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authorRoland Scheidegger <sroland@vmware.com>2010-03-19 16:29:22 +0100
committerRoland Scheidegger <sroland@vmware.com>2010-03-19 16:29:22 +0100
commite5f0384ad06359aa1b9dc1b4bc6f475f7a119af2 (patch)
treefc59b9a33d8c689c8f5f5e8941fa92b38b740ad8 /src/gallium/state_trackers/vega/vg_context.c
parent8221a0e7f7eeff2c8201afcf4f5b46fc36dc8606 (diff)
st/vega: fix up vega state tracker to use cso changes
use cso fragment sampler views instead of sampler textures. since we don't really change views, try to store sampler views instead of the textures to avoid having to recreate views most of the time.
Diffstat (limited to 'src/gallium/state_trackers/vega/vg_context.c')
-rw-r--r--src/gallium/state_trackers/vega/vg_context.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c
index 7769112a31..11ebbbe544 100644
--- a/src/gallium/state_trackers/vega/vg_context.c
+++ b/src/gallium/state_trackers/vega/vg_context.c
@@ -43,6 +43,7 @@
#include "util/u_simple_shaders.h"
#include "util/u_memory.h"
#include "util/u_blit.h"
+#include "util/u_sampler.h"
struct vg_context *_vg_context = 0;
@@ -436,19 +437,24 @@ void vg_prepare_blend_surface(struct vg_context *ctx)
{
struct pipe_surface *dest_surface = NULL;
struct pipe_context *pipe = ctx->pipe;
+ struct pipe_sampler_view *view;
+ struct pipe_sampler_view view_templ;
struct st_framebuffer *stfb = ctx->draw_buffer;
struct st_renderbuffer *strb = stfb->strb;
/* first finish all pending rendering */
vgFinish();
+ u_sampler_view_default_template(&view_templ, strb->texture, strb->texture->format);
+ view = pipe->create_sampler_view(pipe, strb->texture, &view_templ);
+
dest_surface = pipe->screen->get_tex_surface(pipe->screen,
- stfb->blend_texture,
+ stfb->blend_texture_view->texture,
0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
/* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,
- strb->texture,
+ view,
0, strb->height,
strb->width, 0,
dest_surface,
@@ -461,6 +467,8 @@ void vg_prepare_blend_surface(struct vg_context *ctx)
/* make sure it's complete */
vgFinish();
+
+ pipe_sampler_view_reference(&view, NULL);
}
@@ -477,13 +485,13 @@ void vg_prepare_blend_surface_from_mask(struct vg_context *ctx)
vgFinish();
dest_surface = pipe->screen->get_tex_surface(pipe->screen,
- stfb->blend_texture,
+ stfb->blend_texture_view->texture,
0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
/* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,
- stfb->alpha_mask,
+ stfb->alpha_mask_view,
0, strb->height,
strb->width, 0,
dest_surface,