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authorZack Rusin <zack@tungstengraphics.com>2007-09-17 11:55:18 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-18 06:31:22 -0400
commitd6ac959833a8e40a27907940969c622692f749b1 (patch)
treeddb0c6d886142d66aabb27a3ca00c683f55dbc4c /src/mesa/state_tracker/st_atom.c
parent56edb98d975041cca2e4a3712126b151d80a045a (diff)
Combing depth and stencil objects and making them immutable.
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable.
Diffstat (limited to 'src/mesa/state_tracker/st_atom.c')
-rw-r--r--src/mesa/state_tracker/st_atom.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index 66ab5d7c3a..99d0bcb90b 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -46,7 +46,7 @@ static const struct st_tracked_state *atoms[] =
{
&st_update_framebuffer,
&st_update_clear_color,
- &st_update_depth,
+ &st_update_depth_stencil,
&st_update_clip,
&st_update_tnl,
@@ -58,7 +58,6 @@ static const struct st_tracked_state *atoms[] =
&st_update_viewport,
&st_update_scissor,
&st_update_blend,
- &st_update_stencil,
&st_update_sampler,
&st_update_texture,
&st_update_vs_constants,