the given argument, + it is consumed and returned. Otherwise, <code>undefined</code> + is returned.</dd> + <dt><code>eatWhile(match) → boolean</code></dt> + <dd>Repeatedly calls <code>eat</code> with the given argument, + until it fails. Returns true if any characters were eaten.</dd> + <dt><code>eatSpace() → boolean</code></dt> + <dd>Shortcut for <code>eatWhile</code> when matching + white-space.</dd> + <dt><code>skipToEnd()</code></dt> + <dd>Moves the position to the end of the line.</dd> + <dt><code>skipTo(ch) → boolean</code></dt> + <dd>Skips to the next occurrence of the given character, if + found on the current line (doesn't advance the stream if the + character does not occur on the line). Returns true if the + character was found.</dd> + <dt><code>match(pattern, consume, caseFold) → boolean</code></dt> + <dd>Act like a + multi-character <code>eat</code>—if <code>consume</code> is true + or not given—or a look-ahead that doesn't update the stream + position—if it is false. <code>pattern</code> can be either a + string or a regular expression starting with <code>^</code>. + When it is a string, <code>caseFold</code> can be set to true to + make the match case-insensitive. When successfully matching a + regular expression, the returned value will be the array + returned by <code>match</code>, in case you need to extract + matched groups.</dd> + + <dt><code>backUp(n)</code></dt> + <dd>Backs up the stream <code>n</code> characters. Backing it up + further than the start of the current token will cause things to + break, so be careful.</dd> + <dt><code>column() → integer</code></dt> + <dd>Returns the column (taking into account tabs) at which the + current token starts. Can be used to find out whether a token + starts a new line.</dd> + <dt><code>indentation() → integer</code></dt> + <dd>Tells you how far the current line has been indented, in + spaces. Corrects for tab characters.</dd> + + <dt><code>current() → string</code></dt> + <dd>Get the string between the start of the current token and + the current stream position.</dd> + </dl> + + <p id="blankLine">By default, blank lines are simply skipped when + tokenizing a document. For languages that have significant blank + lines, you can define a <code>blankLine(state)</code> method on + your mode that will get called whenever a blank line is passed + over, so that it can update the parser state.</p> + + <p id="copyState">Because state object are mutated, and CodeMirror + needs to keep valid versions of a state around so that it can + restart a parse at any line, copies must be made of state objects. + The default algorithm used is that a new state object is created, + which gets all the properties of the old object. Any properties + which hold arrays get a copy of these arrays (since arrays tend to + be used as mutable stacks). When this is not correct, for example + because a mode mutates non-array properties of its state object, a + mode object should define a <code>copyState</code> method, + which is given a state and should return a safe copy of that + state.</p> + + <p id="compareStates">By default, CodeMirror will stop re-parsing + a document as soon as it encounters a few lines that were + highlighted the same in the old parse as in the new one. It is + possible to provide an explicit way to test whether a state is + equivalent to another one, which CodeMirror will use (instead of + the unchanged-lines heuristic) to decide when to stop + highlighting. You do this by providing + a <code>compareStates</code> method on your mode object, which + takes two state arguments and returns a boolean indicating whether + they are equivalent. See the XML mode, which uses this to provide + reliable highlighting of bad closing tags, as an example.</p> + + <p id="indent">If you want your mode to provide smart indentation + (though the <a href="#indentLine"><code>indentLine</code></a> + method and the <code>indentAuto</code> + and <code>newlineAndIndent</code> commands, which keys can be + <a href="#option_extraKeys">bound</a> to), you must define + an <code>indent(state, textAfter)</code> method on your mode + object.</p> + + <p>The indentation method should inspect the given state object, + and optionally the <code>textAfter</code> string, which contains + the text on the line that is being indented, and return an + integer, the amount of spaces to indent. It should usually take + the <a href="#option_indentUnit"><code>indentUnit</code></a> + option into account.</p> + + <p id="electricChars">Finally, a mode may define + an <code>electricChars</code> property, which should hold a string + containing all the characters that should trigger the behaviour + described for + the <a href="#option_electricChars"><code>electricChars</code></a> + option.</p> + + <p>So, to summarize, a mode <em>must</em> provide + a <code>token</code> method, and it <em>may</em> + provide <code>startState</code>, <code>copyState</code>, + <code>compareStates</code>, and <code>indent</code> methods. For + an example of a trivial mode, see + the <a href="../mode/diff/diff.js">diff mode</a>, for a more involved + example, see the <a href="../mode/clike/clike.js">C-like + mode</a>.</p> + + <p>Sometimes, it is useful for modes to <em>nest</em>—to have one + mode delegate work to another mode. An example of this kind of + mode is the <a href="../mode/htmlmixed/htmlmixed.js">mixed-mode HTML + mode</a>. To implement such nesting, it is usually necessary to + create mode objects and copy states yourself. To create a mode + object, there are <code>CodeMirror.getMode(options, + parserConfig)</code>, where the first argument is a configuration + object as passed to the mode constructor function, and the second + argument is a mode specification as in + the <a href="#option_mode"><code>mode</code></a> option. To copy a + state object, call <code>CodeMirror.copyState(mode, state)</code>, + where <code>mode</code> is the mode that created the given + state.</p> + + <p>To make indentation work properly in a nested parser, it is + advisable to give the <code>startState</code> method of modes that + are intended to be nested an optional argument that provides the + base indentation for the block of code. The JavaScript and CSS + parser do this, for example, to allow JavaScript and CSS code + inside the mixed-mode HTML mode to be properly indented.</p> + + <p>Finally, it is possible to associate your mode, or a certain + configuration of your mode, with + a <a href="http://en.wikipedia.org/wiki/MIME">MIME</a> type. For + example, the JavaScript mode associates itself + with <code>text/javascript</code>, and its JSON variant + with <code>application/json</code>. To do this, + call <code>CodeMirror.defineMIME(mime, modeSpec)</code>, + where <code>modeSpec</code> can be a string or object specifying a + mode, as in the <a href="#option_mode"><code>mode</code></a> + option.</p> + +</div><div class="rightsmall blk"> + + <h2>Contents</h2> + + <ul> + <li><a href="#overview">Overview</a></li> + <li><a href="#usage">Basic Usage</a></li> + <li><a href="#config">Configuration</a></li> + <li><a href="#keymaps">Keymaps</a></li> + <li><a href="#styling">Customized Styling</a></li> + <li><a href="#api">Programming API</a></li> + <li><a href="#addons">Add-ons</a></li> + <li><a href="#modeapi">Writing CodeMirror Modes</a></li> + </ul> + +</div></div> + +<div style="height: 2em"> </div> + + </body> +</html> |