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authorBrian <brian@poulsbo.localnet.net>2008-03-12 13:20:29 -0600
committerBrian <brian@poulsbo.localnet.net>2008-03-12 13:20:29 -0600
commit12ab5f97013e398b9f6485b97d6691c3c170447a (patch)
treed4de4f6ef45233b0395fa65a6244c308a20aa830 /src/egl/Makefile
parentba75e82b6ebaf88dd2e4a8f764b2d296d715bf8a (diff)
gallium: change draw_vertex_shader->state from pointer to struct
We were sometimes keeping a pointer to a stack-allocated object. Now make a copy of the pipe_shader_state object. This should fix some seemingly random memory errors/crashes.
Diffstat (limited to 'src/egl/Makefile')
0 files changed, 0 insertions, 0 deletions