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authorDave Airlie <airlied@redhat.com>2009-03-20 10:52:17 +1000
committerDave Airlie <airlied@redhat.com>2009-03-20 10:52:17 +1000
commit407e8ae5b167b0193e1e5b1266a5d61ed836dfb5 (patch)
tree2d9d05a5c3122f41a13aa8bd9ae921c1176e6b0d /src/mesa/state_tracker/st_cb_fbo.c
parentbdaa0341caffc353fd26bbd91865c2d86eed11c1 (diff)
parent114bb54324f22cb53bcd14607234d0acd74d37bd (diff)
Merge remote branch 'main/master' into radeon-rewrite
Conflicts: src/mesa/drivers/dri/r300/r300_cmdbuf.c src/mesa/drivers/dri/r300/r300_state.c src/mesa/drivers/dri/r300/r300_swtcl.c src/mesa/drivers/dri/r300/radeon_ioctl.c src/mesa/drivers/dri/radeon/radeon_screen.c
Diffstat (limited to 'src/mesa/state_tracker/st_cb_fbo.c')
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c36
1 files changed, 24 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 9af648b8d0..f74d0d46d0 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -41,7 +41,6 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
#include "pipe/p_screen.h"
#include "st_context.h"
#include "st_cb_fbo.h"
@@ -172,12 +171,8 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
assert(strb->surface->texture);
assert(strb->surface->format);
- assert(strb->surface->block.size);
- assert(strb->surface->block.width);
- assert(strb->surface->block.height);
assert(strb->surface->width == width);
assert(strb->surface->height == height);
- assert(strb->surface->stride);
return strb->surface != NULL;
@@ -194,7 +189,7 @@ st_renderbuffer_delete(struct gl_renderbuffer *rb)
ASSERT(strb);
pipe_surface_reference(&strb->surface, NULL);
pipe_texture_reference(&strb->texture, NULL);
- free(strb);
+ _mesa_free(strb);
}
@@ -232,7 +227,7 @@ st_new_framebuffer(GLcontext *ctx, GLuint name)
static struct gl_renderbuffer *
st_new_renderbuffer(GLcontext *ctx, GLuint name)
{
- struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
+ struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
if (strb) {
_mesa_init_renderbuffer(&strb->Base, name);
strb->Base.Delete = st_renderbuffer_delete;
@@ -254,7 +249,7 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples)
{
struct st_renderbuffer *strb;
- strb = CALLOC_STRUCT(st_renderbuffer);
+ strb = ST_CALLOC_STRUCT(st_renderbuffer);
if (!strb) {
_mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
@@ -361,8 +356,6 @@ st_render_texture(GLcontext *ctx,
if (!pt)
return;
- assert(!att->Renderbuffer);
-
/* create new renderbuffer which wraps the texture image */
rb = st_new_renderbuffer(ctx, 0);
if (!rb) {
@@ -419,7 +412,6 @@ static void
st_finish_render_texture(GLcontext *ctx,
struct gl_renderbuffer_attachment *att)
{
- struct pipe_screen *screen = ctx->st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
if (!strb)
@@ -428,7 +420,7 @@ st_finish_render_texture(GLcontext *ctx,
st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
if (strb->surface)
- screen->tex_surface_release( screen, &strb->surface );
+ pipe_surface_reference( &strb->surface, NULL );
strb->rtt = NULL;
@@ -443,6 +435,25 @@ st_finish_render_texture(GLcontext *ctx,
}
+/**
+ * Check that the framebuffer configuration is valid in terms of what
+ * the driver can support.
+ *
+ * For Gallium we only supports combined Z+stencil, not separate buffers.
+ */
+static void
+st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ const struct gl_renderbuffer *depthRb =
+ fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ const struct gl_renderbuffer *stencilRb =
+ fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+
+ if (stencilRb && depthRb && stencilRb != depthRb) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ }
+}
+
void st_init_fbo_functions(struct dd_function_table *functions)
{
@@ -452,6 +463,7 @@ void st_init_fbo_functions(struct dd_function_table *functions)
functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
functions->RenderTexture = st_render_texture;
functions->FinishRenderTexture = st_finish_render_texture;
+ functions->ValidateFramebuffer = st_validate_framebuffer;
/* no longer needed by core Mesa, drivers handle resizes...
functions->ResizeBuffers = st_resize_buffers;
*/