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authorKeith Whitwell <keith@tungstengraphics.com>2006-10-30 16:44:13 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2006-10-30 16:44:13 +0000
commit99efde461d3b8615863bdb7308e05289e0db0422 (patch)
tree95b9e3f4f612957a93547892f3559cfaa44dccb7 /src/mesa/vbo/vbo_context.c
parentefef291dc71eb57f90785a26957f4b3e01733156 (diff)
better handling of current attributes. Trivial dlist and varray tests work
Diffstat (limited to 'src/mesa/vbo/vbo_context.c')
-rw-r--r--src/mesa/vbo/vbo_context.c144
1 files changed, 143 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 5f28e6b0e0..29dfe09d99 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -40,6 +40,123 @@ extern void _tnl_draw_prims( GLcontext *ctx,
GLuint min_index,
GLuint max_index );
+
+
+#define NR_LEGACY_ATTRIBS 16
+#define NR_GENERIC_ATTRIBS 16
+#define NR_MAT_ATTRIBS 12
+
+static void init_legacy_currval(GLcontext *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct gl_client_array *arrays = vbo->legacy_currval;
+ GLuint i;
+
+ memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS);
+
+ /* Set up a constant (StrideB == 0) array for each current
+ * attribute:
+ */
+ for (i = 0; i < NR_LEGACY_ATTRIBS; i++) {
+ struct gl_client_array *cl = &arrays[i];
+
+ switch (i) {
+ case VBO_ATTRIB_EDGEFLAG:
+ cl->Type = GL_UNSIGNED_BYTE;
+ cl->Ptr = (const void *)&ctx->Current.EdgeFlag;
+ break;
+ case VBO_ATTRIB_INDEX:
+ cl->Type = GL_FLOAT;
+ cl->Ptr = (const void *)&ctx->Current.Index;
+ break;
+ default:
+ cl->Type = GL_FLOAT;
+ cl->Ptr = (const void *)ctx->Current.Attrib[i];
+ break;
+ }
+
+ /* This will have to be determined at runtime:
+ */
+ cl->Size = 1;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Enabled = 1;
+ cl->BufferObj = ctx->Array.NullBufferObj;
+ }
+}
+
+
+static void init_generic_currval(GLcontext *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct gl_client_array *arrays = vbo->generic_currval;
+ GLuint i;
+
+ memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
+
+ for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
+ struct gl_client_array *cl = &arrays[i];
+
+ /* This will have to be determined at runtime:
+ */
+ cl->Size = 1;
+
+ cl->Type = GL_FLOAT;
+ cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Enabled = 1;
+ cl->BufferObj = ctx->Array.NullBufferObj;
+ }
+}
+
+
+static void init_mat_currval(GLcontext *ctx)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct gl_client_array *arrays = vbo->mat_currval;
+ GLuint i;
+
+ memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
+
+ /* Set up a constant (StrideB == 0) array for each current
+ * attribute:
+ */
+ for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
+ struct gl_client_array *cl = &arrays[i];
+
+ /* Size is fixed for the material attributes, for others will
+ * be determined at runtime:
+ */
+ switch (i - VERT_ATTRIB_GENERIC0) {
+ case MAT_ATTRIB_FRONT_SHININESS:
+ case MAT_ATTRIB_BACK_SHININESS:
+ cl->Size = 1;
+ break;
+ case MAT_ATTRIB_FRONT_INDEXES:
+ case MAT_ATTRIB_BACK_INDEXES:
+ cl->Size = 3;
+ break;
+ default:
+ cl->Size = 4;
+ break;
+ }
+
+ if (i < MAT_ATTRIB_MAX)
+ cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
+ else
+ cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
+
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Enabled = 1;
+ cl->BufferObj = ctx->Array.NullBufferObj;
+ }
+}
+
+
+
GLboolean _vbo_CreateContext( GLcontext *ctx )
{
struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
@@ -60,6 +177,32 @@ GLboolean _vbo_CreateContext( GLcontext *ctx )
vbo_exec_init( ctx );
vbo_save_init( ctx );
+
+ init_legacy_currval( ctx );
+ init_generic_currval( ctx );
+ init_mat_currval( ctx );
+
+ /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
+ * of vertex program active.
+ */
+ {
+ GLuint i;
+
+ /* When no vertex program, pull in the material attributes in
+ * the 16..32 generic range.
+ */
+ for (i = 0; i < 16; i++)
+ vbo->map_vp_none[i] = i;
+ for (i = 0; i < 12; i++)
+ vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
+ for (i = 0; i < 4; i++)
+ vbo->map_vp_none[28+i] = i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ vbo->map_vp_arb[i] = i;
+ }
+
+
/* By default:
*/
vbo->draw_prims = _tnl_draw_prims;
@@ -82,5 +225,4 @@ void _vbo_DestroyContext( GLcontext *ctx )
FREE(vbo_context(ctx));
ctx->swtnl_im = NULL;
-
}