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authorJosé Fonseca <jfonseca@vmware.com>2010-08-14 15:35:57 +0100
committerJosé Fonseca <jfonseca@vmware.com>2010-08-14 15:35:57 +0100
commit1cbcf6693aa490c4dcb56712bfb9998deb270f08 (patch)
tree6d8257d3510737c099db74978102456f90201a59 /src/glsl/glsl_types.h
parent1d22923fae7f4c749b3820844110e3d8ee4d26c0 (diff)
glsl: Standardize a few more uses of struct vs class keyword.
Diffstat (limited to 'src/glsl/glsl_types.h')
-rw-r--r--src/glsl/glsl_types.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 97d0d98c62..80cec635d9 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -35,6 +35,7 @@ extern "C" {
}
struct _mesa_glsl_parse_state;
+struct glsl_symbol_table;
extern "C" void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
@@ -209,7 +210,7 @@ struct glsl_type {
/**
* Generate the constructor for this type and add it to the symbol table
*/
- class ir_function *generate_constructor(class glsl_symbol_table *) const;
+ class ir_function *generate_constructor(glsl_symbol_table *) const;
/**
* Query the total number of scalars that make up a scalar, vector or matrix
@@ -449,12 +450,12 @@ private:
* the world in a public header file.
*/
/*@{*/
- static void generate_110_types(class glsl_symbol_table *);
- static void generate_120_types(class glsl_symbol_table *);
- static void generate_130_types(class glsl_symbol_table *);
- static void generate_ARB_texture_rectangle_types(class glsl_symbol_table *,
+ static void generate_110_types(glsl_symbol_table *);
+ static void generate_120_types(glsl_symbol_table *);
+ static void generate_130_types(glsl_symbol_table *);
+ static void generate_ARB_texture_rectangle_types(glsl_symbol_table *,
bool);
- static void generate_EXT_texture_array_types(class glsl_symbol_table *,
+ static void generate_EXT_texture_array_types(glsl_symbol_table *,
bool);
/*@}*/