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authorKeith Whitwell <keithw@vmware.com>2009-12-09 19:03:10 +0100
committerRoland Scheidegger <sroland@vmware.com>2009-12-09 19:03:10 +0100
commita08e348a84f57ed5e8bf5888f1ce13934d2ce8fa (patch)
tree595ffc983588c5441c39ff11c3a089e521f94e53 /src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
parent59f6af51b858340139fe2139e2698fef8a5ad62f (diff)
gallium: first steps to treat edgeflags as regular vertex element
The idea here is to eliminate the set_edgeflags() call in pipe_context by treating edgeflags as a regular vertex element. Edgeflags provoke special treatment in hardware, which means we need to label them in some way, in this case we'll be passing them through the vertex shader and labelling the vertex shader output with a new TGSI semantic (TGSI_SEMANTIC_EDGEFLAG).
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
index df6c265b7e..d41436858a 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
@@ -86,7 +86,8 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
(boolean)draw->bypass_clipping,
(boolean)(draw->identity_viewport ||
draw->rasterizer->bypass_vs_clip_and_viewport),
- (boolean)draw->rasterizer->gl_rasterization_rules );
+ (boolean)draw->rasterizer->gl_rasterization_rules,
+ need_edgeflags );
if (!(opt & PT_PIPELINE)) {