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authorEric Anholt <eric@anholt.net>2009-03-18 12:07:09 -0700
committerEric Anholt <eric@anholt.net>2009-03-20 10:41:28 -0700
commit66175aac7609ad314f25fbdff0d3958af310dc24 (patch)
treec8b80a86679d765d76285f5f98f97d6276ddc167 /src/mesa/drivers/dri/i965/brw_wm_surface_state.c
parentcf0122e892df56bc3b013e5d92e487d0fd65f23d (diff)
Fix DRI2 accelerated EXT_texture_from_pixmap with GL_RGB format.
This requires upgrading the interface so that the argument to glXBindTexImageEXT isn't just dropped on the floor. Note that this only fixes the accelerated path on Intel, as Mesa's texture format support is missing x8r8g8b8 support (right now, GL_RGB textures get uploaded as a8r8gb8, but in this case we're not doing the upload so we can't really work around it that way). Fixes bugs with compositors trying to use shaders that use alpha channels, on windows without a valid alpha channel. Bug #19910 and likely others as well. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_surface_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c24
1 files changed, 17 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 9b320480b6..e6113eff87 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -69,7 +69,8 @@ static GLuint translate_tex_target( GLenum target )
}
-static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
+static GLuint translate_tex_format( GLuint mesa_format, GLenum internal_format,
+ GLenum depth_mode )
{
switch( mesa_format ) {
case MESA_FORMAT_L8:
@@ -89,10 +90,16 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
return BRW_SURFACEFORMAT_R8G8B8_UNORM;
case MESA_FORMAT_ARGB8888:
- return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ if (internal_format == GL_RGB)
+ return BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
+ else
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
case MESA_FORMAT_RGBA8888_REV:
- return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
+ if (internal_format == GL_RGB)
+ return BRW_SURFACEFORMAT_R8G8B8X8_UNORM;
+ else
+ return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
case MESA_FORMAT_RGB565:
return BRW_SURFACEFORMAT_B5G6R5_UNORM;
@@ -161,7 +168,7 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
struct brw_wm_surface_key {
GLenum target, depthmode;
dri_bo *bo;
- GLint format;
+ GLint format, internal_format;
GLint first_level, last_level;
GLint width, height, depth;
GLint pitch, cpp;
@@ -199,9 +206,11 @@ brw_create_texture_surface( struct brw_context *brw,
surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
surf.ss0.surface_type = translate_tex_target(key->target);
-
- if (key->bo)
- surf.ss0.surface_format = translate_tex_format(key->format, key->depthmode);
+ if (key->bo) {
+ surf.ss0.surface_format = translate_tex_format(key->format,
+ key->internal_format,
+ key->depthmode);
+ }
else {
switch (key->depth) {
case 32:
@@ -278,6 +287,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
key.offset = intelObj->textureOffset;
} else {
key.format = firstImage->TexFormat->MesaFormat;
+ key.internal_format = firstImage->InternalFormat;
key.pitch = intelObj->mt->pitch;
key.depth = firstImage->Depth;
key.bo = intelObj->mt->region->buffer;