diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-15 16:37:36 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-15 16:37:36 +0000 | 
| commit | 2e47ff7b9c4b7092c9a1d6c29eb03f440cd701a0 (patch) | |
| tree | a05ac0548f2cc3eaebf32f98ad5a25756b5f99f1 /src | |
| parent | 9a3061715cfa8339fa792f67d5c32ea12fee3def (diff) | |
Finished up GL_ARB_depth_texture and GL_ARB_shadow
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/main/mtypes.h | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 14b9f0188a..626602fa90 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.64 2002/02/13 00:53:19 keithw Exp $ */ +/* $Id: mtypes.h,v 1.65 2002/02/15 16:37:36 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -362,7 +362,6 @@ struct gl_current_attrib {     GLuint RasterIndex;				/* Current raster index */     GLfloat *RasterTexCoord;			/* Current raster texcoord */     GLfloat RasterMultiTexCoord[MAX_TEXTURE_UNITS][4]; -   GLfloat RasterFogCoord;     GLboolean RasterPosValid;			/* Raster pos valid flag */  }; @@ -900,7 +899,7 @@ struct gl_texture_object {     GLchan ShadowAmbient;	/* GL_SGIX/ARB_shadow_ambient */     GLenum CompareMode;		/* GL_ARB_shadow */     GLenum CompareFunc;		/* GL_ARB_shadow */ -   GLenum CompareResult;	/* GL_ARB_shadow */ +   GLenum DepthMode;		/* GL_ARB_depth_texture */     GLint _MaxLevel;		/* actual max mipmap level (q in the spec) */     GLfloat _MaxLambda;		/* = _MaxLevel - BaseLevel (q - b in spec) */     GLboolean GenerateMipmap;    /* GL_SGIS_generate_mipmap */ @@ -1377,6 +1376,7 @@ struct gl_extensions {     /* Flags to quickly test if certain extensions are available.      * Not every extension needs to have such a flag, but it's encouraged.      */ +   GLboolean ARB_depth_texture;     GLboolean ARB_imaging;     GLboolean ARB_multisample;     GLboolean ARB_multitexture; @@ -1429,7 +1429,7 @@ struct gl_extensions {     GLboolean SGIS_generate_mipmap;     GLboolean SGIS_pixel_texture;     GLboolean SGIS_texture_edge_clamp; -   GLboolean SGIX_depth_texture;  /* or GL_ARB_depth_texture */ +   GLboolean SGIX_depth_texture;     GLboolean SGIX_pixel_texture;     GLboolean SGIX_shadow;     GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */ | 
