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-rw-r--r--progs/egl/opengl/demo2.c216
1 files changed, 0 insertions, 216 deletions
diff --git a/progs/egl/opengl/demo2.c b/progs/egl/opengl/demo2.c
deleted file mode 100644
index b9e92f62ac..0000000000
--- a/progs/egl/opengl/demo2.c
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * Exercise EGL API functions
- */
-
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-
-/*#define FRONTBUFFER*/
-
-static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
- GLfloat r, GLfloat g, GLfloat b)
-{
- GLfloat v[4][2], c[4][4];
- int i;
-
- v[0][0] = x1; v[0][1] = y1;
- v[1][0] = x2; v[1][1] = y1;
- v[2][0] = x2; v[2][1] = y2;
- v[3][0] = x1; v[3][1] = y2;
-
- for (i = 0; i < 4; i++) {
- c[i][0] = r;
- c[i][1] = g;
- c[i][2] = b;
- c[i][3] = 1.0;
- }
-
- glVertexPointer(2, GL_FLOAT, 0, v);
- glColorPointer(4, GL_FLOAT, 0, v);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
-}
-
-
-static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
-{
- GLfloat r, g, b;
-
- printf("Redraw event\n");
-
- glClearColor( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- 1);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- r = rand()/(float)RAND_MAX;
- g = rand()/(float)RAND_MAX;
- b = rand()/(float)RAND_MAX;
-
- glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glScalef(.5, .5, .5);
- _subset_Rectf( -1, -1, 1, 1, r, g, b );
- glPopMatrix();
-
-#ifdef FRONTBUFFER
- glFlush();
-#else
- eglSwapBuffers( dpy, surf );
-#endif
- glFinish();
-}
-
-
-/**
- * Test EGL_MESA_screen_surface functions
- */
-static void
-TestScreens(EGLDisplay dpy)
-{
-#define MAX 8
- EGLScreenMESA screens[MAX];
- EGLint numScreens;
- EGLint i;
-
- eglGetScreensMESA(dpy, screens, MAX, &numScreens);
- printf("Found %d screens\n", numScreens);
- for (i = 0; i < numScreens; i++) {
- printf(" Screen %d handle: %d\n", i, (int) screens[i]);
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- int maj, min;
- EGLContext ctx;
- EGLSurface pbuffer, screen_surf;
- EGLConfig configs[10];
- EGLint numConfigs, i;
- EGLBoolean b;
- const EGLint pbufAttribs[] = {
- EGL_WIDTH, 500,
- EGL_HEIGHT, 500,
- EGL_NONE
- };
- EGLint screenAttribs[32];
- EGLModeMESA mode;
- EGLScreenMESA screen;
- EGLint count;
-
- EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- assert(d);
-
- if (!eglInitialize(d, &maj, &min)) {
- printf("demo: eglInitialize failed\n");
- exit(1);
- }
-
- printf("EGL version = %d.%d\n", maj, min);
- printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
- if (!strstr(eglQueryString(d, EGL_EXTENSIONS),
- "EGL_MESA_screen_surface")) {
- printf("EGL_MESA_screen_surface is not supported\n");
- exit(1);
- }
-
- eglGetConfigs(d, configs, 10, &numConfigs);
- printf("Got %d EGL configs:\n", numConfigs);
- for (i = 0; i < numConfigs; i++) {
- EGLint id, red, depth;
- eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
- eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
- eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
- printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
- }
-
- eglGetScreensMESA(d, &screen, 1, &count);
- eglGetModesMESA(d, screen, &mode, 1, &count);
-
- eglBindAPI(EGL_OPENGL_API);
- ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
- if (ctx == EGL_NO_CONTEXT) {
- printf("failed to create context\n");
- return 0;
- }
-
- pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
- if (pbuffer == EGL_NO_SURFACE) {
- printf("failed to create pbuffer\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
- if (!b) {
- printf("make current failed\n");
- return 0;
- }
-
- b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-
- i = 0;
- screenAttribs[i++] = EGL_WIDTH;
- eglGetModeAttribMESA(d, mode, EGL_WIDTH, &screenAttribs[i++]);
- screenAttribs[i++] = EGL_HEIGHT;
- eglGetModeAttribMESA(d, mode, EGL_HEIGHT, &screenAttribs[i++]);
- screenAttribs[i] = EGL_NONE;
-
- screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
- if (screen_surf == EGL_NO_SURFACE) {
- printf("failed to create screen surface\n");
- return 0;
- }
-
- eglShowScreenSurfaceMESA(d, screen, screen_surf, mode);
-
- b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
- if (!b) {
- printf("make current failed\n");
- return 0;
- }
-
- glViewport(0, 0, 1024, 768);
-
- glClearColor( 0,
- 1.0,
- 0,
- 1);
-
- glClear( GL_COLOR_BUFFER_BIT );
-
-
- TestScreens(d);
-
- glShadeModel( GL_FLAT );
-
- for (i = 0; i < 6; i++) {
- redraw(d, screen_surf, i*10 );
-
- printf("sleep(1)\n");
- sleep(1);
- }
-
- eglDestroySurface(d, pbuffer);
- eglDestroyContext(d, ctx);
- eglTerminate(d);
-
- return 0;
-}