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author | Brian <brian@yutani.localnet.net> | 2007-03-06 10:07:59 -0700 |
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committer | Brian <brian@yutani.localnet.net> | 2007-03-06 10:07:59 -0700 |
commit | a510bc3ee1a696da120c09ee4ec33dc033f671ac (patch) | |
tree | c4c594f5f39f060f507dc13fc5e9383956bce909 /src/mesa/main/renderbuffer.h | |
parent | 593802c0b0f451299ac2598c6de61e884fb44830 (diff) |
Fix/improve framebuffer object reference counting.
Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions
to be sure reference counting is done correctly. Additional assertions are
done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as
that's more accurate.
Diffstat (limited to 'src/mesa/main/renderbuffer.h')
-rw-r--r-- | src/mesa/main/renderbuffer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h index 74ca43c57a..e1a0a55979 100644 --- a/src/mesa/main/renderbuffer.h +++ b/src/mesa/main/renderbuffer.h @@ -99,7 +99,7 @@ extern void _mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName); extern void -_mesa_dereference_renderbuffer(struct gl_renderbuffer **rb); +_mesa_unreference_renderbuffer(struct gl_renderbuffer **rb); extern struct gl_renderbuffer * _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name); |