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authorChristoph Bumiller <e0425955@student.tuwien.ac.at>2010-12-19 21:46:33 +0100
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>2010-12-19 21:46:33 +0100
commit0f68236a2487dbeb0396b996debcda595b0b54a1 (patch)
tree938ae3b779349b6dba6f5a891550604f9a9ca895 /src/gallium/drivers/i915/TODO
parentd047168d81cfeb39a98f3ae16416872facc6237c (diff)
parent237880463d5168cad8df0bae6018b5fd76617777 (diff)
Merge remote branch 'origin/master' into nvc0-new
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diff --git a/src/gallium/drivers/i915/TODO b/src/gallium/drivers/i915/TODO
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+Random list of problems with i915g:
+
+- Dies with BadDrawable on GLXFBconfig changes/destruction. Makes piglit totally
+ unusable :( Upgrading xserver helped here, it doesn't crash anymore. Still
+ broken, it doesn't update the viewport/get new buffers.
+
+- Tends to hang the chip after a few minutes of openarena. Looks tiling related,
+ at the last frame rendered has tiling corruption over the complete frame.
+
+- Kills the chip in 3D_PRIMITIVE LINELIST with mesa-demos/fbotexture in
+ wireframe mode.
+
+- Tiling is funny: If unlucky, it renders/samples all black. No clue yet what's
+ going on. Seems to depend on tiny details like whethever the sampler
+ relocation is fenced/unfenced (broken _with_ fenced reloc using tiling bits!).
+
+- Y-tiling is even more fun. i915c doesn't use it, maybe there's a reason?
+ Texture sampling from Y-tiled buffers seems to work, though (save above
+ problems).
+
+- Need to validate buffers before usage. Currently do_exec on the batchbuffer
+ can fail with -ENOSPC.
+
+Other bugs can be found here:
+https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g