summaryrefslogtreecommitdiff
path: root/src/mesa/swrast
diff options
context:
space:
mode:
authorChia-I Wu <olvaffe@gmail.com>2009-09-15 14:16:22 +0800
committerChia-I Wu <olvaffe@gmail.com>2009-09-15 14:16:22 +0800
commite2ba90a9cc762cf00a168f0a59d31e7dc52fc42e (patch)
treefe3206d7602ad935296884742980f3c4d30bd867 /src/mesa/swrast
parent11a4292d4eb515813b82b8d688a318adef66b3e6 (diff)
parentb4b8800315637d9218a81c76f09df7d601710d29 (diff)
Merge commit 'eee/mesa-es' into android
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_accum.c14
-rw-r--r--src/mesa/swrast/s_accum.h11
-rw-r--r--src/mesa/swrast/s_atifragshader.c11
-rw-r--r--src/mesa/swrast/s_bitmap.c18
-rw-r--r--src/mesa/swrast/s_blit.c194
-rw-r--r--src/mesa/swrast/s_clear.c (renamed from src/mesa/swrast/s_buffers.c)13
-rw-r--r--src/mesa/swrast/s_context.c100
-rw-r--r--src/mesa/swrast/s_context.h83
-rw-r--r--src/mesa/swrast/s_copypix.c9
-rw-r--r--src/mesa/swrast/s_depth.c27
-rw-r--r--src/mesa/swrast/s_depth.h2
-rw-r--r--src/mesa/swrast/s_drawpix.c77
-rw-r--r--src/mesa/swrast/s_feedback.c17
-rw-r--r--src/mesa/swrast/s_feedback.h45
-rw-r--r--src/mesa/swrast/s_fog.c4
-rw-r--r--src/mesa/swrast/s_fragprog.c91
-rw-r--r--src/mesa/swrast/s_imaging.c42
-rw-r--r--src/mesa/swrast/s_points.c33
-rw-r--r--src/mesa/swrast/s_readpix.c16
-rw-r--r--src/mesa/swrast/s_span.c145
-rw-r--r--src/mesa/swrast/s_span.h9
-rw-r--r--src/mesa/swrast/s_stencil.c15
-rw-r--r--src/mesa/swrast/s_texcombine.c1278
-rw-r--r--src/mesa/swrast/s_texfilter.c1109
-rw-r--r--src/mesa/swrast/s_texstore.c15
-rw-r--r--src/mesa/swrast/s_triangle.c50
-rw-r--r--src/mesa/swrast/swrast.h65
-rw-r--r--src/mesa/swrast/swrast_features.h142
28 files changed, 1576 insertions, 2059 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index ff741777e7..c29ccf2d9b 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -73,6 +73,9 @@
#endif
+#if FEATURE_accum
+
+
/**
* This is called when we fall out of optimized/unscaled accum buffer mode.
* That is, we convert each unscaled accum buffer value into a scaled value
@@ -550,7 +553,7 @@ _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value)
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLint xpos, ypos, width, height;
- if (SWRAST_CONTEXT(ctx)->NewState)
+ if (swrast->NewState)
_swrast_validate_derived( ctx );
if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
@@ -558,9 +561,9 @@ _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value)
return;
}
- RENDER_START(swrast, ctx);
+ swrast_render_start(ctx);
- /* Compute region after calling RENDER_START so that we know the
+ /* Compute region after calling swrast_render_start() so that we know the
* drawbuffer's size/bounds are up to date.
*/
xpos = ctx->DrawBuffer->_Xmin;
@@ -595,5 +598,8 @@ _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value)
break;
}
- RENDER_FINISH(swrast, ctx);
+ swrast_render_finish(ctx);
}
+
+
+#endif /* FEATURE_accum */
diff --git a/src/mesa/swrast/s_accum.h b/src/mesa/swrast/s_accum.h
index 42e38cf02b..730c0254b2 100644
--- a/src/mesa/swrast/s_accum.h
+++ b/src/mesa/swrast/s_accum.h
@@ -30,8 +30,19 @@
#include "main/mtypes.h"
+#if FEATURE_accum
+
extern void
_swrast_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb);
+#else /* FEATURE_accum */
+
+static INLINE void
+_swrast_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ ASSERT_NO_FEATURE();
+}
#endif
+
+#endif /* S_ACCUM_H */
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c
index 21cbd3cf37..5fefae6c42 100644
--- a/src/mesa/swrast/s_atifragshader.c
+++ b/src/mesa/swrast/s_atifragshader.c
@@ -47,17 +47,12 @@ static void
fetch_texel(GLcontext * ctx, const GLfloat texcoord[4], GLfloat lambda,
GLuint unit, GLfloat color[4])
{
- GLchan rgba[4];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/* XXX use a float-valued TextureSample routine here!!! */
swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
1, (const GLfloat(*)[4]) texcoord,
- &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
+ &lambda, (GLfloat (*)[4]) color);
}
static void
@@ -591,8 +586,6 @@ _swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span)
/* incoming colors should be floats */
ASSERT(span->array->ChanType == GL_FLOAT);
- ctx->_CurrentProgram = GL_FRAGMENT_SHADER_ATI;
-
for (i = 0; i < span->end; i++) {
if (span->array->mask[i]) {
init_machine(ctx, &machine, shader, span, i);
@@ -608,6 +601,4 @@ _swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span)
}
}
}
-
- ctx->_CurrentProgram = 0;
}
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c
index 35b34e654f..b7a28a46e9 100644
--- a/src/mesa/swrast/s_bitmap.c
+++ b/src/mesa/swrast/s_bitmap.c
@@ -38,6 +38,8 @@
#include "s_span.h"
+#if FEATURE_drawpix
+
/**
* Render a bitmap.
@@ -50,18 +52,17 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLint row, col;
GLuint count = 0;
SWspan span;
ASSERT(ctx->RenderMode == GL_RENDER);
- bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
+ bitmap = (const GLubyte *) _mesa_map_pbo_source(ctx, unpack, bitmap);
if (!bitmap)
return;
- RENDER_START(swrast,ctx);
+ swrast_render_start(ctx);
if (SWRAST_CONTEXT(ctx)->NewState)
_swrast_validate_derived( ctx );
@@ -132,9 +133,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
}
}
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
- _mesa_unmap_bitmap_pbo(ctx, unpack);
+ _mesa_unmap_pbo_source(ctx, unpack);
}
@@ -157,7 +158,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
ASSERT(ctx->RenderMode == GL_RENDER);
ASSERT(bitmap);
- RENDER_START(swrast,ctx);
+ swrast_render_start(ctx);
if (SWRAST_CONTEXT(ctx)->NewState)
_swrast_validate_derived( ctx );
@@ -224,6 +225,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
}
}
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
}
#endif
+
+
+#endif /* FEATURE_drawpix */
diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c
index bc4b2ac625..8303e4debc 100644
--- a/src/mesa/swrast/s_blit.c
+++ b/src/mesa/swrast/s_blit.c
@@ -24,6 +24,7 @@
#include "main/glheader.h"
+#include "main/image.h"
#include "main/macros.h"
#include "s_context.h"
@@ -104,7 +105,7 @@ static void
blit_nearest(GLcontext *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLenum buffer)
+ GLbitfield buffer)
{
struct gl_renderbuffer *readRb, *drawRb;
@@ -456,7 +457,7 @@ static void
simple_blit(GLcontext *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLenum buffer)
+ GLbitfield buffer)
{
struct gl_renderbuffer *readRb, *drawRb;
const GLint width = srcX1 - srcX0;
@@ -551,184 +552,6 @@ simple_blit(GLcontext *ctx,
/**
- * Clip dst coords against Xmax (or Ymax).
- */
-static INLINE void
-clip_right_or_top(GLint *srcX0, GLint *srcX1,
- GLint *dstX0, GLint *dstX1,
- GLint maxValue)
-{
- GLfloat t, bias;
-
- if (*dstX1 > maxValue) {
- /* X1 outside right edge */
- ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
- t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
- /* chop off [t, 1] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX1 = maxValue;
- bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
- *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
- }
- else if (*dstX0 > maxValue) {
- /* X0 outside right edge */
- ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
- t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
- /* chop off [t, 1] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX0 = maxValue;
- bias = (*srcX0 < *srcX1) ? -0.5 : 0.5;
- *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
- }
-}
-
-
-/**
- * Clip dst coords against Xmin (or Ymin).
- */
-static INLINE void
-clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
- GLint *dstX0, GLint *dstX1,
- GLint minValue)
-{
- GLfloat t, bias;
-
- if (*dstX0 < minValue) {
- /* X0 outside left edge */
- ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
- t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
- /* chop off [0, t] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX0 = minValue;
- bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */
- *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
- }
- else if (*dstX1 < minValue) {
- /* X1 outside left edge */
- ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
- t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
- /* chop off [0, t] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX1 = minValue;
- bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
- *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
- }
-}
-
-
-/**
- * Do clipping of blit src/dest rectangles.
- * The dest rect is clipped against both the buffer bounds and scissor bounds.
- * The src rect is just clipped against the buffer bounds.
- *
- * When either the src or dest rect is clipped, the other is also clipped
- * proportionately!
- *
- * Note that X0 need not be less than X1 (same for Y) for either the source
- * and dest rects. That makes the clipping a little trickier.
- *
- * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
- */
-static GLboolean
-clip_blit(GLcontext *ctx,
- GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
- GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
-{
- const GLint srcXmin = 0;
- const GLint srcXmax = ctx->ReadBuffer->Width;
- const GLint srcYmin = 0;
- const GLint srcYmax = ctx->ReadBuffer->Height;
-
- /* these include scissor bounds */
- const GLint dstXmin = ctx->DrawBuffer->_Xmin;
- const GLint dstXmax = ctx->DrawBuffer->_Xmax;
- const GLint dstYmin = ctx->DrawBuffer->_Ymin;
- const GLint dstYmax = ctx->DrawBuffer->_Ymax;
-
- /*
- printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
- *srcX0, *srcX1, *dstX0, *dstX1);
- printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
- *srcY0, *srcY1, *dstY0, *dstY1);
- */
-
- /* trivial rejection tests */
- if (*dstX0 == *dstX1)
- return GL_FALSE; /* no width */
- if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
- return GL_FALSE; /* totally out (left) of bounds */
- if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
- return GL_FALSE; /* totally out (right) of bounds */
-
- if (*dstY0 == *dstY1)
- return GL_FALSE;
- if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
- return GL_FALSE;
- if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
- return GL_FALSE;
-
- if (*srcX0 == *srcX1)
- return GL_FALSE;
- if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
- return GL_FALSE;
- if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
- return GL_FALSE;
-
- if (*srcY0 == *srcY1)
- return GL_FALSE;
- if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
- return GL_FALSE;
- if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
- return GL_FALSE;
-
- /*
- * dest clip
- */
- clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
- clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
- clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
- clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
-
- /*
- * src clip (just swap src/dst values from above)
- */
- clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
- clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
- clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
- clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
-
- /*
- printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
- *srcX0, *srcX1, *dstX0, *dstX1);
- printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
- *srcY0, *srcY1, *dstY0, *dstY1);
- */
-
- ASSERT(*dstX0 >= dstXmin);
- ASSERT(*dstX0 <= dstXmax);
- ASSERT(*dstX1 >= dstXmin);
- ASSERT(*dstX1 <= dstXmax);
-
- ASSERT(*dstY0 >= dstYmin);
- ASSERT(*dstY0 <= dstYmax);
- ASSERT(*dstY1 >= dstYmin);
- ASSERT(*dstY1 <= dstYmax);
-
- ASSERT(*srcX0 >= srcXmin);
- ASSERT(*srcX0 <= srcXmax);
- ASSERT(*srcX1 >= srcXmin);
- ASSERT(*srcX1 <= srcXmax);
-
- ASSERT(*srcY0 >= srcYmin);
- ASSERT(*srcY0 <= srcYmax);
- ASSERT(*srcY1 >= srcYmin);
- ASSERT(*srcY1 <= srcYmax);
-
- return GL_TRUE;
-}
-
-
-/**
* Software fallback for glBlitFramebufferEXT().
*/
void
@@ -737,8 +560,7 @@ _swrast_BlitFramebuffer(GLcontext *ctx,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- static const GLint buffers[3] = {
+ static const GLbitfield buffers[3] = {
GL_COLOR_BUFFER_BIT,
GL_DEPTH_BUFFER_BIT,
GL_STENCIL_BUFFER_BIT
@@ -748,12 +570,12 @@ _swrast_BlitFramebuffer(GLcontext *ctx,
if (!ctx->DrawBuffer->_NumColorDrawBuffers)
return;
- if (!clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
- &dstX0, &dstY0, &dstX1, &dstY1)) {
+ if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
+ &dstX0, &dstY0, &dstX1, &dstY1)) {
return;
}
- RENDER_START(swrast, ctx);
+ swrast_render_start(ctx);
if (srcX1 - srcX0 == dstX1 - dstX0 &&
srcY1 - srcY0 == dstY1 - dstY0 &&
@@ -789,5 +611,5 @@ _swrast_BlitFramebuffer(GLcontext *ctx,
}
}
- RENDER_FINISH(swrast, ctx);
+ swrast_render_finish(ctx);
}
diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_clear.c
index 9e87d6d485..35080fd394 100644
--- a/src/mesa/swrast/s_buffers.c
+++ b/src/mesa/swrast/s_clear.c
@@ -22,8 +22,6 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-/** XXX This file should be named s_clear.c */
-
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/macros.h"
@@ -307,8 +305,6 @@ clear_color_buffers(GLcontext *ctx)
void
_swrast_Clear(GLcontext *ctx, GLbitfield buffers)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
#ifdef DEBUG_FOO
{
const GLbitfield legalBits =
@@ -319,15 +315,12 @@ _swrast_Clear(GLcontext *ctx, GLbitfield buffers)
BUFFER_BIT_DEPTH |
BUFFER_BIT_STENCIL |
BUFFER_BIT_ACCUM |
- BUFFER_BIT_AUX0 |
- BUFFER_BIT_AUX1 |
- BUFFER_BIT_AUX2 |
- BUFFER_BIT_AUX3;
+ BUFFER_BIT_AUX0;
assert((buffers & (~legalBits)) == 0);
}
#endif
- RENDER_START(swrast,ctx);
+ swrast_render_start(ctx);
/* do software clearing here */
if (buffers) {
@@ -347,5 +340,5 @@ _swrast_Clear(GLcontext *ctx, GLbitfield buffers)
}
}
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
}
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 62857ddeb0..abf0008565 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -61,7 +61,7 @@ _swrast_update_rasterflags( GLcontext *ctx )
if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
- if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT;
+ if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
if (ctx->Visual.rgbMode) {
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT;
@@ -172,19 +172,29 @@ _swrast_update_fog_hint( GLcontext *ctx )
/**
- * Update the swrast->_AnyTextureCombine flag.
+ * Update the swrast->_TextureCombinePrimary flag.
*/
static void
_swrast_update_texture_env( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint i;
- swrast->_AnyTextureCombine = GL_FALSE;
+
+ swrast->_TextureCombinePrimary = GL_FALSE;
+
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT ||
- ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) {
- swrast->_AnyTextureCombine = GL_TRUE;
- return;
+ const struct gl_tex_env_combine_state *combine =
+ ctx->Texture.Unit[i]._CurrentCombine;
+ GLuint term;
+ for (term = 0; term < combine->_NumArgsRGB; term++) {
+ if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) {
+ swrast->_TextureCombinePrimary = GL_TRUE;
+ return;
+ }
+ if (combine->SourceA[term] == GL_PRIMARY_COLOR) {
+ swrast->_TextureCombinePrimary = GL_TRUE;
+ return;
+ }
}
}
}
@@ -206,10 +216,13 @@ _swrast_update_deferred_texture(GLcontext *ctx)
else {
const struct gl_fragment_program *fprog
= ctx->FragmentProgram._Current;
- if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR))) {
+ if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) {
/* Z comes from fragment program/shader */
swrast->_DeferredTexture = GL_FALSE;
}
+ else if (fprog && fprog->UsesKill) {
+ swrast->_DeferredTexture = GL_FALSE;
+ }
else if (ctx->Query.CurrentOcclusionObject) {
/* occlusion query depends on shader discard/kill results */
swrast->_DeferredTexture = GL_FALSE;
@@ -254,19 +267,32 @@ _swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState)
{
const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
if (fp) {
-#if 0
- /* XXX Need a way to trigger the initial loading of parameters
- * even when there's no recent state changes.
- */
- if (fp->Base.Parameters->StateFlags & newState)
-#endif
- _mesa_load_state_parameters(ctx, fp->Base.Parameters);
+ _mesa_load_state_parameters(ctx, fp->Base.Parameters);
}
}
+/**
+ * See if we can do early diffuse+specular (primary+secondary) color
+ * add per vertex instead of per-fragment.
+ */
+static void
+_swrast_update_specular_vertex_add(GLcontext *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLboolean separateSpecular = ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR);
+
+ swrast->SpecularVertexAdd = (separateSpecular
+ && ctx->Texture._EnabledUnits == 0x0
+ && !ctx->FragmentProgram._Current
+ && !ctx->ATIFragmentShader._Enabled);
+}
+
#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
+ _NEW_PROGRAM_CONSTANTS | \
_NEW_TEXTURE | \
_NEW_HINT | \
_NEW_POLYGON )
@@ -326,9 +352,7 @@ _swrast_validate_triangle( GLcontext *ctx,
swrast->choose_triangle( ctx );
ASSERT(swrast->Triangle);
- if (ctx->Texture._EnabledUnits == 0
- && NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram._Current) {
+ if (swrast->SpecularVertexAdd) {
/* separate specular color, but no texture */
swrast->SpecTriangle = swrast->Triangle;
swrast->Triangle = _swrast_add_spec_terms_triangle;
@@ -350,9 +374,7 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
swrast->choose_line( ctx );
ASSERT(swrast->Line);
- if (ctx->Texture._EnabledUnits == 0
- && NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram._Current) {
+ if (swrast->SpecularVertexAdd) {
swrast->SpecLine = swrast->Line;
swrast->Line = _swrast_add_spec_terms_line;
}
@@ -372,9 +394,7 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
_swrast_validate_derived( ctx );
swrast->choose_point( ctx );
- if (ctx->Texture._EnabledUnits == 0
- && NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram._Current) {
+ if (swrast->SpecularVertexAdd) {
swrast->SpecPoint = swrast->Point;
swrast->Point = _swrast_add_spec_terms_point;
}
@@ -502,13 +522,6 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state )
new_state = ~0;
}
- {
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- if (fp && (fp->Base.Parameters->StateFlags & new_state)) {
- _mesa_load_state_parameters(ctx, fp->Base.Parameters);
- }
- }
-
if (new_state & swrast->InvalidateTriangleMask)
swrast->Triangle = _swrast_validate_triangle;
@@ -533,6 +546,9 @@ _swrast_update_texture_samplers(GLcontext *ctx)
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint u;
+ if (!swrast)
+ return; /* pipe hack */
+
for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
/* Note: If tObj is NULL, the sample function will be a simple
@@ -622,17 +638,7 @@ _swrast_validate_derived( GLcontext *ctx )
if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
_swrast_update_fog_state( ctx );
- if (swrast->NewState & (_NEW_MODELVIEW |
- _NEW_PROJECTION |
- _NEW_TEXTURE_MATRIX |
- _NEW_FOG |
- _NEW_LIGHT |
- _NEW_LINE |
- _NEW_TEXTURE |
- _NEW_TRANSFORM |
- _NEW_POINT |
- _NEW_VIEWPORT |
- _NEW_PROGRAM))
+ if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM))
_swrast_update_fragment_program( ctx, swrast->NewState );
if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
@@ -653,6 +659,12 @@ _swrast_validate_derived( GLcontext *ctx )
_NEW_TEXTURE))
_swrast_update_active_attribs(ctx);
+ if (swrast->NewState & (_NEW_FOG |
+ _NEW_PROGRAM |
+ _NEW_LIGHT |
+ _NEW_TEXTURE))
+ _swrast_update_specular_vertex_add(ctx);
+
swrast->NewState = 0;
swrast->StateChanges = 0;
swrast->InvalidateState = _swrast_invalidate_state;
@@ -817,8 +829,8 @@ _swrast_CreateContext( GLcontext *ctx )
swrast->PointSpan.facing = 0;
swrast->PointSpan.array = swrast->SpanArrays;
- swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureImageUnits *
- MAX_WIDTH * 4 * sizeof(GLchan));
+ swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits *
+ MAX_WIDTH * 4 * sizeof(GLfloat));
if (!swrast->TexelBuffer) {
FREE(swrast->SpanArrays);
FREE(swrast);
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index a511d1c9a1..9059f9b5ec 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -52,7 +52,7 @@
typedef void (*texture_sample_func)(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4]);
+ const GLfloat lambda[], GLfloat rgba[][4]);
typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
const GLubyte mask[],
@@ -131,7 +131,7 @@ typedef struct
GLfloat _BackfaceSign; /** +1 or -1 */
GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
- GLboolean _AnyTextureCombine;
+ GLboolean _TextureCombinePrimary;
GLboolean _FogEnabled;
GLboolean _DeferredTexture;
GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
@@ -157,6 +157,7 @@ typedef struct
GLbitfield NewState;
GLuint StateChanges;
GLenum Primitive; /* current primitive being drawn (ala glBegin) */
+ GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
void (*InvalidateState)( GLcontext *ctx, GLbitfield new_state );
@@ -221,7 +222,7 @@ typedef struct
/** Buffer for saving the sampled texture colors.
* Needed for GL_ARB_texture_env_crossbar implementation.
*/
- GLchan *TexelBuffer;
+ GLfloat *TexelBuffer;
validate_texture_image_func ValidateTextureImage;
@@ -238,21 +239,43 @@ extern void
_swrast_update_texture_samplers(GLcontext *ctx);
-#define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
+/** Return SWcontext for the given GLcontext */
+static INLINE SWcontext *
+SWRAST_CONTEXT(GLcontext *ctx)
+{
+ return (SWcontext *) ctx->swrast_context;
+}
+
+/** const version of above */
+static INLINE const SWcontext *
+CONST_SWRAST_CONTEXT(const GLcontext *ctx)
+{
+ return (const SWcontext *) ctx->swrast_context;
+}
+
+
+/**
+ * Called prior to framebuffer reading/writing.
+ * For drivers that rely on swrast for fallback rendering, this is the
+ * driver's opportunity to map renderbuffers and textures.
+ */
+static INLINE void
+swrast_render_start(GLcontext *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderStart)
+ swrast->Driver.SpanRenderStart(ctx);
+}
-#define RENDER_START(SWctx, GLctx) \
- do { \
- if ((SWctx)->Driver.SpanRenderStart) { \
- (*(SWctx)->Driver.SpanRenderStart)(GLctx); \
- } \
- } while (0)
-#define RENDER_FINISH(SWctx, GLctx) \
- do { \
- if ((SWctx)->Driver.SpanRenderFinish) { \
- (*(SWctx)->Driver.SpanRenderFinish)(GLctx); \
- } \
- } while (0)
+/** Called after framebuffer reading/writing */
+static INLINE void
+swrast_render_finish(GLcontext *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderFinish)
+ swrast->Driver.SpanRenderFinish(ctx);
+}
@@ -267,6 +290,34 @@ _swrast_update_texture_samplers(GLcontext *ctx);
/*
+ * Fixed point arithmetic macros
+ */
+#ifndef FIXED_FRAC_BITS
+#define FIXED_FRAC_BITS 11
+#endif
+
+#define FIXED_SHIFT FIXED_FRAC_BITS
+#define FIXED_ONE (1 << FIXED_SHIFT)
+#define FIXED_HALF (1 << (FIXED_SHIFT-1))
+#define FIXED_FRAC_MASK (FIXED_ONE - 1)
+#define FIXED_INT_MASK (~FIXED_FRAC_MASK)
+#define FIXED_EPSILON 1
+#define FIXED_SCALE ((float) FIXED_ONE)
+#define FIXED_DBL_SCALE ((double) FIXED_ONE)
+#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
+#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
+#define IntToFixed(I) ((I) << FIXED_SHIFT)
+#define FixedToInt(X) ((X) >> FIXED_SHIFT)
+#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
+#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
+#define FixedFloor(X) ((X) & FIXED_INT_MASK)
+#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
+#define PosFloatToFixed(X) FloatToFixed(X)
+#define SignedFloatToFixed(X) FloatToFixed(X)
+
+
+
+/*
* XXX these macros are just bandages for now in order to make
* CHAN_BITS==32 compile cleanly.
* These should probably go elsewhere at some point.
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index fc5990b261..8f2db3afbb 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -40,6 +40,8 @@
#include "s_zoom.h"
+#if FEATURE_drawpix
+
/**
* Determine if there's overlap in an image copy.
@@ -899,7 +901,7 @@ _swrast_CopyPixels( GLcontext *ctx,
GLint destx, GLint desty, GLenum type )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- RENDER_START(swrast,ctx);
+ swrast_render_start(ctx);
if (swrast->NewState)
_swrast_validate_derived( ctx );
@@ -928,5 +930,8 @@ _swrast_CopyPixels( GLcontext *ctx,
}
}
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
}
+
+
+#endif /* FEATURE_drawpix */
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 26e23f02d5..1a428fb1a2 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -497,6 +497,33 @@ depth_test_span32( GLcontext *ctx, GLuint n,
return passed;
}
+/* Apply ARB_depth_clamp to span of fragments. */
+void
+_swrast_depth_clamp_span( GLcontext *ctx, SWspan *span )
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
+ const GLuint count = span->end;
+ GLuint *zValues = span->array->z;
+ GLuint near, far;
+ int i;
+
+ if (rb->DataType == GL_UNSIGNED_SHORT) {
+ near = FLOAT_TO_UINT(ctx->Viewport.Near);
+ far = FLOAT_TO_UINT(ctx->Viewport.Far);
+ } else {
+ assert(rb->DataType == GL_UNSIGNED_INT);
+ CLAMPED_FLOAT_TO_USHORT(near, ctx->Viewport.Near);
+ CLAMPED_FLOAT_TO_USHORT(far, ctx->Viewport.Far);
+ }
+ for (i = 0; i < count; i++) {
+ if (zValues[i] < near)
+ zValues[i] = near;
+ if (zValues[i] > far)
+ zValues[i] = far;
+ }
+}
+
/*
diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h
index 3688625683..7eae366742 100644
--- a/src/mesa/swrast/s_depth.h
+++ b/src/mesa/swrast/s_depth.h
@@ -33,6 +33,8 @@
extern GLuint
_swrast_depth_test_span( GLcontext *ctx, SWspan *span);
+extern void
+_swrast_depth_clamp_span( GLcontext *ctx, SWspan *span );
extern GLboolean
_swrast_depth_bounds_test( GLcontext *ctx, SWspan *span );
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 7af3e3dad1..6ce449b2a8 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -39,6 +39,8 @@
#include "s_zoom.h"
+#if FEATURE_drawpix
+
/**
* Try to do a fast and simple RGB(a) glDrawPixels.
@@ -829,8 +831,19 @@ _swrast_DrawPixels( GLcontext *ctx,
const GLvoid *pixels )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLboolean save_vp_override = ctx->VertexProgram._Overriden;
+
+ /* We are creating fragments directly, without going through vertex
+ * programs.
+ *
+ * This override flag tells the fragment processing code that its input
+ * comes from a non-standard source, and it may therefore not rely on
+ * optimizations that assume e.g. constant color if there is no color
+ * vertex array.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
- RENDER_START(swrast,ctx);
+ swrast_render_start(ctx);
if (ctx->NewState)
_mesa_update_state(ctx);
@@ -838,9 +851,10 @@ _swrast_DrawPixels( GLcontext *ctx,
if (swrast->NewState)
_swrast_validate_derived( ctx );
- pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
+ pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
if (!pixels) {
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
+ _mesa_set_vp_override(ctx, save_vp_override);
return;
}
@@ -879,60 +893,11 @@ _swrast_DrawPixels( GLcontext *ctx,
/* don't return yet, clean-up */
}
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
+ _mesa_set_vp_override(ctx, save_vp_override);
- _mesa_unmap_drapix_pbo(ctx, unpack);
+ _mesa_unmap_pbo_source(ctx, unpack);
}
-
-#if 0 /* experimental */
-/*
- * Execute glDrawDepthPixelsMESA().
- */
-void
-_swrast_DrawDepthPixelsMESA( GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum colorFormat, GLenum colorType,
- const GLvoid *colors,
- GLenum depthType, const GLvoid *depths,
- const struct gl_pixelstore_attrib *unpack )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (swrast->NewState)
- _swrast_validate_derived( ctx );
-
- RENDER_START(swrast,ctx);
-
- switch (colorFormat) {
- case GL_COLOR_INDEX:
- if (ctx->Visual.rgbMode)
- draw_rgba_pixels(ctx, x,y, width, height, colorFormat, colorType,
- unpack, colors);
- else
- draw_index_pixels(ctx, x, y, width, height, colorType,
- unpack, colors);
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGB:
- case GL_BGR:
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- draw_rgba_pixels(ctx, x, y, width, height, colorFormat, colorType,
- unpack, colors);
- break;
- default:
- _mesa_problem(ctx, "unexpected format in glDrawDepthPixelsMESA");
- }
-
- RENDER_FINISH(swrast,ctx);
-}
-#endif
+#endif /* FEATURE_drawpix */
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c
index aa79531277..0eea1d0c3b 100644
--- a/src/mesa/swrast/s_feedback.c
+++ b/src/mesa/swrast/s_feedback.c
@@ -34,6 +34,8 @@
#include "s_triangle.h"
+#if FEATURE_feedback
+
static void
feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv)
@@ -58,9 +60,9 @@ void
_swrast_feedback_triangle(GLcontext *ctx, const SWvertex *v0,
const SWvertex *v1, const SWvertex *v2)
{
- if (_swrast_culltriangle(ctx, v0, v1, v2)) {
- FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
- FEEDBACK_TOKEN(ctx, (GLfloat) 3); /* three vertices */
+ if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
+ _mesa_feedback_token(ctx, (GLfloat) 3); /* three vertices */
if (ctx->Light.ShadeModel == GL_SMOOTH) {
feedback_vertex(ctx, v0, v0);
@@ -86,7 +88,7 @@ _swrast_feedback_line(GLcontext *ctx, const SWvertex *v0,
if (swrast->StippleCounter == 0)
token = GL_LINE_RESET_TOKEN;
- FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) token);
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) token);
if (ctx->Light.ShadeModel == GL_SMOOTH) {
feedback_vertex(ctx, v0, v0);
@@ -104,7 +106,7 @@ _swrast_feedback_line(GLcontext *ctx, const SWvertex *v0,
void
_swrast_feedback_point(GLcontext *ctx, const SWvertex *v)
{
- FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
+ _mesa_feedback_token(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
feedback_vertex(ctx, v, v);
}
@@ -113,7 +115,7 @@ void
_swrast_select_triangle(GLcontext *ctx, const SWvertex *v0,
const SWvertex *v1, const SWvertex *v2)
{
- if (_swrast_culltriangle(ctx, v0, v1, v2)) {
+ if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
_mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
@@ -138,3 +140,6 @@ _swrast_select_point(GLcontext *ctx, const SWvertex *v)
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
_mesa_update_hitflag( ctx, v->attrib[FRAG_ATTRIB_WPOS][2] * zs );
}
+
+
+#endif /* FEATURE_feedback */
diff --git a/src/mesa/swrast/s_feedback.h b/src/mesa/swrast/s_feedback.h
index 9feab75dbb..994984f6f7 100644
--- a/src/mesa/swrast/s_feedback.h
+++ b/src/mesa/swrast/s_feedback.h
@@ -31,6 +31,8 @@
#include "swrast.h"
+#if FEATURE_feedback
+
extern void _swrast_feedback_point( GLcontext *ctx, const SWvertex *v );
extern void _swrast_feedback_line( GLcontext *ctx,
@@ -46,5 +48,48 @@ extern void _swrast_select_line( GLcontext *ctx,
extern void _swrast_select_triangle( GLcontext *ctx, const SWvertex *v0,
const SWvertex *v1, const SWvertex *v2 );
+#else /* FEATURE_feedback */
+
+static INLINE void
+_swrast_feedback_point( GLcontext *ctx, const SWvertex *v )
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_swrast_feedback_line( GLcontext *ctx,
+ const SWvertex *v1, const SWvertex *v2 )
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_swrast_feedback_triangle( GLcontext *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2 )
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_swrast_select_point( GLcontext *ctx, const SWvertex *v )
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_swrast_select_line( GLcontext *ctx,
+ const SWvertex *v1, const SWvertex *v2 )
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_swrast_select_triangle( GLcontext *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2 )
+{
+ ASSERT_NO_FEATURE();
+}
#endif
+
+#endif /* S_FEEDBACK_H */
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index b9ba265db6..77ed0cfef9 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -164,7 +164,7 @@ else { \
void
_swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx);
GLfloat rFog, gFog, bFog;
ASSERT(swrast->_FogEnabled);
@@ -283,7 +283,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
void
_swrast_fog_ci_span( const GLcontext *ctx, SWspan *span )
{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx);
const GLuint fogIndex = (GLuint) ctx->Fog.Index;
GLuint *index = span->array->index;
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 525cf9d724..613a91b0ec 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -33,6 +33,32 @@
/**
+ * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel'
+ * and return results in 'colorOut'.
+ */
+static INLINE void
+swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle)
+{
+ if (swizzle == SWIZZLE_NOOP) {
+ COPY_4V(colorOut, texel);
+ }
+ else {
+ GLfloat vector[6];
+ vector[SWIZZLE_X] = texel[0];
+ vector[SWIZZLE_Y] = texel[1];
+ vector[SWIZZLE_Z] = texel[2];
+ vector[SWIZZLE_W] = texel[3];
+ vector[SWIZZLE_ZERO] = 0.0F;
+ vector[SWIZZLE_ONE] = 1.0F;
+ colorOut[0] = vector[GET_SWZ(swizzle, 0)];
+ colorOut[1] = vector[GET_SWZ(swizzle, 1)];
+ colorOut[2] = vector[GET_SWZ(swizzle, 2)];
+ colorOut[3] = vector[GET_SWZ(swizzle, 3)];
+ }
+}
+
+
+/**
* Fetch a texel with given lod.
* Called via machine->FetchTexelLod()
*/
@@ -40,20 +66,22 @@ static void
fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
GLuint unit, GLfloat color[4] )
{
- GLchan rgba[4];
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
- if (texObj)
+ if (texObj) {
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLfloat rgba[4];
+
lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
- /* XXX use a float-valued TextureSample routine here!!! */
- swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
- &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
+ swrast->TextureSample[unit](ctx, texObj, 1,
+ (const GLfloat (*)[4]) texcoord,
+ &lambda, &rgba);
+ swizzle_texel(rgba, color, texObj->_Swizzle);
+ }
+ else {
+ ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
+ }
}
@@ -69,13 +97,14 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
- GLfloat lambda;
- GLchan rgba[4];
if (texObj) {
- const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
+ const struct gl_texture_image *texImg =
+ texObj->Image[0][texObj->BaseLevel];
const GLfloat texW = (GLfloat) texImg->WidthScale;
const GLfloat texH = (GLfloat) texImg->HeightScale;
+ GLfloat lambda;
+ GLfloat rgba[4];
lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
texdx[1], texdy[1], /* dt/dx, dt/dy */
@@ -85,14 +114,15 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
1.0F / texcoord[3]) + lodBias;
lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
- }
- swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
- &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
+ swrast->TextureSample[unit](ctx, texObj, 1,
+ (const GLfloat (*)[4]) texcoord,
+ &lambda, &rgba);
+ swizzle_texel(rgba, color, texObj->_Swizzle);
+ }
+ else {
+ ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
+ }
}
@@ -127,9 +157,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
/* if running a GLSL program (not ARB_fragment_program) */
if (ctx->Shader.CurrentProgram) {
- /* Store front/back facing value in register FOGC.Y */
- machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing;
- /* Note FOGC.ZW is gl_PointCoord if drawing a sprite */
+ /* Store front/back facing value */
+ machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0 - span->facing;
}
machine->CurElement = col;
@@ -167,9 +196,9 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
if (_mesa_execute_program(ctx, &program->Base, machine)) {
/* Store result color */
- if (outputsWritten & (1 << FRAG_RESULT_COLR)) {
+ if (outputsWritten & (1 << FRAG_RESULT_COLOR)) {
COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
- machine->Outputs[FRAG_RESULT_COLR]);
+ machine->Outputs[FRAG_RESULT_COLOR]);
}
else {
/* Multiple drawbuffers / render targets
@@ -186,8 +215,8 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
}
/* Store result depth/z */
- if (outputsWritten & (1 << FRAG_RESULT_DEPR)) {
- const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPR][2];
+ if (outputsWritten & (1 << FRAG_RESULT_DEPTH)) {
+ const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2];
if (depth <= 0.0)
span->array->z[i] = 0;
else if (depth >= 1.0)
@@ -220,20 +249,16 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
ASSERT(span->array->ChanType == GL_FLOAT);
}
- ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
-
run_program(ctx, span, 0, span->end);
- if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
+ if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR)) {
span->interpMask &= ~SPAN_RGBA;
span->arrayMask |= SPAN_RGBA;
}
- if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) {
+ if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH)) {
span->interpMask &= ~SPAN_Z;
span->arrayMask |= SPAN_Z;
}
-
- ctx->_CurrentProgram = 0;
}
diff --git a/src/mesa/swrast/s_imaging.c b/src/mesa/swrast/s_imaging.c
index 591857c342..7cc97b7f03 100644
--- a/src/mesa/swrast/s_imaging.c
+++ b/src/mesa/swrast/s_imaging.c
@@ -34,12 +34,14 @@
#include "s_span.h"
+#if FEATURE_colortable
+
+
void
_swrast_CopyColorTable( GLcontext *ctx,
GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLchan data[MAX_WIDTH][4];
struct gl_buffer_object *bufferSave;
@@ -51,17 +53,17 @@ _swrast_CopyColorTable( GLcontext *ctx,
if (width > MAX_WIDTH)
width = MAX_WIDTH;
- RENDER_START( swrast, ctx );
+ swrast_render_start(ctx);
/* read the data from framebuffer */
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, x, y, CHAN_TYPE, data );
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
_mesa_ColorTable(target, internalformat, width, GL_RGBA, CHAN_TYPE, data);
@@ -74,7 +76,6 @@ void
_swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLchan data[MAX_WIDTH][4];
struct gl_buffer_object *bufferSave;
@@ -86,17 +87,17 @@ _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
if (width > MAX_WIDTH)
width = MAX_WIDTH;
- RENDER_START( swrast, ctx );
+ swrast_render_start(ctx);
/* read the data from framebuffer */
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, x, y, CHAN_TYPE, data );
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
_mesa_ColorSubTable(target, start, width, GL_RGBA, CHAN_TYPE, data);
@@ -105,12 +106,17 @@ _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
}
+#endif /* FEATURE_colortable */
+
+
+#if FEATURE_convolve
+
+
void
_swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
GLenum internalFormat,
GLint x, GLint y, GLsizei width)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLchan rgba[MAX_CONVOLUTION_WIDTH][4];
struct gl_buffer_object *bufferSave;
@@ -119,17 +125,17 @@ _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
return;
}
- RENDER_START( swrast, ctx );
+ swrast_render_start(ctx);
/* read the data from framebuffer */
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, x, y, CHAN_TYPE, rgba );
- RENDER_FINISH( swrast, ctx );
+ swrast_render_finish(ctx);
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
/* store as convolution filter */
_mesa_ConvolutionFilter1D(target, internalFormat, width,
@@ -145,7 +151,6 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_pixelstore_attrib packSave;
GLchan rgba[MAX_CONVOLUTION_HEIGHT][MAX_CONVOLUTION_WIDTH][4];
GLint i;
@@ -156,7 +161,7 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
return;
}
- RENDER_START(swrast,ctx);
+ swrast_render_start(ctx);
/* read pixels from framebuffer */
for (i = 0; i < height; i++) {
@@ -164,7 +169,7 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
width, x, y + i, CHAN_TYPE, rgba[i] );
}
- RENDER_FINISH(swrast,ctx);
+ swrast_render_finish(ctx);
/*
* HACK: save & restore context state so we can store this as a
@@ -182,12 +187,12 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
ctx->Unpack.SkipImages = 0;
ctx->Unpack.SwapBytes = GL_FALSE;
ctx->Unpack.LsbFirst = GL_FALSE;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
ctx->NewState |= _NEW_PACKUNPACK;
/* save PBO binding */
bufferSave = ctx->Unpack.BufferObj;
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj;
_mesa_ConvolutionFilter2D(target, internalFormat, width, height,
GL_RGBA, CHAN_TYPE, rgba);
@@ -198,3 +203,6 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
ctx->Unpack = packSave; /* restore pixel packing params */
ctx->NewState |= _NEW_PACKUNPACK;
}
+
+
+#endif /* FEATURE_convolve */
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 61ff4d0b84..50ec2063a5 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -139,9 +139,10 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
}
ATTRIB_LOOP_BEGIN
- if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
+ if (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) {
+ /* a texcoord attribute */
const GLuint u = attr - FRAG_ATTRIB_TEX0;
- /* a texcoord */
+ ASSERT(u < Elements(ctx->Point.CoordReplace));
if (ctx->Point.CoordReplace[u]) {
tCoords[numTcoords++] = attr;
@@ -170,15 +171,15 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
continue;
}
}
- else if (attr == FRAG_ATTRIB_FOGC) {
- /* GLSL gl_PointCoord is stored in fog.zw */
- span.attrStart[FRAG_ATTRIB_FOGC][2] = 0.0;
- span.attrStart[FRAG_ATTRIB_FOGC][3] = 0.0; /* t0 set below */
- span.attrStepX[FRAG_ATTRIB_FOGC][2] = dsdx;
- span.attrStepX[FRAG_ATTRIB_FOGC][3] = 0.0;
- span.attrStepY[FRAG_ATTRIB_FOGC][2] = 0.0;
- span.attrStepY[FRAG_ATTRIB_FOGC][3] = dtdy;
- tCoords[numTcoords++] = FRAG_ATTRIB_FOGC;
+ else if (attr == FRAG_ATTRIB_PNTC) {
+ /* GLSL gl_PointCoord.xy (.zw undefined) */
+ span.attrStart[FRAG_ATTRIB_PNTC][0] = 0.0;
+ span.attrStart[FRAG_ATTRIB_PNTC][1] = 0.0; /* t0 set below */
+ span.attrStepX[FRAG_ATTRIB_PNTC][0] = dsdx;
+ span.attrStepX[FRAG_ATTRIB_PNTC][1] = 0.0;
+ span.attrStepY[FRAG_ATTRIB_PNTC][0] = 0.0;
+ span.attrStepY[FRAG_ATTRIB_PNTC][1] = dtdy;
+ tCoords[numTcoords++] = FRAG_ATTRIB_PNTC;
continue;
}
/* use vertex's texcoord/attrib */
@@ -221,10 +222,7 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
GLuint i;
/* setup texcoord T for this row */
for (i = 0; i < numTcoords; i++) {
- if (tCoords[i] == FRAG_ATTRIB_FOGC)
- span.attrStart[FRAG_ATTRIB_FOGC][3] = tcoord;
- else
- span.attrStart[tCoords[i]][1] = tcoord;
+ span.attrStart[tCoords[i]][1] = tcoord;
}
/* these might get changed by span clipping */
@@ -570,6 +568,9 @@ void
_swrast_choose_point(GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLfloat size = CLAMP(ctx->Point.Size,
+ ctx->Point.MinSize,
+ ctx->Point.MaxSize);
if (ctx->RenderMode == GL_RENDER) {
if (ctx->Point.PointSprite) {
@@ -578,7 +579,7 @@ _swrast_choose_point(GLcontext *ctx)
else if (ctx->Point.SmoothFlag) {
swrast->Point = smooth_point;
}
- else if (ctx->Point.Size > 1.0 ||
+ else if (size > 1.0 ||
ctx->Point._Attenuated ||
ctx->VertexProgram.PointSizeEnabled) {
swrast->Point = large_point;
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
index f263045170..48b9408d24 100644
--- a/src/mesa/swrast/s_readpix.c
+++ b/src/mesa/swrast/s_readpix.c
@@ -555,11 +555,11 @@ _swrast_ReadPixels( GLcontext *ctx,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_pixelstore_attrib clippedPacking = *packing;
- /* Need to do RENDER_START before clipping or anything else since this
- * is where a driver may grab the hw lock and get an updated window
- * size.
+ /* Need to do swrast_render_start() before clipping or anything else
+ * since this is where a driver may grab the hw lock and get an updated
+ * window size.
*/
- RENDER_START(swrast, ctx);
+ swrast_render_start(ctx);
if (ctx->NewState)
_mesa_update_state(ctx);
@@ -570,11 +570,11 @@ _swrast_ReadPixels( GLcontext *ctx,
/* Do all needed clipping here, so that we can forget about it later */
if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
/* The ReadPixels region is totally outside the window bounds */
- RENDER_FINISH(swrast, ctx);
+ swrast_render_finish(ctx);
return;
}
- pixels = _mesa_map_readpix_pbo(ctx, &clippedPacking, pixels);
+ pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels);
if (!pixels)
return;
@@ -614,7 +614,7 @@ _swrast_ReadPixels( GLcontext *ctx,
/* don't return yet, clean-up */
}
- RENDER_FINISH(swrast, ctx);
+ swrast_render_finish(ctx);
- _mesa_unmap_readpix_pbo(ctx, &clippedPacking);
+ _mesa_unmap_pbo_dest(ctx, &clippedPacking);
}
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 7f9cc64bb2..704230d1d7 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.5
*
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -188,10 +189,10 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask)
const GLfloat dv1dx = span->attrStepX[attr][1];
const GLfloat dv2dx = span->attrStepX[attr][2];
const GLfloat dv3dx = span->attrStepX[attr][3];
- GLfloat v0 = span->attrStart[attr][0];
- GLfloat v1 = span->attrStart[attr][1];
- GLfloat v2 = span->attrStart[attr][2];
- GLfloat v3 = span->attrStart[attr][3];
+ GLfloat v0 = span->attrStart[attr][0] + span->leftClip * dv0dx;
+ GLfloat v1 = span->attrStart[attr][1] + span->leftClip * dv1dx;
+ GLfloat v2 = span->attrStart[attr][2] + span->leftClip * dv2dx;
+ GLfloat v3 = span->attrStart[attr][3] + span->leftClip * dv3dx;
GLuint k;
for (k = 0; k < span->end; k++) {
const GLfloat invW = 1.0f / w;
@@ -442,11 +443,10 @@ _swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span )
* Compute mipmap LOD from partial derivatives.
* This the ideal solution, as given in the OpenGL spec.
*/
-#if 0
-static GLfloat
-compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
- GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
- GLfloat s, GLfloat t, GLfloat q, GLfloat invQ)
+GLfloat
+_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
+ GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
+ GLfloat s, GLfloat t, GLfloat q, GLfloat invQ)
{
GLfloat dudx = texW * ((s + dsdx) / (q + dqdx) - s * invQ);
GLfloat dvdx = texH * ((t + dtdx) / (q + dqdx) - t * invQ);
@@ -458,13 +458,13 @@ compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat lambda = LOG2(rho);
return lambda;
}
-#endif
/**
* Compute mipmap LOD from partial derivatives.
* This is a faster approximation than above function.
*/
+#if 0
GLfloat
_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
@@ -485,6 +485,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
lambda = LOG2(rho);
return lambda;
}
+#endif
/**
@@ -521,10 +522,10 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span)
const GLfloat drdx = span->attrStepX[attr][2];
const GLfloat dqdx = span->attrStepX[attr][3];
const GLfloat dqdy = span->attrStepY[attr][3];
- GLfloat s = span->attrStart[attr][0];
- GLfloat t = span->attrStart[attr][1];
- GLfloat r = span->attrStart[attr][2];
- GLfloat q = span->attrStart[attr][3];
+ GLfloat s = span->attrStart[attr][0] + span->leftClip * dsdx;
+ GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx;
+ GLfloat r = span->attrStart[attr][2] + span->leftClip * drdx;
+ GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx;
if (obj) {
const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
@@ -546,7 +547,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span)
|| ctx->ATIFragmentShader._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3];
+ GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
for (i = 0; i < span->end; i++) {
const GLfloat invW = 1.0F / w;
texcoord[i][0] = s * invW;
@@ -587,7 +588,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span)
ctx->ATIFragmentShader._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3];
+ GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
for (i = 0; i < span->end; i++) {
const GLfloat invW = 1.0F / w;
texcoord[i][0] = s * invW;
@@ -660,8 +661,8 @@ interpolate_wpos(GLcontext *ctx, SWspan *span)
}
}
- w = span->attrStart[FRAG_ATTRIB_WPOS][3];
dw = span->attrStepX[FRAG_ATTRIB_WPOS][3];
+ w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dw;
for (i = 0; i < span->end; i++) {
wpos[i][2] = (GLfloat) span->array->z[i] * zScale;
wpos[i][3] = w;
@@ -726,6 +727,8 @@ clip_span( GLcontext *ctx, SWspan *span )
const GLint ymin = ctx->DrawBuffer->_Ymin;
const GLint ymax = ctx->DrawBuffer->_Ymax;
+ span->leftClip = 0;
+
if (span->arrayMask & SPAN_XY) {
/* arrays of x/y pixel coords */
const GLint *x = span->array->x;
@@ -753,7 +756,7 @@ clip_span( GLcontext *ctx, SWspan *span )
/* horizontal span of pixels */
const GLint x = span->x;
const GLint y = span->y;
- const GLint n = span->end;
+ GLint n = span->end;
/* Trivial rejection tests */
if (y < ymin || y >= ymax || x + n <= xmin || x >= xmax) {
@@ -761,18 +764,44 @@ clip_span( GLcontext *ctx, SWspan *span )
return GL_FALSE; /* all pixels clipped */
}
+ /* Clip to right */
+ if (x + n > xmax) {
+ ASSERT(x < xmax);
+ n = span->end = xmax - x;
+ }
+
/* Clip to the left */
if (x < xmin) {
+ const GLint leftClip = xmin - x;
+ GLuint i;
+
+ ASSERT(leftClip > 0);
ASSERT(x + n > xmin);
+
+ /* Clip 'leftClip' pixels from the left side.
+ * The span->leftClip field will be applied when we interpolate
+ * fragment attributes.
+ * For arrays of values, shift them left.
+ */
+ for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ if (span->arrayAttribs & (1 << i)) {
+ /* shift array elements left by 'leftClip' */
+ _mesa_memcpy(span->array->attribs[i],
+ span->array->attribs[i] + leftClip,
+ (n - leftClip) * 4 * sizeof(GLfloat));
+ }
+ }
+
+ span->leftClip = leftClip;
+ span->x = xmin;
+ span->end -= leftClip;
span->writeAll = GL_FALSE;
- _mesa_bzero(span->array->mask, (xmin - x) * sizeof(GLubyte));
}
- /* Clip to right */
- if (x + n > xmax) {
- ASSERT(x < xmax);
- span->end = xmax - x;
- }
+ ASSERT(span->x >= xmin);
+ ASSERT(span->x + span->end <= xmax);
+ ASSERT(span->y >= ymin);
+ ASSERT(span->y < ymax);
return GL_TRUE; /* some pixels visible */
}
@@ -818,6 +847,12 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
}
}
+ if (!(span->arrayMask & SPAN_MASK)) {
+ /* post-clip sanity check */
+ assert(span->x >= 0);
+ assert(span->y >= 0);
+ }
+
/* Depth bounds test */
if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) {
if (!_swrast_depth_bounds_test(ctx, span)) {
@@ -845,12 +880,15 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
stipple_polygon_span(ctx, span);
}
+ if (ctx->Transform.DepthClamp)
+ _swrast_depth_clamp_span(ctx, span);
+
/* Stencil and Z testing */
- if (ctx->Depth.Test || ctx->Stencil.Enabled) {
+ if (ctx->Stencil._Enabled || ctx->Depth.Test) {
if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z(ctx, span);
- if (ctx->Stencil.Enabled) {
+ if (ctx->Stencil._Enabled) {
if (!_swrast_stencil_and_ztest_span(ctx, span)) {
span->arrayMask = origArrayMask;
return;
@@ -866,7 +904,6 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
}
}
-#if FEATURE_ARB_occlusion_query
if (ctx->Query.CurrentOcclusionObject) {
/* update count of 'passed' fragments */
struct gl_query_object *q = ctx->Query.CurrentOcclusionObject;
@@ -874,7 +911,6 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
for (i = 0; i < span->end; i++)
q->Result += span->array->mask[i];
}
-#endif
/* we have to wait until after occlusion to do this test */
if (ctx->Color.IndexMask == 0) {
@@ -1211,7 +1247,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
_swrast_exec_fragment_shader(ctx, span);
}
}
- else if (ctx->Texture._EnabledUnits) {
+ else if (ctx->Texture._EnabledCoordUnits) {
/* conventional texturing */
#if CHAN_BITS == 32
@@ -1250,7 +1286,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
void * const origRgba = span->array->rgba;
const GLboolean shader = (ctx->FragmentProgram._Current
|| ctx->ATIFragmentShader._Enabled);
- const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledUnits;
+ const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits;
struct gl_framebuffer *fb = ctx->DrawBuffer;
/*
@@ -1262,7 +1298,6 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
span->primitive == GL_LINE ||
span->primitive == GL_POLYGON ||
span->primitive == GL_BITMAP);
- ASSERT(span->end <= MAX_WIDTH);
/* Fragment write masks */
if (span->arrayMask & SPAN_MASK) {
@@ -1275,15 +1310,16 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
}
/* Clip to window/scissor box */
- if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) {
- if (!clip_span(ctx, span)) {
- return;
- }
+ if (!clip_span(ctx, span)) {
+ return;
}
+ ASSERT(span->end <= MAX_WIDTH);
+
#ifdef DEBUG
/* Make sure all fragments are within window bounds */
if (span->arrayMask & SPAN_XY) {
+ /* array of pixel locations */
GLuint i;
for (i = 0; i < span->end; i++) {
if (span->array->mask[i]) {
@@ -1311,18 +1347,19 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
/* Do the alpha test */
if (ctx->Color.AlphaEnabled) {
if (!_swrast_alpha_test(ctx, span)) {
+ /* all fragments failed test */
goto end;
}
}
/* Stencil and Z testing */
- if (ctx->Stencil.Enabled || ctx->Depth.Test) {
+ if (ctx->Stencil._Enabled || ctx->Depth.Test) {
if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z(ctx, span);
-
- if (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0) {
+ if (ctx->Stencil._Enabled) {
/* Combined Z/stencil tests */
if (!_swrast_stencil_and_ztest_span(ctx, span)) {
+ /* all fragments failed test */
goto end;
}
}
@@ -1331,12 +1368,12 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
ASSERT(ctx->Depth.Test);
ASSERT(span->arrayMask & SPAN_Z);
if (!_swrast_depth_test_span(ctx, span)) {
+ /* all fragments failed test */
goto end;
}
}
}
-#if FEATURE_ARB_occlusion_query
if (ctx->Query.CurrentOcclusionObject) {
/* update count of 'passed' fragments */
struct gl_query_object *q = ctx->Query.CurrentOcclusionObject;
@@ -1344,12 +1381,12 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
for (i = 0; i < span->end; i++)
q->Result += span->array->mask[i];
}
-#endif
/* We had to wait until now to check for glColorMask(0,0,0,0) because of
* the occlusion test.
*/
if (colorMask == 0x0) {
+ /* no colors to write */
goto end;
}
@@ -1373,12 +1410,14 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
ASSERT(span->arrayMask & SPAN_RGBA);
- if (!shader) {
- /* Add base and specular colors */
- if (ctx->Fog.ColorSumEnabled ||
- (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
- add_specular(ctx, span);
+ if (span->primitive == GL_BITMAP || !swrast->SpecularVertexAdd) {
+ /* Add primary and specular (diffuse + specular) colors */
+ if (!shader) {
+ if (ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
+ add_specular(ctx, span);
+ }
}
}
@@ -1399,11 +1438,17 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
}
/*
- * Write to renderbuffers
+ * Write to renderbuffers.
+ * Depending on glDrawBuffer() state and the which color outputs are
+ * written by the fragment shader, we may either replicate one color to
+ * all renderbuffers or write a different color to each renderbuffer.
+ * multiFragOutputs=TRUE for the later case.
*/
{
const GLuint numBuffers = fb->_NumColorDrawBuffers;
- const GLboolean multiFragOutputs = numBuffers > 1;
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ const GLboolean multiFragOutputs =
+ (fp && fp->Base.OutputsWritten >= (1 << FRAG_RESULT_DATA0));
GLuint buf;
for (buf = 0; buf < numBuffers; buf++) {
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h
index c4b47df58f..0eabae20e0 100644
--- a/src/mesa/swrast/s_span.h
+++ b/src/mesa/swrast/s_span.h
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.5
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -106,6 +107,9 @@ typedef struct sw_span
/** Number of fragments in the span */
GLuint end;
+ /** for clipping left edge of spans */
+ GLuint leftClip;
+
/** This flag indicates that mask[] array is effectively filled with ones */
GLboolean writeAll;
@@ -165,6 +169,7 @@ do { \
(S).arrayMask = 0x0; \
(S).arrayAttribs = 0x0; \
(S).end = 0; \
+ (S).leftClip = 0; \
(S).facing = 0; \
(S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
} while (0)
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index c925922463..e9e9d3a4f1 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -231,8 +231,9 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
GLubyte fail[MAX_WIDTH];
GLboolean allfail = GL_FALSE;
GLuint i;
- GLstencil r, s;
const GLuint valueMask = ctx->Stencil.ValueMask[face];
+ const GLstencil r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
+ GLstencil s;
ASSERT(n <= MAX_WIDTH);
@@ -260,7 +261,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
allfail = GL_TRUE;
break;
case GL_LESS:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);
@@ -279,7 +279,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
break;
case GL_LEQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);
@@ -298,7 +297,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
break;
case GL_GREATER:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);
@@ -317,7 +315,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
break;
case GL_GEQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);
@@ -336,7 +333,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
break;
case GL_EQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);
@@ -355,7 +351,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
break;
case GL_NOTEQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);
@@ -997,10 +992,12 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
GLboolean
_swrast_stencil_and_ztest_span(GLcontext *ctx, SWspan *span)
{
+ const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace;
+
if (span->arrayMask & SPAN_XY)
- return stencil_and_ztest_pixels(ctx, span, span->facing);
+ return stencil_and_ztest_pixels(ctx, span, face);
else
- return stencil_and_ztest_span(ctx, span, span->facing);
+ return stencil_and_ztest_span(ctx, span, face);
}
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index 632d650007..889164b986 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.5
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -28,116 +29,134 @@
#include "main/colormac.h"
#include "main/image.h"
#include "main/imports.h"
-#include "main/macros.h"
#include "main/pixel.h"
+#include "shader/prog_instruction.h"
#include "s_context.h"
#include "s_texcombine.h"
-#define PROD(A,B) ( (GLuint)(A) * ((GLuint)(B)+1) )
-#define S_PROD(A,B) ( (GLint)(A) * ((GLint)(B)+1) )
-#if CHAN_BITS == 32
-typedef GLfloat ChanTemp;
-#else
-typedef GLuint ChanTemp;
-#endif
+/**
+ * Pointer to array of float[4]
+ * This type makes the code below more concise and avoids a lot of casting.
+ */
+typedef float (*float4_array)[4];
+
+
+/**
+ * Return array of texels for given unit.
+ */
+static INLINE float4_array
+get_texel_array(SWcontext *swrast, GLuint unit)
+{
+ return (float4_array) (swrast->TexelBuffer + unit * MAX_WIDTH * 4);
+}
+
/**
- * Do texture application for GL_ARB/EXT_texture_env_combine.
- * This function also supports GL_{EXT,ARB}_texture_env_dot3 and
- * GL_ATI_texture_env_combine3. Since "classic" texture environments are
- * implemented using GL_ARB_texture_env_combine-like state, this same function
- * is used for classic texture environment application as well.
+ * Do texture application for:
+ * GL_EXT_texture_env_combine
+ * GL_ARB_texture_env_combine
+ * GL_EXT_texture_env_dot3
+ * GL_ARB_texture_env_dot3
+ * GL_ATI_texture_env_combine3
+ * GL_NV_texture_env_combine4
+ * conventional GL texture env modes
*
* \param ctx rendering context
- * \param textureUnit the texture unit to apply
+ * \param unit the texture combiner unit
* \param n number of fragments to process (span width)
* \param primary_rgba incoming fragment color array
* \param texelBuffer pointer to texel colors for all texture units
*
- * \param rgba incoming colors, which get modified here
+ * \param rgba incoming/result fragment colors
*/
static void
-texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
- CONST GLchan (*primary_rgba)[4],
- CONST GLchan *texelBuffer,
- GLchan (*rgba)[4] )
+texture_combine( GLcontext *ctx, GLuint unit, GLuint n,
+ const float4_array primary_rgba,
+ const GLfloat *texelBuffer,
+ GLchan (*rgbaChan)[4] )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
- const GLchan (*argRGB [3])[4];
- const GLchan (*argA [3])[4];
- const GLuint RGBshift = textureUnit->_CurrentCombine->ScaleShiftRGB;
- const GLuint Ashift = textureUnit->_CurrentCombine->ScaleShiftA;
-#if CHAN_TYPE == GL_FLOAT
- const GLchan RGBmult = (GLfloat) (1 << RGBshift);
- const GLchan Amult = (GLfloat) (1 << Ashift);
-#else
- const GLint half = (CHAN_MAX + 1) / 2;
-#endif
- static const GLchan one[4] = { CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX };
- static const GLchan zero[4] = { 0, 0, 0, 0 };
- const GLuint numColorArgs = textureUnit->_CurrentCombine->_NumArgsRGB;
- const GLuint numAlphaArgs = textureUnit->_CurrentCombine->_NumArgsA;
- GLchan ccolor[3][MAX_WIDTH][4];
- GLuint i, j;
-
- ASSERT(ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine);
- ASSERT(SWRAST_CONTEXT(ctx)->_AnyTextureCombine);
+ const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine;
+ float4_array argRGB[MAX_COMBINER_TERMS];
+ float4_array argA[MAX_COMBINER_TERMS];
+ const GLfloat scaleRGB = (GLfloat) (1 << combine->ScaleShiftRGB);
+ const GLfloat scaleA = (GLfloat) (1 << combine->ScaleShiftA);
+ const GLuint numArgsRGB = combine->_NumArgsRGB;
+ const GLuint numArgsA = combine->_NumArgsA;
+ GLfloat ccolor[MAX_COMBINER_TERMS][MAX_WIDTH][4]; /* temp color buffers */
+ GLfloat rgba[MAX_WIDTH][4];
+ GLuint i, term;
+
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);
+ rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]);
+ rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]);
+ rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]);
+ }
/*
printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n",
- textureUnit->_CurrentCombine->ModeRGB,
- textureUnit->_CurrentCombine->ModeA,
- textureUnit->_CurrentCombine->SourceRGB[0],
- textureUnit->_CurrentCombine->SourceA[0],
- textureUnit->_CurrentCombine->SourceRGB[1],
- textureUnit->_CurrentCombine->SourceA[1]);
+ combine->ModeRGB,
+ combine->ModeA,
+ combine->SourceRGB[0],
+ combine->SourceA[0],
+ combine->SourceRGB[1],
+ combine->SourceA[1]);
*/
/*
- * Do operand setup for up to 3 operands. Loop over the terms.
+ * Do operand setup for up to 4 operands. Loop over the terms.
*/
- for (j = 0; j < numColorArgs; j++) {
- const GLenum srcRGB = textureUnit->_CurrentCombine->SourceRGB[j];
+ for (term = 0; term < numArgsRGB; term++) {
+ const GLenum srcRGB = combine->SourceRGB[term];
+ const GLenum operandRGB = combine->OperandRGB[term];
switch (srcRGB) {
case GL_TEXTURE:
- argRGB[j] = (const GLchan (*)[4])
- (texelBuffer + unit * (n * 4 * sizeof(GLchan)));
+ argRGB[term] = get_texel_array(swrast, unit);
break;
case GL_PRIMARY_COLOR:
- argRGB[j] = primary_rgba;
+ argRGB[term] = primary_rgba;
break;
case GL_PREVIOUS:
- argRGB[j] = (const GLchan (*)[4]) rgba;
+ argRGB[term] = rgba;
break;
case GL_CONSTANT:
{
- GLchan (*c)[4] = ccolor[j];
- GLchan red, green, blue, alpha;
- UNCLAMPED_FLOAT_TO_CHAN(red, textureUnit->EnvColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(green, textureUnit->EnvColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(blue, textureUnit->EnvColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(alpha, textureUnit->EnvColor[3]);
+ float4_array c = ccolor[term];
+ GLfloat red = textureUnit->EnvColor[0];
+ GLfloat green = textureUnit->EnvColor[1];
+ GLfloat blue = textureUnit->EnvColor[2];
+ GLfloat alpha = textureUnit->EnvColor[3];
for (i = 0; i < n; i++) {
- c[i][RCOMP] = red;
- c[i][GCOMP] = green;
- c[i][BCOMP] = blue;
- c[i][ACOMP] = alpha;
+ ASSIGN_4V(c[i], red, green, blue, alpha);
}
- argRGB[j] = (const GLchan (*)[4]) ccolor[j];
+ argRGB[term] = ccolor[term];
}
break;
/* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
*/
case GL_ZERO:
- argRGB[j] = & zero;
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ argRGB[term] = ccolor[term];
+ }
break;
case GL_ONE:
- argRGB[j] = & one;
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], 1.0F, 1.0F, 1.0F, 1.0F);
+ }
+ argRGB[term] = ccolor[term];
+ }
break;
default:
/* ARB_texture_env_crossbar source */
@@ -146,76 +165,88 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
return;
- argRGB[j] = (const GLchan (*)[4])
- (texelBuffer + srcUnit * (n * 4 * sizeof(GLchan)));
+ argRGB[term] = get_texel_array(swrast, srcUnit);
}
}
- if (textureUnit->_CurrentCombine->OperandRGB[j] != GL_SRC_COLOR) {
- const GLchan (*src)[4] = argRGB[j];
- GLchan (*dst)[4] = ccolor[j];
+ if (operandRGB != GL_SRC_COLOR) {
+ float4_array src = argRGB[term];
+ float4_array dst = ccolor[term];
- /* point to new arg[j] storage */
- argRGB[j] = (const GLchan (*)[4]) ccolor[j];
+ /* point to new arg[term] storage */
+ argRGB[term] = ccolor[term];
- if (textureUnit->_CurrentCombine->OperandRGB[j] == GL_ONE_MINUS_SRC_COLOR) {
+ switch (operandRGB) {
+ case GL_ONE_MINUS_SRC_COLOR:
for (i = 0; i < n; i++) {
- dst[i][RCOMP] = CHAN_MAX - src[i][RCOMP];
- dst[i][GCOMP] = CHAN_MAX - src[i][GCOMP];
- dst[i][BCOMP] = CHAN_MAX - src[i][BCOMP];
+ dst[i][RCOMP] = 1.0F - src[i][RCOMP];
+ dst[i][GCOMP] = 1.0F - src[i][GCOMP];
+ dst[i][BCOMP] = 1.0F - src[i][BCOMP];
}
- }
- else if (textureUnit->_CurrentCombine->OperandRGB[j] == GL_SRC_ALPHA) {
+ break;
+ case GL_SRC_ALPHA:
for (i = 0; i < n; i++) {
- dst[i][RCOMP] = src[i][ACOMP];
- dst[i][GCOMP] = src[i][ACOMP];
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
dst[i][BCOMP] = src[i][ACOMP];
}
- }
- else {
- ASSERT(textureUnit->_CurrentCombine->OperandRGB[j] ==GL_ONE_MINUS_SRC_ALPHA);
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
for (i = 0; i < n; i++) {
- dst[i][RCOMP] = CHAN_MAX - src[i][ACOMP];
- dst[i][GCOMP] = CHAN_MAX - src[i][ACOMP];
- dst[i][BCOMP] = CHAN_MAX - src[i][ACOMP];
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 1.0F - src[i][ACOMP];
}
+ break;
+ default:
+ _mesa_problem(ctx, "Bad operandRGB");
}
}
}
/*
- * Set up the argA[i] pointers
+ * Set up the argA[term] pointers
*/
- for (j = 0; j < numAlphaArgs; j++) {
- const GLenum srcA = textureUnit->_CurrentCombine->SourceA[j];
+ for (term = 0; term < numArgsA; term++) {
+ const GLenum srcA = combine->SourceA[term];
+ const GLenum operandA = combine->OperandA[term];
switch (srcA) {
case GL_TEXTURE:
- argA[j] = (const GLchan (*)[4])
- (texelBuffer + unit * (n * 4 * sizeof(GLchan)));
+ argA[term] = get_texel_array(swrast, unit);
break;
case GL_PRIMARY_COLOR:
- argA[j] = primary_rgba;
+ argA[term] = primary_rgba;
break;
case GL_PREVIOUS:
- argA[j] = (const GLchan (*)[4]) rgba;
+ argA[term] = rgba;
break;
case GL_CONSTANT:
{
- GLchan alpha, (*c)[4] = ccolor[j];
- UNCLAMPED_FLOAT_TO_CHAN(alpha, textureUnit->EnvColor[3]);
+ float4_array c = ccolor[term];
+ GLfloat alpha = textureUnit->EnvColor[3];
for (i = 0; i < n; i++)
c[i][ACOMP] = alpha;
- argA[j] = (const GLchan (*)[4]) ccolor[j];
+ argA[term] = ccolor[term];
}
break;
/* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
*/
case GL_ZERO:
- argA[j] = & zero;
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++)
+ c[i][ACOMP] = 0.0F;
+ argA[term] = ccolor[term];
+ }
break;
case GL_ONE:
- argA[j] = & one;
+ {
+ float4_array c = ccolor[term];
+ for (i = 0; i < n; i++)
+ c[i][ACOMP] = 1.0F;
+ argA[term] = ccolor[term];
+ }
break;
default:
/* ARB_texture_env_crossbar source */
@@ -224,481 +255,251 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
return;
- argA[j] = (const GLchan (*)[4])
- (texelBuffer + srcUnit * (n * 4 * sizeof(GLchan)));
+ argA[term] = get_texel_array(swrast, srcUnit);
}
}
- if (textureUnit->_CurrentCombine->OperandA[j] == GL_ONE_MINUS_SRC_ALPHA) {
- const GLchan (*src)[4] = argA[j];
- GLchan (*dst)[4] = ccolor[j];
- argA[j] = (const GLchan (*)[4]) ccolor[j];
+ if (operandA == GL_ONE_MINUS_SRC_ALPHA) {
+ float4_array src = argA[term];
+ float4_array dst = ccolor[term];
+ argA[term] = ccolor[term];
for (i = 0; i < n; i++) {
- dst[i][ACOMP] = CHAN_MAX - src[i][ACOMP];
+ dst[i][ACOMP] = 1.0F - src[i][ACOMP];
}
}
}
- /*
- * Do the texture combine.
- */
- switch (textureUnit->_CurrentCombine->ModeRGB) {
+ /* RGB channel combine */
+ {
+ float4_array arg0 = argRGB[0];
+ float4_array arg1 = argRGB[1];
+ float4_array arg2 = argRGB[2];
+ float4_array arg3 = argRGB[3];
+
+ switch (combine->ModeRGB) {
case GL_REPLACE:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- if (RGBshift) {
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = arg0[i][RCOMP] * RGBmult;
- rgba[i][GCOMP] = arg0[i][GCOMP] * RGBmult;
- rgba[i][BCOMP] = arg0[i][BCOMP] * RGBmult;
-#else
- GLuint r = (GLuint) arg0[i][RCOMP] << RGBshift;
- GLuint g = (GLuint) arg0[i][GCOMP] << RGBshift;
- GLuint b = (GLuint) arg0[i][BCOMP] << RGBshift;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
-#endif
- }
- }
- else {
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = arg0[i][RCOMP];
- rgba[i][GCOMP] = arg0[i][GCOMP];
- rgba[i][BCOMP] = arg0[i][BCOMP];
- }
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = arg0[i][RCOMP] * scaleRGB;
+ rgba[i][GCOMP] = arg0[i][GCOMP] * scaleRGB;
+ rgba[i][BCOMP] = arg0[i][BCOMP] * scaleRGB;
}
break;
case GL_MODULATE:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * RGBmult;
- rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * RGBmult;
- rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * RGBmult;
-#else
- GLuint r = PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift;
- GLuint g = PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift;
- GLuint b = PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * scaleRGB;
+ rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * scaleRGB;
+ rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * scaleRGB;
}
break;
case GL_ADD:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) */
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * RGBmult;
- rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * RGBmult;
- rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * RGBmult;
-#else
- GLint r = ((GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP]) << RGBshift;
- GLint g = ((GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP]) << RGBshift;
- GLint b = ((GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP]) << RGBshift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
+ rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
+ arg2[i][RCOMP] * arg3[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
+ arg2[i][GCOMP] * arg3[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
+ arg2[i][BCOMP] * arg3[i][BCOMP]) * scaleRGB;
+ }
+ }
+ else {
+ /* 2-term addition */
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * scaleRGB;
}
}
break;
case GL_ADD_SIGNED:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) - 0.5 */
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * RGBmult;
- rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult;
- rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult;
-#else
- GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] -half;
- GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] -half;
- GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] -half;
- r = (r < 0) ? 0 : r << RGBshift;
- g = (g < 0) ? 0 : g << RGBshift;
- b = (b < 0) ? 0 : b << RGBshift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
+ rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
+ arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
+ arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
+ arg2[i][BCOMP] * arg3[i][BCOMP] - 0.5) * scaleRGB;
}
}
- break;
- case GL_INTERPOLATE:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
+ else {
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] +
- arg1[i][RCOMP] * (CHAN_MAXF - arg2[i][RCOMP])) * RGBmult;
- rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] +
- arg1[i][GCOMP] * (CHAN_MAXF - arg2[i][GCOMP])) * RGBmult;
- rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] +
- arg1[i][BCOMP] * (CHAN_MAXF - arg2[i][BCOMP])) * RGBmult;
-#else
- GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- + PROD(arg1[i][RCOMP], CHAN_MAX - arg2[i][RCOMP]))
- >> shift;
- GLuint g = (PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- + PROD(arg1[i][GCOMP], CHAN_MAX - arg2[i][GCOMP]))
- >> shift;
- GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- + PROD(arg1[i][BCOMP], CHAN_MAX - arg2[i][BCOMP]))
- >> shift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
+ rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * scaleRGB;
}
}
break;
+ case GL_INTERPOLATE:
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] +
+ arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] +
+ arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] +
+ arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * scaleRGB;
+ }
+ break;
case GL_SUBTRACT:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * RGBmult;
- rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * RGBmult;
- rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * RGBmult;
-#else
- GLint r = ((GLint) arg0[i][RCOMP] - (GLint) arg1[i][RCOMP]) << RGBshift;
- GLint g = ((GLint) arg0[i][GCOMP] - (GLint) arg1[i][GCOMP]) << RGBshift;
- GLint b = ((GLint) arg0[i][BCOMP] - (GLint) arg1[i][BCOMP]) << RGBshift;
- rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
-#endif
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * scaleRGB;
}
break;
case GL_DOT3_RGB_EXT:
case GL_DOT3_RGBA_EXT:
- {
- /* Do not scale the result by 1 2 or 4 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- GLchan dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
- (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
- (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
- * 4.0F;
- dot = CLAMP(dot, 0.0F, CHAN_MAXF);
-#else
- GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
- (GLint)arg1[i][RCOMP] - half) +
- S_PROD((GLint)arg0[i][GCOMP] - half,
- (GLint)arg1[i][GCOMP] - half) +
- S_PROD((GLint)arg0[i][BCOMP] - half,
- (GLint)arg1[i][BCOMP] - half)) >> 6;
- dot = CLAMP(dot, 0, CHAN_MAX);
-#endif
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
- }
+ /* Do not scale the result by 1 2 or 4 */
+ for (i = 0; i < n; i++) {
+ GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) +
+ (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) +
+ (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F))
+ * 4.0F;
+ dot = CLAMP(dot, 0.0F, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot;
}
break;
case GL_DOT3_RGB:
case GL_DOT3_RGBA:
- {
- /* DO scale the result by 1 2 or 4 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- GLchan dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
- (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
- (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
- * 4.0F * RGBmult;
- dot = CLAMP(dot, 0.0, CHAN_MAXF);
-#else
- GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
- (GLint)arg1[i][RCOMP] - half) +
- S_PROD((GLint)arg0[i][GCOMP] - half,
- (GLint)arg1[i][GCOMP] - half) +
- S_PROD((GLint)arg0[i][BCOMP] - half,
- (GLint)arg1[i][BCOMP] - half)) >> 6;
- dot <<= RGBshift;
- dot = CLAMP(dot, 0, CHAN_MAX);
-#endif
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
- }
+ /* DO scale the result by 1 2 or 4 */
+ for (i = 0; i < n; i++) {
+ GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) +
+ (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) +
+ (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F))
+ * 4.0F * scaleRGB;
+ dot = CLAMP(dot, 0.0, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot;
}
break;
case GL_MODULATE_ADD_ATI:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + arg1[i][RCOMP]) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + arg1[i][GCOMP]) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + arg1[i][BCOMP]) * RGBmult;
-#else
- GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- + ((GLuint) arg1[i][RCOMP] << CHAN_BITS)) >> shift;
- GLuint g = (PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- + ((GLuint) arg1[i][GCOMP] << CHAN_BITS)) >> shift;
- GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- + ((GLuint) arg1[i][BCOMP] << CHAN_BITS)) >> shift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP]) * scaleRGB;
}
break;
case GL_MODULATE_SIGNED_ADD_ATI:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + arg1[i][RCOMP] - 0.5) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + arg1[i][GCOMP] - 0.5) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + arg1[i][BCOMP] - 0.5) * RGBmult;
-#else
- GLint r = (S_PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- + (((GLint) arg1[i][RCOMP] - half) << CHAN_BITS))
- >> shift;
- GLint g = (S_PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- + (((GLint) arg1[i][GCOMP] - half) << CHAN_BITS))
- >> shift;
- GLint b = (S_PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- + (((GLint) arg1[i][BCOMP] - half) << CHAN_BITS))
- >> shift;
- rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
-#endif
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP] - 0.5) * scaleRGB;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP] - 0.5) * scaleRGB;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP] - 0.5) * scaleRGB;
}
break;
case GL_MODULATE_SUBTRACT_ATI:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - arg1[i][RCOMP]) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) - arg1[i][GCOMP]) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) - arg1[i][BCOMP]) * RGBmult;
-#else
- GLint r = (S_PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- - ((GLint) arg1[i][RCOMP] << CHAN_BITS))
- >> shift;
- GLint g = (S_PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- - ((GLint) arg1[i][GCOMP] << CHAN_BITS))
- >> shift;
- GLint b = (S_PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- - ((GLint) arg1[i][BCOMP] << CHAN_BITS))
- >> shift;
- rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
-#endif
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) -
+ arg1[i][RCOMP]) * scaleRGB;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) -
+ arg1[i][GCOMP]) * scaleRGB;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) -
+ arg1[i][BCOMP]) * scaleRGB;
}
break;
+ case GL_BUMP_ENVMAP_ATI:
+ /* this produces a fixed rgba color, and the coord calc is done elsewhere */
+ for (i = 0; i < n; i++) {
+ /* rgba result is 0,0,0,1 */
+ rgba[i][RCOMP] = 0.0;
+ rgba[i][GCOMP] = 0.0;
+ rgba[i][BCOMP] = 0.0;
+ rgba[i][ACOMP] = 1.0;
+ }
+ return; /* no alpha processing */
default:
_mesa_problem(ctx, "invalid combine mode");
+ }
}
- switch (textureUnit->_CurrentCombine->ModeA) {
+ /* Alpha channel combine */
+ {
+ float4_array arg0 = argA[0];
+ float4_array arg1 = argA[1];
+ float4_array arg2 = argA[2];
+ float4_array arg3 = argA[3];
+
+ switch (combine->ModeA) {
case GL_REPLACE:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- if (Ashift) {
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- GLchan a = arg0[i][ACOMP] * Amult;
-#else
- GLuint a = (GLuint) arg0[i][ACOMP] << Ashift;
-#endif
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
- }
- }
- else {
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = arg0[i][ACOMP];
- }
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = arg0[i][ACOMP] * scaleA;
}
break;
case GL_MODULATE:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * Amult;
-#else
- GLuint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift);
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * scaleA;
}
break;
case GL_ADD:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) */
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult;
-#else
- GLint a = ((GLint) arg0[i][ACOMP] + arg1[i][ACOMP]) << Ashift;
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
+ rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
+ arg2[i][ACOMP] * arg3[i][ACOMP]) * scaleA;
+ }
+ }
+ else {
+ /* two-term add */
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * scaleA;
}
}
break;
case GL_ADD_SIGNED:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+ if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+ /* (a * b) + (c * d) - 0.5 */
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
+ arg2[i][ACOMP] * arg3[i][ACOMP] -
+ 0.5) * scaleA;
+ }
+ }
+ else {
+ /* a + b - 0.5 */
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * Amult;
-#else
- GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] -half;
- a = (a < 0) ? 0 : a << Ashift;
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
+ rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * scaleA;
}
}
break;
case GL_INTERPOLATE:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
- for (i=0; i<n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] +
- arg1[i][ACOMP] * (CHAN_MAXF - arg2[i][ACOMP]))
- * Amult;
-#else
- GLuint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- + PROD(arg1[i][ACOMP], CHAN_MAX - arg2[i][ACOMP]))
- >> shift;
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] +
+ arg1[i][ACOMP] * (1.0F - arg2[i][ACOMP]))
+ * scaleA;
}
break;
case GL_SUBTRACT:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * Amult;
-#else
- GLint a = ((GLint) arg0[i][ACOMP] - (GLint) arg1[i][ACOMP]) << Ashift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * scaleA;
}
break;
case GL_MODULATE_ADD_ATI:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + arg1[i][ACOMP]) * Amult;
-#else
- GLint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- + ((GLuint) arg1[i][ACOMP] << CHAN_BITS))
- >> shift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ + arg1[i][ACOMP]) * scaleA;
}
break;
case GL_MODULATE_SIGNED_ADD_ATI:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + arg1[i][ACOMP] - 0.5F) * Amult;
-#else
- GLint a = (S_PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- + (((GLint) arg1[i][ACOMP] - half) << CHAN_BITS))
- >> shift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) +
+ arg1[i][ACOMP] - 0.5F) * scaleA;
}
break;
case GL_MODULATE_SUBTRACT_ATI:
- {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) - arg1[i][ACOMP]) * Amult;
-#else
- GLint a = (S_PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- - ((GLint) arg1[i][ACOMP] << CHAN_BITS))
- >> shift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ - arg1[i][ACOMP]) * scaleA;
}
break;
default:
_mesa_problem(ctx, "invalid combine mode");
+ }
}
/* Fix the alpha component for GL_DOT3_RGBA_EXT/ARB combining.
@@ -706,370 +507,52 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
* were written such that the GL_COMBINE_ALPHA value could be set to
* GL_DOT3.
*/
- if (textureUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT ||
- textureUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) {
+ if (combine->ModeRGB == GL_DOT3_RGBA_EXT ||
+ combine->ModeRGB == GL_DOT3_RGBA) {
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = rgba[i][RCOMP];
}
}
+
+ for (i = 0; i < n; i++) {
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]);
+ }
}
-#undef PROD
/**
- * Apply a conventional OpenGL texture env mode (REPLACE, ADD, BLEND,
- * MODULATE, or DECAL) to an array of fragments.
- * Input: textureUnit - pointer to texture unit to apply
- * format - base internal texture format
- * n - number of fragments
- * primary_rgba - primary colors (may alias rgba for single texture)
- * texels - array of texel colors
- * InOut: rgba - incoming fragment colors modified by texel colors
- * according to the texture environment mode.
+ * Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels.
+ * See GL_EXT_texture_swizzle.
*/
static void
-texture_apply( const GLcontext *ctx,
- const struct gl_texture_unit *texUnit,
- GLuint n,
- CONST GLchan primary_rgba[][4], CONST GLchan texel[][4],
- GLchan rgba[][4] )
+swizzle_texels(GLuint swizzle, GLuint count, float4_array texels)
{
- GLint baseLevel;
+ const GLuint swzR = GET_SWZ(swizzle, 0);
+ const GLuint swzG = GET_SWZ(swizzle, 1);
+ const GLuint swzB = GET_SWZ(swizzle, 2);
+ const GLuint swzA = GET_SWZ(swizzle, 3);
+ GLfloat vector[6];
GLuint i;
- GLchan Rc, Gc, Bc, Ac;
- GLenum format;
- (void) primary_rgba;
-
- ASSERT(texUnit);
- ASSERT(texUnit->_Current);
-
- baseLevel = texUnit->_Current->BaseLevel;
- ASSERT(texUnit->_Current->Image[0][baseLevel]);
-
- format = texUnit->_Current->Image[0][baseLevel]->_BaseFormat;
-
- if (format == GL_COLOR_INDEX || format == GL_YCBCR_MESA) {
- format = GL_RGBA; /* a bit of a hack */
- }
- else if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) {
- format = texUnit->_Current->DepthMode;
- }
-
- switch (texUnit->EnvMode) {
- case GL_REPLACE:
- switch (format) {
- case GL_ALPHA:
- for (i=0;i<n;i++) {
- /* Cv = Cf */
- /* Av = At */
- rgba[i][ACOMP] = texel[i][ACOMP];
- }
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++) {
- /* Cv = Lt */
- GLchan Lt = texel[i][RCOMP];
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt;
- /* Av = Af */
- }
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- GLchan Lt = texel[i][RCOMP];
- /* Cv = Lt */
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt;
- /* Av = At */
- rgba[i][ACOMP] = texel[i][ACOMP];
- }
- break;
- case GL_INTENSITY:
- for (i=0;i<n;i++) {
- /* Cv = It */
- GLchan It = texel[i][RCOMP];
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = It;
- /* Av = It */
- rgba[i][ACOMP] = It;
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- /* Cv = Ct */
- rgba[i][RCOMP] = texel[i][RCOMP];
- rgba[i][GCOMP] = texel[i][GCOMP];
- rgba[i][BCOMP] = texel[i][BCOMP];
- /* Av = Af */
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- /* Cv = Ct */
- rgba[i][RCOMP] = texel[i][RCOMP];
- rgba[i][GCOMP] = texel[i][GCOMP];
- rgba[i][BCOMP] = texel[i][BCOMP];
- /* Av = At */
- rgba[i][ACOMP] = texel[i][ACOMP];
- }
- break;
- default:
- _mesa_problem(ctx, "Bad format (GL_REPLACE) in texture_apply");
- return;
- }
- break;
-
- case GL_MODULATE:
- switch (format) {
- case GL_ALPHA:
- for (i=0;i<n;i++) {
- /* Cv = Cf */
- /* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], texel[i][ACOMP] );
- }
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++) {
- /* Cv = LtCf */
- GLchan Lt = texel[i][RCOMP];
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], Lt );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], Lt );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], Lt );
- /* Av = Af */
- }
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- /* Cv = CfLt */
- GLchan Lt = texel[i][RCOMP];
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], Lt );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], Lt );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], Lt );
- /* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], texel[i][ACOMP] );
- }
- break;
- case GL_INTENSITY:
- for (i=0;i<n;i++) {
- /* Cv = CfIt */
- GLchan It = texel[i][RCOMP];
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], It );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], It );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], It );
- /* Av = AfIt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], It );
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- /* Cv = CfCt */
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], texel[i][RCOMP] );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], texel[i][GCOMP] );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], texel[i][BCOMP] );
- /* Av = Af */
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- /* Cv = CfCt */
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], texel[i][RCOMP] );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], texel[i][GCOMP] );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], texel[i][BCOMP] );
- /* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], texel[i][ACOMP] );
- }
- break;
- default:
- _mesa_problem(ctx, "Bad format (GL_MODULATE) in texture_apply");
- return;
- }
- break;
-
- case GL_DECAL:
- switch (format) {
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- /* undefined */
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- /* Cv = Ct */
- rgba[i][RCOMP] = texel[i][RCOMP];
- rgba[i][GCOMP] = texel[i][GCOMP];
- rgba[i][BCOMP] = texel[i][BCOMP];
- /* Av = Af */
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- /* Cv = Cf(1-At) + CtAt */
- GLchan t = texel[i][ACOMP], s = CHAN_MAX - t;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(texel[i][RCOMP],t);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(texel[i][GCOMP],t);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(texel[i][BCOMP],t);
- /* Av = Af */
- }
- break;
- default:
- _mesa_problem(ctx, "Bad format (GL_DECAL) in texture_apply");
- return;
- }
- break;
-
- case GL_BLEND:
- UNCLAMPED_FLOAT_TO_CHAN(Rc, texUnit->EnvColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(Gc, texUnit->EnvColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(Bc, texUnit->EnvColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(Ac, texUnit->EnvColor[3]);
- switch (format) {
- case GL_ALPHA:
- for (i=0;i<n;i++) {
- /* Cv = Cf */
- /* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
- }
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++) {
- /* Cv = Cf(1-Lt) + CcLt */
- GLchan Lt = texel[i][RCOMP], s = CHAN_MAX - Lt;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(Rc, Lt);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(Gc, Lt);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(Bc, Lt);
- /* Av = Af */
- }
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- /* Cv = Cf(1-Lt) + CcLt */
- GLchan Lt = texel[i][RCOMP], s = CHAN_MAX - Lt;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(Rc, Lt);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(Gc, Lt);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(Bc, Lt);
- /* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP],texel[i][ACOMP]);
- }
- break;
- case GL_INTENSITY:
- for (i=0;i<n;i++) {
- /* Cv = Cf(1-It) + CcIt */
- GLchan It = texel[i][RCOMP], s = CHAN_MAX - It;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(Rc, It);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(Gc, It);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(Bc, It);
- /* Av = Af(1-It) + Ac*It */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], s) + CHAN_PRODUCT(Ac, It);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- /* Cv = Cf(1-Ct) + CcCt */
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], (CHAN_MAX-texel[i][RCOMP])) + CHAN_PRODUCT(Rc,texel[i][RCOMP]);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], (CHAN_MAX-texel[i][GCOMP])) + CHAN_PRODUCT(Gc,texel[i][GCOMP]);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], (CHAN_MAX-texel[i][BCOMP])) + CHAN_PRODUCT(Bc,texel[i][BCOMP]);
- /* Av = Af */
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- /* Cv = Cf(1-Ct) + CcCt */
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], (CHAN_MAX-texel[i][RCOMP])) + CHAN_PRODUCT(Rc,texel[i][RCOMP]);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], (CHAN_MAX-texel[i][GCOMP])) + CHAN_PRODUCT(Gc,texel[i][GCOMP]);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], (CHAN_MAX-texel[i][BCOMP])) + CHAN_PRODUCT(Bc,texel[i][BCOMP]);
- /* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP],texel[i][ACOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "Bad format (GL_BLEND) in texture_apply");
- return;
- }
- break;
-
- /* XXX don't clamp results if GLchan is float??? */
-
- case GL_ADD: /* GL_EXT_texture_add_env */
- switch (format) {
- case GL_ALPHA:
- for (i=0;i<n;i++) {
- /* Rv = Rf */
- /* Gv = Gf */
- /* Bv = Bf */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
- }
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++) {
- ChanTemp Lt = texel[i][RCOMP];
- ChanTemp r = rgba[i][RCOMP] + Lt;
- ChanTemp g = rgba[i][GCOMP] + Lt;
- ChanTemp b = rgba[i][BCOMP] + Lt;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
- /* Av = Af */
- }
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- ChanTemp Lt = texel[i][RCOMP];
- ChanTemp r = rgba[i][RCOMP] + Lt;
- ChanTemp g = rgba[i][GCOMP] + Lt;
- ChanTemp b = rgba[i][BCOMP] + Lt;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
- }
- break;
- case GL_INTENSITY:
- for (i=0;i<n;i++) {
- GLchan It = texel[i][RCOMP];
- ChanTemp r = rgba[i][RCOMP] + It;
- ChanTemp g = rgba[i][GCOMP] + It;
- ChanTemp b = rgba[i][BCOMP] + It;
- ChanTemp a = rgba[i][ACOMP] + It;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
- rgba[i][ACOMP] = MIN2(a, CHAN_MAX);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- ChanTemp r = rgba[i][RCOMP] + texel[i][RCOMP];
- ChanTemp g = rgba[i][GCOMP] + texel[i][GCOMP];
- ChanTemp b = rgba[i][BCOMP] + texel[i][BCOMP];
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
- /* Av = Af */
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- ChanTemp r = rgba[i][RCOMP] + texel[i][RCOMP];
- ChanTemp g = rgba[i][GCOMP] + texel[i][GCOMP];
- ChanTemp b = rgba[i][BCOMP] + texel[i][BCOMP];
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "Bad format (GL_ADD) in texture_apply");
- return;
- }
- break;
- default:
- _mesa_problem(ctx, "Bad env mode in texture_apply");
- return;
+ vector[SWIZZLE_ZERO] = 0;
+ vector[SWIZZLE_ONE] = 1.0F;
+
+ for (i = 0; i < count; i++) {
+ vector[SWIZZLE_X] = texels[i][0];
+ vector[SWIZZLE_Y] = texels[i][1];
+ vector[SWIZZLE_Z] = texels[i][2];
+ vector[SWIZZLE_W] = texels[i][3];
+ texels[i][RCOMP] = vector[swzR];
+ texels[i][GCOMP] = vector[swzG];
+ texels[i][BCOMP] = vector[swzB];
+ texels[i][ACOMP] = vector[swzA];
}
}
-
/**
* Apply texture mapping to a span of fragments.
*/
@@ -1077,31 +560,99 @@ void
_swrast_texture_span( GLcontext *ctx, SWspan *span )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLchan primary_rgba[MAX_WIDTH][4];
+ GLfloat primary_rgba[MAX_WIDTH][4];
GLuint unit;
- ASSERT(span->end < MAX_WIDTH);
+ ASSERT(span->end <= MAX_WIDTH);
/*
* Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)
*/
- if (swrast->_AnyTextureCombine)
- MEMCPY(primary_rgba, span->array->rgba, 4 * span->end * sizeof(GLchan));
+ if (swrast->_TextureCombinePrimary) {
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]);
+ primary_rgba[i][GCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]);
+ primary_rgba[i][BCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]);
+ primary_rgba[i][ACOMP] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]);
+ }
+ }
+
+ /* First must sample all bump maps */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ if (texUnit->_ReallyEnabled &&
+ texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) {
+ const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
+ span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
+ float4_array targetcoords =
+ span->array->attribs[FRAG_ATTRIB_TEX0 +
+ ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0];
+
+ const struct gl_texture_object *curObj = texUnit->_Current;
+ GLfloat *lambda = span->array->lambda[unit];
+ float4_array texels = get_texel_array(swrast, unit);
+ GLuint i;
+ GLfloat rotMatrix00 = ctx->Texture.Unit[unit].RotMatrix[0];
+ GLfloat rotMatrix01 = ctx->Texture.Unit[unit].RotMatrix[1];
+ GLfloat rotMatrix10 = ctx->Texture.Unit[unit].RotMatrix[2];
+ GLfloat rotMatrix11 = ctx->Texture.Unit[unit].RotMatrix[3];
+
+ /* adjust texture lod (lambda) */
+ if (span->arrayMask & SPAN_LAMBDA) {
+ if (texUnit->LodBias + curObj->LodBias != 0.0F) {
+ /* apply LOD bias, but don't clamp yet */
+ const GLfloat bias = CLAMP(texUnit->LodBias + curObj->LodBias,
+ -ctx->Const.MaxTextureLodBias,
+ ctx->Const.MaxTextureLodBias);
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ lambda[i] += bias;
+ }
+ }
+
+ if (curObj->MinLod != -1000.0 || curObj->MaxLod != 1000.0) {
+ /* apply LOD clamping to lambda */
+ const GLfloat min = curObj->MinLod;
+ const GLfloat max = curObj->MaxLod;
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ GLfloat l = lambda[i];
+ lambda[i] = CLAMP(l, min, max);
+ }
+ }
+ }
+
+ /* Sample the texture (span->end = number of fragments) */
+ swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end,
+ texcoords, lambda, texels );
+
+ /* manipulate the span values of the bump target
+ not sure this can work correctly even ignoring
+ the problem that channel is unsigned */
+ for (i = 0; i < span->end; i++) {
+ targetcoords[i][0] += (texels[i][0] * rotMatrix00 + texels[i][1] *
+ rotMatrix01) / targetcoords[i][3];
+ targetcoords[i][1] += (texels[i][0] * rotMatrix10 + texels[i][1] *
+ rotMatrix11) / targetcoords[i][3];
+ }
+ }
+ }
/*
* Must do all texture sampling before combining in order to
* accomodate GL_ARB_texture_env_crossbar.
*/
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- const GLfloat (*texcoords)[4]
- = (const GLfloat (*)[4])
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ if (texUnit->_ReallyEnabled &&
+ texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) {
+ const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const struct gl_texture_object *curObj = texUnit->_Current;
GLfloat *lambda = span->array->lambda[unit];
- GLchan (*texels)[4] = (GLchan (*)[4])
- (swrast->TexelBuffer + unit * (span->end * 4 * sizeof(GLchan)));
+ float4_array texels = get_texel_array(swrast, unit);
/* adjust texture lod (lambda) */
if (span->arrayMask & SPAN_LAMBDA) {
@@ -1134,13 +685,12 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
/* GL_SGI_texture_color_table */
if (texUnit->ColorTableEnabled) {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- _mesa_lookup_rgba_ubyte(&texUnit->ColorTable, span->end, texels);
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- _mesa_lookup_rgba_ubyte(&texUnit->ColorTable, span->end, texels);
-#else
_mesa_lookup_rgba_float(&texUnit->ColorTable, span->end, texels);
-#endif
+ }
+
+ /* GL_EXT_texture_swizzle */
+ if (curObj->_Swizzle != SWIZZLE_NOOP) {
+ swizzle_texels(curObj->_Swizzle, span->end, texels);
}
}
}
@@ -1151,22 +701,10 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
*/
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- if (texUnit->_CurrentCombine != &texUnit->_EnvMode ) {
- texture_combine( ctx, unit, span->end,
- (CONST GLchan (*)[4]) primary_rgba,
- swrast->TexelBuffer,
- span->array->rgba );
- }
- else {
- /* conventional texture blend */
- const GLchan (*texels)[4] = (const GLchan (*)[4])
- (swrast->TexelBuffer + unit *
- (span->end * 4 * sizeof(GLchan)));
- texture_apply( ctx, texUnit, span->end,
- (CONST GLchan (*)[4]) primary_rgba, texels,
- span->array->rgba );
- }
+ texture_combine( ctx, unit, span->end,
+ primary_rgba,
+ swrast->TexelBuffer,
+ span->array->rgba );
}
}
}
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index a095b255ab..6b1f934647 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -43,18 +43,11 @@
#define FRAC(f) ((f) - IFLOOR(f))
-/**
- * Constants for integer linear interpolation.
- */
-#define ILERP_SCALE 65536.0F
-#define ILERP_SHIFT 16
-
/**
- * Linear interpolation macros
+ * Linear interpolation macro
*/
#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
-#define ILERP(IT, A, B) ( (A) + (((IT) * ((B) - (A))) >> ILERP_SHIFT) )
/**
@@ -76,21 +69,6 @@ lerp_2d(GLfloat a, GLfloat b,
/**
- * Do 2D/biliner interpolation of integer values.
- * \sa lerp_2d
- */
-static INLINE GLint
-ilerp_2d(GLint ia, GLint ib,
- GLint v00, GLint v10, GLint v01, GLint v11)
-{
- /* fixed point interpolants in [0, ILERP_SCALE] */
- const GLint temp0 = ILERP(ia, v00, v10);
- const GLint temp1 = ILERP(ia, v01, v11);
- return ILERP(ib, temp0, temp1);
-}
-
-
-/**
* Do 3D/trilinear interpolation of float values.
* \sa lerp_2d
*/
@@ -110,50 +88,15 @@ lerp_3d(GLfloat a, GLfloat b, GLfloat c,
/**
- * Do 3D/trilinear interpolation of integer values.
- * \sa lerp_2d
- */
-static INLINE GLint
-ilerp_3d(GLint ia, GLint ib, GLint ic,
- GLint v000, GLint v100, GLint v010, GLint v110,
- GLint v001, GLint v101, GLint v011, GLint v111)
-{
- /* fixed point interpolants in [0, ILERP_SCALE] */
- const GLint temp00 = ILERP(ia, v000, v100);
- const GLint temp10 = ILERP(ia, v010, v110);
- const GLint temp01 = ILERP(ia, v001, v101);
- const GLint temp11 = ILERP(ia, v011, v111);
- const GLint temp0 = ILERP(ib, temp00, temp10);
- const GLint temp1 = ILERP(ib, temp01, temp11);
- return ILERP(ic, temp0, temp1);
-}
-
-
-/**
* Do linear interpolation of colors.
*/
static INLINE void
-lerp_rgba(GLchan result[4], GLfloat t, const GLchan a[4], const GLchan b[4])
+lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4])
{
-#if CHAN_TYPE == GL_FLOAT
result[0] = LERP(t, a[0], b[0]);
result[1] = LERP(t, a[1], b[1]);
result[2] = LERP(t, a[2], b[2]);
result[3] = LERP(t, a[3], b[3]);
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- result[0] = (GLchan) (LERP(t, a[0], b[0]) + 0.5);
- result[1] = (GLchan) (LERP(t, a[1], b[1]) + 0.5);
- result[2] = (GLchan) (LERP(t, a[2], b[2]) + 0.5);
- result[3] = (GLchan) (LERP(t, a[3], b[3]) + 0.5);
-#else
- /* fixed point interpolants in [0, ILERP_SCALE] */
- const GLint it = IROUND_POS(t * ILERP_SCALE);
- ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE);
- result[0] = ILERP(it, a[0], b[0]);
- result[1] = ILERP(it, a[1], b[1]);
- result[2] = ILERP(it, a[2], b[2]);
- result[3] = ILERP(it, a[3], b[3]);
-#endif
}
@@ -161,29 +104,14 @@ lerp_rgba(GLchan result[4], GLfloat t, const GLchan a[4], const GLchan b[4])
* Do bilinear interpolation of colors.
*/
static INLINE void
-lerp_rgba_2d(GLchan result[4], GLfloat a, GLfloat b,
- const GLchan t00[4], const GLchan t10[4],
- const GLchan t01[4], const GLchan t11[4])
+lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b,
+ const GLfloat t00[4], const GLfloat t10[4],
+ const GLfloat t01[4], const GLfloat t11[4])
{
-#if CHAN_TYPE == GL_FLOAT
result[0] = lerp_2d(a, b, t00[0], t10[0], t01[0], t11[0]);
result[1] = lerp_2d(a, b, t00[1], t10[1], t01[1], t11[1]);
result[2] = lerp_2d(a, b, t00[2], t10[2], t01[2], t11[2]);
result[3] = lerp_2d(a, b, t00[3], t10[3], t01[3], t11[3]);
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- result[0] = (GLchan) (lerp_2d(a, b, t00[0], t10[0], t01[0], t11[0]) + 0.5);
- result[1] = (GLchan) (lerp_2d(a, b, t00[1], t10[1], t01[1], t11[1]) + 0.5);
- result[2] = (GLchan) (lerp_2d(a, b, t00[2], t10[2], t01[2], t11[2]) + 0.5);
- result[3] = (GLchan) (lerp_2d(a, b, t00[3], t10[3], t01[3], t11[3]) + 0.5);
-#else
- const GLint ia = IROUND_POS(a * ILERP_SCALE);
- const GLint ib = IROUND_POS(b * ILERP_SCALE);
- ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE);
- result[0] = ilerp_2d(ia, ib, t00[0], t10[0], t01[0], t11[0]);
- result[1] = ilerp_2d(ia, ib, t00[1], t10[1], t01[1], t11[1]);
- result[2] = ilerp_2d(ia, ib, t00[2], t10[2], t01[2], t11[2]);
- result[3] = ilerp_2d(ia, ib, t00[3], t10[3], t01[3], t11[3]);
-#endif
}
@@ -191,34 +119,18 @@ lerp_rgba_2d(GLchan result[4], GLfloat a, GLfloat b,
* Do trilinear interpolation of colors.
*/
static INLINE void
-lerp_rgba_3d(GLchan result[4], GLfloat a, GLfloat b, GLfloat c,
- const GLchan t000[4], const GLchan t100[4],
- const GLchan t010[4], const GLchan t110[4],
- const GLchan t001[4], const GLchan t101[4],
- const GLchan t011[4], const GLchan t111[4])
+lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c,
+ const GLfloat t000[4], const GLfloat t100[4],
+ const GLfloat t010[4], const GLfloat t110[4],
+ const GLfloat t001[4], const GLfloat t101[4],
+ const GLfloat t011[4], const GLfloat t111[4])
{
GLuint k;
/* compiler should unroll these short loops */
-#if CHAN_TYPE == GL_FLOAT
for (k = 0; k < 4; k++) {
result[k] = lerp_3d(a, b, c, t000[k], t100[k], t010[k], t110[k],
t001[k], t101[k], t011[k], t111[k]);
}
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- for (k = 0; k < 4; k++) {
- result[k] = (GLchan)(lerp_3d(a, b, c,
- t000[k], t100[k], t010[k], t110[k],
- t001[k], t101[k], t011[k], t111[k]) + 0.5F);
- }
-#else
- GLint ia = IROUND_POS(a * ILERP_SCALE);
- GLint ib = IROUND_POS(b * ILERP_SCALE);
- GLint ic = IROUND_POS(c * ILERP_SCALE);
- for (k = 0; k < 4; k++) {
- result[k] = ilerp_3d(ia, ib, ic, t000[k], t100[k], t010[k], t110[k],
- t001[k], t101[k], t011[k], t111[k]);
- }
-#endif
}
@@ -226,7 +138,7 @@ lerp_rgba_3d(GLchan result[4], GLfloat a, GLfloat b, GLfloat c,
* If A is a signed integer, A % B doesn't give the right value for A < 0
* (in terms of texture repeat). Just casting to unsigned fixes that.
*/
-#define REMAINDER(A, B) ((unsigned) (A) % (unsigned) (B))
+#define REMAINDER(A, B) (((A) + (B) * 1024) % (B))
/**
@@ -502,6 +414,169 @@ linear_repeat_texel_location(GLuint size, GLfloat s,
/**
+ * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode.
+ */
+static INLINE GLint
+clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max)
+{
+ switch (wrapMode) {
+ case GL_CLAMP:
+ return IFLOOR( CLAMP(coord, 0.0F, max - 1) );
+ case GL_CLAMP_TO_EDGE:
+ return IFLOOR( CLAMP(coord, 0.5F, max - 0.5F) );
+ case GL_CLAMP_TO_BORDER:
+ return IFLOOR( CLAMP(coord, -0.5F, max + 0.5F) );
+ default:
+ _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_nearest");
+ return 0;
+ }
+}
+
+
+/**
+ * As above, but GL_LINEAR filtering.
+ */
+static INLINE void
+clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max,
+ GLint *i0out, GLint *i1out, GLfloat *weight)
+{
+ GLfloat fcol;
+ GLint i0, i1;
+ switch (wrapMode) {
+ case GL_CLAMP:
+ /* Not exactly what the spec says, but it matches NVIDIA output */
+ fcol = CLAMP(coord - 0.5F, 0.0, max-1);
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ fcol = CLAMP(coord, 0.5F, max - 0.5F);
+ fcol -= 0.5F;
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ if (i1 > max - 1)
+ i1 = max - 1;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ fcol = CLAMP(coord, -0.5F, max + 0.5F);
+ fcol -= 0.5F;
+ i0 = IFLOOR(fcol);
+ i1 = i0 + 1;
+ break;
+ default:
+ _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear");
+ i0 = i1 = 0;
+ fcol = 0.0F;
+ }
+ *i0out = i0;
+ *i1out = i1;
+ *weight = FRAC(fcol);
+}
+
+
+/**
+ * Compute nearest integer texcoords for given texobj and coordinate.
+ */
+static INLINE void
+nearest_texcoord(const struct gl_texture_object *texObj,
+ const GLfloat texcoord[4],
+ GLint *i, GLint *j, GLint *k)
+{
+ const GLint baseLevel = texObj->BaseLevel;
+ const struct gl_texture_image *img = texObj->Image[0][baseLevel];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ const GLint depth = img->Depth;
+
+ switch (texObj->Target) {
+ case GL_TEXTURE_RECTANGLE_ARB:
+ *i = clamp_rect_coord_nearest(texObj->WrapS, texcoord[0], width);
+ *j = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height);
+ *k = 0;
+ break;
+ case GL_TEXTURE_1D:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = 0;
+ *k = 0;
+ break;
+ case GL_TEXTURE_2D:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]);
+ *k = 0;
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height);
+ *k = 0;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]);
+ *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]);
+ *k = clamp_rect_coord_nearest(texObj->WrapR, texcoord[2], depth);
+ break;
+ default:
+ *i = *j = *k = 0;
+ }
+}
+
+
+/**
+ * Compute linear integer texcoords for given texobj and coordinate.
+ */
+static INLINE void
+linear_texcoord(const struct gl_texture_object *texObj,
+ const GLfloat texcoord[4],
+ GLint *i0, GLint *i1, GLint *j0, GLint *j1, GLint *slice,
+ GLfloat *wi, GLfloat *wj)
+{
+ const GLint baseLevel = texObj->BaseLevel;
+ const struct gl_texture_image *img = texObj->Image[0][baseLevel];
+ const GLint width = img->Width;
+ const GLint height = img->Height;
+ const GLint depth = img->Depth;
+
+ switch (texObj->Target) {
+ case GL_TEXTURE_RECTANGLE_ARB:
+ clamp_rect_coord_linear(texObj->WrapS, texcoord[0],
+ width, i0, i1, wi);
+ clamp_rect_coord_linear(texObj->WrapT, texcoord[1],
+ height, j0, j1, wj);
+ *slice = 0;
+ break;
+
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ linear_texel_locations(texObj->WrapS, img, width,
+ texcoord[0], i0, i1, wi);
+ linear_texel_locations(texObj->WrapT, img, height,
+ texcoord[1], j0, j1, wj);
+ *slice = 0;
+ break;
+
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ linear_texel_locations(texObj->WrapS, img, width,
+ texcoord[0], i0, i1, wi);
+ *j0 = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height);
+ *j1 = *j0;
+ *slice = 0;
+ break;
+
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ linear_texel_locations(texObj->WrapS, img, width,
+ texcoord[0], i0, i1, wi);
+ linear_texel_locations(texObj->WrapT, img, height,
+ texcoord[1], j0, j1, wj);
+ *slice = clamp_rect_coord_nearest(texObj->WrapR, texcoord[2], depth);
+ break;
+
+ default:
+ *slice = 0;
+ }
+}
+
+
+
+/**
* For linear interpolation between mipmap levels N and N+1, this function
* computes N.
*/
@@ -660,6 +735,44 @@ compute_min_mag_ranges(const struct gl_texture_object *tObj,
}
+/**
+ * When we sample the border color, it must be interpreted according to
+ * the base texture format. Ex: if the texture base format it GL_ALPHA,
+ * we return (0,0,0,BorderAlpha).
+ */
+static INLINE void
+get_border_color(const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ GLfloat rgba[4])
+{
+ switch (img->TexFormat->BaseFormat) {
+ case GL_RGB:
+ rgba[0] = tObj->BorderColor[0];
+ rgba[1] = tObj->BorderColor[1];
+ rgba[2] = tObj->BorderColor[2];
+ rgba[3] = 1.0F;
+ break;
+ case GL_ALPHA:
+ rgba[0] = rgba[1] = rgba[2] = 0.0;
+ rgba[3] = tObj->BorderColor[3];
+ break;
+ case GL_LUMINANCE:
+ rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor[0];
+ rgba[3] = 1.0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor[0];
+ rgba[3] = tObj->BorderColor[3];
+ break;
+ case GL_INTENSITY:
+ rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor[0];
+ break;
+ default:
+ COPY_4V(rgba, tObj->BorderColor);
+ }
+}
+
+
/**********************************************************************/
/* 1-D Texture Sampling Functions */
/**********************************************************************/
@@ -671,7 +784,7 @@ static INLINE void
sample_1d_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
- const GLfloat texcoord[4], GLchan rgba[4])
+ const GLfloat texcoord[4], GLfloat rgba[4])
{
const GLint width = img->Width2; /* without border, power of two */
GLint i;
@@ -680,10 +793,10 @@ sample_1d_nearest(GLcontext *ctx,
i += img->Border;
if (i < 0 || i >= (GLint) img->Width) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ get_border_color(tObj, img, rgba);
}
else {
- img->FetchTexelc(img, i, 0, 0, rgba);
+ img->FetchTexelf(img, i, 0, 0, rgba);
}
}
@@ -695,13 +808,13 @@ static INLINE void
sample_1d_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
- const GLfloat texcoord[4], GLchan rgba[4])
+ const GLfloat texcoord[4], GLfloat rgba[4])
{
const GLint width = img->Width2;
GLint i0, i1;
GLbitfield useBorderColor = 0x0;
GLfloat a;
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
@@ -716,16 +829,16 @@ sample_1d_linear(GLcontext *ctx,
/* fetch texel colors */
if (useBorderColor & I0BIT) {
- COPY_CHAN4(t0, tObj->_BorderChan);
+ get_border_color(tObj, img, t0);
}
else {
- img->FetchTexelc(img, i0, 0, 0, t0);
+ img->FetchTexelf(img, i0, 0, 0, t0);
}
if (useBorderColor & I1BIT) {
- COPY_CHAN4(t1, tObj->_BorderChan);
+ get_border_color(tObj, img, t1);
}
else {
- img->FetchTexelc(img, i1, 0, 0, t1);
+ img->FetchTexelf(img, i1, 0, 0, t1);
}
lerp_rgba(rgba, a, t0, t1);
@@ -736,7 +849,7 @@ static void
sample_1d_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -751,7 +864,7 @@ static void
sample_1d_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -766,7 +879,7 @@ static void
sample_1d_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -777,7 +890,7 @@ sample_1d_nearest_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4];
+ GLfloat t0[4], t1[4];
const GLfloat f = FRAC(lambda[i]);
sample_1d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_1d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -791,7 +904,7 @@ static void
sample_1d_linear_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -802,7 +915,7 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4];
+ GLfloat t0[4], t1[4];
const GLfloat f = FRAC(lambda[i]);
sample_1d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_1d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -817,7 +930,7 @@ static void
sample_nearest_1d( GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4] )
+ GLfloat rgba[][4] )
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -833,7 +946,7 @@ static void
sample_linear_1d( GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4] )
+ GLfloat rgba[][4] )
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -849,7 +962,7 @@ static void
sample_lambda_1d( GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4] )
+ const GLfloat lambda[], GLfloat rgba[][4] )
{
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
@@ -929,7 +1042,7 @@ sample_2d_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[])
+ GLfloat rgba[])
{
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height2; /* without border, power of two */
@@ -945,10 +1058,10 @@ sample_2d_nearest(GLcontext *ctx,
if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ get_border_color(tObj, img, rgba);
}
else {
- img->FetchTexelc(img, i, j, 0, rgba);
+ img->FetchTexelf(img, i, j, 0, rgba);
}
}
@@ -962,14 +1075,14 @@ sample_2d_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[])
+ GLfloat rgba[])
{
const GLint width = img->Width2;
const GLint height = img->Height2;
GLint i0, j0, i1, j1;
GLbitfield useBorderColor = 0x0;
GLfloat a, b;
- GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
+ GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
@@ -989,28 +1102,28 @@ sample_2d_linear(GLcontext *ctx,
/* fetch four texel colors */
if (useBorderColor & (I0BIT | J0BIT)) {
- COPY_CHAN4(t00, tObj->_BorderChan);
+ get_border_color(tObj, img, t00);
}
else {
- img->FetchTexelc(img, i0, j0, 0, t00);
+ img->FetchTexelf(img, i0, j0, 0, t00);
}
if (useBorderColor & (I1BIT | J0BIT)) {
- COPY_CHAN4(t10, tObj->_BorderChan);
+ get_border_color(tObj, img, t10);
}
else {
- img->FetchTexelc(img, i1, j0, 0, t10);
+ img->FetchTexelf(img, i1, j0, 0, t10);
}
if (useBorderColor & (I0BIT | J1BIT)) {
- COPY_CHAN4(t01, tObj->_BorderChan);
+ get_border_color(tObj, img, t01);
}
else {
- img->FetchTexelc(img, i0, j1, 0, t01);
+ img->FetchTexelf(img, i0, j1, 0, t01);
}
if (useBorderColor & (I1BIT | J1BIT)) {
- COPY_CHAN4(t11, tObj->_BorderChan);
+ get_border_color(tObj, img, t11);
}
else {
- img->FetchTexelc(img, i1, j1, 0, t11);
+ img->FetchTexelf(img, i1, j1, 0, t11);
}
lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
@@ -1026,13 +1139,13 @@ sample_2d_linear_repeat(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[])
+ GLfloat rgba[])
{
const GLint width = img->Width2;
const GLint height = img->Height2;
GLint i0, j0, i1, j1;
GLfloat wi, wj;
- GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
+ GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
(void) ctx;
@@ -1045,10 +1158,10 @@ sample_2d_linear_repeat(GLcontext *ctx,
linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj);
- img->FetchTexelc(img, i0, j0, 0, t00);
- img->FetchTexelc(img, i1, j0, 0, t10);
- img->FetchTexelc(img, i0, j1, 0, t01);
- img->FetchTexelc(img, i1, j1, 0, t11);
+ img->FetchTexelf(img, i0, j0, 0, t00);
+ img->FetchTexelf(img, i1, j0, 0, t10);
+ img->FetchTexelf(img, i0, j1, 0, t01);
+ img->FetchTexelf(img, i1, j1, 0, t11);
lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11);
}
@@ -1058,7 +1171,7 @@ static void
sample_2d_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
for (i = 0; i < n; i++) {
@@ -1072,7 +1185,7 @@ static void
sample_2d_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1087,7 +1200,7 @@ static void
sample_2d_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1098,7 +1211,7 @@ sample_2d_nearest_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_2d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -1112,7 +1225,7 @@ static void
sample_2d_linear_mipmap_linear( GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4] )
+ const GLfloat lambda[], GLfloat rgba[][4] )
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1123,7 +1236,7 @@ sample_2d_linear_mipmap_linear( GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_2d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -1137,7 +1250,7 @@ static void
sample_2d_linear_mipmap_linear_repeat(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1150,7 +1263,7 @@ sample_2d_linear_mipmap_linear_repeat(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level ],
texcoord[i], t0);
@@ -1167,7 +1280,7 @@ static void
sample_nearest_2d(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -1183,7 +1296,7 @@ static void
sample_linear_2d(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -1216,7 +1329,7 @@ static void
opt_sample_rgb_2d(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
const GLfloat width = (GLfloat) img->Width;
@@ -1238,9 +1351,9 @@ opt_sample_rgb_2d(GLcontext *ctx,
GLint j = IFLOOR(texcoords[k][1] * height) & rowMask;
GLint pos = (j << shift) | i;
GLchan *texel = ((GLchan *) img->Data) + 3*pos;
- rgba[k][RCOMP] = texel[0];
- rgba[k][GCOMP] = texel[1];
- rgba[k][BCOMP] = texel[2];
+ rgba[k][RCOMP] = CHAN_TO_FLOAT(texel[0]);
+ rgba[k][GCOMP] = CHAN_TO_FLOAT(texel[1]);
+ rgba[k][BCOMP] = CHAN_TO_FLOAT(texel[2]);
}
}
@@ -1257,7 +1370,7 @@ static void
opt_sample_rgba_2d(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel];
const GLfloat width = (GLfloat) img->Width;
@@ -1279,7 +1392,10 @@ opt_sample_rgba_2d(GLcontext *ctx,
const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask;
const GLint pos = (row << shift) | col;
const GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */
- COPY_CHAN4(rgba[i], texel);
+ rgba[i][RCOMP] = CHAN_TO_FLOAT(texel[0]);
+ rgba[i][GCOMP] = CHAN_TO_FLOAT(texel[1]);
+ rgba[i][BCOMP] = CHAN_TO_FLOAT(texel[2]);
+ rgba[i][ACOMP] = CHAN_TO_FLOAT(texel[3]);
}
}
@@ -1289,7 +1405,7 @@ static void
sample_lambda_2d(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
GLuint minStart, minEnd; /* texels with minification */
@@ -1411,7 +1527,7 @@ sample_3d_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height2; /* without border, power of two */
@@ -1427,10 +1543,10 @@ sample_3d_nearest(GLcontext *ctx,
j < 0 || j >= (GLint) img->Height ||
k < 0 || k >= (GLint) img->Depth) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ get_border_color(tObj, img, rgba);
}
else {
- img->FetchTexelc(img, i, j, k, rgba);
+ img->FetchTexelf(img, i, j, k, rgba);
}
}
@@ -1443,7 +1559,7 @@ sample_3d_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2;
const GLint height = img->Height2;
@@ -1451,8 +1567,8 @@ sample_3d_linear(GLcontext *ctx,
GLint i0, j0, k0, i1, j1, k1;
GLbitfield useBorderColor = 0x0;
GLfloat a, b, c;
- GLchan t000[4], t010[4], t001[4], t011[4];
- GLchan t100[4], t110[4], t101[4], t111[4];
+ GLfloat t000[4], t010[4], t001[4], t011[4];
+ GLfloat t100[4], t110[4], t101[4], t111[4];
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
@@ -1478,53 +1594,53 @@ sample_3d_linear(GLcontext *ctx,
/* Fetch texels */
if (useBorderColor & (I0BIT | J0BIT | K0BIT)) {
- COPY_CHAN4(t000, tObj->_BorderChan);
+ get_border_color(tObj, img, t000);
}
else {
- img->FetchTexelc(img, i0, j0, k0, t000);
+ img->FetchTexelf(img, i0, j0, k0, t000);
}
if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
- COPY_CHAN4(t100, tObj->_BorderChan);
+ get_border_color(tObj, img, t100);
}
else {
- img->FetchTexelc(img, i1, j0, k0, t100);
+ img->FetchTexelf(img, i1, j0, k0, t100);
}
if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
- COPY_CHAN4(t010, tObj->_BorderChan);
+ get_border_color(tObj, img, t010);
}
else {
- img->FetchTexelc(img, i0, j1, k0, t010);
+ img->FetchTexelf(img, i0, j1, k0, t010);
}
if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
- COPY_CHAN4(t110, tObj->_BorderChan);
+ get_border_color(tObj, img, t110);
}
else {
- img->FetchTexelc(img, i1, j1, k0, t110);
+ img->FetchTexelf(img, i1, j1, k0, t110);
}
if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
- COPY_CHAN4(t001, tObj->_BorderChan);
+ get_border_color(tObj, img, t001);
}
else {
- img->FetchTexelc(img, i0, j0, k1, t001);
+ img->FetchTexelf(img, i0, j0, k1, t001);
}
if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
- COPY_CHAN4(t101, tObj->_BorderChan);
+ get_border_color(tObj, img, t101);
}
else {
- img->FetchTexelc(img, i1, j0, k1, t101);
+ img->FetchTexelf(img, i1, j0, k1, t101);
}
if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
- COPY_CHAN4(t011, tObj->_BorderChan);
+ get_border_color(tObj, img, t011);
}
else {
- img->FetchTexelc(img, i0, j1, k1, t011);
+ img->FetchTexelf(img, i0, j1, k1, t011);
}
if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
- COPY_CHAN4(t111, tObj->_BorderChan);
+ get_border_color(tObj, img, t111);
}
else {
- img->FetchTexelc(img, i1, j1, k1, t111);
+ img->FetchTexelf(img, i1, j1, k1, t111);
}
/* trilinear interpolation of samples */
@@ -1536,7 +1652,7 @@ static void
sample_3d_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4] )
+ const GLfloat lambda[], GLfloat rgba[][4] )
{
GLuint i;
for (i = 0; i < n; i++) {
@@ -1550,7 +1666,7 @@ static void
sample_3d_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1565,7 +1681,7 @@ static void
sample_3d_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1576,7 +1692,7 @@ sample_3d_nearest_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_3d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_3d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -1590,7 +1706,7 @@ static void
sample_3d_linear_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1601,7 +1717,7 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_3d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_3d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -1616,7 +1732,7 @@ static void
sample_nearest_3d(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -1632,7 +1748,7 @@ static void
sample_linear_3d(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -1648,7 +1764,7 @@ static void
sample_lambda_3d(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
@@ -1799,7 +1915,7 @@ static void
sample_nearest_cube(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint i;
(void) lambda;
@@ -1817,7 +1933,7 @@ static void
sample_linear_cube(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
(void) lambda;
@@ -1835,7 +1951,7 @@ static void
sample_cube_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1864,7 +1980,7 @@ static void
sample_cube_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1883,7 +1999,7 @@ static void
sample_cube_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1898,7 +2014,7 @@ sample_cube_nearest_mipmap_linear(GLcontext *ctx,
newCoord, rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_nearest(ctx, tObj, images[level ], newCoord, t0);
sample_2d_nearest(ctx, tObj, images[level+1], newCoord, t1);
@@ -1912,7 +2028,7 @@ static void
sample_cube_linear_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1927,7 +2043,7 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx,
newCoord, rgba[i]);
}
else {
- GLchan t0[4], t1[4];
+ GLfloat t0[4], t1[4];
const GLfloat f = FRAC(lambda[i]);
sample_2d_linear(ctx, tObj, images[level ], newCoord, t0);
sample_2d_linear(ctx, tObj, images[level+1], newCoord, t1);
@@ -1942,7 +2058,7 @@ static void
sample_lambda_cube(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
@@ -2012,71 +2128,11 @@ sample_lambda_cube(GLcontext *ctx,
/**********************************************************************/
-/**
- * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode.
- */
-static INLINE GLint
-clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max)
-{
- switch (wrapMode) {
- case GL_CLAMP:
- return IFLOOR( CLAMP(coord, 0.0F, max - 1) );
- case GL_CLAMP_TO_EDGE:
- return IFLOOR( CLAMP(coord, 0.5F, max - 0.5F) );
- case GL_CLAMP_TO_BORDER:
- return IFLOOR( CLAMP(coord, -0.5F, max + 0.5F) );
- default:
- _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_nearest");
- return 0;
- }
-}
-
-
-/**
- * As above, but GL_LINEAR filtering.
- */
-static INLINE void
-clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max,
- GLint *i0out, GLint *i1out, GLfloat *weight)
-{
- GLfloat fcol;
- GLint i0, i1;
- switch (wrapMode) {
- case GL_CLAMP:
- /* Not exactly what the spec says, but it matches NVIDIA output */
- fcol = CLAMP(coord - 0.5F, 0.0, max-1);
- i0 = IFLOOR(fcol);
- i1 = i0 + 1;
- break;
- case GL_CLAMP_TO_EDGE:
- fcol = CLAMP(coord, 0.5F, max - 0.5F);
- fcol -= 0.5F;
- i0 = IFLOOR(fcol);
- i1 = i0 + 1;
- if (i1 > max - 1)
- i1 = max - 1;
- break;
- case GL_CLAMP_TO_BORDER:
- fcol = CLAMP(coord, -0.5F, max + 0.5F);
- fcol -= 0.5F;
- i0 = IFLOOR(fcol);
- i1 = i0 + 1;
- default:
- _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear");
- i0 = i1 = 0;
- fcol = 0.0F;
- }
- *i0out = i0;
- *i1out = i1;
- *weight = FRAC(fcol);
-}
-
-
static void
sample_nearest_rect(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][0];
const GLint width = img->Width;
@@ -2099,9 +2155,9 @@ sample_nearest_rect(GLcontext *ctx,
col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width);
row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
if (col < 0 || col >= width || row < 0 || row >= height)
- COPY_CHAN4(rgba[i], tObj->_BorderChan);
+ get_border_color(tObj, img, rgba[i]);
else
- img->FetchTexelc(img, col, row, 0, rgba[i]);
+ img->FetchTexelf(img, col, row, 0, rgba[i]);
}
}
@@ -2110,7 +2166,7 @@ static void
sample_linear_rect(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][0];
const GLint width = img->Width;
@@ -2130,7 +2186,7 @@ sample_linear_rect(GLcontext *ctx,
for (i = 0; i < n; i++) {
GLint i0, j0, i1, j1;
- GLchan t00[4], t01[4], t10[4], t11[4];
+ GLfloat t00[4], t01[4], t10[4], t11[4];
GLfloat a, b;
GLbitfield useBorderColor = 0x0;
@@ -2147,24 +2203,24 @@ sample_linear_rect(GLcontext *ctx,
/* get four texel samples */
if (useBorderColor & (I0BIT | J0BIT))
- COPY_CHAN4(t00, tObj->_BorderChan);
+ get_border_color(tObj, img, t00);
else
- img->FetchTexelc(img, i0, j0, 0, t00);
+ img->FetchTexelf(img, i0, j0, 0, t00);
if (useBorderColor & (I1BIT | J0BIT))
- COPY_CHAN4(t10, tObj->_BorderChan);
+ get_border_color(tObj, img, t10);
else
- img->FetchTexelc(img, i1, j0, 0, t10);
+ img->FetchTexelf(img, i1, j0, 0, t10);
if (useBorderColor & (I0BIT | J1BIT))
- COPY_CHAN4(t01, tObj->_BorderChan);
+ get_border_color(tObj, img, t01);
else
- img->FetchTexelc(img, i0, j1, 0, t01);
+ img->FetchTexelf(img, i0, j1, 0, t01);
if (useBorderColor & (I1BIT | J1BIT))
- COPY_CHAN4(t11, tObj->_BorderChan);
+ get_border_color(tObj, img, t11);
else
- img->FetchTexelc(img, i1, j1, 0, t11);
+ img->FetchTexelf(img, i1, j1, 0, t11);
lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11);
}
@@ -2176,7 +2232,7 @@ static void
sample_lambda_rect(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint minStart, minEnd, magStart, magEnd;
@@ -2222,7 +2278,7 @@ sample_2d_array_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height2; /* without border, power of two */
@@ -2239,10 +2295,10 @@ sample_2d_array_nearest(GLcontext *ctx,
j < 0 || j >= (GLint) img->Height ||
array < 0 || array >= (GLint) img->Depth) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ get_border_color(tObj, img, rgba);
}
else {
- img->FetchTexelc(img, i, j, array, rgba);
+ img->FetchTexelf(img, i, j, array, rgba);
}
}
@@ -2255,7 +2311,7 @@ sample_2d_array_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2;
const GLint height = img->Height2;
@@ -2264,14 +2320,14 @@ sample_2d_array_linear(GLcontext *ctx,
GLint array;
GLbitfield useBorderColor = 0x0;
GLfloat a, b;
- GLchan t00[4], t01[4], t10[4], t11[4];
+ GLfloat t00[4], t01[4], t10[4], t11[4];
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth);
if (array < 0 || array >= depth) {
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ COPY_4V(rgba, tObj->BorderColor);
}
else {
if (img->Border) {
@@ -2290,28 +2346,28 @@ sample_2d_array_linear(GLcontext *ctx,
/* Fetch texels */
if (useBorderColor & (I0BIT | J0BIT)) {
- COPY_CHAN4(t00, tObj->_BorderChan);
+ get_border_color(tObj, img, t00);
}
else {
- img->FetchTexelc(img, i0, j0, array, t00);
+ img->FetchTexelf(img, i0, j0, array, t00);
}
if (useBorderColor & (I1BIT | J0BIT)) {
- COPY_CHAN4(t10, tObj->_BorderChan);
+ get_border_color(tObj, img, t10);
}
else {
- img->FetchTexelc(img, i1, j0, array, t10);
+ img->FetchTexelf(img, i1, j0, array, t10);
}
if (useBorderColor & (I0BIT | J1BIT)) {
- COPY_CHAN4(t01, tObj->_BorderChan);
+ get_border_color(tObj, img, t01);
}
else {
- img->FetchTexelc(img, i0, j1, array, t01);
+ img->FetchTexelf(img, i0, j1, array, t01);
}
if (useBorderColor & (I1BIT | J1BIT)) {
- COPY_CHAN4(t11, tObj->_BorderChan);
+ get_border_color(tObj, img, t11);
}
else {
- img->FetchTexelc(img, i1, j1, array, t11);
+ img->FetchTexelf(img, i1, j1, array, t11);
}
/* trilinear interpolation of samples */
@@ -2324,7 +2380,7 @@ static void
sample_2d_array_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
for (i = 0; i < n; i++) {
@@ -2339,7 +2395,7 @@ static void
sample_2d_array_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2355,7 +2411,7 @@ static void
sample_2d_array_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2366,7 +2422,7 @@ sample_2d_array_nearest_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ],
texcoord[i], t0);
@@ -2382,7 +2438,7 @@ static void
sample_2d_array_linear_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2393,7 +2449,7 @@ sample_2d_array_linear_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ],
texcoord[i], t0);
@@ -2410,7 +2466,7 @@ static void
sample_nearest_2d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -2427,7 +2483,7 @@ static void
sample_linear_2d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -2443,7 +2499,7 @@ static void
sample_lambda_2d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
@@ -2532,7 +2588,7 @@ sample_1d_array_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height;
@@ -2546,10 +2602,10 @@ sample_1d_array_nearest(GLcontext *ctx,
if (i < 0 || i >= (GLint) img->Width ||
array < 0 || array >= (GLint) img->Height) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ get_border_color(tObj, img, rgba);
}
else {
- img->FetchTexelc(img, i, array, 0, rgba);
+ img->FetchTexelf(img, i, array, 0, rgba);
}
}
@@ -2562,7 +2618,7 @@ sample_1d_array_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2;
const GLint height = img->Height;
@@ -2570,7 +2626,7 @@ sample_1d_array_linear(GLcontext *ctx,
GLint array;
GLbitfield useBorderColor = 0x0;
GLfloat a;
- GLchan t0[4], t1[4];
+ GLfloat t0[4], t1[4];
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height);
@@ -2589,16 +2645,16 @@ sample_1d_array_linear(GLcontext *ctx,
/* Fetch texels */
if (useBorderColor & (I0BIT | K0BIT)) {
- COPY_CHAN4(t0, tObj->_BorderChan);
+ get_border_color(tObj, img, t0);
}
else {
- img->FetchTexelc(img, i0, array, 0, t0);
+ img->FetchTexelf(img, i0, array, 0, t0);
}
if (useBorderColor & (I1BIT | K0BIT)) {
- COPY_CHAN4(t1, tObj->_BorderChan);
+ get_border_color(tObj, img, t1);
}
else {
- img->FetchTexelc(img, i1, array, 0, t1);
+ img->FetchTexelf(img, i1, array, 0, t1);
}
/* bilinear interpolation of samples */
@@ -2610,7 +2666,7 @@ static void
sample_1d_array_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
for (i = 0; i < n; i++) {
@@ -2625,7 +2681,7 @@ static void
sample_1d_array_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2641,7 +2697,7 @@ static void
sample_1d_array_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2652,7 +2708,7 @@ sample_1d_array_nearest_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -2666,7 +2722,7 @@ static void
sample_1d_array_linear_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2677,7 +2733,7 @@ sample_1d_array_linear_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_1d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_1d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -2692,7 +2748,7 @@ static void
sample_nearest_1d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -2708,7 +2764,7 @@ static void
sample_linear_1d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -2724,7 +2780,7 @@ static void
sample_lambda_1d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
@@ -2796,13 +2852,109 @@ sample_lambda_1d_array(GLcontext *ctx,
/**
+ * Compare texcoord against depth sample. Return 1.0 or the ambient value.
+ */
+static INLINE GLfloat
+shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample,
+ GLfloat ambient)
+{
+ switch (function) {
+ case GL_LEQUAL:
+ return (coord <= depthSample) ? 1.0F : ambient;
+ case GL_GEQUAL:
+ return (coord >= depthSample) ? 1.0F : ambient;
+ case GL_LESS:
+ return (coord < depthSample) ? 1.0F : ambient;
+ case GL_GREATER:
+ return (coord > depthSample) ? 1.0F : ambient;
+ case GL_EQUAL:
+ return (coord == depthSample) ? 1.0F : ambient;
+ case GL_NOTEQUAL:
+ return (coord != depthSample) ? 1.0F : ambient;
+ case GL_ALWAYS:
+ return 1.0F;
+ case GL_NEVER:
+ return ambient;
+ case GL_NONE:
+ return depthSample;
+ default:
+ _mesa_problem(NULL, "Bad compare func in shadow_compare");
+ return ambient;
+ }
+}
+
+
+/**
+ * Compare texcoord against four depth samples.
+ */
+static INLINE GLfloat
+shadow_compare4(GLenum function, GLfloat coord,
+ GLfloat depth00, GLfloat depth01,
+ GLfloat depth10, GLfloat depth11,
+ GLfloat ambient, GLfloat wi, GLfloat wj)
+{
+ const GLfloat d = (1.0F - (GLfloat) ambient) * 0.25F;
+ GLfloat luminance = 1.0F;
+
+ switch (function) {
+ case GL_LEQUAL:
+ if (depth00 <= coord) luminance -= d;
+ if (depth01 <= coord) luminance -= d;
+ if (depth10 <= coord) luminance -= d;
+ if (depth11 <= coord) luminance -= d;
+ return luminance;
+ case GL_GEQUAL:
+ if (depth00 >= coord) luminance -= d;
+ if (depth01 >= coord) luminance -= d;
+ if (depth10 >= coord) luminance -= d;
+ if (depth11 >= coord) luminance -= d;
+ return luminance;
+ case GL_LESS:
+ if (depth00 < coord) luminance -= d;
+ if (depth01 < coord) luminance -= d;
+ if (depth10 < coord) luminance -= d;
+ if (depth11 < coord) luminance -= d;
+ return luminance;
+ case GL_GREATER:
+ if (depth00 > coord) luminance -= d;
+ if (depth01 > coord) luminance -= d;
+ if (depth10 > coord) luminance -= d;
+ if (depth11 > coord) luminance -= d;
+ return luminance;
+ case GL_EQUAL:
+ if (depth00 == coord) luminance -= d;
+ if (depth01 == coord) luminance -= d;
+ if (depth10 == coord) luminance -= d;
+ if (depth11 == coord) luminance -= d;
+ return luminance;
+ case GL_NOTEQUAL:
+ if (depth00 != coord) luminance -= d;
+ if (depth01 != coord) luminance -= d;
+ if (depth10 != coord) luminance -= d;
+ if (depth11 != coord) luminance -= d;
+ return luminance;
+ case GL_ALWAYS:
+ return 0.0;
+ case GL_NEVER:
+ return ambient;
+ case GL_NONE:
+ /* ordinary bilinear filtering */
+ return lerp_2d(wi, wj, depth00, depth10, depth01, depth11);
+ default:
+ _mesa_problem(NULL, "Bad compare func in sample_depth_texture");
+ return 0.0F;
+ }
+}
+
+
+/**
* Sample a shadow/depth texture.
*/
static void
sample_depth_texture( GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan texel[][4] )
+ GLfloat texel[][4] )
{
const GLint baseLevel = tObj->BaseLevel;
const struct gl_texture_image *img = tObj->Image[0][baseLevel];
@@ -2811,9 +2963,9 @@ sample_depth_texture( GLcontext *ctx,
const GLint depth = img->Depth;
const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT)
? 3 : 2;
- GLchan ambient;
+ GLfloat ambient;
GLenum function;
- GLchan result;
+ GLfloat result;
(void) lambda;
@@ -2826,56 +2978,20 @@ sample_depth_texture( GLcontext *ctx,
tObj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
tObj->Target == GL_TEXTURE_2D_ARRAY_EXT);
- UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient);
+ ambient = tObj->CompareFailValue;
/* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
- function = tObj->_Function;
+ function = (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ?
+ tObj->CompareFunc : GL_NONE;
+
if (tObj->MagFilter == GL_NEAREST) {
GLuint i;
for (i = 0; i < n; i++) {
GLfloat depthSample;
GLint col, row, slice;
- switch (tObj->Target) {
- case GL_TEXTURE_RECTANGLE_ARB:
- col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width);
- row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
- slice = 0;
- break;
-
- case GL_TEXTURE_1D:
- col = nearest_texel_location(tObj->WrapS, img, width,
- texcoords[i][0]);
- row = 0;
- slice = 0;
- break;
-
- case GL_TEXTURE_2D:
- col = nearest_texel_location(tObj->WrapS, img, width,
- texcoords[i][0]);
- row = nearest_texel_location(tObj->WrapT, img, height,
- texcoords[i][1]);
- slice = 0;
- break;
-
- case GL_TEXTURE_1D_ARRAY_EXT:
- col = nearest_texel_location(tObj->WrapS, img, width,
- texcoords[i][0]);
- row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
- slice = 0;
- break;
-
- case GL_TEXTURE_2D_ARRAY_EXT:
- col = nearest_texel_location(tObj->WrapS, img, width,
- texcoords[i][0]);
- row = nearest_texel_location(tObj->WrapT, img, height,
- texcoords[i][1]);
- slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth);
- break;
- default:
- col = row = slice = 0;
- }
+ nearest_texcoord(tObj, texcoords[i], &col, &row, &slice);
if (col >= 0 && row >= 0 && col < width && row < height &&
slice >= 0 && slice < depth) {
@@ -2885,57 +3001,18 @@ sample_depth_texture( GLcontext *ctx,
depthSample = tObj->BorderColor[0];
}
- switch (function) {
- case GL_LEQUAL:
- result = (texcoords[i][compare_coord] <= depthSample) ? CHAN_MAX : ambient;
- break;
- case GL_GEQUAL:
- result = (texcoords[i][compare_coord] >= depthSample) ? CHAN_MAX : ambient;
- break;
- case GL_LESS:
- result = (texcoords[i][compare_coord] < depthSample) ? CHAN_MAX : ambient;
- break;
- case GL_GREATER:
- result = (texcoords[i][compare_coord] > depthSample) ? CHAN_MAX : ambient;
- break;
- case GL_EQUAL:
- result = (texcoords[i][compare_coord] == depthSample) ? CHAN_MAX : ambient;
- break;
- case GL_NOTEQUAL:
- result = (texcoords[i][compare_coord] != depthSample) ? CHAN_MAX : ambient;
- break;
- case GL_ALWAYS:
- result = CHAN_MAX;
- break;
- case GL_NEVER:
- result = ambient;
- break;
- case GL_NONE:
- CLAMPED_FLOAT_TO_CHAN(result, depthSample);
- break;
- default:
- _mesa_problem(ctx, "Bad compare func in sample_depth_texture");
- return;
- }
+ result = shadow_compare(function, texcoords[i][compare_coord],
+ depthSample, ambient);
switch (tObj->DepthMode) {
case GL_LUMINANCE:
- texel[i][RCOMP] = result;
- texel[i][GCOMP] = result;
- texel[i][BCOMP] = result;
- texel[i][ACOMP] = CHAN_MAX;
+ ASSIGN_4V(texel[i], result, result, result, 1.0F);
break;
case GL_INTENSITY:
- texel[i][RCOMP] = result;
- texel[i][GCOMP] = result;
- texel[i][BCOMP] = result;
- texel[i][ACOMP] = result;
+ ASSIGN_4V(texel[i], result, result, result, result);
break;
case GL_ALPHA:
- texel[i][RCOMP] = 0;
- texel[i][GCOMP] = 0;
- texel[i][BCOMP] = 0;
- texel[i][ACOMP] = result;
+ ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result);
break;
default:
_mesa_problem(ctx, "Bad depth texture mode");
@@ -2949,45 +3026,11 @@ sample_depth_texture( GLcontext *ctx,
GLfloat depth00, depth01, depth10, depth11;
GLint i0, i1, j0, j1;
GLint slice;
- GLfloat a, b;
+ GLfloat wi, wj;
GLuint useBorderTexel;
- switch (tObj->Target) {
- case GL_TEXTURE_RECTANGLE_ARB:
- clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0],
- width, &i0, &i1, &a);
- clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1],
- height, &j0, &j1, &b);
- slice = 0;
- break;
-
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- linear_texel_locations(tObj->WrapS, img, width,
- texcoords[i][0], &i0, &i1, &a);
- linear_texel_locations(tObj->WrapT, img, height,
- texcoords[i][1], &j0, &j1, &b);
- slice = 0;
- break;
-
- case GL_TEXTURE_1D_ARRAY_EXT:
- linear_texel_locations(tObj->WrapS, img, width,
- texcoords[i][0], &i0, &i1, &a);
- j0 = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
- j1 = j0;
- slice = 0;
- break;
-
- case GL_TEXTURE_2D_ARRAY_EXT:
- linear_texel_locations(tObj->WrapS, img, width,
- texcoords[i][0], &i0, &i1, &a);
- linear_texel_locations(tObj->WrapT, img, height,
- texcoords[i][1], &j0, &j1, &b);
- slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth);
- break;
- default:
- slice = 0;
- }
+ linear_texcoord(tObj, texcoords[i], &i0, &i1, &j0, &j1, &slice,
+ &wi, &wj);
useBorderTexel = 0;
if (img->Border) {
@@ -3046,213 +3089,29 @@ sample_depth_texture( GLcontext *ctx,
}
}
- if (0) {
- /* compute a single weighted depth sample and do one comparison */
- const GLfloat depthSample
- = lerp_2d(a, b, depth00, depth10, depth01, depth11);
- if ((depthSample <= texcoords[i][compare_coord] && function == GL_LEQUAL) ||
- (depthSample >= texcoords[i][compare_coord] && function == GL_GEQUAL)) {
- result = ambient;
- }
- else {
- result = CHAN_MAX;
- }
- }
- else {
- /* Do four depth/R comparisons and compute a weighted result.
- * If this touches on somebody's I.P., I'll remove this code
- * upon request.
- */
- const GLfloat d = (CHAN_MAXF - (GLfloat) ambient) * 0.25F;
- GLfloat luminance = CHAN_MAXF;
-
- switch (function) {
- case GL_LEQUAL:
- if (depth00 <= texcoords[i][compare_coord]) luminance -= d;
- if (depth01 <= texcoords[i][compare_coord]) luminance -= d;
- if (depth10 <= texcoords[i][compare_coord]) luminance -= d;
- if (depth11 <= texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
- break;
- case GL_GEQUAL:
- if (depth00 >= texcoords[i][compare_coord]) luminance -= d;
- if (depth01 >= texcoords[i][compare_coord]) luminance -= d;
- if (depth10 >= texcoords[i][compare_coord]) luminance -= d;
- if (depth11 >= texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
- break;
- case GL_LESS:
- if (depth00 < texcoords[i][compare_coord]) luminance -= d;
- if (depth01 < texcoords[i][compare_coord]) luminance -= d;
- if (depth10 < texcoords[i][compare_coord]) luminance -= d;
- if (depth11 < texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
- break;
- case GL_GREATER:
- if (depth00 > texcoords[i][compare_coord]) luminance -= d;
- if (depth01 > texcoords[i][compare_coord]) luminance -= d;
- if (depth10 > texcoords[i][compare_coord]) luminance -= d;
- if (depth11 > texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
- break;
- case GL_EQUAL:
- if (depth00 == texcoords[i][compare_coord]) luminance -= d;
- if (depth01 == texcoords[i][compare_coord]) luminance -= d;
- if (depth10 == texcoords[i][compare_coord]) luminance -= d;
- if (depth11 == texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
- break;
- case GL_NOTEQUAL:
- if (depth00 != texcoords[i][compare_coord]) luminance -= d;
- if (depth01 != texcoords[i][compare_coord]) luminance -= d;
- if (depth10 != texcoords[i][compare_coord]) luminance -= d;
- if (depth11 != texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
- break;
- case GL_ALWAYS:
- result = 0;
- break;
- case GL_NEVER:
- result = CHAN_MAX;
- break;
- case GL_NONE:
- /* ordinary bilinear filtering */
- {
- const GLfloat depthSample
- = lerp_2d(a, b, depth00, depth10, depth01, depth11);
- CLAMPED_FLOAT_TO_CHAN(result, depthSample);
- }
- break;
- default:
- _mesa_problem(ctx, "Bad compare func in sample_depth_texture");
- return;
- }
- }
+ result = shadow_compare4(function, texcoords[i][compare_coord],
+ depth00, depth01, depth10, depth11,
+ ambient, wi, wj);
switch (tObj->DepthMode) {
case GL_LUMINANCE:
- texel[i][RCOMP] = result;
- texel[i][GCOMP] = result;
- texel[i][BCOMP] = result;
- texel[i][ACOMP] = CHAN_MAX;
+ ASSIGN_4V(texel[i], result, result, result, 1.0F);
break;
case GL_INTENSITY:
- texel[i][RCOMP] = result;
- texel[i][GCOMP] = result;
- texel[i][BCOMP] = result;
- texel[i][ACOMP] = result;
+ ASSIGN_4V(texel[i], result, result, result, result);
break;
case GL_ALPHA:
- texel[i][RCOMP] = 0;
- texel[i][GCOMP] = 0;
- texel[i][BCOMP] = 0;
- texel[i][ACOMP] = result;
+ ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result);
break;
default:
_mesa_problem(ctx, "Bad depth texture mode");
}
+
} /* for */
} /* if filter */
}
-#if 0
-/*
- * Experimental depth texture sampling function.
- */
-static void
-sample_depth_texture2(const GLcontext *ctx,
- const struct gl_texture_unit *texUnit,
- GLuint n, const GLfloat texcoords[][4],
- GLchan texel[][4])
-{
- const struct gl_texture_object *texObj = texUnit->_Current;
- const GLint baseLevel = texObj->BaseLevel;
- const struct gl_texture_image *texImage = texObj->Image[0][baseLevel];
- const GLuint width = texImage->Width;
- const GLuint height = texImage->Height;
- GLchan ambient;
- GLboolean lequal, gequal;
-
- if (texObj->Target != GL_TEXTURE_2D) {
- _mesa_problem(ctx, "only 2-D depth textures supported at this time");
- return;
- }
-
- if (texObj->MinFilter != texObj->MagFilter) {
- _mesa_problem(ctx, "mipmapped depth textures not supported at this time");
- return;
- }
-
- /* XXX the GL_SGIX_shadow extension spec doesn't say what to do if
- * GL_TEXTURE_COMPARE_SGIX == GL_TRUE but the current texture object
- * isn't a depth texture.
- */
- if (texImage->TexFormat->BaseFormat != GL_DEPTH_COMPONENT) {
- _mesa_problem(ctx,"GL_TEXTURE_COMPARE_SGIX enabled with non-depth texture");
- return;
- }
-
- UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient);
-
- if (texObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
- lequal = GL_TRUE;
- gequal = GL_FALSE;
- }
- else {
- lequal = GL_FALSE;
- gequal = GL_TRUE;
- }
-
- {
- GLuint i;
- for (i = 0; i < n; i++) {
- const GLint K = 3;
- GLint col, row, ii, jj, imin, imax, jmin, jmax, samples, count;
- GLfloat w;
- GLchan lum;
- col = nearest_texel_location(texObj->WrapS, img, width,
- texcoords[i][0]);
- row = nearest_texel_location(texObj->WrapT, img, height,
- texcoords[i][1]);
-
- imin = col - K;
- imax = col + K;
- jmin = row - K;
- jmax = row + K;
-
- if (imin < 0) imin = 0;
- if (imax >= width) imax = width - 1;
- if (jmin < 0) jmin = 0;
- if (jmax >= height) jmax = height - 1;
-
- samples = (imax - imin + 1) * (jmax - jmin + 1);
- count = 0;
- for (jj = jmin; jj <= jmax; jj++) {
- for (ii = imin; ii <= imax; ii++) {
- GLfloat depthSample;
- texImage->FetchTexelf(texImage, ii, jj, 0, &depthSample);
- if ((depthSample <= r[i] && lequal) ||
- (depthSample >= r[i] && gequal)) {
- count++;
- }
- }
- }
-
- w = (GLfloat) count / (GLfloat) samples;
- w = CHAN_MAXF - w * (CHAN_MAXF - (GLfloat) ambient);
- lum = (GLint) w;
-
- texel[i][RCOMP] = lum;
- texel[i][GCOMP] = lum;
- texel[i][BCOMP] = lum;
- texel[i][ACOMP] = CHAN_MAX;
- }
- }
-}
-#endif
-
-
/**
* We use this function when a texture object is in an "incomplete" state.
* When a fragment program attempts to sample an incomplete texture we
@@ -3263,7 +3122,7 @@ static void
null_sample_func( GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint i;
(void) ctx;
diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c
index 16b00b9fa1..f9ff9ad6a4 100644
--- a/src/mesa/swrast/s_texstore.c
+++ b/src/mesa/swrast/s_texstore.c
@@ -67,7 +67,6 @@ static GLvoid *
read_color_image( GLcontext *ctx, GLint x, GLint y, GLenum type,
GLsizei width, GLsizei height )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
const GLint pixelSize = _mesa_bytes_per_pixel(GL_RGBA, type);
const GLint stride = width * pixelSize;
@@ -78,7 +77,7 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, GLenum type,
if (!image)
return NULL;
- RENDER_START(swrast, ctx);
+ swrast_render_start(ctx);
dst = image;
for (row = 0; row < height; row++) {
@@ -86,7 +85,7 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, GLenum type,
dst += stride;
}
- RENDER_FINISH(swrast, ctx);
+ swrast_render_finish(ctx);
return image;
}
@@ -101,7 +100,6 @@ read_depth_image( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
struct gl_renderbuffer *rb = ctx->ReadBuffer->_DepthBuffer;
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint *image, *dst;
GLint i;
@@ -109,7 +107,7 @@ read_depth_image( GLcontext *ctx, GLint x, GLint y,
if (!image)
return NULL;
- RENDER_START(swrast, ctx);
+ swrast_render_start(ctx);
dst = image;
for (i = 0; i < height; i++) {
@@ -117,7 +115,7 @@ read_depth_image( GLcontext *ctx, GLint x, GLint y,
dst += width;
}
- RENDER_FINISH(swrast, ctx);
+ swrast_render_finish(ctx);
return image;
}
@@ -132,7 +130,6 @@ read_depth_stencil_image(GLcontext *ctx, GLint x, GLint y,
{
struct gl_renderbuffer *depthRb = ctx->ReadBuffer->_DepthBuffer;
struct gl_renderbuffer *stencilRb = ctx->ReadBuffer->_StencilBuffer;
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint *image, *dst;
GLint i;
@@ -143,7 +140,7 @@ read_depth_stencil_image(GLcontext *ctx, GLint x, GLint y,
if (!image)
return NULL;
- RENDER_START(swrast, ctx);
+ swrast_render_start(ctx);
/* read from depth buffer */
dst = image;
@@ -205,7 +202,7 @@ read_depth_stencil_image(GLcontext *ctx, GLint x, GLint y,
dst += width;
}
- RENDER_FINISH(swrast, ctx);
+ swrast_render_finish(ctx);
return image;
}
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index a2e8433e27..1ab0e19f92 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -35,6 +35,7 @@
#include "main/imports.h"
#include "main/macros.h"
#include "main/texformat.h"
+#include "shader/prog_instruction.h"
#include "s_aatriangle.h"
#include "s_context.h"
@@ -43,8 +44,9 @@
#include "s_triangle.h"
-/*
- * Just used for feedback mode.
+/**
+ * Test if a triangle should be culled. Used for feedback and selection mode.
+ * \return GL_TRUE if the triangle is to be culled, GL_FALSE otherwise.
*/
GLboolean
_swrast_culltriangle( GLcontext *ctx,
@@ -52,16 +54,17 @@ _swrast_culltriangle( GLcontext *ctx,
const SWvertex *v1,
const SWvertex *v2 )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLfloat ex = v1->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
GLfloat ey = v1->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
GLfloat fx = v2->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
GLfloat c = ex*fy-ey*fx;
- if (c * SWRAST_CONTEXT(ctx)->_BackfaceCullSign > 0)
- return 0;
+ if (c * swrast->_BackfaceSign * swrast->_BackfaceCullSign <= 0.0F)
+ return GL_FALSE;
- return 1;
+ return GL_TRUE;
}
@@ -131,7 +134,8 @@ _swrast_culltriangle( GLcontext *ctx,
#define SETUP_CODE \
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
- struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
+ struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
@@ -182,7 +186,8 @@ _swrast_culltriangle( GLcontext *ctx,
#define SETUP_CODE \
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \
- struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \
+ struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
@@ -263,10 +268,7 @@ affine_span(GLcontext *ctx, SWspan *span,
struct affine_info *info)
{
GLchan sample[4]; /* the filtered texture sample */
- const GLuint texEnableSave = ctx->Texture._EnabledUnits;
-
- /* Disable tex units so they're not re-applied in swrast_write_rgba_span */
- ctx->Texture._EnabledUnits = 0x0;
+ const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
/* Instead of defining a function for each mode, a test is done
* between the outer and inner loops. This is to reduce code size
@@ -396,6 +398,9 @@ affine_span(GLcontext *ctx, SWspan *span,
GLuint i;
GLchan *dest = span->array->rgba[0];
+ /* Disable tex units so they're not re-applied in swrast_write_rgba_span */
+ ctx->Texture._EnabledCoordUnits = 0x0;
+
span->intTex[0] -= FIXED_HALF;
span->intTex[1] -= FIXED_HALF;
switch (info->filter) {
@@ -501,7 +506,7 @@ affine_span(GLcontext *ctx, SWspan *span,
_swrast_write_rgba_span(ctx, span);
/* re-enable texture units */
- ctx->Texture._EnabledUnits = texEnableSave;
+ ctx->Texture._EnabledCoordUnits = texEnableSave;
#undef SPAN_NEAREST
#undef SPAN_LINEAR
@@ -523,7 +528,8 @@ affine_span(GLcontext *ctx, SWspan *span,
#define SETUP_CODE \
struct affine_info info; \
struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
- struct gl_texture_object *obj = unit->Current2D; \
+ struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
const GLint b = obj->BaseLevel; \
const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \
const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \
@@ -660,8 +666,8 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
GLfloat tex_coord[3], tex_step[3];
GLchan *dest = span->array->rgba[0];
- const GLuint savedTexEnable = ctx->Texture._EnabledUnits;
- ctx->Texture._EnabledUnits = 0;
+ const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
+ ctx->Texture._EnabledCoordUnits = 0;
tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
@@ -774,7 +780,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
#undef SPAN_LINEAR
/* restore state */
- ctx->Texture._EnabledUnits = savedTexEnable;
+ ctx->Texture._EnabledCoordUnits = texEnableSave;
}
@@ -793,7 +799,8 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
#define SETUP_CODE \
struct persp_info info; \
const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \
- const struct gl_texture_object *obj = unit->Current2D; \
+ struct gl_texture_object *obj = \
+ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \
const GLint b = obj->BaseLevel; \
info.texture = (const GLchan *) obj->Image[0][b]->Data; \
info.twidth_log2 = obj->Image[0][b]->WidthLog2; \
@@ -1017,7 +1024,7 @@ _swrast_choose_triangle( GLcontext *ctx )
ctx->Depth.Test &&
ctx->Depth.Mask == GL_FALSE &&
ctx->Depth.Func == GL_LESS &&
- !ctx->Stencil.Enabled) {
+ !ctx->Stencil._Enabled) {
if ((rgbmode &&
ctx->Color.ColorMask[0] == 0 &&
ctx->Color.ColorMask[1] == 0 &&
@@ -1049,7 +1056,8 @@ _swrast_choose_triangle( GLcontext *ctx )
const struct gl_texture_image *texImg;
GLenum minFilter, magFilter, envMode;
GLint format;
- texObj2D = ctx->Texture.Unit[0].Current2D;
+ texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
+
texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL;
format = texImg ? texImg->TexFormat->MesaFormat : -1;
minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0;
@@ -1063,6 +1071,7 @@ _swrast_choose_triangle( GLcontext *ctx )
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
&& texObj2D->WrapS == GL_REPEAT
&& texObj2D->WrapT == GL_REPEAT
+ && texObj2D->_Swizzle == SWIZZLE_NOOP
&& texImg->_IsPowerOfTwo
&& texImg->Border == 0
&& texImg->Width == texImg->RowStride
@@ -1070,7 +1079,8 @@ _swrast_choose_triangle( GLcontext *ctx )
&& minFilter == magFilter
&& ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
&& !swrast->_FogEnabled
- && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT) {
+ && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT
+ && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) {
if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) {
if (minFilter == GL_NEAREST
&& format == MESA_FORMAT_RGB
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index 047f7991e6..a85d69bfbf 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -33,6 +33,7 @@
#define SWRAST_H
#include "main/mtypes.h"
+#include "swrast_features.h"
/**
* \struct SWvertex
@@ -75,6 +76,12 @@ typedef struct {
} SWvertex;
+/**
+ * Fixed point data type.
+ */
+typedef int GLfixed;
+
+
#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
@@ -96,28 +103,6 @@ extern struct swrast_device_driver *
_swrast_GetDeviceDriverReference( GLcontext *ctx );
extern void
-_swrast_Bitmap( GLcontext *ctx,
- GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap );
-
-extern void
-_swrast_CopyPixels( GLcontext *ctx,
- GLint srcx, GLint srcy,
- GLint destx, GLint desty,
- GLsizei width, GLsizei height,
- GLenum type );
-
-extern void
-_swrast_DrawPixels( GLcontext *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
-
-extern void
_swrast_ReadPixels( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -133,10 +118,6 @@ _swrast_BlitFramebuffer(GLcontext *ctx,
extern void
_swrast_Clear(GLcontext *ctx, GLbitfield buffers);
-extern void
-_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);
-
-
/* Reset the stipple counter
*/
@@ -202,28 +183,6 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
/*
- * Imaging fallbacks (a better solution should be found, perhaps
- * moving all the imaging fallback code to a new module)
- */
-extern void
-_swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width,
- GLsizei height);
-extern void
-_swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width);
-extern void
-_swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width);
-extern void
-_swrast_CopyColorTable( GLcontext *ctx,
- GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width);
-
-
-/*
* Texture fallbacks. Could also live in a new module
* with the rest of the texture store fallbacks?
*/
@@ -260,12 +219,6 @@ extern void
_swrast_eject_texture_images(GLcontext *ctx);
-#if FEATURE_MESA_program_debug
-extern void
-_swrast_get_program_register(GLcontext *, enum register_file file,
- GLuint index, GLfloat val[4]);
-#endif /* FEATURE_MESA_program_debug */
-
/**
* The driver interface for the software rasterizer.
@@ -287,6 +240,4 @@ struct swrast_device_driver {
void (*SpanRenderFinish)(GLcontext *ctx);
};
-
-
-#endif
+#endif /* SWRAST_H */
diff --git a/src/mesa/swrast/swrast_features.h b/src/mesa/swrast/swrast_features.h
new file mode 100644
index 0000000000..486d607eb9
--- /dev/null
+++ b/src/mesa/swrast/swrast_features.h
@@ -0,0 +1,142 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/**
+ * \file swrast/swrast_features.h
+ * \brief Public interface to the software rasterization functions.
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SWRAST_FEATURES_H
+#define SWRAST_FEATURES_H
+
+#include "main/mtypes.h"
+
+
+#if FEATURE_accum
+
+extern void
+_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value);
+
+#endif
+
+
+/*
+ * Imaging fallbacks (a better solution should be found, perhaps
+ * moving all the imaging fallback code to a new module)
+ */
+#if FEATURE_convolve
+
+extern void
+_swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width,
+ GLsizei height);
+
+extern void
+_swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width);
+
+#endif
+
+
+#if FEATURE_colortable
+
+extern void
+_swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width);
+
+extern void
+_swrast_CopyColorTable( GLcontext *ctx,
+ GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width);
+
+#define _swrast_UpdateTexturePalette NULL
+
+#endif
+
+
+#if FEATURE_drawpix
+
+extern void
+_swrast_Bitmap( GLcontext *ctx,
+ GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap );
+
+extern void
+_swrast_CopyPixels( GLcontext *ctx,
+ GLint srcx, GLint srcy,
+ GLint destx, GLint desty,
+ GLsizei width, GLsizei height,
+ GLenum type );
+
+extern void
+_swrast_DrawPixels( GLcontext *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels );
+
+#else /* FEATURE_drawpix */
+
+static INLINE void
+_swrast_Bitmap( GLcontext *ctx,
+ GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_swrast_CopyPixels( GLcontext *ctx,
+ GLint srcx, GLint srcy,
+ GLint destx, GLint desty,
+ GLsizei width, GLsizei height,
+ GLenum type )
+{
+ ASSERT_NO_FEATURE();
+}
+
+static INLINE void
+_swrast_DrawPixels( GLcontext *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ ASSERT_NO_FEATURE();
+}
+
+#endif
+
+
+#endif /* SWRAST_FEATURES_H */