diff options
author | Brian Paul <brianp@vmware.com> | 2010-06-02 18:13:00 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2010-06-03 08:54:15 -0600 |
commit | d18fb4822bc71944867b66e6de966e4e55bbe574 (patch) | |
tree | be3896de2fd0ed8120b741c951b186b4acfc70e5 /src/gallium/auxiliary/util/u_gen_mipmap.c | |
parent | 35d75e49308fb839ed12b50e0ad2b0f9cce1bb99 (diff) |
gallium: add interpolation parameter to simple shader functions
This lets us specify linear interpolation instead of perspective
interpolation for blit operations. Might be a bit faster.
Diffstat (limited to 'src/gallium/auxiliary/util/u_gen_mipmap.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_gen_mipmap.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index d19267be72..b7fe2d3003 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -1327,8 +1327,10 @@ util_create_gen_mipmap(struct pipe_context *pipe, } /* fragment shader */ - ctx->fs2d = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); - ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE); + ctx->fs2d = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR); + ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE, + TGSI_INTERPOLATE_LINEAR); /* vertex data that doesn't change */ for (i = 0; i < 4; i++) { |