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authorBrian Paul <brian.paul@tungstengraphics.com>2005-09-16 04:16:48 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-09-16 04:16:48 +0000
commitaa8abf8081023c00469b6c88760ed0291033eb6e (patch)
treef69848c418cd6b7c702bc5b1c2a21412c5e7a4dd /src/mesa/swrast/s_atifragshader.c
parent792a1bcbe4c4b4f5f96d6ac017fcb5376900ea75 (diff)
Rework the texture filtering functions a bit.
No need to pass the texture unit number as an argument.
Diffstat (limited to 'src/mesa/swrast/s_atifragshader.c')
-rw-r--r--src/mesa/swrast/s_atifragshader.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c
index 292f00e946..0c695ca854 100644
--- a/src/mesa/swrast/s_atifragshader.c
+++ b/src/mesa/swrast/s_atifragshader.c
@@ -43,9 +43,9 @@ fetch_texel(GLcontext * ctx, const GLfloat texcoord[4], GLfloat lambda,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/* XXX use a float-valued TextureSample routine here!!! */
- swrast->TextureSample[unit] (ctx, unit, ctx->Texture.Unit[unit]._Current,
- 1, (const GLfloat(*)[4]) texcoord,
- &lambda, &rgba);
+ swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
+ 1, (const GLfloat(*)[4]) texcoord,
+ &lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
color[1] = CHAN_TO_FLOAT(rgba[1]);
color[2] = CHAN_TO_FLOAT(rgba[2]);