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authorNicolai Haehnle <nhaehnle@gmail.com>2008-06-29 17:24:32 +0200
committerNicolai Haehnle <nhaehnle@gmail.com>2008-06-29 17:34:14 +0200
commit0918023c28775ef6126e9f695a976ff199cd9a13 (patch)
tree0f8676134d130b49065e430cca539660ecd86065 /progs
parentbc775066aa9bbbf0cf5f1d5ced81f81e4cb0b731 (diff)
demos/shadowtex: Don't set TEXTURE_WRAP_T for 1D texture
The operation doesn't really make sense. It triggered a bug in the r300 DRI driver (and possibly other drivers that simulate 1D textures via 2D textures). I've added an isolated test case for this bug to Piglit, so everybody wins.
Diffstat (limited to 'progs')
-rw-r--r--progs/demos/shadowtex.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c
index b6bdbe467c..4787f0f29d 100644
--- a/progs/demos/shadowtex.c
+++ b/progs/demos/shadowtex.c
@@ -955,7 +955,6 @@ Init(void)
glGenTextures(1, &GrayTexture);
glBindTexture(GL_TEXTURE_1D, GrayTexture);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
{