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authorJosé Fonseca <jfonseca@vmware.com>2009-12-10 16:29:04 +0000
committerJosé Fonseca <jfonseca@vmware.com>2009-12-10 16:30:08 +0000
commit491f384c3958067e6c4c994041f5d8d413b806bc (patch)
tree761cddddb7c577277b626449aca7a2bef65e1d94 /src/glsl/apps/SConscript
parent289eab5389c0f0f3f85f872b2ba440f5e8416a50 (diff)
scons: Get GLSL code building correctly when cross compiling.
This is quite messy. GLSL code has to be built twice: one for the host OS, another for the target OS.
Diffstat (limited to 'src/glsl/apps/SConscript')
-rw-r--r--src/glsl/apps/SConscript36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/glsl/apps/SConscript b/src/glsl/apps/SConscript
deleted file mode 100644
index 4c81b3be95..0000000000
--- a/src/glsl/apps/SConscript
+++ /dev/null
@@ -1,36 +0,0 @@
-Import('*')
-
-env = env.Clone()
-
-if env['platform'] == 'windows':
- env.PrependUnique(LIBS = [
- 'user32',
- ])
-
-env.Prepend(LIBS = [glsl, glslcl])
-
-env.Program(
- target = 'purify',
- source = ['purify.c'],
-)
-
-env.Program(
- target = 'tokenise',
- source = ['tokenise.c'],
-)
-
-env.Program(
- target = 'version',
- source = ['version.c'],
-)
-
-env.Program(
- target = 'process',
- source = ['process.c'],
-)
-
-glsl_compile = env.Program(
- target = 'compile',
- source = ['compile.c'],
-)
-Export('glsl_compile')