diff options
author | Keith Whitwell <keithw@vmware.com> | 2009-01-19 10:15:04 +0000 |
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committer | Keith Whitwell <keithw@vmware.com> | 2009-01-19 10:15:04 +0000 |
commit | b5db6b039c34117be4e441a2b95abbf97df928c3 (patch) | |
tree | 8efb8698304b70f67cc408e8d12b93ae01a13015 /src/mesa/drivers/dri/intel/intel_depthstencil.c | |
parent | 8f3fac6107460b6d9b011b5c76246468bb16004b (diff) | |
parent | 76753e30781e88912c0465642616ab16bbc1b4f3 (diff) |
Merge commit 'origin/gallium-0.2' into gallium-xlib-rework
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_depthstencil.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_depthstencil.c | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.c b/src/mesa/drivers/dri/intel/intel_depthstencil.c index c2b4d7728b..354b3bf0d7 100644 --- a/src/mesa/drivers/dri/intel/intel_depthstencil.c +++ b/src/mesa/drivers/dri/intel/intel_depthstencil.c @@ -110,7 +110,10 @@ intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb) ASSERT(stencilIrb->PairedDepth == rb->Name); intel_renderbuffer_map(intel, rb); intel_renderbuffer_map(intel, stencilRb); +#if 0 + /* disable for now */ _mesa_extract_stencil(ctx, rb, stencilRb); +#endif intel_renderbuffer_unmap(intel, stencilRb); intel_renderbuffer_unmap(intel, rb); stencilIrb->PairedDepth = 0; @@ -132,7 +135,10 @@ intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb) ASSERT(depthIrb->PairedStencil == rb->Name); intel_renderbuffer_map(intel, rb); intel_renderbuffer_map(intel, depthRb); +#if 0 + /* disable for now */ _mesa_extract_stencil(ctx, depthRb, rb); +#endif intel_renderbuffer_unmap(intel, depthRb); intel_renderbuffer_unmap(intel, rb); depthIrb->PairedStencil = 0; @@ -177,8 +183,11 @@ intel_validate_paired_depth_stencil(GLcontext * ctx, } else { /* Separate depth/stencil buffers, need to interleave now */ - ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT); - ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX); + ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT || + depthRb->Base._BaseFormat == GL_DEPTH_STENCIL); + ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX || + stencilRb->Base._BaseFormat == GL_DEPTH_STENCIL); + /* may need to interleave depth/stencil now */ if (depthRb->PairedStencil == stencilRb->Base.Name) { /* OK, the depth and stencil buffers are already interleaved */ |