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authorMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
committerMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
commitbb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d (patch)
tree8474881f1f529e1217d3442a98defb1a667b8403 /src/mesa/tnl/t_save_api.c
parentd90ad3fd876860b7a2ba763c031e46f76e4c47c6 (diff)
More GLSL code:
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
Diffstat (limited to 'src/mesa/tnl/t_save_api.c')
-rw-r--r--src/mesa/tnl/t_save_api.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c
index 9788468d50..5765652b7e 100644
--- a/src/mesa/tnl/t_save_api.c
+++ b/src/mesa/tnl/t_save_api.c
@@ -936,7 +936,7 @@ static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
DISPATCH_ATTR1F( index, x );
else
enum_error();
@@ -944,7 +944,7 @@ static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x )
static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
DISPATCH_ATTR1FV( index, v );
else
enum_error();
@@ -952,7 +952,7 @@ static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
DISPATCH_ATTR2F( index, x, y );
else
enum_error();
@@ -960,7 +960,7 @@ static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat
static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
DISPATCH_ATTR2FV( index, v );
else
enum_error();
@@ -969,7 +969,7 @@ static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y,
GLfloat z )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
DISPATCH_ATTR3F( index, x, y, z );
else
enum_error();
@@ -977,7 +977,7 @@ static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat
static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
DISPATCH_ATTR3FV( index, v );
else
enum_error();
@@ -986,7 +986,7 @@ static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y,
GLfloat z, GLfloat w )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
DISPATCH_ATTR4F( index, x, y, z, w );
else
enum_error();
@@ -994,7 +994,7 @@ static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat
static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_PROGRAM_ATTRIBS)
DISPATCH_ATTR4FV( index, v );
else
enum_error();
@@ -1004,7 +1004,7 @@ static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
static void GLAPIENTRY
_save_VertexAttrib1fARB( GLuint index, GLfloat x )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
DISPATCH_ATTR1F( index, x );
else
enum_error();
@@ -1013,7 +1013,7 @@ _save_VertexAttrib1fARB( GLuint index, GLfloat x )
static void GLAPIENTRY
_save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
DISPATCH_ATTR1FV( index, v );
else
enum_error();
@@ -1022,7 +1022,7 @@ _save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
static void GLAPIENTRY
_save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
DISPATCH_ATTR2F( index, x, y );
else
enum_error();
@@ -1031,7 +1031,7 @@ _save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
static void GLAPIENTRY
_save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
DISPATCH_ATTR2FV( index, v );
else
enum_error();
@@ -1040,7 +1040,7 @@ _save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
static void GLAPIENTRY
_save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
DISPATCH_ATTR3F( index, x, y, z );
else
enum_error();
@@ -1049,7 +1049,7 @@ _save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
static void GLAPIENTRY
_save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
DISPATCH_ATTR3FV( index, v );
else
enum_error();
@@ -1058,7 +1058,7 @@ _save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
static void GLAPIENTRY
_save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
DISPATCH_ATTR4F( index, x, y, z, w );
else
enum_error();
@@ -1067,7 +1067,7 @@ _save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat
static void GLAPIENTRY
_save_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
{
- if (index < VERT_ATTRIB_MAX)
+ if (index < MAX_VERTEX_ATTRIBS)
DISPATCH_ATTR4FV( index, v );
else
enum_error();