summaryrefslogtreecommitdiff
path: root/src/mesa/tnl/t_save_api.c
AgeCommit message (Expand)Author
2007-06-28remove obsolete t_save_api.cBrian
2007-01-10Update _save_VertexAttrib() functions for non-aliasing behaviour.Brian
2007-01-09add code for generic attributes 16..31Brian
2006-11-16Make sure vbo's are mapped before accessing their contents inKeith Whitwell
2006-08-25In _save_End(), set CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END ifBrian Paul
2006-08-25improved commentsBrian Paul
2006-04-25Put color index attribute into the 6th attribute slot.Brian Paul
2006-04-11More GLSL code:Michal Krol
2005-08-10Check for prim/vertex store non-null before messing with refcounts.Keith Whitwell
2005-08-09Decrement the context's refcounts on part-used storage structs onKeith Whitwell
2005-07-18Wrap every place that accesses a dispatch table with a macro. A new script-Ian Romanick
2005-05-10Fix some valgrind complaintsKeith Whitwell
2005-04-23Fix the worst problems with dangling edgeflag references inKeith Whitwell
2005-03-02use COPY_CLEAN_4V macro to replace using both ASSIGN_4V & COPY_SZ_4VAlan Hourihane
2005-02-10mesa-tnl-0-to-NULL.patch from Jeff MuizelaarKeith Whitwell
2005-01-22Determine ahead of time whether a display list will include verticesKeith Whitwell
2004-11-27Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul
2004-08-25Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul
2004-05-27Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.Ian Romanick
2004-04-26bring over build fixes from stable branchAlan Hourihane
2004-04-20Simplify last fix slightly, apply to vtx paths as well.Keith Whitwell
2004-04-20When upgrading copied vertices, distinguish between an attributeKeith Whitwell
2004-04-02fix bad array indexing in _save_current_init() that caused context state to g...Brian Paul
2004-04-02disabled naughty cheats and protected the choosers behind AllowCodeGenDaniel Borca
2004-04-02added codegen'ed choosersDaniel Borca
2004-02-24glDrawArrays loop was wrongBrian Paul
2004-01-31don't call gl functions directly, jump through _glapi_Dispatch tableBrian Paul
2004-01-15Cosmetic changes.Brian Paul
2004-01-08keeping things safe: sanity check backDaniel Borca
2004-01-08removed unnecessary (now) sanity checkDaniel Borca
2004-01-07sanity check for vertex counterDaniel Borca
2003-12-09Call UpdateMaterials when they have changedKeith Whitwell
2003-12-06Relax assertion to account for empty primitives.Keith Whitwell
2003-12-05Backout last change on the displaylist path to fix gears (and probablyKeith Whitwell
2003-12-05include glheader.h first, to prevent warnings about GLAPIENTRYP being redefinedBrian Paul
2003-12-04Add missing GLAPIENTRYKarl Schultz
2003-12-03Ensure PRIM_BEGIN marker isn't lost when incomplete primitives are wrapped.Keith Whitwell
2003-11-25fix assorted g++ warningsBrian Paul
2003-11-25Remove unnecessary usage of __FUNCTION__.Brian Paul
2003-11-24Merge vtx-0-2-branchKeith Whitwell