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authorJosé Fonseca <jfonseca@vmware.com>2009-12-10 16:29:04 +0000
committerJosé Fonseca <jfonseca@vmware.com>2009-12-10 16:30:08 +0000
commit491f384c3958067e6c4c994041f5d8d413b806bc (patch)
tree761cddddb7c577277b626449aca7a2bef65e1d94 /src/glsl/cl
parent289eab5389c0f0f3f85f872b2ba440f5e8416a50 (diff)
scons: Get GLSL code building correctly when cross compiling.
This is quite messy. GLSL code has to be built twice: one for the host OS, another for the target OS.
Diffstat (limited to 'src/glsl/cl')
-rw-r--r--src/glsl/cl/SConscript11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/glsl/cl/SConscript b/src/glsl/cl/SConscript
deleted file mode 100644
index 9a4e4c15b6..0000000000
--- a/src/glsl/cl/SConscript
+++ /dev/null
@@ -1,11 +0,0 @@
-Import('*')
-
-env = env.Clone()
-
-glslcl = env.StaticLibrary(
- target = 'glslcl',
- source = [
- 'sl_cl_parse.c',
- ],
-)
-Export('glslcl')