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authorKeith Whitwell <keith@tungstengraphics.com>2008-04-17 23:44:32 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-04-18 10:48:54 +0100
commita773f06e969a3992451dd7fe6fd55ea96b2774fa (patch)
tree7b8f2ef0bf53da7312c8a89774a5159a87c90e76 /src/gallium/auxiliary/draw/Makefile
parent01b6354e72a84f8c3c22be1f77eab8d9c05920a3 (diff)
draw: split off all the extra functionality in the vertex shader
This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance.
Diffstat (limited to 'src/gallium/auxiliary/draw/Makefile')
-rw-r--r--src/gallium/auxiliary/draw/Makefile4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/Makefile b/src/gallium/auxiliary/draw/Makefile
index 836e98f086..154c8a99b5 100644
--- a/src/gallium/auxiliary/draw/Makefile
+++ b/src/gallium/auxiliary/draw/Makefile
@@ -20,8 +20,10 @@ C_SOURCES = \
draw_pt_fetch_emit.c \
draw_pt_fetch_pipeline.c \
draw_pt_fetch_shade_pipeline.c \
- draw_pt_pipeline.c \
+ draw_pt_fetch.c \
+ draw_pt_post_vs.c \
draw_pt_emit.c \
+ draw_pt_pipeline.c \
draw_pt_elts.c \
draw_prim.c \
draw_pstipple.c \