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authorMarek Olšák <maraeo@gmail.com>2011-03-12 06:11:18 +0100
committerMarek Olšák <maraeo@gmail.com>2011-03-12 07:56:33 +0100
commit4b92c688a45480027390764b06077105298666c3 (patch)
treecc3f8a13d2082ec9f145bdfc422cd43fc272cc21 /src/gallium/drivers/r300/r300_fs.c
parente4707604ab46252d2e010906124775d3300f0be1 (diff)
r300g: implement fragment color clamping in the shader
This finishes the implementation of the fragment color clamp control for ARB_color_buffer_float. I don't wanna keep this stuff in a branch...
Diffstat (limited to 'src/gallium/drivers/r300/r300_fs.c')
-rw-r--r--src/gallium/drivers/r300/r300_fs.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index cec7473009..4c502fefb3 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -149,6 +149,8 @@ static void get_external_state(
unsigned i;
unsigned char *swizzle;
+ state->frag_clamp = 0;
+
for (i = 0; i < texstate->sampler_state_count; i++) {
struct r300_sampler_state *s = texstate->sampler_states[i];
struct r300_sampler_view *v = texstate->sampler_views[i];