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authorBrian Paul <brianp@vmware.com>2010-05-03 16:13:20 -0600
committerBrian Paul <brianp@vmware.com>2010-05-03 16:13:20 -0600
commit295a87f6c211322faefc4ef7f88f02722973f5b6 (patch)
tree97447003c83c1f789217171bbf36601022cf0c9b /src/mesa/state_tracker/st_gen_mipmap.c
parent013b332cbcad2b9d113e00c467a65d072eb61cec (diff)
st/mesa: remove unused needFlush parameter to st_finalize_texture()
Diffstat (limited to 'src/mesa/state_tracker/st_gen_mipmap.c')
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
index a015c4bb58..6b1d51b3f4 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -311,7 +311,6 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
* mipmap levels we need to generate. So allocate a new texture.
*/
struct pipe_resource *oldTex = stObj->pt;
- GLboolean needFlush;
/* create new texture with space for more levels */
stObj->pt = st_texture_create(st,
@@ -331,7 +330,7 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
/* This will copy the old texture's base image into the new texture
* which we just allocated.
*/
- st_finalize_texture(ctx, st->pipe, texObj, &needFlush);
+ st_finalize_texture(ctx, st->pipe, texObj);
/* release the old tex (will likely be freed too) */
pipe_resource_reference(&oldTex, NULL);