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authorCorbin Simpson <MostAwesomeDude@gmail.com>2009-11-15 05:25:15 +0100
committerCorbin Simpson <MostAwesomeDude@gmail.com>2009-11-20 17:48:10 -0800
commit1c181a7eff96816b5d72ea5daab5818eef0ebc60 (patch)
tree760e188f80947c0bd4b1864b5c33ad645370f594 /src/gallium/drivers/r300/r300_state_derived.c
parent015e7e7724a64d3d9e02e57f6a8eb88a6441f596 (diff)
r300g: Begin separating HW TCL and SW TCL state and setup.
This patch removes draw_context entirely from the HW TCL path and cleans up a few other things along the way. Hopefully, nothing got broken. Thanks to Marek Olšák for testing, review, and pointing out my bugs. :3
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_derived.c')
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c192
1 files changed, 94 insertions, 98 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index b4d0eeaf8c..5aa4166d93 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -65,84 +65,43 @@ int r300_shader_key_compare(void* key1, void* key2) {
static void r300_vs_tab_routes(struct r300_context* r300,
struct r300_vertex_info* vformat)
{
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
struct vertex_info* vinfo = &vformat->vinfo;
int* tab = vformat->vs_tab;
boolean pos = FALSE, psize = FALSE, fog = FALSE;
int i, texs = 0, cols = 0;
- struct tgsi_shader_info* info;
-
- if (r300screen->caps->has_tcl) {
- /* Use vertex shader to determine required routes. */
- info = &r300->vs->info;
- } else {
- /* Use fragment shader to determine required routes. */
- info = &r300->fs->info;
- }
+ struct tgsi_shader_info* info = &r300->fs->info;
- assert(info->num_inputs <= 16);
+ /* XXX One day we should figure out how to handle a different number of
+ * VS outputs and FS inputs, as well as a different number of vertex streams
+ * and VS inputs. It's definitely one of the sources of hardlocks. */
- if (!r300screen->caps->has_tcl || !r300->rs_state->enable_vte)
- {
- for (i = 0; i < info->num_inputs; i++) {
- switch (r300->vs->code.inputs[i]) {
- case TGSI_SEMANTIC_POSITION:
- pos = TRUE;
- tab[i] = 0;
- break;
- case TGSI_SEMANTIC_COLOR:
- tab[i] = 2 + cols;
- cols++;
- break;
- case TGSI_SEMANTIC_PSIZE:
- assert(psize == FALSE);
- psize = TRUE;
- tab[i] = 15;
- break;
- case TGSI_SEMANTIC_FOG:
- assert(fog == FALSE);
- fog = TRUE;
- /* Fall through */
- case TGSI_SEMANTIC_GENERIC:
- tab[i] = 6 + texs;
- texs++;
- break;
- default:
- debug_printf("r300: Unknown vertex input %d\n",
- info->input_semantic_name[i]);
- break;
- }
- }
- }
- else
- {
- /* Just copy vert attribs over as-is. */
- for (i = 0; i < info->num_inputs; i++) {
- tab[i] = i;
- }
-
- for (i = 0; i < info->num_outputs; i++) {
- switch (info->output_semantic_name[i]) {
- case TGSI_SEMANTIC_POSITION:
- pos = TRUE;
- break;
- case TGSI_SEMANTIC_COLOR:
- cols++;
- break;
- case TGSI_SEMANTIC_PSIZE:
- psize = TRUE;
- break;
- case TGSI_SEMANTIC_FOG:
- fog = TRUE;
- /* Fall through */
- case TGSI_SEMANTIC_GENERIC:
- texs++;
- break;
- default:
- debug_printf("r300: Unknown vertex output %d\n",
- info->output_semantic_name[i]);
- break;
- }
+ for (i = 0; i < info->num_inputs; i++) {
+ switch (info->input_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ pos = TRUE;
+ tab[i] = 0;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ tab[i] = 2 + cols;
+ cols++;
+ break;
+ case TGSI_SEMANTIC_PSIZE:
+ assert(psize == FALSE);
+ psize = TRUE;
+ tab[i] = 15;
+ break;
+ case TGSI_SEMANTIC_FOG:
+ assert(fog == FALSE);
+ fog = TRUE;
+ /* Fall through */
+ case TGSI_SEMANTIC_GENERIC:
+ tab[i] = 6 + texs;
+ texs++;
+ break;
+ default:
+ debug_printf("r300: Unknown vertex input %d\n",
+ info->input_semantic_name[i]);
+ break;
}
}
@@ -161,8 +120,7 @@ static void r300_vs_tab_routes(struct r300_context* r300,
/* We need to add vertex position attribute only for SW TCL case,
* for HW TCL case it could be generated by vertex shader */
- if (!pos && !r300screen->caps->has_tcl) {
- debug_printf("r300: Forcing vertex position attribute emit...\n");
+ if (!pos) {
/* Make room for the position attribute
* at the beginning of the tab. */
for (i = 15; i > 0; i--) {
@@ -230,31 +188,66 @@ static void r300_vs_tab_routes(struct r300_context* r300,
static void r300_vertex_psc(struct r300_context* r300,
struct r300_vertex_info* vformat)
{
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
- struct vertex_info* vinfo = &vformat->vinfo;
- int* tab = vformat->vs_tab;
uint16_t type, swizzle;
enum pipe_format format;
- unsigned i, attrib_count;
+ unsigned i;
/* Vertex shaders have no semantics on their inputs,
- * so PSC should just route stuff based on their info,
+ * so PSC should just route stuff based on the vertex elements,
* and not on attrib information. */
- if (r300screen->caps->has_tcl) {
- attrib_count = r300->vs->info.num_inputs;
- DBG(r300, DBG_DRAW, "r300: routing %d attribs in psc for vs\n",
- attrib_count);
- } else {
- attrib_count = vinfo->num_attribs;
- DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
- for (i = 0; i < attrib_count; i++) {
- DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
- " tab %d\n", vinfo->attrib[i].src_index,
- vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
- tab[i]);
+ DBG(r300, DBG_DRAW, "r300: vs expects %d attribs, routing %d elements"
+ " in psc\n",
+ r300->vs->info.num_inputs,
+ r300->vertex_element_count);
+
+ for (i = 0; i < r300->vertex_element_count; i++) {
+ format = r300->vertex_element[i].src_format;
+
+ type = r300_translate_vertex_data_type(format) |
+ (i << R300_DST_VEC_LOC_SHIFT);
+ swizzle = r300_translate_vertex_data_swizzle(format);
+
+ if (i % 2) {
+ vformat->vap_prog_stream_cntl[i >> 1] |= type << 16;
+ vformat->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
+ } else {
+ vformat->vap_prog_stream_cntl[i >> 1] |= type;
+ vformat->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
}
}
+
+ assert(i <= 15);
+
+ /* Set the last vector in the PSC. */
+ if (i) {
+ i -= 1;
+ }
+ vformat->vap_prog_stream_cntl[i >> 1] |=
+ (R300_LAST_VEC << (i & 1 ? 16 : 0));
+}
+
+/* Update the PSC tables for SW TCL, using Draw. */
+static void r300_swtcl_vertex_psc(struct r300_context* r300,
+ struct r300_vertex_info* vformat)
+{
+ struct vertex_info* vinfo = &vformat->vinfo;
+ int* tab = vformat->vs_tab;
+ uint16_t type, swizzle;
+ enum pipe_format format;
+ unsigned i, attrib_count;
+
+ /* For each Draw attribute, route it to the fragment shader according
+ * to the tab. */
+ attrib_count = vinfo->num_attribs;
+ DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
+ for (i = 0; i < attrib_count; i++) {
+ DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
+ " tab %d\n", vinfo->attrib[i].src_index,
+ vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
+ tab[i]);
+ }
+
for (i = 0; i < attrib_count; i++) {
/* Make sure we have a proper destination for our attribute. */
assert(tab[i] != -1);
@@ -272,12 +265,10 @@ static void r300_vertex_psc(struct r300_context* r300,
/* Add the attribute to the PSC table. */
if (i & 1) {
vformat->vap_prog_stream_cntl[i >> 1] |= type << 16;
-
vformat->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
} else {
- vformat->vap_prog_stream_cntl[i >> 1] |= type << 0;
-
- vformat->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 0;
+ vformat->vap_prog_stream_cntl[i >> 1] |= type;
+ vformat->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
}
}
@@ -505,7 +496,13 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
}
r300_vs_tab_routes(r300, vformat);
- r300_vertex_psc(r300, vformat);
+
+ if (r300screen->caps->has_tcl) {
+ r300_vertex_psc(r300, vformat);
+ } else {
+ r300_swtcl_vertex_psc(r300, vformat);
+ }
+
r300_update_fs_tab(r300, vformat);
r300_update_rs_block(r300, rs_block);
@@ -553,8 +550,7 @@ static void r300_update_ztop(struct r300_context* r300)
void r300_update_derived_state(struct r300_context* r300)
{
- /* XXX */
- if (TRUE || r300->dirty_state &
+ if (r300->dirty_state &
(R300_NEW_FRAGMENT_SHADER | R300_NEW_VERTEX_SHADER)) {
r300_update_derived_shader_state(r300);
}