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authorBrian Paul <brian.paul@tungstengraphics.com>2006-05-20 15:07:32 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-05-20 15:07:32 +0000
commitb52f02121bdfc68fbbba732f3d107c296f03d885 (patch)
tree0f0055dca4e77f14b47dccb8ae4ad1424c035dac /src/mesa/main/renderbuffer.c
parent2eb88c1752f3c2f2f858415a89fdfc96e6669fc8 (diff)
Added _mesa_remove_renderbuffer() as a counterpart to _mesa_add_renderbuffer().
Added _mesa_dereference_renderbuffer() to encapsulate renderbuffer reference count decrement, delete, locking.
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
-rw-r--r--src/mesa/main/renderbuffer.c51
1 files changed, 50 insertions, 1 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 0999ed5954..6b18d60baf 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -1511,7 +1511,7 @@ _mesa_new_renderbuffer(GLcontext *ctx, GLuint name)
/**
* Delete a gl_framebuffer.
- * This is the default function for framebuffer->Delete().
+ * This is the default function for renderbuffer->Delete().
*/
void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
@@ -2070,10 +2070,59 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
fb->Attachment[bufferName].Complete = GL_TRUE;
fb->Attachment[bufferName].Renderbuffer = rb;
+
+ rb->RefCount++;
+}
+
+
+/**
+ * Remove the named renderbuffer from the given framebuffer.
+ */
+void
+_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName)
+{
+ struct gl_renderbuffer *rb;
+
+ assert(bufferName < BUFFER_COUNT);
+
+ rb = fb->Attachment[bufferName].Renderbuffer;
+ if (!rb)
+ return;
+
+ _mesa_dereference_renderbuffer(&rb);
+
+ fb->Attachment[bufferName].Renderbuffer = NULL;
}
/**
+ * Decrement the reference count on a renderbuffer and delete it when
+ * the refcount hits zero.
+ * Note: we pass the address of a pointer and set it to NULL if we delete it.
+ */
+void
+_mesa_dereference_renderbuffer(struct gl_renderbuffer **rb)
+{
+ GLboolean deleteFlag = GL_FALSE;
+
+ _glthread_LOCK_MUTEX((*rb)->Mutex);
+ {
+ ASSERT((*rb)->RefCount > 0);
+ (*rb)->RefCount--;
+ deleteFlag = ((*rb)->RefCount == 0);
+ }
+ _glthread_UNLOCK_MUTEX((*rb)->Mutex);
+
+ if (deleteFlag) {
+ (*rb)->Delete(*rb);
+ *rb = NULL;
+ }
+}
+
+
+
+
+/**
* Create a new combined depth/stencil renderbuffer for implementing
* the GL_EXT_packed_depth_stencil extension.
* \return new depth/stencil renderbuffer