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authorBrian <brian.paul@tungstengraphics.com>2008-01-28 17:23:44 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-28 18:18:46 -0700
commit425f270fcbfdbfce98adaf9da4b8eb7360f34447 (patch)
treeaeb424c4598456849ca32ac2b2ae90874edff9f7 /src/mesa/pipe/cell/spu/Makefile
parentc2372cc7481bf3985a6a3126952ab9d5dab4bf77 (diff)
Cell: basic texture mapping
Texture images are tiled in PPU code. SPUs use a texture cache for getting texels from textures. This is very rough code, but demos/texcyl.c works.
Diffstat (limited to 'src/mesa/pipe/cell/spu/Makefile')
-rw-r--r--src/mesa/pipe/cell/spu/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/pipe/cell/spu/Makefile b/src/mesa/pipe/cell/spu/Makefile
index 417ae1b072..011fdcefe3 100644
--- a/src/mesa/pipe/cell/spu/Makefile
+++ b/src/mesa/pipe/cell/spu/Makefile
@@ -17,6 +17,7 @@ PROG_SPU_EMBED_O = $(PROG)_spu-embed.o
SOURCES = \
spu_main.c \
+ spu_texture.c \
spu_tile.c \
spu_tri.c