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authorBrian Paul <brian.paul@tungstengraphics.com>2008-10-10 16:36:40 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-10-10 16:40:03 -0600
commit01e312a73b68dc5ddffca0d1b1472fc5dcb6f59e (patch)
treed6047a94b00deb998afbdc4488e9bfd3797df8cb /src/gallium/drivers
parent33ff407874d6fed998b1f01dab68a2b4f1df988a (diff)
cell: pass texture unit (sampler number) to txp() function
The glsl/multitex demo runs now.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/cell/ppu/cell_gen_fp.c4
-rw-r--r--src/gallium/drivers/cell/spu/spu_funcs.c5
2 files changed, 7 insertions, 2 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fp.c b/src/gallium/drivers/cell/ppu/cell_gen_fp.c
index 3d0e7976df..ef84059d8f 100644
--- a/src/gallium/drivers/cell/ppu/cell_gen_fp.c
+++ b/src/gallium/drivers/cell/ppu/cell_gen_fp.c
@@ -1285,9 +1285,12 @@ static boolean
emit_TXP(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
const uint addr = lookup_function(gen->cell, "spu_txp");
+ const uint unit = inst->FullSrcRegisters[1].SrcRegister.Index;
int ch;
int coord_regs[4], d_regs[4];
+ assert(inst->FullSrcRegisters[1].SrcRegister.File == TGSI_FILE_SAMPLER);
+
spe_comment(gen->f, -4, "CALL txp:");
/* get src/dst reg info */
@@ -1314,6 +1317,7 @@ emit_TXP(struct codegen *gen, const struct tgsi_full_instruction *inst)
for (i = 0; i < 4; i++) {
spe_move(gen->f, 3 + i, coord_regs[i]);
}
+ spe_load_uint(gen->f, 7, unit); /* sampler unit */
/* branch to function, save return addr */
spe_brasl(gen->f, SPE_REG_RA, addr);
diff --git a/src/gallium/drivers/cell/spu/spu_funcs.c b/src/gallium/drivers/cell/spu/spu_funcs.c
index c7bcb3de9d..7dd7fcd253 100644
--- a/src/gallium/drivers/cell/spu/spu_funcs.c
+++ b/src/gallium/drivers/cell/spu/spu_funcs.c
@@ -101,9 +101,10 @@ spu_log2(vector float x)
}
static struct vec_4x4
-spu_txp(vector float s, vector float t, vector float r, vector float q)
+spu_txp(vector float s, vector float t, vector float r, vector float q,
+ unsigned unit)
{
- const uint unit = 0;
+ //const uint unit = 0;
struct vec_4x4 colors;
vector float coords[4];