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authorBrian <brian.paul@tungstengraphics.com>2008-03-31 14:14:30 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-03-31 14:14:30 -0600
commit594dab4769533afaeb30a588e1731a6753a93f0d (patch)
tree2c18a1956e21208eb739d56775e22c406e3b93e8 /src/gallium/auxiliary/draw/draw_vs_sse.c
parent9cbd8400433fb27da03f300b36495baef464cc6b (diff)
gallium: move the test for bypass_vs into the vs_XXX_run() functions
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_sse.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_sse.c32
1 files changed, 21 insertions, 11 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c
index bc910dc2d0..701137f908 100644
--- a/src/gallium/auxiliary/draw/draw_vs_sse.c
+++ b/src/gallium/auxiliary/draw/draw_vs_sse.c
@@ -126,7 +126,13 @@ vs_sse_run( struct draw_vertex_shader *base,
/* Consts does not require 16 byte alignment. */
machine->Consts = (float (*)[4]) draw->user.constants;
machine->Inputs = ALIGN16_ASSIGN(inputs);
- machine->Outputs = ALIGN16_ASSIGN(outputs);
+ if (draw->rasterizer->bypass_vs) {
+ /* outputs are just the inputs */
+ machine->Outputs = machine->Inputs;
+ }
+ else {
+ machine->Outputs = ALIGN16_ASSIGN(outputs);
+ }
/* Fetch vertices. This may at some point be integrated into the
@@ -137,13 +143,14 @@ vs_sse_run( struct draw_vertex_shader *base,
draw->vertex_fetch.fetch_func( draw, machine, elts, count );
- /* run compiled shader
- */
- shader->func(
- machine->Inputs,
- machine->Outputs,
- machine->Consts,
- machine->Temps );
+ if (!draw->rasterizer->bypass_vs) {
+ /* run compiled shader
+ */
+ shader->func(machine->Inputs,
+ machine->Outputs,
+ machine->Consts,
+ machine->Temps );
+ }
/* XXX: Computing the clipmask and emitting results should be done
@@ -161,8 +168,13 @@ vs_sse_run( struct draw_vertex_shader *base,
if (!draw->rasterizer->bypass_clipping) {
vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes);
- vOut[j]->edgeflag = 1;
+ }
+ else {
+ vOut[j]->clipmask = 0;
+ }
+ vOut[j]->edgeflag = 1;
+ if (!draw->identity_viewport) {
/* divide by w */
w = 1.0f / w;
x *= w;
@@ -176,8 +188,6 @@ vs_sse_run( struct draw_vertex_shader *base,
vOut[j]->data[0][3] = w;
}
else {
- vOut[j]->clipmask = 0;
- vOut[j]->edgeflag = 1;
vOut[j]->data[0][0] = x;
vOut[j]->data[0][1] = y;
vOut[j]->data[0][2] = z;