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path: root/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_surface_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c24
1 files changed, 17 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 9b320480b6..e6113eff87 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -69,7 +69,8 @@ static GLuint translate_tex_target( GLenum target )
}
-static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
+static GLuint translate_tex_format( GLuint mesa_format, GLenum internal_format,
+ GLenum depth_mode )
{
switch( mesa_format ) {
case MESA_FORMAT_L8:
@@ -89,10 +90,16 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
return BRW_SURFACEFORMAT_R8G8B8_UNORM;
case MESA_FORMAT_ARGB8888:
- return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ if (internal_format == GL_RGB)
+ return BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
+ else
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
case MESA_FORMAT_RGBA8888_REV:
- return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
+ if (internal_format == GL_RGB)
+ return BRW_SURFACEFORMAT_R8G8B8X8_UNORM;
+ else
+ return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
case MESA_FORMAT_RGB565:
return BRW_SURFACEFORMAT_B5G6R5_UNORM;
@@ -161,7 +168,7 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
struct brw_wm_surface_key {
GLenum target, depthmode;
dri_bo *bo;
- GLint format;
+ GLint format, internal_format;
GLint first_level, last_level;
GLint width, height, depth;
GLint pitch, cpp;
@@ -199,9 +206,11 @@ brw_create_texture_surface( struct brw_context *brw,
surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
surf.ss0.surface_type = translate_tex_target(key->target);
-
- if (key->bo)
- surf.ss0.surface_format = translate_tex_format(key->format, key->depthmode);
+ if (key->bo) {
+ surf.ss0.surface_format = translate_tex_format(key->format,
+ key->internal_format,
+ key->depthmode);
+ }
else {
switch (key->depth) {
case 32:
@@ -278,6 +287,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
key.offset = intelObj->textureOffset;
} else {
key.format = firstImage->TexFormat->MesaFormat;
+ key.internal_format = firstImage->InternalFormat;
key.pitch = intelObj->mt->pitch;
key.depth = firstImage->Depth;
key.bo = intelObj->mt->region->buffer;