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authorEric Anholt <eric@anholt.net>2010-09-21 12:05:37 -0700
committerEric Anholt <eric@anholt.net>2010-09-21 12:29:57 -0700
commitdd9a88f4ddf4e5fa384792f891a1cc3d8ff73946 (patch)
tree4baf4501066875a9af204476453bea1421a0e2d5 /src/gallium/state_trackers/d3d1x/gd3d1x
parent4a0bc4716db7bbcbcd65c0f993704733f47d41f7 (diff)
i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
Looks like the problem was we weren't passing the depth to the render target as expected, so the chip would wedge. Fixes GPU hang in occlusion-query-discard. Bug #30097
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/gd3d1x')
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