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authorBrian Paul <brianp@vmware.com>2009-02-09 09:22:22 -0700
committerBrian Paul <brianp@vmware.com>2009-02-09 09:22:22 -0700
commite97681c7f551a2a2a6bd5eff0f4192a870c816c0 (patch)
treedff2bf0e6d22efb92af131f64be0621ed316977c /src/mesa/tnl
parent1a46c8a062aea59de5cf55881104489db5d609e5 (diff)
parentb907d4cd8fafe719b4f87d877562829548937485 (diff)
mesa: merge gallium-0.2 into gallium-master-merge
Merge commit 'origin/gallium-0.2' into gallium-master-merge Conflicts: Makefile docs/relnotes-7.4.html docs/relnotes.html src/mesa/drivers/dri/i965/brw_wm.h src/mesa/main/imports.c src/mesa/main/mtypes.h src/mesa/main/texcompress.c src/mesa/main/texenvprogram.c src/mesa/main/version.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_save_draw.c
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_context.c3
-rw-r--r--src/mesa/tnl/t_vp_build.h7
-rw-r--r--src/mesa/tnl/tnl.h2
3 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 19ec556dcd..7bfc7b0061 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -78,6 +78,9 @@ _tnl_CreateContext( GLcontext *ctx )
tnl->nr_blocks = 0;
+ /* plug in the VBO drawing function */
+ vbo_set_draw_func(ctx, _tnl_draw_prims);
+
return GL_TRUE;
}
diff --git a/src/mesa/tnl/t_vp_build.h b/src/mesa/tnl/t_vp_build.h
index d1c147ff03..d6ebc66c04 100644
--- a/src/mesa/tnl/t_vp_build.h
+++ b/src/mesa/tnl/t_vp_build.h
@@ -29,6 +29,13 @@
#include "main/mtypes.h"
+#define TNL_FIXED_FUNCTION_STATE_FLAGS (_NEW_PROGRAM | \
+ _NEW_LIGHT | \
+ _NEW_TEXTURE | \
+ _NEW_TEXTURE_MATRIX | \
+ _NEW_TRANSFORM | \
+ _NEW_FOG | \
+ _NEW_POINT)
extern void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx );
diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h
index 9a1717bf89..4d628aa9a6 100644
--- a/src/mesa/tnl/tnl.h
+++ b/src/mesa/tnl/tnl.h
@@ -81,6 +81,8 @@ _tnl_draw_prims( GLcontext *ctx,
GLuint min_index,
GLuint max_index);
+extern void
+_mesa_load_tracked_matrices(GLcontext *ctx);
extern void
_tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4]);