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authorNicolai Hähnle <nhaehnle@gmail.com>2009-05-24 14:55:51 +0200
committerNicolai Hähnle <nhaehnle@gmail.com>2009-05-24 15:41:53 +0200
commit7dd184dc4da37233471875df6f40cce0560cb7bc (patch)
tree586898e739d23426152b2804efa266073b46ef84 /src/mesa/drivers/dri/r200/r200_state.c
parent434f9200422a9e937277ca592ef14a63781dec16 (diff)
radeon: Remove drawable & readable from radeon_dri_mirror
The duplication of state data caused a crash due to double-free on destruction of context, because a variable wasn't correctly null'ed out. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_state.c')
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c152
1 files changed, 76 insertions, 76 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 6802e190a7..f8ebe0df57 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -79,7 +79,7 @@ static void r200AlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref )
switch ( func ) {
case GL_NEVER:
- pp_misc |= R200_ALPHA_TEST_FAIL;
+ pp_misc |= R200_ALPHA_TEST_FAIL;
break;
case GL_LESS:
pp_misc |= R200_ALPHA_TEST_LESS;
@@ -479,7 +479,7 @@ static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
}
}
break;
- case GL_FOG_COLOR:
+ case GL_FOG_COLOR:
R200_STATECHANGE( rmesa, ctx );
UNCLAMPED_FLOAT_TO_RGB_CHAN( col, ctx->Fog.Color );
i = radeonPackColor( 4, col[0], col[1], col[2], 0 );
@@ -507,7 +507,7 @@ static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
if (out_0 != rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0]) {
R200_STATECHANGE( rmesa, vtx );
- rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] = out_0;
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] = out_0;
}
break;
@@ -696,7 +696,7 @@ static void r200LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
r200ContextPtr rmesa = R200_CONTEXT(ctx);
R200_STATECHANGE( rmesa, lin );
- rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] =
+ rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] =
((((GLuint)factor & 0xff) << 16) | ((GLuint)pattern));
}
@@ -720,10 +720,10 @@ static void r200ColorMask( GLcontext *ctx,
if (!(r && g && b && a))
flag |= R200_PLANE_MASK_ENABLE;
- if ( rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] != flag ) {
- R200_STATECHANGE( rmesa, ctx );
- rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = flag;
- }
+ if ( rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] != flag ) {
+ R200_STATECHANGE( rmesa, ctx );
+ rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = flag;
+ }
if ( rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] != mask ) {
R200_STATECHANGE( rmesa, msk );
@@ -774,7 +774,7 @@ static void r200PolygonStipple( GLcontext *ctx, const GLubyte *mask )
/* FIXME: Use window x,y offsets into stipple RAM.
*/
stipple.mask = rmesa->state.stipple.mask;
- drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE,
+ drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE,
&stipple, sizeof(stipple) );
UNLOCK_HARDWARE( &rmesa->radeon );
}
@@ -785,7 +785,7 @@ static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0;
/* Can't generally do unfilled via tcl, but some good special
- * cases work.
+ * cases work.
*/
TCL_FALLBACK( ctx, R200_TCL_FALLBACK_UNFILLED, flag);
if (rmesa->radeon.TclFallback) {
@@ -827,34 +827,34 @@ static void r200UpdateSpecular( GLcontext *ctx )
if (ctx->Light.Enabled &&
ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
- rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT) |
- (R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT));
+ (R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT));
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_0;
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_1;
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LIGHTING_ENABLE;
p |= R200_SPECULAR_ENABLE;
- rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &=
+ rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &=
~R200_DIFFUSE_SPECULAR_COMBINE;
}
else if (ctx->Light.Enabled) {
- rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
- ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT));
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
+ ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT));
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_0;
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LIGHTING_ENABLE;
} else if (ctx->Fog.ColorSumEnabled ) {
- rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT) |
- (R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT));
+ (R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT));
p |= R200_SPECULAR_ENABLE;
} else {
- rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
- ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT));
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
+ ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT));
}
if (ctx->Fog.Enabled) {
- rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
- ((R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT));
+ rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |=
+ ((R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT));
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_1;
}
@@ -865,7 +865,7 @@ static void r200UpdateSpecular( GLcontext *ctx )
/* Update vertex/render formats
*/
- if (rmesa->radeon.TclFallback) {
+ if (rmesa->radeon.TclFallback) {
r200ChooseRenderState( ctx );
r200ChooseVertexState( ctx );
}
@@ -877,7 +877,7 @@ static void r200UpdateSpecular( GLcontext *ctx )
*/
-/* Update on colormaterial, material emmissive/ambient,
+/* Update on colormaterial, material emmissive/ambient,
* lightmodel.globalambient
*/
static void update_global_ambient( GLcontext *ctx )
@@ -891,23 +891,23 @@ static void update_global_ambient( GLcontext *ctx )
*/
if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] &
((3 << R200_FRONT_EMISSIVE_SOURCE_SHIFT) |
- (3 << R200_FRONT_AMBIENT_SOURCE_SHIFT))) == 0)
+ (3 << R200_FRONT_AMBIENT_SOURCE_SHIFT))) == 0)
{
- COPY_3V( &fcmd[GLT_RED],
+ COPY_3V( &fcmd[GLT_RED],
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]);
ACC_SCALE_3V( &fcmd[GLT_RED],
ctx->Light.Model.Ambient,
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]);
- }
+ }
else
{
COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
}
-
+
R200_DB_STATECHANGE(rmesa, &rmesa->hw.glt);
}
-/* Update on change to
+/* Update on change to
* - light[p].colors
* - light[p].enabled
*/
@@ -921,10 +921,10 @@ static void update_light_colors( GLcontext *ctx, GLuint p )
r200ContextPtr rmesa = R200_CONTEXT(ctx);
float *fcmd = (float *)R200_DB_STATE( lit[p] );
- COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
+ COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
-
+
R200_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
}
}
@@ -944,7 +944,7 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
if (ctx->Light.ColorMaterialEnabled) {
GLuint mask = ctx->Light.ColorMaterialBitmask;
-
+
if (mask & MAT_BIT_FRONT_EMISSION) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_FRONT_EMISSIVE_SOURCE_SHIFT);
@@ -960,7 +960,7 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
else
light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
R200_FRONT_AMBIENT_SOURCE_SHIFT);
-
+
if (mask & MAT_BIT_FRONT_DIFFUSE) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_FRONT_DIFFUSE_SOURCE_SHIFT);
@@ -968,7 +968,7 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
else
light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
R200_FRONT_DIFFUSE_SOURCE_SHIFT);
-
+
if (mask & MAT_BIT_FRONT_SPECULAR) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_FRONT_SPECULAR_SOURCE_SHIFT);
@@ -977,7 +977,7 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 <<
R200_FRONT_SPECULAR_SOURCE_SHIFT);
}
-
+
if (mask & MAT_BIT_BACK_EMISSION) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
R200_BACK_EMISSIVE_SOURCE_SHIFT);
@@ -1027,8 +1027,8 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
R200_STATECHANGE( rmesa, tcl );
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] = light_model_ctl1;
}
-
-
+
+
}
void r200UpdateMaterial( GLcontext *ctx )
@@ -1038,7 +1038,7 @@ void r200UpdateMaterial( GLcontext *ctx )
GLfloat *fcmd = (GLfloat *)R200_DB_STATE( mtl[0] );
GLfloat *fcmd2 = (GLfloat *)R200_DB_STATE( mtl[1] );
GLuint mask = ~0;
-
+
/* Might be possible and faster to update everything unconditionally? */
if (ctx->Light.ColorMaterialEnabled)
mask &= ~ctx->Light.ColorMaterialBitmask;
@@ -1124,7 +1124,7 @@ void r200UpdateMaterial( GLcontext *ctx )
*
* which are calculated in light.c and are correct for the current
* lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
- * and _MESA_NEW_NEED_EYE_COORDS.
+ * and _MESA_NEW_NEED_EYE_COORDS.
*/
static void update_light( GLcontext *ctx )
{
@@ -1141,8 +1141,8 @@ static void update_light( GLcontext *ctx )
tmp &= ~R200_LIGHT_IN_MODELSPACE;
else
tmp |= R200_LIGHT_IN_MODELSPACE;
-
- if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0])
+
+ if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0])
{
R200_STATECHANGE( rmesa, tcl );
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] = tmp;
@@ -1166,10 +1166,10 @@ static void update_light( GLcontext *ctx )
if (ctx->Light.Light[p].Enabled) {
struct gl_light *l = &ctx->Light.Light[p];
GLfloat *fcmd = (GLfloat *)R200_DB_STATE( lit[p] );
-
+
if (l->EyePosition[3] == 0.0) {
- COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm );
- COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm );
+ COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm );
+ COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm );
fcmd[LIT_POSITION_W] = 0;
fcmd[LIT_DIRECTION_W] = 0;
} else {
@@ -1193,21 +1193,21 @@ static void r200Lightfv( GLcontext *ctx, GLenum light,
GLint p = light - GL_LIGHT0;
struct gl_light *l = &ctx->Light.Light[p];
GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd;
-
+
switch (pname) {
- case GL_AMBIENT:
+ case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
update_light_colors( ctx, p );
break;
- case GL_SPOT_DIRECTION:
- /* picked up in update_light */
+ case GL_SPOT_DIRECTION:
+ /* picked up in update_light */
break;
case GL_POSITION: {
- /* positions picked up in update_light, but can do flag here */
+ /* positions picked up in update_light, but can do flag here */
GLuint flag = (p&1)? R200_LIGHT_1_IS_LOCAL : R200_LIGHT_0_IS_LOCAL;
GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
@@ -1323,7 +1323,7 @@ static void r200LightModelfv( GLcontext *ctx, GLenum pname,
r200ContextPtr rmesa = R200_CONTEXT(ctx);
switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
+ case GL_LIGHT_MODEL_AMBIENT:
update_global_ambient( ctx );
break;
@@ -1582,7 +1582,7 @@ static void r200ClearStencil( GLcontext *ctx, GLint s )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- rmesa->radeon.state.stencil.clear =
+ rmesa->radeon.state.stencil.clear =
((GLuint) (ctx->Stencil.Clear & 0xff) |
(0xff << R200_STENCIL_MASK_SHIFT) |
((ctx->Stencil.WriteMask[0] & 0xff) << R200_STENCIL_WRITEMASK_SHIFT));
@@ -1607,7 +1607,7 @@ static void r200ClearStencil( GLcontext *ctx, GLint s )
void r200UpdateWindow( GLcontext *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
+ __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -1663,7 +1663,7 @@ static void r200DepthRange( GLcontext *ctx, GLclampd nearval,
void r200UpdateViewportOffset( GLcontext *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
+ __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon);
GLfloat xoffset = (GLfloat)dPriv->x;
GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -1693,8 +1693,8 @@ void r200UpdateViewportOffset( GLcontext *ctx )
R200_STIPPLE_Y_OFFSET_MASK);
/* add magic offsets, then invert */
- stx = 31 - ((rmesa->radeon.dri.drawable->x - 1) & R200_STIPPLE_COORD_MASK);
- sty = 31 - ((rmesa->radeon.dri.drawable->y + rmesa->radeon.dri.drawable->h - 1)
+ stx = 31 - ((dPriv->x - 1) & R200_STIPPLE_COORD_MASK);
+ sty = 31 - ((dPriv->y + dPriv->h - 1)
& R200_STIPPLE_COORD_MASK);
m |= ((stx << R200_STIPPLE_X_OFFSET_SHIFT) |
@@ -1808,7 +1808,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_CLIP_PLANE2:
case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
+ case GL_CLIP_PLANE5:
p = cap-GL_CLIP_PLANE0;
R200_STATECHANGE( rmesa, tcl );
if (state) {
@@ -1860,7 +1860,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~R200_TCL_FOG_MASK;
}
r200UpdateSpecular( ctx ); /* for PK_SPEC */
- if (rmesa->radeon.TclFallback)
+ if (rmesa->radeon.TclFallback)
r200ChooseVertexState( ctx );
_mesa_allow_light_in_model( ctx, !state );
break;
@@ -1875,13 +1875,13 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_LIGHT7:
R200_STATECHANGE(rmesa, tcl);
p = cap - GL_LIGHT0;
- if (p&1)
+ if (p&1)
flag = (R200_LIGHT_1_ENABLE |
- R200_LIGHT_1_ENABLE_AMBIENT |
+ R200_LIGHT_1_ENABLE_AMBIENT |
R200_LIGHT_1_ENABLE_SPECULAR);
else
flag = (R200_LIGHT_0_ENABLE |
- R200_LIGHT_0_ENABLE_AMBIENT |
+ R200_LIGHT_0_ENABLE_AMBIENT |
R200_LIGHT_0_ENABLE_SPECULAR);
if (state)
@@ -1889,7 +1889,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
else
rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] &= ~flag;
- /*
+ /*
*/
update_light_colors( ctx, p );
break;
@@ -2043,7 +2043,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_TEXTURE_GEN_T:
/* Picked up in r200UpdateTextureState.
*/
- rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
+ rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
break;
case GL_COLOR_SUM_EXT:
@@ -2160,7 +2160,7 @@ void r200LightingSpaceChange( GLcontext *ctx )
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLboolean tmp;
- if (R200_DEBUG & DEBUG_STATE)
+ if (R200_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s %d BEFORE %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0]);
@@ -2176,7 +2176,7 @@ void r200LightingSpaceChange( GLcontext *ctx )
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_RESCALE_NORMALS;
}
- if (R200_DEBUG & DEBUG_STATE)
+ if (R200_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s %d AFTER %x\n", __FUNCTION__, ctx->_NeedEyeCoords,
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0]);
}
@@ -2219,7 +2219,7 @@ static void update_texturematrix( GLcontext *ctx )
GLuint compsel = rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL];
int unit;
- if (R200_DEBUG & DEBUG_STATE)
+ if (R200_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s before COMPSEL: %x\n", __FUNCTION__,
rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL]);
@@ -2227,7 +2227,7 @@ static void update_texturematrix( GLcontext *ctx )
rmesa->TexMatCompSel = 0;
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (!ctx->Texture.Unit[unit]._ReallyEnabled)
+ if (!ctx->Texture.Unit[unit]._ReallyEnabled)
continue;
if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) {
@@ -2237,21 +2237,21 @@ static void update_texturematrix( GLcontext *ctx )
rmesa->TexMatCompSel |= R200_OUTPUT_TEX_0 << unit;
if (rmesa->TexGenEnabled & (R200_TEXMAT_0_ENABLE << unit)) {
- /* Need to preconcatenate any active texgen
+ /* Need to preconcatenate any active texgen
* obj/eyeplane matrices:
*/
_math_matrix_mul_matrix( &rmesa->tmpmat,
- ctx->TextureMatrixStack[unit].Top,
+ ctx->TextureMatrixStack[unit].Top,
&rmesa->TexGenMatrix[unit] );
upload_matrix( rmesa, rmesa->tmpmat.m, R200_MTX_TEX0+unit );
- }
+ }
else {
- upload_matrix( rmesa, ctx->TextureMatrixStack[unit].Top->m,
+ upload_matrix( rmesa, ctx->TextureMatrixStack[unit].Top->m,
R200_MTX_TEX0+unit );
}
}
else if (rmesa->TexGenEnabled & (R200_TEXMAT_0_ENABLE << unit)) {
- upload_matrix( rmesa, rmesa->TexGenMatrix[unit].m,
+ upload_matrix( rmesa, rmesa->TexGenMatrix[unit].m,
R200_MTX_TEX0+unit );
}
}
@@ -2277,7 +2277,7 @@ static GLboolean r200ValidateBuffers(GLcontext *ctx)
int i;
radeon_validate_reset_bos(&rmesa->radeon);
-
+
rrb = radeon_get_colorbuffer(&rmesa->radeon);
/* color buffer */
if (rrb && rrb->bo) {
@@ -2295,7 +2295,7 @@ static GLboolean r200ValidateBuffers(GLcontext *ctx)
for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) {
radeonTexObj *t;
-
+
if (!ctx->Texture.Unit[i]._ReallyEnabled)
continue;
@@ -2323,7 +2323,7 @@ GLboolean r200ValidateState( GLcontext *ctx )
_mesa_update_framebuffer(ctx);
/* this updates the DrawBuffer's Width/Height if it's a FBO */
_mesa_update_draw_buffer_bounds(ctx);
-
+
R200_STATECHANGE(rmesa, ctx);
}
@@ -2341,7 +2341,7 @@ GLboolean r200ValidateState( GLcontext *ctx )
/* Need an event driven matrix update?
*/
- if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
+ if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
upload_matrix( rmesa, ctx->_ModelProjectMatrix.m, R200_MTX_MVP );
/* Need these for lighting (shouldn't upload otherwise)
@@ -2365,7 +2365,7 @@ GLboolean r200ValidateState( GLcontext *ctx )
/* emit all active clip planes if projection matrix changes.
*/
if (new_state & (_NEW_PROJECTION)) {
- if (ctx->Transform.ClipPlanesEnabled)
+ if (ctx->Transform.ClipPlanesEnabled)
r200UpdateClipPlanes( ctx );
}
@@ -2437,7 +2437,7 @@ static void r200WrapRunPipeline( GLcontext *ctx )
}
/* Run the pipeline.
- */
+ */
_tnl_run_pipeline( ctx );
if (has_material) {