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authorZack Rusin <zack@tungstengraphics.com>2008-04-12 21:52:46 -0400
committerKeith Whitwell <keith@tungstengraphics.com>2008-04-14 11:00:35 +0100
commit3f7a3dd58c0ce2719af83ff1d89a26185d08c04c (patch)
treeefc128ea3e61e6e8ec6d18786590a89761775ffa /src/gallium/auxiliary/draw/draw_vs_llvm.c
parent808f968f3ad0cb32e86f517753d5715d00e9ec2c (diff)
Make shaders operate on a block of memory instead of arrays of vertex_header's
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_llvm.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
index 6db1e65a2d..72317c67ae 100644
--- a/src/gallium/auxiliary/draw/draw_vs_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -72,7 +72,7 @@ vs_llvm_run( struct draw_vertex_shader *base,
struct draw_context *draw,
const unsigned *elts,
unsigned count,
- struct vertex_header *vOut[] )
+ void *vOut )
{
struct draw_llvm_vertex_shader *shader =
(struct draw_llvm_vertex_shader *)base;