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authorBrian Paul <brian.paul@tungstengraphics.com>2000-06-29 14:31:31 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-06-29 14:31:31 +0000
commitf174cda80cc91da1893dd1c400f18561b760edd8 (patch)
tree0f99f1af10fc94a94e7d40b66eee74f82169821c /docs/README.3DFX
parentc535ba5a10d068a77615bdf74a40d7b6b1f054d4 (diff)
minor update
Diffstat (limited to 'docs/README.3DFX')
-rw-r--r--docs/README.3DFX6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/README.3DFX b/docs/README.3DFX
index aa6b9ef31a..43c1587b4b 100644
--- a/docs/README.3DFX
+++ b/docs/README.3DFX
@@ -185,9 +185,9 @@ Doing more with Mesa & Linux Glide:
quality. However you can use any visual depth supported by X.
2. Set the following environment variables:
- export MESA_GLX_FX="window" // to enable window rendering
- export SST_VGA_PASS=1 // to stop video signal switching
- export SST_NOSHUTDOWN=1 // to stop video signal switching
+ export MESA_GLX_FX="window" # to enable window rendering
+ export SST_VGA_PASS=1 # to stop video signal switching
+ export SST_NOSHUTDOWN=1 # to stop video signal switching
OR
setenv MESA_GLX_FX window
setenv SST_VGA_PASS 1