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authorIan Romanick <idr@us.ibm.com>2005-01-07 02:39:09 +0000
committerIan Romanick <idr@us.ibm.com>2005-01-07 02:39:09 +0000
commit5f1f229f8da255ca9b390da1757ad781978cf619 (patch)
tree14a550730dc7a2ceb74ef84183b518460d2e1b68 /src/glx/x11
parent3385d7cec3308129f6f1fc5990023417e4e4be47 (diff)
Pixel oriented render functions are now generated by the
glX_proto_send.py script. This eliminates ~600 lines of non-generated code. With proper compiler optimization settings, it also decreases the size of libGL.so by about 3KB.
Diffstat (limited to 'src/glx/x11')
-rw-r--r--src/glx/x11/compsize.c19
-rw-r--r--src/glx/x11/glxclient.h12
-rw-r--r--src/glx/x11/indirect.c517
-rw-r--r--src/glx/x11/pixel.c31
-rw-r--r--src/glx/x11/render2.c2
-rw-r--r--src/glx/x11/renderpix.c852
-rw-r--r--src/glx/x11/singlepix.c4
-rw-r--r--src/glx/x11/size.h53
8 files changed, 629 insertions, 861 deletions
diff --git a/src/glx/x11/compsize.c b/src/glx/x11/compsize.c
index 9529496b12..973b640a87 100644
--- a/src/glx/x11/compsize.c
+++ b/src/glx/x11/compsize.c
@@ -35,7 +35,7 @@
*/
#include <GL/gl.h>
-#include "size.h"
+#include "indirect_size.h"
/*
** Return the number of elements per group of a specified format
@@ -147,14 +147,28 @@ GLint __glBytesPerElement(GLenum type)
** and format.
*/
GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type)
+ GLenum format, GLenum type, GLenum target)
{
int bytes_per_row;
int components;
+ switch( target ) {
+ case GL_PROXY_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_4D_SGIS:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_RECTANGLE_ARB:
+ case GL_PROXY_COLOR_TABLE:
+ case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
+ case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
+ return 0;
+ }
+
if (width < 0 || height < 0 || depth < 0) {
return 0;
}
+
/*
** Zero is returned if either format or type are invalid.
*/
@@ -168,5 +182,6 @@ GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth,
} else {
bytes_per_row = __glBytesPerElement(type) * width;
}
+
return bytes_per_row * height * depth * components;
}
diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h
index 7729903f0b..d0cc12e5ff 100644
--- a/src/glx/x11/glxclient.h
+++ b/src/glx/x11/glxclient.h
@@ -737,8 +737,15 @@ extern CARD8 __glXSetupForCommand(Display *dpy);
** Data conversion and packing support.
*/
+extern const GLuint __glXDefaultPixelStore[9];
+
+/* Send an image to the server using RenderLarge. */
+extern void __glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
+ GLint width, GLint height, GLint depth, GLenum format, GLenum type,
+ const GLvoid *src, GLubyte *pc, GLubyte *modes);
+
/* Return the size, in bytes, of some pixel data */
-extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum);
+extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);
/* Return the number of elements per group of a specified format*/
extern GLint __glElementsPerGroup(GLenum format, GLenum type);
@@ -748,9 +755,6 @@ extern GLint __glElementsPerGroup(GLenum format, GLenum type);
*/
extern GLint __glBytesPerElement(GLenum type);
-/* Return the k value for a given map target */
-extern GLint __glEvalComputeK(GLenum);
-
/*
** Fill the transport buffer with the data from the users buffer,
** applying some of the pixel store modes (unpack modes) to the data
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c
index a9b52e2aa2..3468f0d8b7 100644
--- a/src/glx/x11/indirect.c
+++ b/src/glx/x11/indirect.c
@@ -1,7 +1,7 @@
/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
/*
- * (C) Copyright IBM Corporation 2004
+ * (C) Copyright IBM Corporation 2004, 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -29,7 +29,7 @@
#include <GL/gl.h>
#include "indirect.h"
#include "glxclient.h"
-#include "size.h"
+#include "indirect_size.h"
#include <GL/glxproto.h>
#define __GLX_PAD(n) (((n) + 3) & ~3)
@@ -115,6 +115,19 @@ setup_vendor_request( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen )
return (GLubyte *)(req) + sz_xGLXVendorPrivateReq;
}
+const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
+
+#define zero (__glXDefaultPixelStore+0)
+#define one (__glXDefaultPixelStore+8)
+#define default_pixel_store_1D (__glXDefaultPixelStore+4)
+#define default_pixel_store_1D_size 20
+#define default_pixel_store_2D (__glXDefaultPixelStore+4)
+#define default_pixel_store_2D_size 20
+#define default_pixel_store_3D (__glXDefaultPixelStore+0)
+#define default_pixel_store_3D_size 36
+#define default_pixel_store_4D (__glXDefaultPixelStore+0)
+#define default_pixel_store_4D_size 36
+
static FASTCALL NOINLINE void
generic_3_byte( GLint rop, const void * ptr )
{
@@ -342,6 +355,51 @@ __indirect_glBegin(GLenum mode)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+#define X_GLrop_Bitmap 5
+void
+__indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0;
+ const GLuint cmdlen = 48 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_Bitmap, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&xorig), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&yorig), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&xmove), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&ymove), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_Bitmap;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&xorig), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&yorig), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&xmove), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&ymove), 4);
+ __glXSendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, pc + 8);
+ }
+ }
+}
+
#define X_GLrop_Color3bv 6
void
__indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue)
@@ -2193,6 +2251,24 @@ __indirect_glPolygonMode(GLenum face, GLenum mode)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+#define X_GLrop_PolygonStipple 102
+void
+__indirect_glPolygonStipple(const GLubyte * mask)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0;
+ const GLuint cmdlen = 24 + __GLX_PAD(compsize);
+ emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, gc->pc + 24, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
#define X_GLrop_Scissor 103
void
__indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
@@ -2278,6 +2354,68 @@ __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+static void
+__glx_TexImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glImageSize(width, height, 1, format, type, target);
+ const GLuint cmdlen = 56 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&border), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4);
+ if ((compsize > 0) && (pixels != NULL)) {
+ (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 56, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&border), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 60, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexImage1D 109
+void
+__indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat, width, 1, border, format, type, pixels );
+}
+
+#define X_GLrop_TexImage2D 110
+void
+__indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat, width, height, border, format, type, pixels );
+}
+
#define X_GLrop_TexEnvf 111
void
__indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param)
@@ -3091,6 +3229,47 @@ __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+#define X_GLrop_DrawPixels 173
+void
+__indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, 0) : 0;
+ const GLuint cmdlen = 40 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 2, width, height, 1, format, type, pixels, gc->pc + 40, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_DrawPixels;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, 2, width, height, 1, format, type, pixels, pc + 44, pc + 8);
+ }
+ }
+}
+
#define X_GLsop_GetClipPlane 113
void
__indirect_glGetClipPlane(GLenum plane, GLdouble * equation)
@@ -3893,6 +4072,70 @@ __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclam
}
}
+static void
+__glx_TexSubImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0;
+ const GLuint cmdlen = 60 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4);
+ (void) memcpy((void *)(gc->pc + 56), (void *)((pixels == NULL) ? one : zero), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 60, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&type), 4);
+ (void) memcpy((void *)(pc + 60), zero, 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 64, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexSubImage1D 4099
+void
+__indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset, 1, width, 1, format, type, pixels );
+}
+
+#define X_GLrop_TexSubImage2D 4100
+void
+__indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset, yoffset, width, height, format, type, pixels );
+}
+
#define X_GLrop_BlendColor 4096
void
__indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
@@ -3920,6 +4163,49 @@ __indirect_glBlendEquation(GLenum mode)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+#define X_GLrop_ColorTable 2053
+void
+__indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (table != NULL) ? __glImageSize(width, 1, 1, format, type, target) : 0;
+ const GLuint cmdlen = 44 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_ColorTable, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, gc->pc + 44, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_ColorTable;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type, table, pc + 48, pc + 8);
+ }
+ }
+}
+
#define X_GLrop_ColorTableParameterfv 2054
void
__indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params)
@@ -4000,6 +4286,49 @@ __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * param
return;
}
+#define X_GLrop_ColorSubTable 195
+void
+__indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0;
+ const GLuint cmdlen = 44 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&start), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&count), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 1, count, 1, 1, format, type, data, gc->pc + 44, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_ColorSubTable;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&start), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&count), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type, data, pc + 48, pc + 8);
+ }
+ }
+}
+
#define X_GLrop_CopyColorSubTable 196
void
__indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
@@ -4016,6 +4345,64 @@ __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, G
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+static void
+__glx_ConvolutionFilter_1D2D( unsigned opcode, unsigned dim, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (image != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0;
+ const GLuint cmdlen = 48 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, 1, format, type, image, gc->pc + 48, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, image, pc + 52, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_ConvolutionFilter1D 4101
+void
+__indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
+{
+ __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target, internalformat, width, 1, format, type, image );
+}
+
+#define X_GLrop_ConvolutionFilter2D 4102
+void
+__indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
+{
+ __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target, internalformat, width, height, format, type, image );
+}
+
#define X_GLrop_ConvolutionParameterf 4103
void
__indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
@@ -4262,6 +4649,132 @@ __indirect_glResetMinmax(GLenum target)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+static void
+__glx_TexImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0;
+ const GLuint cmdlen = 84 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 56), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 60), (void *)(&depth), 4);
+ (void) memcpy((void *)(gc->pc + 64), (void *)(&extent), 4);
+ (void) memcpy((void *)(gc->pc + 68), (void *)(&border), 4);
+ (void) memcpy((void *)(gc->pc + 72), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 76), (void *)(&type), 4);
+ (void) memcpy((void *)(gc->pc + 80), (void *)((pixels == NULL) ? one : zero), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 84, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 60), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 64), (void *)(&depth), 4);
+ (void) memcpy((void *)(pc + 68), (void *)(&extent), 4);
+ (void) memcpy((void *)(pc + 72), (void *)(&border), 4);
+ (void) memcpy((void *)(pc + 76), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 80), (void *)(&type), 4);
+ (void) memcpy((void *)(pc + 84), zero, 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 88, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexImage3D 4114
+void
+__indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat, width, height, depth, 1, border, format, type, pixels );
+}
+
+static void
+__glx_TexSubImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0;
+ const GLuint cmdlen = 92 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(gc->pc + 56), (void *)(&zoffset), 4);
+ (void) memcpy((void *)(gc->pc + 60), (void *)(&woffset), 4);
+ (void) memcpy((void *)(gc->pc + 64), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 68), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 72), (void *)(&depth), 4);
+ (void) memcpy((void *)(gc->pc + 76), (void *)(&extent), 4);
+ (void) memcpy((void *)(gc->pc + 80), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 84), (void *)(&type), 4);
+ (void) memcpy((void *)(gc->pc + 88), (void *)((pixels == NULL) ? one : zero), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 92, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(pc + 60), (void *)(&zoffset), 4);
+ (void) memcpy((void *)(pc + 64), (void *)(&woffset), 4);
+ (void) memcpy((void *)(pc + 68), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 72), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 76), (void *)(&depth), 4);
+ (void) memcpy((void *)(pc + 80), (void *)(&extent), 4);
+ (void) memcpy((void *)(pc + 84), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 88), (void *)(&type), 4);
+ (void) memcpy((void *)(pc + 92), zero, 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 96, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexSubImage3D 4115
+void
+__indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset, yoffset, zoffset, 1, width, height, depth, 1, format, type, pixels );
+}
+
#define X_GLrop_CopyTexSubImage3D 4123
void
__indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
diff --git a/src/glx/x11/pixel.c b/src/glx/x11/pixel.c
index 75960e40f5..3b3a1811ab 100644
--- a/src/glx/x11/pixel.c
+++ b/src/glx/x11/pixel.c
@@ -249,31 +249,12 @@ void __glFillImage(__GLXcontext *gc, GLint dim, GLint width, GLint height,
/* Setup store modes that describe what we just did */
if (modes) {
- if (dim == 3) {
- GLubyte *pc = modes;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,0);
- __GLX_PUT_LONG(20,0);
- __GLX_PUT_LONG(24,0);
- __GLX_PUT_LONG(28,0);
- __GLX_PUT_LONG(32,1);
- } else {
- GLubyte *pc = modes;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
+ if ( dim < 3 ) {
+ (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 );
+ }
+ else {
+ (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 );
+ }
}
}
diff --git a/src/glx/x11/render2.c b/src/glx/x11/render2.c
index a8c6ded39d..21ba270998 100644
--- a/src/glx/x11/render2.c
+++ b/src/glx/x11/render2.c
@@ -36,7 +36,7 @@
#include "packrender.h"
#include "indirect.h"
-#include "size.h"
+#include "indirect_size.h"
/*
** This file contains routines that might need to be transported as
diff --git a/src/glx/x11/renderpix.c b/src/glx/x11/renderpix.c
index c24d3aa1c7..9b7d3db93c 100644
--- a/src/glx/x11/renderpix.c
+++ b/src/glx/x11/renderpix.c
@@ -34,32 +34,65 @@
**
*/
-#include "packrender.h"
-
/*
-** This file contains routines that deal with unpacking data from client
-** memory using the pixel store unpack modes and then shipping it to
-** the server. For all of these routines (except glPolygonStipple) there
-** are two forms of the transport - small and large. Small commands are
-** the commands that fit into the "rendering" transport buffer. Large
-** commands are sent to the server in chunks by __glXSendLargeCommand.
-**
-** All of the commands send over a pixel header (see glxproto.h) which
-** describes the pixel store modes that the server must use to properly
-** handle the data. Any pixel store modes not done by the __glFillImage
-** routine are passed on to the server.
-*/
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
-/*
-** Send a large image to the server. If necessary, a buffer is allocated
-** to hold the unpacked data that is copied from the clients memory.
-*/
-static void SendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const GLvoid *src,
- GLubyte *pc, GLubyte *modes)
-{
- if (!gc->fastImageUnpack) {
+#include "packrender.h"
+
+/**
+ * Send a large image to the server. If necessary, a buffer is allocated
+ * to hold the unpacked data that is copied from the clients memory.
+ *
+ * \param gc Current GLX context
+ * \param compsize Size, in bytes, of the image portion
+ * \param dim Number of dimensions of the image
+ * \param width Width of the image
+ * \param height Height of the image, must be 1 for 1D images
+ * \param depth Depth of the image, must be 1 for 1D or 2D images
+ * \param format Format of the image
+ * \param type Data type of the image
+ * \param src Pointer to the image data
+ * \param pc Pointer to end of the command header
+ * \param modes Pointer to the pixel unpack data
+ *
+ * \todo
+ * Modify this function so that \c NULL images are sent using
+ * \c __glXSendLargeChunk instead of __glXSendLargeCommand. Doing this
+ * will eliminate the need to allocate a buffer for that case.
+ *
+ * \bugs
+ * The \c fastImageUnpack path, which is thankfully never used, is completely
+ * broken.
+ */
+void
+__glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const GLvoid *src,
+ GLubyte *pc, GLubyte *modes)
+{
+ if ( !gc->fastImageUnpack || (src == NULL) ) {
/* Allocate a temporary holding buffer */
GLubyte *buf = (GLubyte *) Xmalloc(compsize);
if (!buf) {
@@ -68,8 +101,18 @@ static void SendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
}
/* Apply pixel store unpack modes to copy data into buf */
- (*gc->fillImage)(gc, dim, width, height, depth, format, type, src, buf,
- modes);
+ if ( src != NULL ) {
+ (*gc->fillImage)(gc, dim, width, height, depth, format, type,
+ src, buf, modes);
+ }
+ else {
+ if ( dim < 3 ) {
+ (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 );
+ }
+ else {
+ (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 );
+ }
+ }
/* Send large command */
__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
@@ -82,578 +125,15 @@ static void SendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
}
}
-/*
-** Send a large null image to the server. To be backwards compatible,
-** data must be sent to the server even when the application has passed
-** a null pointer into glTexImage1D, glTexImage2D or glTexImage3D.
-*/
-static void SendLargeNULLImage(__GLXcontext *gc, GLint compsize,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const GLvoid *src,
- GLubyte *pc, GLubyte *modes)
-{
- GLubyte *buf = (GLubyte *) Xmalloc(compsize);
-
- /* Allocate a temporary holding buffer */
- if (!buf) {
- __glXSetError(gc, GL_OUT_OF_MEMORY);
- return;
- }
-
- /* Send large command */
- __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
-
- /* Free buffer */
- Xfree((char*) buf);
-}
-
/************************************************************************/
-void __indirect_glPolygonStipple(const GLubyte *mask)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- compsize = __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP);
- cmdlen = __GLX_PAD(__GLX_POLYGONSTIPPLE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- __GLX_BEGIN(X_GLrop_PolygonStipple,cmdlen);
- pc += __GLX_RENDER_HDR_SIZE;
- pixelHeaderPC = pc;
- pc += __GLX_PIXEL_HDR_SIZE;
- (*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
- mask, pc, pixelHeaderPC);
- __GLX_END(__GLX_PAD(compsize));
-}
-
-void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- compsize = __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP);
- cmdlen = __GLX_PAD(__GLX_BITMAP_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen);
- __GLX_PUT_LONG(0,width);
- __GLX_PUT_LONG(4,height);
- __GLX_PUT_FLOAT(8,xorig);
- __GLX_PUT_FLOAT(12,yorig);
- __GLX_PUT_FLOAT(16,xmove);
- __GLX_PUT_FLOAT(20,ymove);
- pc += __GLX_BITMAP_HDR_SIZE;
- if (compsize > 0) {
- (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX,
- GL_BITMAP, bitmap, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen+4);
- __GLX_PUT_LONG(0,width);
- __GLX_PUT_LONG(4,height);
- __GLX_PUT_FLOAT(8,xorig);
- __GLX_PUT_FLOAT(12,yorig);
- __GLX_PUT_FLOAT(16,xmove);
- __GLX_PUT_FLOAT(20,ymove);
- pc += __GLX_BITMAP_HDR_SIZE;
- SendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX,
- GL_BITMAP, bitmap, pc, pixelHeaderPC);
- }
-}
-
-void __indirect_glTexImage1D(GLenum target, GLint level, GLint components,
- GLsizei width, GLint border, GLenum format, GLenum type,
- const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- if (target == GL_PROXY_TEXTURE_1D) {
- compsize = 0;
- } else {
- compsize = __glImageSize(width, 1, 1, format, type);
- }
- cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,components);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(20,border);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- pc += __GLX_TEXIMAGE_HDR_SIZE;
- if (compsize > 0 && image != NULL) {
- (*gc->fillImage)(gc, 1, width, 1, 1, format, type,
- image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,components);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(16,1);
- __GLX_PUT_LONG(20,border);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- pc += __GLX_TEXIMAGE_HDR_SIZE;
- if (image != NULL) {
- SendLargeImage(gc, compsize, 1, width, 1, 1, format,
- type, image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- {
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- SendLargeNULLImage(gc, compsize, width, 1, 1, format,
- type, image, pc, pixelHeaderPC);
- }
- }
-}
-
-void __indirect_glTexImage2D(GLenum target, GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border, GLenum format,
- GLenum type, const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- if (target == GL_PROXY_TEXTURE_2D ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
- compsize = 0;
- } else {
- compsize = __glImageSize(width, height, 1, format, type);
- }
- cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,components);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(16,height);
- __GLX_PUT_LONG(20,border);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- pc += __GLX_TEXIMAGE_HDR_SIZE;
- if (compsize > 0 && image != NULL) {
- (*gc->fillImage)(gc, 2, width, height, 1, format, type,
- image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,components);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(16,height);
- __GLX_PUT_LONG(20,border);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- pc += __GLX_TEXIMAGE_HDR_SIZE;
- if (image != NULL) {
- SendLargeImage(gc, compsize, 2, width, height, 1, format,
- type, image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- {
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- SendLargeNULLImage(gc, compsize, width, height, 1, format,
- type, image, pc, pixelHeaderPC);
- }
- }
-}
-
-void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
- const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- compsize = __glImageSize(width, height, 1, format, type);
- cmdlen = __GLX_PAD(__GLX_DRAWPIXELS_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen);
- __GLX_PUT_LONG(0,width);
- __GLX_PUT_LONG(4,height);
- __GLX_PUT_LONG(8,format);
- __GLX_PUT_LONG(12,type);
- pc += __GLX_DRAWPIXELS_HDR_SIZE;
- if (compsize > 0) {
- (*gc->fillImage)(gc, 2, width, height, 1, format, type,
- image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen+4);
- __GLX_PUT_LONG(0,width);
- __GLX_PUT_LONG(4,height);
- __GLX_PUT_LONG(8,format);
- __GLX_PUT_LONG(12,type);
- pc += __GLX_DRAWPIXELS_HDR_SIZE;
- SendLargeImage(gc, compsize, 2, width, height, 1, format,
- type, image, pc, pixelHeaderPC);
- }
-}
-
-static void __glx_TexSubImage1D2D(GLshort opcode, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLenum type,
- const GLvoid *image, GLint dim)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- if (image == NULL) {
- compsize = 0;
- } else {
- compsize = __glImageSize(width, height, 1, format, type);
- }
-
- cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,xoffset);
- __GLX_PUT_LONG(12,yoffset);
- __GLX_PUT_LONG(16,width);
- __GLX_PUT_LONG(20,height);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- if (image == NULL) {
- __GLX_PUT_LONG(32,GL_TRUE);
- } else {
- __GLX_PUT_LONG(32,GL_FALSE);
- }
- pc += __GLX_TEXSUBIMAGE_HDR_SIZE;
- if (compsize > 0) {
- (*gc->fillImage)(gc, dim, width, height, 1, format, type, image,
- pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,xoffset);
- __GLX_PUT_LONG(12,yoffset);
- __GLX_PUT_LONG(16,width);
- __GLX_PUT_LONG(20,height);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- if (image == NULL) {
- __GLX_PUT_LONG(32,GL_TRUE);
- } else {
- __GLX_PUT_LONG(32,GL_FALSE);
- }
- pc += __GLX_TEXSUBIMAGE_HDR_SIZE;
- SendLargeImage(gc, compsize, dim, width, height, 1,
- format, type, image, pc, pixelHeaderPC);
- }
-}
-
-void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *image)
-{
- __glx_TexSubImage1D2D(X_GLrop_TexSubImage1D, target, level, xoffset,
- 0, width, 1, format, type, image, 1);
-}
-
-void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *image)
-{
- __glx_TexSubImage1D2D(X_GLrop_TexSubImage2D, target, level, xoffset,
- yoffset, width, height, format, type, image, 2);
-}
-
-void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width,
- GLenum format, GLenum type, const GLvoid *table)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- switch (target) {
- case GL_PROXY_TEXTURE_1D:
- case GL_PROXY_TEXTURE_2D:
- case GL_PROXY_TEXTURE_3D:
- case GL_PROXY_COLOR_TABLE:
- case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
- case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- compsize = 0;
- break;
- default:
- compsize = __glImageSize(width, 1, 1, format, type);
- break;
- }
- cmdlen = __GLX_PAD(__GLX_COLOR_TABLE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) {
- return;
- }
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorTable, (short)cmdlen);
- __GLX_PUT_LONG(0, (long)target);
- __GLX_PUT_LONG(4, (long)internalformat);
- __GLX_PUT_LONG(8, width);
- __GLX_PUT_LONG(12, (long)format);
- __GLX_PUT_LONG(16, (long)type);
- pc += __GLX_COLOR_TABLE_HDR_SIZE;
- if (compsize > 0 && table != NULL) {
- (*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, pc,
- pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0, GL_FALSE);
- __GLX_PUT_CHAR(1, GL_FALSE);
- __GLX_PUT_CHAR(2, 0);
- __GLX_PUT_CHAR(3, 0);
- __GLX_PUT_LONG(4, 0);
- __GLX_PUT_LONG(8, 0);
- __GLX_PUT_LONG(12, 0);
- __GLX_PUT_LONG(16, 1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorTable, cmdlen+4);
- __GLX_PUT_LONG(0, (long)target);
- __GLX_PUT_LONG(4, (long)internalformat);
- __GLX_PUT_LONG(8, width);
- __GLX_PUT_LONG(12, (long)format);
- __GLX_PUT_LONG(16, (long)type);
- pc += __GLX_COLOR_TABLE_HDR_SIZE;
- SendLargeImage(gc, compsize, 1, width, 1, 1, format,
- type, table, pc, pixelHeaderPC);
- }
-}
-
-void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count,
- GLenum format, GLenum type, const GLvoid *table)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- compsize = __glImageSize(count, 1, 1, format, type);
- cmdlen = __GLX_PAD(__GLX_COLOR_SUBTABLE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) {
- return;
- }
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorSubTable, (short)cmdlen);
- __GLX_PUT_LONG(0, (long)target);
- __GLX_PUT_LONG(4, start);
- __GLX_PUT_LONG(8, count);
- __GLX_PUT_LONG(12, (long)format);
- __GLX_PUT_LONG(16, (long)type);
- pc += __GLX_COLOR_SUBTABLE_HDR_SIZE;
- if (compsize > 0 && table != NULL) {
- (*gc->fillImage)(gc, 1, start+count, 1, 1, format, type, table, pc,
- pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0, GL_FALSE);
- __GLX_PUT_CHAR(1, GL_FALSE);
- __GLX_PUT_CHAR(2, 0);
- __GLX_PUT_CHAR(3, 0);
- __GLX_PUT_LONG(4, 0);
- __GLX_PUT_LONG(8, 0);
- __GLX_PUT_LONG(12, 0);
- __GLX_PUT_LONG(16, 1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorSubTable, cmdlen+4);
- __GLX_PUT_LONG(0, (long)target);
- __GLX_PUT_LONG(4, start);
- __GLX_PUT_LONG(8, count);
- __GLX_PUT_LONG(12, (long)format);
- __GLX_PUT_LONG(16, (long)type);
- pc += __GLX_COLOR_SUBTABLE_HDR_SIZE;
- SendLargeImage(gc, compsize, 1, start+count, 1, 1, format,
- type, table, pc, pixelHeaderPC);
- }
-}
-
-static void __glx_ConvolutionFilter1D2D(GLshort opcode, GLint dim,
- GLenum target,
- GLenum internalformat,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- compsize = __glImageSize(width, height, 1, format, type);
- cmdlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,internalformat);
- __GLX_PUT_LONG(8,width);
- __GLX_PUT_LONG(12,height);
- __GLX_PUT_LONG(16,format);
- __GLX_PUT_LONG(20,type);
- pc += __GLX_CONV_FILT_HDR_SIZE;
- if (compsize > 0) {
- (*gc->fillImage)(gc, dim, width, height, 1, format, type,
- image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,internalformat);
- __GLX_PUT_LONG(8,width);
- __GLX_PUT_LONG(12,height);
- __GLX_PUT_LONG(16,format);
- __GLX_PUT_LONG(20,type);
- pc += __GLX_CONV_FILT_HDR_SIZE;
- SendLargeImage(gc, compsize, dim, width, height, 1, format,
- type, image, pc, pixelHeaderPC);
- }
-}
-
-void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat,
- GLsizei width, GLenum format,
- GLenum type, const GLvoid *image)
-{
- __glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter1D, 1, target,
- internalformat, width, 1, format, type,
- image);
-}
-
-void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *image)
-{
- __glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter2D, 2, target,
- internalformat, width, height, format, type,
- image);
-}
-
+/**
+ * Implement GLX protocol for \c glSeparableFilter2D.
+ *
+ * \bugs
+ * The \c fastImageUnpack path, which is thankfully never used, is completely
+ * broken.
+ */
void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *row,
@@ -663,8 +143,8 @@ void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len;
__GLX_LOAD_VARIABLES();
- compsize = __glImageSize(width, 1, 1, format, type);
- compsize2 = __glImageSize(height, 1, 1, format, type);
+ compsize = __glImageSize(width, 1, 1, format, type, 0);
+ compsize2 = __glImageSize(height, 1, 1, format, type, 0);
totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE);
image1len = __GLX_PAD(compsize);
@@ -694,21 +174,11 @@ void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
}
if ((compsize == 0) && (compsize2 == 0)) {
/* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
+ (void) memcpy( pixelHeaderPC, __glXDefaultPixelStore + 4, 20 );
}
__GLX_END(0);
} else {
- GLint bufsize;
-
- bufsize = image1len + image2len;
+ const GLint bufsize = image1len + image2len;
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,cmdlen+4);
@@ -742,165 +212,3 @@ void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
}
}
}
-
-void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLsizei depth, GLint border,
- GLenum format, GLenum type, const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- if ((target == GL_PROXY_TEXTURE_3D) || (image == NULL)) {
- compsize = 0;
- } else {
- compsize = __glImageSize(width, height, depth, format, type);
- }
- cmdlen = __GLX_PAD(__GLX_TEXIMAGE_3D_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,internalformat);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(16,height);
- __GLX_PUT_LONG(20,depth);
- __GLX_PUT_LONG(24,0); /* size4d */
- __GLX_PUT_LONG(28,border);
- __GLX_PUT_LONG(32,format);
- __GLX_PUT_LONG(36,type);
- if (image == NULL) {
- __GLX_PUT_LONG(40,GL_TRUE);
- } else {
- __GLX_PUT_LONG(40,GL_FALSE);
- }
- pc += __GLX_TEXIMAGE_3D_HDR_SIZE;
- if (compsize > 0 && image != NULL) {
- (*gc->fillImage)(gc, 3, width, height, depth, format, type,
- image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,0);
- __GLX_PUT_LONG(20,0);
- __GLX_PUT_LONG(24,0);
- __GLX_PUT_LONG(28,0);
- __GLX_PUT_LONG(32,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,internalformat);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(16,height);
- __GLX_PUT_LONG(20,depth);
- __GLX_PUT_LONG(24,0); /* size4d */
- __GLX_PUT_LONG(28,border);
- __GLX_PUT_LONG(32,format);
- __GLX_PUT_LONG(36,type);
- if (image == NULL) {
- __GLX_PUT_LONG(40,GL_TRUE);
- } else {
- __GLX_PUT_LONG(40,GL_FALSE);
- }
- pc += __GLX_TEXIMAGE_3D_HDR_SIZE;
- SendLargeImage(gc, compsize, 3, width, height, depth, format,
- type, image, pc, pixelHeaderPC);
- }
-}
-
-void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width, GLsizei height,
- GLsizei depth, GLenum format, GLenum type,
- const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- if (image == NULL) {
- compsize = 0;
- } else {
- compsize = __glImageSize(width, height, depth, format, type);
- }
- cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_3D_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D,cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,xoffset);
- __GLX_PUT_LONG(12,yoffset);
- __GLX_PUT_LONG(16,zoffset);
- __GLX_PUT_LONG(20,0); /* woffset */
- __GLX_PUT_LONG(24,width);
- __GLX_PUT_LONG(28,height);
- __GLX_PUT_LONG(32,depth);
- __GLX_PUT_LONG(36,0); /* size4d */
- __GLX_PUT_LONG(40,format);
- __GLX_PUT_LONG(44,type);
- if (image == NULL) {
- __GLX_PUT_LONG(48,GL_TRUE);
- } else {
- __GLX_PUT_LONG(48,GL_FALSE);
- }
- pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE;
- if (compsize > 0) {
- (*gc->fillImage)(gc, 3, width, height, depth, format, type, image,
- pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,0);
- __GLX_PUT_LONG(20,0);
- __GLX_PUT_LONG(24,0);
- __GLX_PUT_LONG(28,0);
- __GLX_PUT_LONG(32,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D,
- cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,xoffset);
- __GLX_PUT_LONG(12,yoffset);
- __GLX_PUT_LONG(16,zoffset);
- __GLX_PUT_LONG(20,0); /* woffset */
- __GLX_PUT_LONG(24,width);
- __GLX_PUT_LONG(28,height);
- __GLX_PUT_LONG(32,depth);
- __GLX_PUT_LONG(36,0); /* size4d */
- __GLX_PUT_LONG(40,format);
- __GLX_PUT_LONG(44,type);
- if (image == NULL) {
- __GLX_PUT_LONG(48,GL_TRUE);
- } else {
- __GLX_PUT_LONG(48,GL_FALSE);
- }
- pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE;
- SendLargeImage(gc, compsize, 3, width, height, depth, format, type,
- image, pc, pixelHeaderPC);
- }
-}
diff --git a/src/glx/x11/singlepix.c b/src/glx/x11/singlepix.c
index b387a80980..d2e8860d1f 100644
--- a/src/glx/x11/singlepix.c
+++ b/src/glx/x11/singlepix.c
@@ -280,8 +280,8 @@ void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type,
width = reply.width;
height = reply.height;
- widthsize = __glImageSize(width,1,1,format, type);
- heightsize = __glImageSize(height,1,1,format, type);
+ widthsize = __glImageSize(width,1,1,format, type, 0);
+ heightsize = __glImageSize(height,1,1,format, type, 0);
/* Allocate a holding buffer to transform the data from */
rowBuf = (GLubyte*) Xmalloc(widthsize);
diff --git a/src/glx/x11/size.h b/src/glx/x11/size.h
deleted file mode 100644
index 80a721e54b..0000000000
--- a/src/glx/x11/size.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/* $XFree86: xc/lib/GL/glx/size.h,v 1.4 2003/09/28 20:15:04 alanh Exp $ */
-#ifndef _size_h_
-#define _size_h_
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-
-/*
-** These are _size functions that are needed to pack the arguments
-** into the protocol
-*/
-
-#include "indirect_size.h"
-
-extern GLint __glBitmap_size(GLsizei w, GLsizei h);
-extern GLint __glDrawPixels_size(GLenum format, GLenum type, GLsizei w,GLsizei h);
-extern GLint __glTexImage1D_size(GLenum format, GLenum type, GLsizei w);
-extern GLint __glTexImage2D_size(GLenum format, GLenum type, GLsizei w, GLsizei h);
-extern GLint __glTexImage3D_size(GLenum format, GLenum type, GLsizei w, GLsizei h, GLsizei d);
-
-#endif /* _size_h_ */