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authorKeith Whitwell <keithw@vmware.com>2009-07-03 14:26:26 +0100
committerKeith Whitwell <keithw@vmware.com>2009-07-03 14:31:07 +0100
commitb928d18398330d862ab162f687e224b93932824c (patch)
tree3adfa30cb26caf2099cdcfbe607068ac04197c15 /progs/SConscript
parentaa98575ebb97bc38cf40acd3d78b72ee49f7b86b (diff)
mesa/shaders: fix gl_NormalMatrix state parameters
gl_NormalMatrix is the inverse transpose of the modelview matrix, but as every matrix here needs to be transposed, we end up with {MODELVIEW_MATRIX, INVERSE}.
Diffstat (limited to 'progs/SConscript')
0 files changed, 0 insertions, 0 deletions