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authorMarek Olšák <maraeo@gmail.com>2011-03-12 06:11:18 +0100
committerMarek Olšák <maraeo@gmail.com>2011-03-12 07:56:33 +0100
commit4b92c688a45480027390764b06077105298666c3 (patch)
treecc3f8a13d2082ec9f145bdfc422cd43fc272cc21 /src/gallium/drivers/r300/r300_context.h
parente4707604ab46252d2e010906124775d3300f0be1 (diff)
r300g: implement fragment color clamping in the shader
This finishes the implementation of the fragment color clamp control for ARB_color_buffer_float. I don't wanna keep this stuff in a branch...
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r--src/gallium/drivers/r300/r300_context.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 76ea5ee251..1624708710 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -65,6 +65,8 @@ struct r300_aa_state {
};
struct r300_blend_state {
+ struct pipe_blend_state state;
+
uint32_t cb[8];
uint32_t cb_no_readwrite[8];
};