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authorXiang, Haihao <haihao.xiang@intel.com>2008-11-20 16:54:16 +0800
committerXiang, Haihao <haihao.xiang@intel.com>2008-11-20 16:54:16 +0800
commitb6bb5e09e0ad1f61f96c65bbc870bd493df12f1a (patch)
treeb83a6c666cf4e7fabca9e6b8b8a367f65ae60b3c /docs
parent1412ca0be24461cad36de865851484464fac3bfe (diff)
mesa: fix shadow sampling unit issue.
texture comparison logic is bypassed if the currently bound texture is not a depth/depth_stencil texture.
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