diff options
Diffstat (limited to 'progs/egl/opengl')
-rw-r--r-- | progs/egl/opengl/.gitignore | 13 | ||||
-rw-r--r-- | progs/egl/opengl/Makefile | 79 | ||||
-rw-r--r-- | progs/egl/opengl/demo1.c | 147 | ||||
-rw-r--r-- | progs/egl/opengl/demo2.c | 216 | ||||
-rw-r--r-- | progs/egl/opengl/demo3.c | 647 | ||||
-rw-r--r-- | progs/egl/opengl/eglgears.c | 305 | ||||
-rw-r--r-- | progs/egl/opengl/eglinfo.c | 223 | ||||
-rw-r--r-- | progs/egl/opengl/eglscreen.c | 120 | ||||
-rw-r--r-- | progs/egl/opengl/egltri.c | 141 | ||||
-rw-r--r-- | progs/egl/opengl/peglgears.c | 451 | ||||
-rw-r--r-- | progs/egl/opengl/xeglgears.c | 954 | ||||
-rw-r--r-- | progs/egl/opengl/xeglthreads.c | 775 |
12 files changed, 0 insertions, 4071 deletions
diff --git a/progs/egl/opengl/.gitignore b/progs/egl/opengl/.gitignore deleted file mode 100644 index 49c3a511f3..0000000000 --- a/progs/egl/opengl/.gitignore +++ /dev/null @@ -1,13 +0,0 @@ -demo1 -demo2 -demo3 -eglgears_x11 -eglgears_screen -eglinfo -eglscreen -egltri_x11 -egltri_screen -peglgears -xeglbindtex -xeglgears -xeglthreads diff --git a/progs/egl/opengl/Makefile b/progs/egl/opengl/Makefile deleted file mode 100644 index a49255bbb2..0000000000 --- a/progs/egl/opengl/Makefile +++ /dev/null @@ -1,79 +0,0 @@ -# progs/egl/Makefile - -TOP = ../../.. -include $(TOP)/configs/current - - -INCLUDE_DIRS = -I$(TOP)/include $(X11_CFLAGS) - -HEADERS = $(TOP)/include/GLES/egl.h -LIB_DEP = $(TOP)/$(LIB_DIR)/$(EGL_LIB_NAME) - -LIBS = -L$(TOP)/$(LIB_DIR) -l$(EGL_LIB) -l$(GL_LIB) -lm - -EGLUT_DIR = $(TOP)/progs/egl/eglut - -EGLUT_DEMOS = \ - eglgears \ - egltri - -EGLUT_X11_DEMOS := $(addsuffix _x11,$(EGLUT_DEMOS)) -EGLUT_SCREEN_DEMOS := $(addsuffix _screen,$(EGLUT_DEMOS)) - -PROGRAMS = \ - demo1 \ - demo2 \ - demo3 \ - eglinfo \ - eglscreen \ - peglgears \ - xeglgears \ - xeglthreads - - -.c.o: - $(CC) -c $(INCLUDE_DIRS) -I$(EGLUT_DIR) $(CFLAGS) $< -o $@ - - - -default: $(PROGRAMS) $(EGLUT_X11_DEMOS) $(EGLUT_SCREEN_DEMOS) - -demo1: demo1.o $(HEADERS) $(LIB_DEP) - $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB) - -demo2: demo2.o $(HEADERS) $(LIB_DEP) - $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB) - -demo3: demo3.o $(HEADERS) $(LIB_DEP) - $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB) - -eglinfo: eglinfo.o $(HEADERS) $(LIB_DEP) - $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) - -eglscreen: eglscreen.o $(HEADERS) $(LIB_DEP) - $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB) - -peglgears: peglgears.o $(HEADERS) $(LIB_DEP) - $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) $(LIBDRM_LIB) -lm - -xeglgears: xeglgears.o $(HEADERS) $(LIB_DEP) - $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lm $(X11_LIBS) - -xeglthreads: xeglthreads.o $(HEADERS) $(LIB_DEP) - $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lpthread -lm $(X11_LIBS) - -# define the rules for EGLUT demos -define eglut-demo-rule -$(1)_x11 $(1)_screen: $(1)_%: $(1).o $(EGLUT_DIR)/libeglut-%.a $(LIB_DEP) -endef -$(foreach demo, $(EGLUT_DEMOS), $(eval $(call eglut-demo-rule,$(demo)))) - -# build EGLUT demos -$(EGLUT_X11_DEMOS): - $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< -L$(EGLUT_DIR) -leglut-$* $(LIBS) $(X11_LIBS) -$(EGLUT_SCREEN_DEMOS): - $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< -L$(EGLUT_DIR) -leglut-$* $(LIBS) - -clean: - -rm -f *.o *~ - -rm -f $(PROGRAMS) $(EGLUT_X11_DEMOS) $(EGLUT_SCREEN_DEMOS) diff --git a/progs/egl/opengl/demo1.c b/progs/egl/opengl/demo1.c deleted file mode 100644 index d892734ee5..0000000000 --- a/progs/egl/opengl/demo1.c +++ /dev/null @@ -1,147 +0,0 @@ -/* - * Exercise EGL API functions - */ - -#define EGL_EGLEXT_PROTOTYPES - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - - -/** - * Test EGL_MESA_screen_surface functions - */ -static void -TestScreens(EGLDisplay dpy) -{ -#define MAX 8 - EGLScreenMESA screens[MAX]; - EGLint numScreens; - EGLint i; - - eglGetScreensMESA(dpy, screens, MAX, &numScreens); - printf("Found %d screens\n", numScreens); - for (i = 0; i < numScreens; i++) { - printf(" Screen %d handle: %d\n", i, (int) screens[i]); - } -} - -/** - * Print table of all available configurations. - */ -static void -PrintConfigs(EGLDisplay d, EGLConfig *configs, EGLint numConfigs) -{ - EGLint i; - - printf("Configurations:\n"); - printf(" bf lv d st colorbuffer dp st supported \n"); - printf(" id sz l b ro r g b a th cl surfaces \n"); - printf("----------------------------------------------\n"); - for (i = 0; i < numConfigs; i++) { - EGLint id, size, level; - EGLint red, green, blue, alpha; - EGLint depth, stencil; - EGLint surfaces; - EGLint doubleBuf = 1, stereo = 0; - char surfString[100] = ""; - - eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id); - eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size); - eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level); - - eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red); - eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green); - eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue); - eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha); - eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth); - eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil); - eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces); - - if (surfaces & EGL_WINDOW_BIT) - strcat(surfString, "win,"); - if (surfaces & EGL_PBUFFER_BIT) - strcat(surfString, "pb,"); - if (surfaces & EGL_PIXMAP_BIT) - strcat(surfString, "pix,"); - if (strlen(surfString) > 0) - surfString[strlen(surfString) - 1] = 0; - - printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n", - id, size, level, - doubleBuf ? 'y' : '.', - stereo ? 'y' : '.', - red, green, blue, alpha, - depth, stencil, surfString); - } -} - - - -int -main(int argc, char *argv[]) -{ - int maj, min; - EGLContext ctx; - EGLSurface pbuffer; - EGLConfig *configs; - EGLint numConfigs; - EGLBoolean b; - const EGLint pbufAttribs[] = { - EGL_WIDTH, 500, - EGL_HEIGHT, 500, - EGL_NONE - }; - - EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY); - assert(d); - - if (!eglInitialize(d, &maj, &min)) { - printf("demo: eglInitialize failed\n"); - exit(1); - } - - printf("EGL version = %d.%d\n", maj, min); - printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); - - eglGetConfigs(d, NULL, 0, &numConfigs); - configs = malloc(sizeof(*configs) *numConfigs); - eglGetConfigs(d, configs, numConfigs, &numConfigs); - - PrintConfigs(d, configs, numConfigs); - - eglBindAPI(EGL_OPENGL_API); - ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); - if (ctx == EGL_NO_CONTEXT) { - printf("failed to create context\n"); - return 0; - } - - pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs); - if (pbuffer == EGL_NO_SURFACE) { - printf("failed to create pbuffer\n"); - return 0; - } - - free(configs); - - b = eglMakeCurrent(d, pbuffer, pbuffer, ctx); - if (!b) { - printf("make current failed\n"); - return 0; - } - - b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - - TestScreens(d); - - eglDestroySurface(d, pbuffer); - eglDestroyContext(d, ctx); - eglTerminate(d); - - return 0; -} diff --git a/progs/egl/opengl/demo2.c b/progs/egl/opengl/demo2.c deleted file mode 100644 index b9e92f62ac..0000000000 --- a/progs/egl/opengl/demo2.c +++ /dev/null @@ -1,216 +0,0 @@ -/* - * Exercise EGL API functions - */ - -#define EGL_EGLEXT_PROTOTYPES - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <unistd.h> - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <GLES/gl.h> - -/*#define FRONTBUFFER*/ - -static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, - GLfloat r, GLfloat g, GLfloat b) -{ - GLfloat v[4][2], c[4][4]; - int i; - - v[0][0] = x1; v[0][1] = y1; - v[1][0] = x2; v[1][1] = y1; - v[2][0] = x2; v[2][1] = y2; - v[3][0] = x1; v[3][1] = y2; - - for (i = 0; i < 4; i++) { - c[i][0] = r; - c[i][1] = g; - c[i][2] = b; - c[i][3] = 1.0; - } - - glVertexPointer(2, GL_FLOAT, 0, v); - glColorPointer(4, GL_FLOAT, 0, v); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); -} - - -static void redraw(EGLDisplay dpy, EGLSurface surf, int rot) -{ - GLfloat r, g, b; - - printf("Redraw event\n"); - - glClearColor( rand()/(float)RAND_MAX, - rand()/(float)RAND_MAX, - rand()/(float)RAND_MAX, - 1); - - glClear( GL_COLOR_BUFFER_BIT ); - - r = rand()/(float)RAND_MAX; - g = rand()/(float)RAND_MAX; - b = rand()/(float)RAND_MAX; - - glPushMatrix(); - glRotatef(rot, 0, 0, 1); - glScalef(.5, .5, .5); - _subset_Rectf( -1, -1, 1, 1, r, g, b ); - glPopMatrix(); - -#ifdef FRONTBUFFER - glFlush(); -#else - eglSwapBuffers( dpy, surf ); -#endif - glFinish(); -} - - -/** - * Test EGL_MESA_screen_surface functions - */ -static void -TestScreens(EGLDisplay dpy) -{ -#define MAX 8 - EGLScreenMESA screens[MAX]; - EGLint numScreens; - EGLint i; - - eglGetScreensMESA(dpy, screens, MAX, &numScreens); - printf("Found %d screens\n", numScreens); - for (i = 0; i < numScreens; i++) { - printf(" Screen %d handle: %d\n", i, (int) screens[i]); - } -} - - -int -main(int argc, char *argv[]) -{ - int maj, min; - EGLContext ctx; - EGLSurface pbuffer, screen_surf; - EGLConfig configs[10]; - EGLint numConfigs, i; - EGLBoolean b; - const EGLint pbufAttribs[] = { - EGL_WIDTH, 500, - EGL_HEIGHT, 500, - EGL_NONE - }; - EGLint screenAttribs[32]; - EGLModeMESA mode; - EGLScreenMESA screen; - EGLint count; - - EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY); - assert(d); - - if (!eglInitialize(d, &maj, &min)) { - printf("demo: eglInitialize failed\n"); - exit(1); - } - - printf("EGL version = %d.%d\n", maj, min); - printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); - if (!strstr(eglQueryString(d, EGL_EXTENSIONS), - "EGL_MESA_screen_surface")) { - printf("EGL_MESA_screen_surface is not supported\n"); - exit(1); - } - - eglGetConfigs(d, configs, 10, &numConfigs); - printf("Got %d EGL configs:\n", numConfigs); - for (i = 0; i < numConfigs; i++) { - EGLint id, red, depth; - eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id); - eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red); - eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth); - printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth); - } - - eglGetScreensMESA(d, &screen, 1, &count); - eglGetModesMESA(d, screen, &mode, 1, &count); - - eglBindAPI(EGL_OPENGL_API); - ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); - if (ctx == EGL_NO_CONTEXT) { - printf("failed to create context\n"); - return 0; - } - - pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs); - if (pbuffer == EGL_NO_SURFACE) { - printf("failed to create pbuffer\n"); - return 0; - } - - b = eglMakeCurrent(d, pbuffer, pbuffer, ctx); - if (!b) { - printf("make current failed\n"); - return 0; - } - - b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - - i = 0; - screenAttribs[i++] = EGL_WIDTH; - eglGetModeAttribMESA(d, mode, EGL_WIDTH, &screenAttribs[i++]); - screenAttribs[i++] = EGL_HEIGHT; - eglGetModeAttribMESA(d, mode, EGL_HEIGHT, &screenAttribs[i++]); - screenAttribs[i] = EGL_NONE; - - screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs); - if (screen_surf == EGL_NO_SURFACE) { - printf("failed to create screen surface\n"); - return 0; - } - - eglShowScreenSurfaceMESA(d, screen, screen_surf, mode); - - b = eglMakeCurrent(d, screen_surf, screen_surf, ctx); - if (!b) { - printf("make current failed\n"); - return 0; - } - - glViewport(0, 0, 1024, 768); - - glClearColor( 0, - 1.0, - 0, - 1); - - glClear( GL_COLOR_BUFFER_BIT ); - - - TestScreens(d); - - glShadeModel( GL_FLAT ); - - for (i = 0; i < 6; i++) { - redraw(d, screen_surf, i*10 ); - - printf("sleep(1)\n"); - sleep(1); - } - - eglDestroySurface(d, pbuffer); - eglDestroyContext(d, ctx); - eglTerminate(d); - - return 0; -} diff --git a/progs/egl/opengl/demo3.c b/progs/egl/opengl/demo3.c deleted file mode 100644 index 64b9ee652c..0000000000 --- a/progs/egl/opengl/demo3.c +++ /dev/null @@ -1,647 +0,0 @@ -/* - * Exercise EGL API functions - */ - -#define EGL_EGLEXT_PROTOTYPES - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <GL/gl.h> -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <unistd.h> - - - -#define PIXEL_CENTER(x) ((long)(x) + 0.5) - -#define GAP 10 -#define ROWS 3 -#define COLS 4 - -#define OPENGL_WIDTH 48 -#define OPENGL_HEIGHT 13 - - -GLenum rgb, doubleBuffer, windType; -GLint windW, windH; - -GLenum mode1, mode2; -GLint boxW, boxH; -GLubyte OpenGL_bits[] = { - 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, - 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01, - 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01, - 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, - 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01, - 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00, - 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00, - 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00, - 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00, - 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a, - 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e, - 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e, - 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00, -}; - - -static void Init(void) -{ - - mode1 = GL_TRUE; - mode2 = GL_TRUE; -} - -static void Reshape(int width, int height) -{ - - windW = (GLint)width; - windH = (GLint)height; -} - -#if 0 -static void RotateColorMask(void) -{ - static GLint rotation = 0; - - rotation = (rotation + 1) & 0x3; - switch (rotation) { - case 0: - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glIndexMask( 0xff ); - break; - case 1: - glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); - glIndexMask(0xFE); - break; - case 2: - glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); - glIndexMask(0xFD); - break; - case 3: - glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); - glIndexMask(0xFB); - break; - } -} -#endif - -static void Viewport(GLint row, GLint column) -{ - GLint x, y; - - boxW = (windW - (COLS + 1) * GAP) / COLS; - boxH = (windH - (ROWS + 1) * GAP) / ROWS; - - x = GAP + column * (boxW + GAP); - y = GAP + row * (boxH + GAP); - - glViewport(x, y, boxW, boxH); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0); - glMatrixMode(GL_MODELVIEW); - - glEnable(GL_SCISSOR_TEST); - glScissor(x, y, boxW, boxH); -} - -enum { - COLOR_BLACK = 0, - COLOR_RED, - COLOR_GREEN, - COLOR_YELLOW, - COLOR_BLUE, - COLOR_MAGENTA, - COLOR_CYAN, - COLOR_WHITE -}; - -static float RGBMap[9][3] = { - {0, 0, 0}, - {1, 0, 0}, - {0, 1, 0}, - {1, 1, 0}, - {0, 0, 1}, - {1, 0, 1}, - {0, 1, 1}, - {1, 1, 1}, - {0.5, 0.5, 0.5} -}; - -static void SetColor(int c) -{ - glColor3fv(RGBMap[c]); -} - -static void Point(void) -{ - GLint i; - - glBegin(GL_POINTS); - SetColor(COLOR_WHITE); - glVertex2i(0, 0); - for (i = 1; i < 8; i++) { - GLint j = i * 2; - SetColor(COLOR_BLACK+i); - glVertex2i(-j, -j); - glVertex2i(-j, 0); - glVertex2i(-j, j); - glVertex2i(0, j); - glVertex2i(j, j); - glVertex2i(j, 0); - glVertex2i(j, -j); - glVertex2i(0, -j); - } - glEnd(); -} - -static void Lines(void) -{ - GLint i; - - glPushMatrix(); - - glTranslatef(-12, 0, 0); - for (i = 1; i < 8; i++) { - SetColor(COLOR_BLACK+i); - glBegin(GL_LINES); - glVertex2i(-boxW/4, -boxH/4); - glVertex2i(boxW/4, boxH/4); - glEnd(); - glTranslatef(4, 0, 0); - } - - glPopMatrix(); - - glBegin(GL_LINES); - glVertex2i(0, 0); - glEnd(); -} - -static void LineStrip(void) -{ - - glBegin(GL_LINE_STRIP); - SetColor(COLOR_RED); - glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4)); - SetColor(COLOR_GREEN); - glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4)); - SetColor(COLOR_BLUE); - glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4)); - SetColor(COLOR_WHITE); - glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4)); - glEnd(); - - glBegin(GL_LINE_STRIP); - glVertex2i(0, 0); - glEnd(); -} - -static void LineLoop(void) -{ - - glBegin(GL_LINE_LOOP); - SetColor(COLOR_RED); - glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4)); - SetColor(COLOR_GREEN); - glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4)); - SetColor(COLOR_BLUE); - glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4)); - SetColor(COLOR_WHITE); - glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4)); - glEnd(); - - glEnable(GL_LOGIC_OP); - glLogicOp(GL_XOR); - - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE); - - SetColor(COLOR_MAGENTA); - glBegin(GL_LINE_LOOP); - glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8)); - glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8)); - glEnd(); - glBegin(GL_LINE_LOOP); - glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5)); - glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5)); - glEnd(); - glDisable(GL_LOGIC_OP); - glDisable(GL_BLEND); - - SetColor(COLOR_GREEN); - glBegin(GL_POINTS); - glVertex2i(0, 0); - glEnd(); - - glBegin(GL_LINE_LOOP); - glVertex2i(0, 0); - glEnd(); -} - -static void Bitmap(void) -{ - - glBegin(GL_LINES); - SetColor(COLOR_GREEN); - glVertex2i(-boxW/2, 0); - glVertex2i(boxW/2, 0); - glVertex2i(0, -boxH/2); - glVertex2i(0, boxH/2); - SetColor(COLOR_RED); - glVertex2i(0, -3); - glVertex2i(0, -3+OPENGL_HEIGHT); - SetColor(COLOR_BLUE); - glVertex2i(0, -3); - glVertex2i(OPENGL_WIDTH, -3); - glEnd(); - - SetColor(COLOR_GREEN); - - glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glRasterPos2i(0, 0); - glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits); -} - -static void Triangles(void) -{ - - glBegin(GL_TRIANGLES); - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, -boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/8, -boxH/16); - SetColor(COLOR_BLUE); - glVertex2i(boxW/8, -boxH/16); - - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/8, boxH/16); - SetColor(COLOR_BLUE); - glVertex2i(boxW/8, boxH/16); - glEnd(); - - glBegin(GL_TRIANGLES); - glVertex2i(0, 0); - glVertex2i(-100, 100); - glEnd(); -} - -static void TriangleStrip(void) -{ - - glBegin(GL_TRIANGLE_STRIP); - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, -boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/4, boxH/4); - SetColor(COLOR_BLUE); - glVertex2i(0, -boxH/4); - SetColor(COLOR_WHITE); - glVertex2i(0, boxH/4); - SetColor(COLOR_CYAN); - glVertex2i(boxW/4, -boxH/4); - SetColor(COLOR_YELLOW); - glVertex2i(boxW/4, boxH/4); - glEnd(); - - glBegin(GL_TRIANGLE_STRIP); - glVertex2i(0, 0); - glVertex2i(-100, 100); - glEnd(); -} - -static void TriangleFan(void) -{ - GLint vx[8][2]; - GLint x0, y0, x1, y1, x2, y2, x3, y3; - GLint i; - - y0 = -boxH/4; - y1 = y0 + boxH/2/3; - y2 = y1 + boxH/2/3; - y3 = boxH/4; - x0 = -boxW/4; - x1 = x0 + boxW/2/3; - x2 = x1 + boxW/2/3; - x3 = boxW/4; - - vx[0][0] = x0; vx[0][1] = y1; - vx[1][0] = x0; vx[1][1] = y2; - vx[2][0] = x1; vx[2][1] = y3; - vx[3][0] = x2; vx[3][1] = y3; - vx[4][0] = x3; vx[4][1] = y2; - vx[5][0] = x3; vx[5][1] = y1; - vx[6][0] = x2; vx[6][1] = y0; - vx[7][0] = x1; vx[7][1] = y0; - - glBegin(GL_TRIANGLE_FAN); - SetColor(COLOR_WHITE); - glVertex2i(0, 0); - for (i = 0; i < 8; i++) { - SetColor(COLOR_WHITE-i); - glVertex2iv(vx[i]); - } - glEnd(); - - glBegin(GL_TRIANGLE_FAN); - glVertex2i(0, 0); - glVertex2i(-100, 100); - glEnd(); -} - -static void Rect(void) -{ - - SetColor(COLOR_GREEN); - glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4); -} - -static void PolygonFunc(void) -{ - GLint vx[8][2]; - GLint x0, y0, x1, y1, x2, y2, x3, y3; - GLint i; - - y0 = -boxH/4; - y1 = y0 + boxH/2/3; - y2 = y1 + boxH/2/3; - y3 = boxH/4; - x0 = -boxW/4; - x1 = x0 + boxW/2/3; - x2 = x1 + boxW/2/3; - x3 = boxW/4; - - vx[0][0] = x0; vx[0][1] = y1; - vx[1][0] = x0; vx[1][1] = y2; - vx[2][0] = x1; vx[2][1] = y3; - vx[3][0] = x2; vx[3][1] = y3; - vx[4][0] = x3; vx[4][1] = y2; - vx[5][0] = x3; vx[5][1] = y1; - vx[6][0] = x2; vx[6][1] = y0; - vx[7][0] = x1; vx[7][1] = y0; - - glBegin(GL_POLYGON); - for (i = 0; i < 8; i++) { - SetColor(COLOR_WHITE-i); - glVertex2iv(vx[i]); - } - glEnd(); - - glBegin(GL_POLYGON); - glVertex2i(0, 0); - glVertex2i(100, 100); - glEnd(); -} - -static void Quads(void) -{ - - glBegin(GL_QUADS); - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, -boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/8, -boxH/16); - SetColor(COLOR_BLUE); - glVertex2i(boxW/8, -boxH/16); - SetColor(COLOR_WHITE); - glVertex2i(boxW/4, -boxH/4); - - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/8, boxH/16); - SetColor(COLOR_BLUE); - glVertex2i(boxW/8, boxH/16); - SetColor(COLOR_WHITE); - glVertex2i(boxW/4, boxH/4); - glEnd(); - - glBegin(GL_QUADS); - glVertex2i(0, 0); - glVertex2i(100, 100); - glVertex2i(-100, 100); - glEnd(); -} - -static void QuadStrip(void) -{ - - glBegin(GL_QUAD_STRIP); - SetColor(COLOR_GREEN); - glVertex2i(-boxW/4, -boxH/4); - SetColor(COLOR_RED); - glVertex2i(-boxW/4, boxH/4); - SetColor(COLOR_BLUE); - glVertex2i(0, -boxH/4); - SetColor(COLOR_WHITE); - glVertex2i(0, boxH/4); - SetColor(COLOR_CYAN); - glVertex2i(boxW/4, -boxH/4); - SetColor(COLOR_YELLOW); - glVertex2i(boxW/4, boxH/4); - glEnd(); - - glBegin(GL_QUAD_STRIP); - glVertex2i(0, 0); - glVertex2i(100, 100); - glVertex2i(-100, 100); - glEnd(); -} - -static void Draw(EGLDisplay dpy, EGLSurface surf) -{ - - glViewport(0, 0, windW, windH); - glDisable(GL_SCISSOR_TEST); - - glPushAttrib(GL_COLOR_BUFFER_BIT); - - glColorMask(1, 1, 1, 1); - glIndexMask(~0); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - - glPopAttrib(); - - if (mode1) { - glShadeModel(GL_SMOOTH); - } else { - glShadeModel(GL_FLAT); - } - - if (mode2) { - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } else { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - } - - Viewport(0, 0); Point(); - Viewport(0, 1); Lines(); - Viewport(0, 2); LineStrip(); - Viewport(0, 3); LineLoop(); - - Viewport(1, 0); Bitmap(); - - Viewport(1, 1); TriangleFan(); - Viewport(1, 2); Triangles(); - Viewport(1, 3); TriangleStrip(); - - Viewport(2, 0); Rect(); - Viewport(2, 1); PolygonFunc(); - Viewport(2, 2); Quads(); - Viewport(2, 3); QuadStrip(); - - glFlush(); - - if (doubleBuffer) { - eglSwapBuffers(dpy, surf); - } -} - -static void -write_ppm(const char *filename, const GLubyte *buffer, int width, int height) -{ - const int binary = 0; - FILE *f = fopen( filename, "w" ); - if (f) { - int i, x, y; - const GLubyte *ptr = buffer; - if (binary) { - fprintf(f,"P6\n"); - fprintf(f,"# ppm-file created by osdemo.c\n"); - fprintf(f,"%i %i\n", width,height); - fprintf(f,"255\n"); - fclose(f); - f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=height-1; y>=0; y--) { - for (x=0; x<width; x++) { - i = (y*width + x) * 4; - fputc(ptr[i], f); /* write red */ - fputc(ptr[i+1], f); /* write green */ - fputc(ptr[i+2], f); /* write blue */ - } - } - } - else { - /*ASCII*/ - int counter = 0; - fprintf(f,"P3\n"); - fprintf(f,"# ascii ppm file created by osdemo.c\n"); - fprintf(f,"%i %i\n", width, height); - fprintf(f,"255\n"); - for (y=height-1; y>=0; y--) { - for (x=0; x<width; x++) { - i = (y*width + x) * 4; - fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); - counter++; - if (counter % 5 == 0) - fprintf(f, "\n"); - } - } - } - fclose(f); - } -} - -int -main(int argc, char *argv[]) -{ - int maj, min; - EGLContext ctx; - EGLSurface screen_surf; - EGLConfig configs[10]; - EGLScreenMESA screen; - EGLModeMESA mode; - EGLint numConfigs, count; - EGLBoolean b; - const GLubyte *bitmap; - EGLint screenAttribs[32]; - EGLint i; - - EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY); - assert(d); - - if (!eglInitialize(d, &maj, &min)) { - printf("demo: eglInitialize failed\n"); - exit(1); - } - - printf("EGL version = %d.%d\n", maj, min); - printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); - if (!strstr(eglQueryString(d, EGL_EXTENSIONS), - "EGL_MESA_screen_surface")) { - printf("EGL_MESA_screen_surface is not supported\n"); - exit(1); - } - - eglGetConfigs(d, configs, 10, &numConfigs); - eglGetScreensMESA(d, &screen, 1, &count); - eglGetModesMESA(d, screen, &mode, 1, &count); - - eglBindAPI(EGL_OPENGL_API); - ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); - if (ctx == EGL_NO_CONTEXT) { - printf("failed to create context\n"); - return 0; - } - - i = 0; - screenAttribs[i++] = EGL_WIDTH; - eglGetModeAttribMESA(d, mode, EGL_WIDTH, &screenAttribs[i++]); - screenAttribs[i++] = EGL_HEIGHT; - eglGetModeAttribMESA(d, mode, EGL_HEIGHT, &screenAttribs[i++]); - screenAttribs[i] = EGL_NONE; - - screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs); - if (screen_surf == EGL_NO_SURFACE) { - printf("failed to create screen surface\n"); - return 0; - } - - eglShowScreenSurfaceMESA(d, screen, screen_surf, mode); - - b = eglMakeCurrent(d, screen_surf, screen_surf, ctx); - if (!b) { - printf("make current failed\n"); - return 0; - } - glViewport(0, 0, 1024, 768); - - - Init(); - Reshape(1024, 768); - - /* some drivers crash when rendering to front buffer */ -#if 0 - glDrawBuffer( GL_FRONT ); - glClearColor( 0, 1.0, 0, 1); - - glClear( GL_COLOR_BUFFER_BIT ); -#endif - - doubleBuffer = 1; - glDrawBuffer( GL_BACK ); - - Draw(d, screen_surf); - sleep(2); - - /* TODO EGL_KHR_lock_surface */ - bitmap = NULL; - if (bitmap) - write_ppm("dump.ppm", bitmap, 1024, 768); - - eglDestroySurface(d, screen_surf); - eglDestroyContext(d, ctx); - eglTerminate(d); - - return 0; -} diff --git a/progs/egl/opengl/eglgears.c b/progs/egl/opengl/eglgears.c deleted file mode 100644 index 430deb26e5..0000000000 --- a/progs/egl/opengl/eglgears.c +++ /dev/null @@ -1,305 +0,0 @@ -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * This is a port of the infamous "glxgears" demo to straight EGL - * Port by Dane Rushton 10 July 2005 - * - * No command line options. - * Program runs for 5 seconds then exits, outputing framerate to console - */ - -#include <math.h> -#include <GL/gl.h> -#include <EGL/egl.h> - -#include "eglut.h" - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - -static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; -static GLint gear1, gear2, gear3; -static GLfloat angle = 0.0; - -/* - * - * Draw a gear wheel. You'll probably want to call this function when - * building a display list since we do a lot of trig here. - * - * Input: inner_radius - radius of hole at center - * outer_radius - radius at center of teeth - * width - width of gear - * teeth - number of teeth - * tooth_depth - depth of tooth - */ -static void -gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat angle, da; - GLfloat u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - da = 2.0 * M_PI / teeth / 4.0; - - glShadeModel(GL_FLAT); - - glNormal3f(0.0, 0.0, 1.0); - - /* draw front face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - if (i < teeth) { - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - } - } - glEnd(); - - /* draw front sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - } - glEnd(); - - glNormal3f(0.0, 0.0, -1.0); - - /* draw back face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - if (i < teeth) { - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - } - } - glEnd(); - - /* draw back sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - -width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - } - glEnd(); - - /* draw outward faces of teeth */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - u = r2 * cos(angle + da) - r1 * cos(angle); - v = r2 * sin(angle + da) - r1 * sin(angle); - len = sqrt(u * u + v * v); - u /= len; - v /= len; - glNormal3f(v, -u, 0.0); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - -width * 0.5); - u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); - v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); - glNormal3f(v, -u, 0.0); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - } - - glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); - glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); - - glEnd(); - - glShadeModel(GL_SMOOTH); - - /* draw inside radius cylinder */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glNormal3f(-cos(angle), -sin(angle), 0.0); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - } - glEnd(); -} - - -static void -draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(view_rotx, 1.0, 0.0, 0.0); - glRotatef(view_roty, 0.0, 1.0, 0.0); - glRotatef(view_rotz, 0.0, 0.0, 1.0); - - glPushMatrix(); - glTranslatef(-3.0, -2.0, 0.0); - glRotatef(angle, 0.0, 0.0, 1.0); - glCallList(gear1); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(3.1, -2.0, 0.0); - glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); - glCallList(gear2); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-3.1, 4.2, 0.0); - glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); - glCallList(gear3); - glPopMatrix(); - - glPopMatrix(); -} - - -static void -idle(void) -{ - static double t0 = -1.; - double dt, t = eglutGet(EGLUT_ELAPSED_TIME) / 1000.0; - if (t0 < 0.0) - t0 = t; - dt = t - t0; - t0 = t; - - angle += 70.0 * dt; /* 70 degrees per second */ - angle = fmod(angle, 360.0); /* prevents eventual overflow */ - - eglutPostRedisplay(); -} - -/* new window size or exposure */ -static void -reshape(int width, int height) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - - glViewport(0, 0, (GLint) width, (GLint) height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -40.0); -} - - - -static void -init(void) -{ - static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; - static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; - static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; - static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - /* make the gears */ - gear1 = glGenLists(1); - glNewList(gear1, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); - gear(1.0, 4.0, 1.0, 20, 0.7); - glEndList(); - - gear2 = glGenLists(1); - glNewList(gear2, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); - gear(0.5, 2.0, 2.0, 10, 0.7); - glEndList(); - - gear3 = glGenLists(1); - glNewList(gear3, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); - gear(1.3, 2.0, 0.5, 10, 0.7); - glEndList(); - - glEnable(GL_NORMALIZE); -} - -int -main(int argc, char *argv[]) -{ - eglutInitWindowSize(300, 300); - eglutInitAPIMask(EGLUT_OPENGL_BIT); - eglutInit(argc, argv); - - eglutCreateWindow("eglgears"); - - eglutIdleFunc(idle); - eglutReshapeFunc(reshape); - eglutDisplayFunc(draw); - - init(); - glDrawBuffer(GL_BACK); - - eglutMainLoop(); - - return 0; -} diff --git a/progs/egl/opengl/eglinfo.c b/progs/egl/opengl/eglinfo.c deleted file mode 100644 index 961fd9ccc7..0000000000 --- a/progs/egl/opengl/eglinfo.c +++ /dev/null @@ -1,223 +0,0 @@ -/* - * eglinfo - like glxinfo but for EGL - * - * Brian Paul - * 11 March 2005 - * - * Copyright (C) 2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#define EGL_EGLEXT_PROTOTYPES - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#define MAX_CONFIGS 1000 -#define MAX_MODES 1000 -#define MAX_SCREENS 10 - -/* These are X visual types, so if you're running eglinfo under - * something not X, they probably don't make sense. */ -static const char *vnames[] = { "SG", "GS", "SC", "PC", "TC", "DC" }; - -/** - * Print table of all available configurations. - */ -static void -PrintConfigs(EGLDisplay d) -{ - EGLConfig configs[MAX_CONFIGS]; - EGLint numConfigs, i; - - eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs); - - printf("Configurations:\n"); - printf(" bf lv colorbuffer dp st ms vis cav bi renderable supported\n"); - printf(" id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces \n"); - printf("---------------------------------------------------------------------\n"); - for (i = 0; i < numConfigs; i++) { - EGLint id, size, level; - EGLint red, green, blue, alpha; - EGLint depth, stencil; - EGLint renderable, surfaces; - EGLint vid, vtype, caveat, bindRgb, bindRgba; - EGLint samples, sampleBuffers; - char surfString[100] = ""; - - eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id); - eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size); - eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level); - - eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red); - eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green); - eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue); - eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha); - eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth); - eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil); - eglGetConfigAttrib(d, configs[i], EGL_NATIVE_VISUAL_ID, &vid); - eglGetConfigAttrib(d, configs[i], EGL_NATIVE_VISUAL_TYPE, &vtype); - - eglGetConfigAttrib(d, configs[i], EGL_CONFIG_CAVEAT, &caveat); - eglGetConfigAttrib(d, configs[i], EGL_BIND_TO_TEXTURE_RGB, &bindRgb); - eglGetConfigAttrib(d, configs[i], EGL_BIND_TO_TEXTURE_RGBA, &bindRgba); - eglGetConfigAttrib(d, configs[i], EGL_RENDERABLE_TYPE, &renderable); - eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces); - - eglGetConfigAttrib(d, configs[i], EGL_SAMPLES, &samples); - eglGetConfigAttrib(d, configs[i], EGL_SAMPLE_BUFFERS, &sampleBuffers); - - if (surfaces & EGL_WINDOW_BIT) - strcat(surfString, "win,"); - if (surfaces & EGL_PBUFFER_BIT) - strcat(surfString, "pb,"); - if (surfaces & EGL_PIXMAP_BIT) - strcat(surfString, "pix,"); -#ifdef EGL_MESA_screen_surface - if (surfaces & EGL_SCREEN_BIT_MESA) - strcat(surfString, "scrn,"); -#endif - if (strlen(surfString) > 0) - surfString[strlen(surfString) - 1] = 0; - - printf("0x%02x %2d %2d %2d %2d %2d %2d %2d %2d %2d%2d 0x%02x%s ", - id, size, level, - red, green, blue, alpha, - depth, stencil, - samples, sampleBuffers, vid, vtype < 6 ? vnames[vtype] : "--"); - printf(" %c %c %c %c %c %c %s\n", - (caveat != EGL_NONE) ? 'y' : ' ', - (bindRgba) ? 'a' : (bindRgb) ? 'y' : ' ', - (renderable & EGL_OPENGL_BIT) ? 'y' : ' ', - (renderable & EGL_OPENGL_ES_BIT) ? 'y' : ' ', - (renderable & EGL_OPENGL_ES2_BIT) ? 'y' : ' ', - (renderable & EGL_OPENVG_BIT) ? 'y' : ' ', - surfString); - } -} - - -/** - * Print table of all available configurations. - */ -static void -PrintModes(EGLDisplay d) -{ -#ifdef EGL_MESA_screen_surface - const char *extensions = eglQueryString(d, EGL_EXTENSIONS); - if (strstr(extensions, "EGL_MESA_screen_surface")) { - EGLScreenMESA screens[MAX_SCREENS]; - EGLint numScreens = 1, scrn; - EGLModeMESA modes[MAX_MODES]; - - eglGetScreensMESA(d, screens, MAX_SCREENS, &numScreens); - printf("Number of Screens: %d\n\n", numScreens); - - for (scrn = 0; scrn < numScreens; scrn++) { - EGLint numModes, i; - - eglGetModesMESA(d, screens[scrn], modes, MAX_MODES, &numModes); - - printf("Screen %d Modes:\n", scrn); - printf(" id width height refresh name\n"); - printf("-----------------------------------------\n"); - for (i = 0; i < numModes; i++) { - EGLint id, w, h, r; - const char *str; - eglGetModeAttribMESA(d, modes[i], EGL_MODE_ID_MESA, &id); - eglGetModeAttribMESA(d, modes[i], EGL_WIDTH, &w); - eglGetModeAttribMESA(d, modes[i], EGL_HEIGHT, &h); - eglGetModeAttribMESA(d, modes[i], EGL_REFRESH_RATE_MESA, &r); - str = eglQueryModeStringMESA(d, modes[i]); - printf("0x%02x %5d %5d %.3f %s\n", id, w, h, r / 1000.0, str); - } - } - } -#endif -} - -static void -PrintExtensions(EGLDisplay d) -{ - const char *extensions, *p, *end, *next; - int column; - - printf("EGL extensions string:\n"); - - extensions = eglQueryString(d, EGL_EXTENSIONS); - - column = 0; - end = extensions + strlen(extensions); - - for (p = extensions; p < end; p = next + 1) { - next = strchr(p, ' '); - if (next == NULL) - next = end; - - if (column > 0 && column + next - p + 1 > 70) { - printf("\n"); - column = 0; - } - if (column == 0) - printf(" "); - else - printf(" "); - column += next - p + 1; - - printf("%.*s", (int) (next - p), p); - - p = next + 1; - } - - if (column > 0) - printf("\n"); -} - -int -main(int argc, char *argv[]) -{ - int maj, min; - EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY); - - if (!eglInitialize(d, &maj, &min)) { - printf("eglinfo: eglInitialize failed\n"); - exit(1); - } - - printf("EGL API version: %d.%d\n", maj, min); - printf("EGL vendor string: %s\n", eglQueryString(d, EGL_VENDOR)); - printf("EGL version string: %s\n", eglQueryString(d, EGL_VERSION)); -#ifdef EGL_VERSION_1_2 - printf("EGL client APIs: %s\n", eglQueryString(d, EGL_CLIENT_APIS)); -#endif - - PrintExtensions(d); - - PrintConfigs(d); - - PrintModes(d); - - eglTerminate(d); - - return 0; -} diff --git a/progs/egl/opengl/eglscreen.c b/progs/egl/opengl/eglscreen.c deleted file mode 100644 index 520f76ea03..0000000000 --- a/progs/egl/opengl/eglscreen.c +++ /dev/null @@ -1,120 +0,0 @@ -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Stolen from eglgears - * - * Creates a surface and show that on the first screen - */ - -#define EGL_EGLEXT_PROTOTYPES - -#include <assert.h> -#include <math.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <unistd.h> -#include <GL/gl.h> -#include <EGL/egl.h> -#include <EGL/eglext.h> - -#define MAX_CONFIGS 10 -#define MAX_MODES 100 - -int -main(int argc, char *argv[]) -{ - int maj, min; - EGLSurface screen_surf; - EGLConfig configs[MAX_CONFIGS]; - EGLint numConfigs, i; - EGLBoolean b; - EGLDisplay d; - EGLint screenAttribs[10]; - EGLModeMESA mode[MAX_MODES]; - EGLScreenMESA screen; - EGLint count; - EGLint chosenMode = 0; - EGLint width = 0, height = 0; - - d = eglGetDisplay(EGL_DEFAULT_DISPLAY); - assert(d); - - if (!eglInitialize(d, &maj, &min)) { - printf("eglscreen: eglInitialize failed\n"); - exit(1); - } - - printf("eglscreen: EGL version = %d.%d\n", maj, min); - printf("eglscreen: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); - - /* XXX use ChooseConfig */ - eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs); - eglGetScreensMESA(d, &screen, 1, &count); - - if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) { - printf("eglscreen: eglGetModesMESA failed!\n"); - return 0; - } - - /* Print list of modes, and find the one to use */ - printf("eglscreen: Found %d modes:\n", count); - for (i = 0; i < count; i++) { - EGLint w, h; - eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w); - eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h); - printf("%3d: %d x %d\n", i, w, h); - if (w > width && h > height) { - width = w; - height = h; - chosenMode = i; - } - } - printf("eglscreen: Using screen mode/size %d: %d x %d\n", chosenMode, width, height); - - /* build up screenAttribs array */ - i = 0; - screenAttribs[i++] = EGL_WIDTH; - screenAttribs[i++] = width; - screenAttribs[i++] = EGL_HEIGHT; - screenAttribs[i++] = height; - screenAttribs[i++] = EGL_NONE; - - screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs); - if (screen_surf == EGL_NO_SURFACE) { - printf("eglscreen: Failed to create screen surface\n"); - return 0; - } - - b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]); - if (!b) { - printf("eglscreen: Show surface failed\n"); - return 0; - } - - usleep(5000000); - - eglDestroySurface(d, screen_surf); - eglTerminate(d); - - return 0; -} diff --git a/progs/egl/opengl/egltri.c b/progs/egl/opengl/egltri.c deleted file mode 100644 index fb1dde3529..0000000000 --- a/progs/egl/opengl/egltri.c +++ /dev/null @@ -1,141 +0,0 @@ -/* - * Copyright (C) 2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Draw a triangle with X/EGL. - * Brian Paul - * 3 June 2008 - */ - - -#include <math.h> -#include <stdlib.h> -#include <string.h> -#include <GL/gl.h> - -#include "eglut.h" - - -static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0; - - -static void -draw(void) -{ - static const GLfloat verts[3][2] = { - { -1, -1 }, - { 1, -1 }, - { 0, 1 } - }; - static const GLfloat colors[3][3] = { - { 1, 0, 0 }, - { 0, 1, 0 }, - { 0, 0, 1 } - }; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(view_rotx, 1, 0, 0); - glRotatef(view_roty, 0, 1, 0); - glRotatef(view_rotz, 0, 0, 1); - - { - glVertexPointer(2, GL_FLOAT, 0, verts); - glColorPointer(3, GL_FLOAT, 0, colors); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - - glDrawArrays(GL_TRIANGLES, 0, 3); - - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - } - - glPopMatrix(); -} - - -/* new window size or exposure */ -static void -reshape(int width, int height) -{ - GLfloat ar = (GLfloat) width / (GLfloat) height; - - glViewport(0, 0, (GLint) width, (GLint) height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-ar, ar, -1, 1, 5.0, 60.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -10.0); -} - - -static void -init(void) -{ - glClearColor(0.4, 0.4, 0.4, 0.0); -} - - -static void -special_key(int special) -{ - switch (special) { - case EGLUT_KEY_LEFT: - view_roty += 5.0; - break; - case EGLUT_KEY_RIGHT: - view_roty -= 5.0; - break; - case EGLUT_KEY_UP: - view_rotx += 5.0; - break; - case EGLUT_KEY_DOWN: - view_rotx -= 5.0; - break; - default: - break; - } -} - -int -main(int argc, char *argv[]) -{ - eglutInitWindowSize(300, 300); - eglutInitAPIMask(EGLUT_OPENGL_BIT); - eglutInit(argc, argv); - - eglutCreateWindow("egltri"); - - eglutReshapeFunc(reshape); - eglutDisplayFunc(draw); - eglutSpecialFunc(special_key); - - init(); - - eglutMainLoop(); - - return 0; -} diff --git a/progs/egl/opengl/peglgears.c b/progs/egl/opengl/peglgears.c deleted file mode 100644 index 212d1acf69..0000000000 --- a/progs/egl/opengl/peglgears.c +++ /dev/null @@ -1,451 +0,0 @@ -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * This is a port of the infamous "glxgears" demo to straight EGL - * Port by Dane Rushton 10 July 2005 - * - * No command line options. - * Program runs for 5 seconds then exits, outputing framerate to console - */ - -#define EGL_EGLEXT_PROTOTYPES - -#include <assert.h> -#include <math.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <GL/gl.h> -#include <EGL/egl.h> -#include <EGL/eglext.h> - -#define MAX_CONFIGS 10 -#define MAX_MODES 100 - -#define BENCHMARK - -#ifdef BENCHMARK - -/* XXX this probably isn't very portable */ - -#include <sys/time.h> -#include <unistd.h> - -/* return current time (in seconds) */ -static double -current_time(void) -{ - struct timeval tv; -#ifdef __VMS - (void) gettimeofday(&tv, NULL ); -#else - struct timezone tz; - (void) gettimeofday(&tv, &tz); -#endif - return (double) tv.tv_sec + tv.tv_usec / 1000000.0; -} - -#else /*BENCHMARK*/ - -/* dummy */ -static double -current_time(void) -{ - /* update this function for other platforms! */ - static double t = 0.0; - static int warn = 1; - if (warn) { - fprintf(stderr, "Warning: current_time() not implemented!!\n"); - warn = 0; - } - return t += 1.0; -} - -#endif /*BENCHMARK*/ - - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - - -static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; -static GLint gear1, gear2, gear3; -static GLfloat angle = 0.0; - -#if 0 -static GLfloat eyesep = 5.0; /* Eye separation. */ -static GLfloat fix_point = 40.0; /* Fixation point distance. */ -static GLfloat left, right, asp; /* Stereo frustum params. */ -#endif - - -/* - * - * Draw a gear wheel. You'll probably want to call this function when - * building a display list since we do a lot of trig here. - * - * Input: inner_radius - radius of hole at center - * outer_radius - radius at center of teeth - * width - width of gear - * teeth - number of teeth - * tooth_depth - depth of tooth - */ -static void -gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat angle, da; - GLfloat u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - da = 2.0 * M_PI / teeth / 4.0; - - glShadeModel(GL_FLAT); - - glNormal3f(0.0, 0.0, 1.0); - - /* draw front face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - if (i < teeth) { - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - } - } - glEnd(); - - /* draw front sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - } - glEnd(); - - glNormal3f(0.0, 0.0, -1.0); - - /* draw back face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - if (i < teeth) { - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - } - } - glEnd(); - - /* draw back sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - -width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - } - glEnd(); - - /* draw outward faces of teeth */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - u = r2 * cos(angle + da) - r1 * cos(angle); - v = r2 * sin(angle + da) - r1 * sin(angle); - len = sqrt(u * u + v * v); - u /= len; - v /= len; - glNormal3f(v, -u, 0.0); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - -width * 0.5); - u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); - v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); - glNormal3f(v, -u, 0.0); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - } - - glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); - glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); - - glEnd(); - - glShadeModel(GL_SMOOTH); - - /* draw inside radius cylinder */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glNormal3f(-cos(angle), -sin(angle), 0.0); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - } - glEnd(); -} - - -static void -draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(view_rotx, 1.0, 0.0, 0.0); - glRotatef(view_roty, 0.0, 1.0, 0.0); - glRotatef(view_rotz, 0.0, 0.0, 1.0); - - glPushMatrix(); - glTranslatef(-3.0, -2.0, 0.0); - glRotatef(angle, 0.0, 0.0, 1.0); - glCallList(gear1); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(3.1, -2.0, 0.0); - glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); - glCallList(gear2); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-3.1, 4.2, 0.0); - glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); - glCallList(gear3); - glPopMatrix(); - - glPopMatrix(); -} - - -/* new window size or exposure */ -static void -reshape(int width, int height) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - - glViewport(0, 0, (GLint) width, (GLint) height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -40.0); -} - - - -static void -init(void) -{ - static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; - static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; - static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; - static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - /* make the gears */ - gear1 = glGenLists(1); - glNewList(gear1, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); - gear(1.0, 4.0, 1.0, 20, 0.7); - glEndList(); - - gear2 = glGenLists(1); - glNewList(gear2, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); - gear(0.5, 2.0, 2.0, 10, 0.7); - glEndList(); - - gear3 = glGenLists(1); - glNewList(gear3, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); - gear(1.3, 2.0, 0.5, 10, 0.7); - glEndList(); - - glEnable(GL_NORMALIZE); -} - - - - -static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr) -{ - double st = current_time(); - double ct = st; - int frames = 0; - GLfloat seconds, fps; - - while (ct - st < ttr) - { - double tt = current_time(); - double dt = tt - ct; - ct = tt; - - /* advance rotation for next frame */ - angle += 70.0 * dt; /* 70 degrees per second */ - if (angle > 3600.0) - angle -= 3600.0; - - draw(); - - eglSwapBuffers(dpy, surf); - - - frames++; - } - - seconds = ct - st; - fps = frames / seconds; - printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); - -} - - -int -main(int argc, char *argv[]) -{ - int major, minor; - EGLContext ctx; - EGLSurface surface; - EGLConfig configs[MAX_CONFIGS]; - EGLint numConfigs, i; - EGLBoolean b; - EGLDisplay d; - EGLint screenAttribs[10]; - GLboolean printInfo = GL_FALSE; - EGLint width = 300, height = 300; - - /* parse cmd line args */ - for (i = 1; i < argc; i++) - { - if (strcmp(argv[i], "-info") == 0) - { - printInfo = GL_TRUE; - } - else - printf("Warning: unknown parameter: %s\n", argv[i]); - } - - /* DBR : Create EGL context/surface etc */ - d = eglGetDisplay(EGL_DEFAULT_DISPLAY); - assert(d); - - if (!eglInitialize(d, &major, &minor)) { - printf("peglgears: eglInitialize failed\n"); - return 0; - } - - printf("peglgears: EGL version = %d.%d\n", major, minor); - printf("peglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); - - eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs); - - eglBindAPI(EGL_OPENGL_API); - - ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); - if (ctx == EGL_NO_CONTEXT) { - printf("peglgears: failed to create context\n"); - return 0; - } - - /* build up screenAttribs array */ - i = 0; - screenAttribs[i++] = EGL_WIDTH; - screenAttribs[i++] = width; - screenAttribs[i++] = EGL_HEIGHT; - screenAttribs[i++] = height; - screenAttribs[i++] = EGL_NONE; - - surface = eglCreatePbufferSurface(d, configs[0], screenAttribs); - if (surface == EGL_NO_SURFACE) { - printf("peglgears: failed to create pbuffer surface\n"); - return 0; - } - - b = eglMakeCurrent(d, surface, surface, ctx); - if (!b) { - printf("peglgears: make current failed\n"); - return 0; - } - - if (printInfo) - { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } - - init(); - reshape(width, height); - - glDrawBuffer( GL_BACK ); - - run_gears(d, surface, 5.0); - - eglDestroySurface(d, surface); - eglDestroyContext(d, ctx); - eglTerminate(d); - - return 0; -} diff --git a/progs/egl/opengl/xeglgears.c b/progs/egl/opengl/xeglgears.c deleted file mode 100644 index a6a977d9ff..0000000000 --- a/progs/egl/opengl/xeglgears.c +++ /dev/null @@ -1,954 +0,0 @@ -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Ported to X/EGL/GLES. XXX Actually, uses full OpenGL ATM. - * Brian Paul - * 30 May 2008 - */ - -/* - * Command line options: - * -info print GL implementation information - * - */ - - -#define GL_GLEXT_PROTOTYPES -#define EGL_EGLEXT_PROTOTYPES - -#include <math.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <X11/Xlib.h> -#include <X11/Xutil.h> -#include <X11/keysym.h> -#include <GL/gl.h> -#include <EGL/egl.h> - -#include <EGL/eglext.h> - - -#define BENCHMARK - -#ifdef BENCHMARK - -/* XXX this probably isn't very portable */ - -#include <sys/time.h> -#include <unistd.h> - -/* return current time (in seconds) */ -static double -current_time(void) -{ - struct timeval tv; -#ifdef __VMS - (void) gettimeofday(&tv, NULL ); -#else - struct timezone tz; - (void) gettimeofday(&tv, &tz); -#endif - return (double) tv.tv_sec + tv.tv_usec / 1000000.0; -} - -#else /*BENCHMARK*/ - -/* dummy */ -static double -current_time(void) -{ - /* update this function for other platforms! */ - static double t = 0.0; - static int warn = 1; - if (warn) { - fprintf(stderr, "Warning: current_time() not implemented!!\n"); - warn = 0; - } - return t += 1.0; -} - -#endif /*BENCHMARK*/ - - - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - - -static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; -static GLint gear1, gear2, gear3; -static GLfloat angle = 0.0; - -/* - * - * Draw a gear wheel. You'll probably want to call this function when - * building a display list since we do a lot of trig here. - * - * Input: inner_radius - radius of hole at center - * outer_radius - radius at center of teeth - * width - width of gear - * teeth - number of teeth - * tooth_depth - depth of tooth - */ -static void -gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat angle, da; - GLfloat u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - da = 2.0 * M_PI / teeth / 4.0; - - glShadeModel(GL_FLAT); - - glNormal3f(0.0, 0.0, 1.0); - - /* draw front face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - if (i < teeth) { - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - } - } - glEnd(); - - /* draw front sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - } - glEnd(); - - glNormal3f(0.0, 0.0, -1.0); - - /* draw back face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - if (i < teeth) { - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - } - } - glEnd(); - - /* draw back sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - -width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - } - glEnd(); - - /* draw outward faces of teeth */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - u = r2 * cos(angle + da) - r1 * cos(angle); - v = r2 * sin(angle + da) - r1 * sin(angle); - len = sqrt(u * u + v * v); - u /= len; - v /= len; - glNormal3f(v, -u, 0.0); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), - -width * 0.5); - u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); - v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); - glNormal3f(v, -u, 0.0); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), - -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - } - - glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); - glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); - - glEnd(); - - glShadeModel(GL_SMOOTH); - - /* draw inside radius cylinder */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glNormal3f(-cos(angle), -sin(angle), 0.0); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - } - glEnd(); -} - - -static void -draw(void) -{ - glClearColor(0.2, 0.2, 0.2, 0.2); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(view_rotx, 1.0, 0.0, 0.0); - glRotatef(view_roty, 0.0, 1.0, 0.0); - glRotatef(view_rotz, 0.0, 0.0, 1.0); - - glPushMatrix(); - glTranslatef(-3.0, -2.0, 0.0); - glRotatef(angle, 0.0, 0.0, 1.0); - glCallList(gear1); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(3.1, -2.0, 0.0); - glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); - glCallList(gear2); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-3.1, 4.2, 0.0); - glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); - glCallList(gear3); - glPopMatrix(); - - glPopMatrix(); -} - - -/* new window size or exposure */ -static void -reshape(int width, int height) -{ - GLfloat ar = (GLfloat) width / (GLfloat) height; - - glViewport(0, 0, (GLint) width, (GLint) height); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-ar, ar, -1, 1, 5.0, 60.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -40.0); -} - - - -static void -init(void) -{ - static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; - static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; - static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; - static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - /* make the gears */ - gear1 = glGenLists(1); - glNewList(gear1, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); - gear(1.0, 4.0, 1.0, 20, 0.7); - glEndList(); - - gear2 = glGenLists(1); - glNewList(gear2, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); - gear(0.5, 2.0, 2.0, 10, 0.7); - glEndList(); - - gear3 = glGenLists(1); - glNewList(gear3, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); - gear(1.3, 2.0, 0.5, 10, 0.7); - glEndList(); - - glEnable(GL_NORMALIZE); -} - - -struct egl_manager { - EGLNativeDisplayType xdpy; - EGLNativeWindowType xwin; - EGLNativePixmapType xpix; - - EGLDisplay dpy; - EGLConfig conf; - EGLContext ctx; - - EGLSurface win; - EGLSurface pix; - EGLSurface pbuf; - EGLImageKHR image; - - EGLBoolean verbose; - EGLint major, minor; - - GC gc; - GLuint fbo; -}; - -static struct egl_manager * -egl_manager_new(EGLNativeDisplayType xdpy, const EGLint *attrib_list, - EGLBoolean verbose) -{ - struct egl_manager *eman; - const char *ver; - EGLint num_conf; - - eman = calloc(1, sizeof(*eman)); - if (!eman) - return NULL; - - eman->verbose = verbose; - eman->xdpy = xdpy; - - eman->dpy = eglGetDisplay(eman->xdpy); - if (eman->dpy == EGL_NO_DISPLAY) { - printf("eglGetDisplay() failed\n"); - free(eman); - return NULL; - } - - if (!eglInitialize(eman->dpy, &eman->major, &eman->minor)) { - printf("eglInitialize() failed\n"); - free(eman); - return NULL; - } - - ver = eglQueryString(eman->dpy, EGL_VERSION); - printf("EGL_VERSION = %s\n", ver); - - if (!eglChooseConfig(eman->dpy, attrib_list, &eman->conf, 1, &num_conf) || - !num_conf) { - printf("eglChooseConfig() failed\n"); - eglTerminate(eman->dpy); - free(eman); - return NULL; - } - - eman->ctx = eglCreateContext(eman->dpy, eman->conf, EGL_NO_CONTEXT, NULL); - if (eman->ctx == EGL_NO_CONTEXT) { - printf("eglCreateContext() failed\n"); - eglTerminate(eman->dpy); - free(eman); - return NULL; - } - - return eman; -} - -static EGLBoolean -egl_manager_create_window(struct egl_manager *eman, const char *name, - EGLint w, EGLint h, EGLBoolean need_surface, - EGLBoolean fullscreen, const EGLint *attrib_list) -{ - XVisualInfo vinfo_template, *vinfo = NULL; - EGLint val, num_vinfo; - Window root; - XSetWindowAttributes attrs; - unsigned long mask; - EGLint x = 0, y = 0; - - if (!eglGetConfigAttrib(eman->dpy, eman->conf, - EGL_NATIVE_VISUAL_ID, &val)) { - printf("eglGetConfigAttrib() failed\n"); - return EGL_FALSE; - } - if (val) { - vinfo_template.visualid = (VisualID) val; - vinfo = XGetVisualInfo(eman->xdpy, VisualIDMask, &vinfo_template, &num_vinfo); - } - /* try harder if window surface is not needed */ - if (!vinfo && !need_surface && - eglGetConfigAttrib(eman->dpy, eman->conf, EGL_BUFFER_SIZE, &val)) { - if (val == 32) - val = 24; - vinfo_template.depth = val; - vinfo = XGetVisualInfo(eman->xdpy, VisualDepthMask, &vinfo_template, &num_vinfo); - } - - if (!vinfo) { - printf("XGetVisualInfo() failed\n"); - return EGL_FALSE; - } - - root = DefaultRootWindow(eman->xdpy); - if (fullscreen) { - x = y = 0; - w = DisplayWidth(eman->xdpy, DefaultScreen(eman->xdpy)); - h = DisplayHeight(eman->xdpy, DefaultScreen(eman->xdpy)); - } - - /* window attributes */ - attrs.background_pixel = 0; - attrs.border_pixel = 0; - attrs.colormap = XCreateColormap(eman->xdpy, root, vinfo->visual, AllocNone); - attrs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; - attrs.override_redirect = fullscreen; - mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect; - - eman->xwin = XCreateWindow(eman->xdpy, root, x, y, w, h, - 0, vinfo->depth, InputOutput, - vinfo->visual, mask, &attrs); - XFree(vinfo); - - /* set hints and properties */ - { - XSizeHints sizehints; - sizehints.x = x; - sizehints.y = y; - sizehints.width = w; - sizehints.height = h; - sizehints.flags = USSize | USPosition; - XSetNormalHints(eman->xdpy, eman->xwin, &sizehints); - XSetStandardProperties(eman->xdpy, eman->xwin, name, name, - None, (char **)NULL, 0, &sizehints); - } - - if (need_surface) { - eman->win = eglCreateWindowSurface(eman->dpy, eman->conf, - eman->xwin, attrib_list); - if (eman->win == EGL_NO_SURFACE) { - printf("eglCreateWindowSurface() failed\n"); - XDestroyWindow(eman->xdpy, eman->xwin); - eman->xwin = None; - return EGL_FALSE; - } - } - - eman->gc = XCreateGC(eman->xdpy, eman->xwin, 0, NULL); - - XMapWindow(eman->xdpy, eman->xwin); - - return EGL_TRUE; -} - -static EGLBoolean -egl_manager_create_pixmap(struct egl_manager *eman, EGLNativeWindowType xwin, - EGLBoolean need_surface, const EGLint *attrib_list) -{ - XWindowAttributes attrs; - - if (!XGetWindowAttributes(eman->xdpy, xwin, &attrs)) { - printf("XGetWindowAttributes() failed\n"); - return EGL_FALSE; - } - - eman->xpix = XCreatePixmap(eman->xdpy, xwin, - attrs.width, attrs.height, attrs.depth); - - if (need_surface) { - eman->pix = eglCreatePixmapSurface(eman->dpy, eman->conf, - eman->xpix, attrib_list); - if (eman->pix == EGL_NO_SURFACE) { - printf("eglCreatePixmapSurface() failed\n"); - XFreePixmap(eman->xdpy, eman->xpix); - eman->xpix = None; - return EGL_FALSE; - } - } - - return EGL_TRUE; -} - -static EGLBoolean -egl_manager_create_pbuffer(struct egl_manager *eman, const EGLint *attrib_list) -{ - eman->pbuf = eglCreatePbufferSurface(eman->dpy, eman->conf, attrib_list); - if (eman->pbuf == EGL_NO_SURFACE) { - printf("eglCreatePbufferSurface() failed\n"); - return EGL_FALSE; - } - - return EGL_TRUE; -} - -static void -egl_manager_destroy(struct egl_manager *eman) -{ - eglMakeCurrent(eman->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - eglTerminate(eman->dpy); - - if (eman->xwin != None) - XDestroyWindow(eman->xdpy, eman->xwin); - if (eman->xpix != None) - XFreePixmap(eman->xdpy, eman->xpix); - - XFreeGC(eman->xdpy, eman->gc); - - free(eman); -} - -enum { - GEARS_WINDOW, - GEARS_PIXMAP, - GEARS_PIXMAP_TEXTURE, - GEARS_PBUFFER, - GEARS_PBUFFER_TEXTURE, - GEARS_RENDERBUFFER -}; - -static void -texture_gears(struct egl_manager *eman, int surface_type) -{ - static const GLint verts[12] = - { -5, -6, -10, 5, -6, -10, -5, 4, 10, 5, 4, 10 }; - static const GLint tex_coords[8] = { 0, 0, 1, 0, 0, 1, 1, 1 }; - - eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx); - - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glEnable(GL_TEXTURE_2D); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glVertexPointer(3, GL_INT, 0, verts); - glTexCoordPointer(2, GL_INT, 0, tex_coords); - - if (surface_type == GEARS_PBUFFER_TEXTURE) - eglBindTexImage(eman->dpy, eman->pbuf, EGL_BACK_BUFFER); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - glDisable(GL_TEXTURE_2D); - - if (surface_type == GEARS_PBUFFER_TEXTURE) - eglReleaseTexImage(eman->dpy, eman->pbuf, EGL_BACK_BUFFER); - - eglSwapBuffers(eman->dpy, eman->win); -} - -static void -copy_gears(struct egl_manager *eman, - EGLint tile_w, EGLint tile_h, EGLint w, EGLint h) -{ - int x, y; - - eglWaitClient(); - - for (x = 0; x < w; x += tile_w) { - for (y = 0; y < h; y += tile_h) { - - XCopyArea(eman->xdpy, eman->xpix, eman->xwin, eman->gc, - 0, 0, tile_w, tile_h, x, y); - } - } -} - -static void -event_loop(struct egl_manager *eman, EGLint surface_type, EGLint w, EGLint h) -{ - int window_w = w, window_h = h; - - if (surface_type == EGL_PBUFFER_BIT) - printf("there will be no screen update if " - "eglCopyBuffers() is not implemented\n"); - - while (1) { - while (XPending(eman->xdpy) > 0) { - XEvent event; - XNextEvent(eman->xdpy, &event); - switch (event.type) { - case Expose: - /* we'll redraw below */ - break; - case ConfigureNotify: - window_w = event.xconfigure.width; - window_h = event.xconfigure.height; - if (surface_type == EGL_WINDOW_BIT) - reshape(window_w, window_h); - break; - case KeyPress: - { - char buffer[10]; - int r, code; - code = XLookupKeysym(&event.xkey, 0); - if (code == XK_Left) { - view_roty += 5.0; - } - else if (code == XK_Right) { - view_roty -= 5.0; - } - else if (code == XK_Up) { - view_rotx += 5.0; - } - else if (code == XK_Down) { - view_rotx -= 5.0; - } - else { - r = XLookupString(&event.xkey, buffer, sizeof(buffer), - NULL, NULL); - if (buffer[0] == 27) { - /* escape */ - return; - } - } - } - } - } - - { - static int frames = 0; - static double tRot0 = -1.0, tRate0 = -1.0; - double dt, t = current_time(); - if (tRot0 < 0.0) - tRot0 = t; - dt = t - tRot0; - tRot0 = t; - - /* advance rotation for next frame */ - angle += 70.0 * dt; /* 70 degrees per second */ - if (angle > 3600.0) - angle -= 3600.0; - - switch (surface_type) { - case GEARS_WINDOW: - draw(); - eglSwapBuffers(eman->dpy, eman->win); - break; - - case GEARS_PBUFFER: - draw(); - if (!eglCopyBuffers(eman->dpy, eman->pbuf, eman->xpix)) - break; - copy_gears(eman, w, h, window_w, window_h); - break; - - case GEARS_PBUFFER_TEXTURE: - eglMakeCurrent(eman->dpy, eman->pbuf, eman->pbuf, eman->ctx); - draw(); - texture_gears(eman, surface_type); - break; - - case GEARS_PIXMAP: - draw(); - copy_gears(eman, w, h, window_w, window_h); - break; - - case GEARS_PIXMAP_TEXTURE: - eglMakeCurrent(eman->dpy, eman->pix, eman->pix, eman->ctx); - draw(); - texture_gears(eman, surface_type); - break; - - case GEARS_RENDERBUFFER: - glBindFramebuffer(GL_FRAMEBUFFER_EXT, eman->fbo); - draw(); - glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); - texture_gears(eman, surface_type); - break; - } - - frames++; - - if (tRate0 < 0.0) - tRate0 = t; - if (t - tRate0 >= 5.0) { - GLfloat seconds = t - tRate0; - GLfloat fps = frames / seconds; - printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, - fps); - tRate0 = t; - frames = 0; - } - } - } -} - - -static void -usage(void) -{ - printf("Usage:\n"); - printf(" -display <displayname> set the display to run on\n"); - printf(" -fullscreen run in fullscreen mode\n"); - printf(" -info display OpenGL renderer info\n"); - printf(" -pixmap use pixmap surface\n"); - printf(" -pixmap-texture use pixmap surface and texture using EGLImage\n"); - printf(" -pbuffer use pbuffer surface and eglCopyBuffers\n"); - printf(" -pbuffer-texture use pbuffer surface and eglBindTexImage\n"); - printf(" -renderbuffer renderbuffer as EGLImage and bind as texture from\n"); -} - -static const char *names[] = { - "window", - "pixmap", - "pixmap_texture", - "pbuffer", - "pbuffer_texture", - "renderbuffer" -}; - -int -main(int argc, char *argv[]) -{ - const int winWidth = 300, winHeight = 300; - Display *x_dpy; - char *dpyName = NULL; - struct egl_manager *eman; - EGLint attribs[] = { - EGL_SURFACE_TYPE, EGL_WINDOW_BIT, /* may be changed later */ - EGL_RED_SIZE, 1, - EGL_GREEN_SIZE, 1, - EGL_BLUE_SIZE, 1, - EGL_DEPTH_SIZE, 1, - EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, - EGL_NONE - }; - char win_title[] = "xeglgears (window/pixmap/pbuffer)"; - EGLint surface_type = GEARS_WINDOW; - GLboolean printInfo = GL_FALSE; - GLboolean fullscreen = GL_FALSE; - EGLBoolean ret; - GLuint texture, color_rb, depth_rb; - int i; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-display") == 0) { - dpyName = argv[i+1]; - i++; - } - else if (strcmp(argv[i], "-info") == 0) { - printInfo = GL_TRUE; - } - else if (strcmp(argv[i], "-fullscreen") == 0) { - fullscreen = GL_TRUE; - } - else if (strcmp(argv[i], "-pixmap") == 0) { - surface_type = GEARS_PIXMAP; - attribs[1] = EGL_PIXMAP_BIT; - } - else if (strcmp(argv[i], "-pixmap-texture") == 0) { - surface_type = GEARS_PIXMAP_TEXTURE; - attribs[1] = EGL_PIXMAP_BIT; - } - else if (strcmp(argv[i], "-pbuffer") == 0) { - surface_type = GEARS_PBUFFER; - attribs[1] = EGL_PBUFFER_BIT; - } - else if (strcmp(argv[i], "-pbuffer-texture") == 0) { - surface_type = GEARS_PBUFFER_TEXTURE; - attribs[1] = EGL_PBUFFER_BIT; - } - else if (strcmp(argv[i], "-renderbuffer") == 0) { - surface_type = GEARS_RENDERBUFFER; - } - else { - usage(); - return -1; - } - } - - x_dpy = XOpenDisplay(dpyName); - if (!x_dpy) { - printf("Error: couldn't open display %s\n", - dpyName ? dpyName : getenv("DISPLAY")); - return -1; - } - - eglBindAPI(EGL_OPENGL_API); - - eman = egl_manager_new(x_dpy, attribs, printInfo); - if (!eman) { - XCloseDisplay(x_dpy); - return -1; - } - - snprintf(win_title, sizeof(win_title), - "xeglgears (%s)", names[surface_type]); - - ret = egl_manager_create_window(eman, win_title, winWidth, winHeight, - EGL_TRUE, fullscreen, NULL); - if (!ret) - return -1; - - /* create surface(s) */ - switch (surface_type) { - case GEARS_WINDOW: - if (ret) - ret = eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx); - break; - case GEARS_PIXMAP: - case GEARS_PIXMAP_TEXTURE: - ret = egl_manager_create_pixmap(eman, eman->xwin, EGL_TRUE, NULL); - if (surface_type == GEARS_PIXMAP_TEXTURE) - eman->image = eglCreateImageKHR (eman->dpy, eman->ctx, - EGL_NATIVE_PIXMAP_KHR, - (EGLClientBuffer) eman->xpix, NULL); - if (ret) - ret = eglMakeCurrent(eman->dpy, eman->pix, eman->pix, eman->ctx); - break; - case GEARS_PBUFFER: - case GEARS_PBUFFER_TEXTURE: - { - EGLint pbuf_attribs[] = { - EGL_WIDTH, winWidth, - EGL_HEIGHT, winHeight, - EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, - EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, - EGL_NONE - }; - ret = (egl_manager_create_pixmap(eman, eman->xwin, - EGL_TRUE, NULL) && - egl_manager_create_pbuffer(eman, pbuf_attribs)); - if (ret) - ret = eglMakeCurrent(eman->dpy, eman->pbuf, eman->pbuf, eman->ctx); - } - break; - - - case GEARS_RENDERBUFFER: - ret = eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx); - if (ret == EGL_FALSE) - printf("failed to make context current\n"); - - glGenFramebuffers(1, &eman->fbo); - glBindFramebuffer(GL_FRAMEBUFFER_EXT, eman->fbo); - - glGenRenderbuffers(1, &color_rb); - glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_rb); - glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_RGBA, winWidth, winHeight); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - GL_RENDERBUFFER_EXT, - color_rb); - - eman->image = eglCreateImageKHR(eman->dpy, eman->ctx, - EGL_GL_RENDERBUFFER_KHR, - (EGLClientBuffer) color_rb, NULL); - - glGenRenderbuffers(1, &depth_rb); - glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_rb); - glRenderbufferStorage(GL_RENDERBUFFER_EXT, - GL_DEPTH_COMPONENT, winWidth, winHeight); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, - GL_DEPTH_ATTACHMENT_EXT, - GL_RENDERBUFFER_EXT, - depth_rb); - - if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE) { - printf("framebuffer not complete\n"); - exit(1); - } - - break; - - default: - ret = EGL_FALSE; - break; - } - - switch (surface_type) { - case GEARS_PIXMAP_TEXTURE: - case GEARS_RENDERBUFFER: - glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_2D, texture); - glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eman->image); - break; - case GEARS_PBUFFER_TEXTURE: - glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_2D, texture); - break; - } - - if (!ret) { - egl_manager_destroy(eman); - XCloseDisplay(x_dpy); - return -1; - } - - if (printInfo) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - } - - init(); - - /* Set initial projection/viewing transformation. - * We can't be sure we'll get a ConfigureNotify event when the window - * first appears. - */ - reshape(winWidth, winHeight); - - event_loop(eman, surface_type, winWidth, winHeight); - - glDeleteLists(gear1, 1); - glDeleteLists(gear2, 1); - glDeleteLists(gear3, 1); - - egl_manager_destroy(eman); - XCloseDisplay(x_dpy); - - return 0; -} diff --git a/progs/egl/opengl/xeglthreads.c b/progs/egl/opengl/xeglthreads.c deleted file mode 100644 index 5787faecb9..0000000000 --- a/progs/egl/opengl/xeglthreads.c +++ /dev/null @@ -1,775 +0,0 @@ -/* - * Copyright (C) 2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Ported to EGL by Chia-I Wu <olvaffe@gmail.com> - */ - - -/* - * This program tests EGL thread safety. - * Command line options: - * -p Open a display connection for each thread - * -l Enable application-side locking - * -n <num threads> Number of threads to create (default is 2) - * -display <display name> Specify X display (default is $DISPLAY) - * -t Use texture mapping - * - * Brian Paul 20 July 2000 - */ - - -/* - * Notes: - * - Each thread gets its own EGL context. - * - * - The EGL contexts share texture objects. - * - * - When 't' is pressed to update the texture image, the window/thread which - * has input focus is signalled to change the texture. The other threads - * should see the updated texture the next time they call glBindTexture. - */ - - -#if defined(PTHREADS) /* defined by Mesa on Linux and other platforms */ - -#include <assert.h> -#include <X11/Xlib.h> -#include <X11/Xutil.h> -#include <GL/gl.h> -#include <EGL/egl.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <unistd.h> -#include <pthread.h> - - -/* - * Each window/thread/context: - */ -struct winthread { - Display *Dpy; - int Index; - pthread_t Thread; - Window Win; - EGLDisplay Display; - EGLContext Context; - EGLSurface Surface; - float Angle; - int WinWidth, WinHeight; - GLboolean NewSize; - GLboolean Initialized; - GLboolean MakeNewTexture; -}; - - -#define MAX_WINTHREADS 100 -static struct winthread WinThreads[MAX_WINTHREADS]; -static int NumWinThreads = 0; -static volatile GLboolean ExitFlag = GL_FALSE; - -static GLboolean MultiDisplays = 0; -static GLboolean Locking = 0; -static GLboolean Texture = GL_FALSE; -static GLuint TexObj = 12; -static GLboolean Animate = GL_TRUE; - -static pthread_mutex_t Mutex; -static pthread_cond_t CondVar; -static pthread_mutex_t CondMutex; - - -static void -Error(const char *msg) -{ - fprintf(stderr, "Error: %s\n", msg); - exit(1); -} - - -static void -signal_redraw(void) -{ - pthread_mutex_lock(&CondMutex); - pthread_cond_broadcast(&CondVar); - pthread_mutex_unlock(&CondMutex); -} - - -static void -MakeNewTexture(struct winthread *wt) -{ -#define TEX_SIZE 128 - static float step = 0.0; - GLfloat image[TEX_SIZE][TEX_SIZE][4]; - GLint width; - int i, j; - - for (j = 0; j < TEX_SIZE; j++) { - for (i = 0; i < TEX_SIZE; i++) { - float dt = 5.0 * (j - 0.5 * TEX_SIZE) / TEX_SIZE; - float ds = 5.0 * (i - 0.5 * TEX_SIZE) / TEX_SIZE; - float r = dt * dt + ds * ds + step; - image[j][i][0] = - image[j][i][1] = - image[j][i][2] = 0.75 + 0.25 * cos(r); - image[j][i][3] = 1.0; - } - } - - step += 0.5; - - glBindTexture(GL_TEXTURE_2D, TexObj); - - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); - if (width) { - assert(width == TEX_SIZE); - /* sub-tex replace */ - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEX_SIZE, TEX_SIZE, - GL_RGBA, GL_FLOAT, image); - } - else { - /* create new */ - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0, - GL_RGBA, GL_FLOAT, image); - } -} - - - -/* draw a colored cube */ -static void -draw_object(void) -{ - glPushMatrix(); - glScalef(0.75, 0.75, 0.75); - - glColor3f(1, 0, 0); - - if (Texture) { - glBindTexture(GL_TEXTURE_2D, TexObj); - glEnable(GL_TEXTURE_2D); - } - else { - glDisable(GL_TEXTURE_2D); - } - - glBegin(GL_QUADS); - - /* -X */ - glColor3f(0, 1, 1); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f(-1, 1, -1); - glTexCoord2f(1, 1); glVertex3f(-1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); - - /* +X */ - glColor3f(1, 0, 0); - glTexCoord2f(0, 0); glVertex3f(1, -1, -1); - glTexCoord2f(1, 0); glVertex3f(1, 1, -1); - glTexCoord2f(1, 1); glVertex3f(1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(1, -1, 1); - - /* -Y */ - glColor3f(1, 0, 1); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, -1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); - - /* +Y */ - glColor3f(0, 1, 0); - glTexCoord2f(0, 0); glVertex3f(-1, 1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, 1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); - - /* -Z */ - glColor3f(1, 1, 0); - glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, -1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, -1); - - /* +Y */ - glColor3f(0, 0, 1); - glTexCoord2f(0, 0); glVertex3f(-1, -1, 1); - glTexCoord2f(1, 0); glVertex3f( 1, -1, 1); - glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); - glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); - - glEnd(); - - glPopMatrix(); -} - - -/* signal resize of given window */ -static void -resize(struct winthread *wt, int w, int h) -{ - wt->NewSize = GL_TRUE; - wt->WinWidth = w; - wt->WinHeight = h; - if (!Animate) - signal_redraw(); -} - - -/* - * We have an instance of this for each thread. - */ -static void -draw_loop(struct winthread *wt) -{ - while (!ExitFlag) { - - if (Locking) - pthread_mutex_lock(&Mutex); - - if (!wt->Initialized) { - eglMakeCurrent(wt->Display, wt->Surface, wt->Surface, wt->Context); - printf("xeglthreads: %d: GL_RENDERER = %s\n", wt->Index, - (char *) glGetString(GL_RENDERER)); - if (Texture /*&& wt->Index == 0*/) { - MakeNewTexture(wt); - } - wt->Initialized = GL_TRUE; - } - - if (Locking) - pthread_mutex_unlock(&Mutex); - - eglBindAPI(EGL_OPENGL_API); - if (eglGetCurrentContext() != wt->Context) { - printf("xeglthreads: current context %p != %p\n", - eglGetCurrentContext(), wt->Context); - } - - glEnable(GL_DEPTH_TEST); - - if (wt->NewSize) { - GLfloat w = (float) wt->WinWidth / (float) wt->WinHeight; - glViewport(0, 0, wt->WinWidth, wt->WinHeight); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-w, w, -1.0, 1.0, 1.5, 10); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -2.5); - wt->NewSize = GL_FALSE; - } - - if (wt->MakeNewTexture) { - MakeNewTexture(wt); - wt->MakeNewTexture = GL_FALSE; - } - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(wt->Angle, 0, 1, 0); - glRotatef(wt->Angle, 1, 0, 0); - glScalef(0.7, 0.7, 0.7); - draw_object(); - glPopMatrix(); - - if (Locking) - pthread_mutex_lock(&Mutex); - - eglSwapBuffers(wt->Display, wt->Surface); - - if (Locking) - pthread_mutex_unlock(&Mutex); - - if (Animate) { - usleep(5000); - } - else { - /* wait for signal to draw */ - pthread_mutex_lock(&CondMutex); - pthread_cond_wait(&CondVar, &CondMutex); - pthread_mutex_unlock(&CondMutex); - } - wt->Angle += 1.0; - } - eglMakeCurrent(wt->Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); -} - - -static void -keypress(XEvent *event, struct winthread *wt) -{ - char buf[100]; - KeySym keySym; - XComposeStatus stat; - - XLookupString(&event->xkey, buf, sizeof(buf), &keySym, &stat); - - switch (keySym) { - case XK_Escape: - /* tell all threads to exit */ - if (!Animate) { - signal_redraw(); - } - ExitFlag = GL_TRUE; - /*printf("exit draw_loop %d\n", wt->Index);*/ - return; - case XK_t: - case XK_T: - if (Texture) { - wt->MakeNewTexture = GL_TRUE; - if (!Animate) - signal_redraw(); - } - break; - case XK_a: - case XK_A: - Animate = !Animate; - if (Animate) /* yes, prev Animate state! */ - signal_redraw(); - break; - case XK_s: - case XK_S: - if (!Animate) - signal_redraw(); - break; - default: - ; /* nop */ - } -} - - -/* - * The main process thread runs this loop. - * Single display connection for all threads. - */ -static void -event_loop(Display *dpy) -{ - XEvent event; - int i; - - assert(!MultiDisplays); - - while (!ExitFlag) { - - if (Locking) { - while (1) { - int k; - pthread_mutex_lock(&Mutex); - k = XPending(dpy); - if (k) { - XNextEvent(dpy, &event); - pthread_mutex_unlock(&Mutex); - break; - } - pthread_mutex_unlock(&Mutex); - usleep(5000); - } - } - else { - XNextEvent(dpy, &event); - } - - switch (event.type) { - case ConfigureNotify: - /* Find winthread for this event's window */ - for (i = 0; i < NumWinThreads; i++) { - struct winthread *wt = &WinThreads[i]; - if (event.xconfigure.window == wt->Win) { - resize(wt, event.xconfigure.width, - event.xconfigure.height); - break; - } - } - break; - case KeyPress: - for (i = 0; i < NumWinThreads; i++) { - struct winthread *wt = &WinThreads[i]; - if (event.xkey.window == wt->Win) { - keypress(&event, wt); - break; - } - } - break; - default: - /*no-op*/ ; - } - } -} - - -/* - * Separate display connection for each thread. - */ -static void -event_loop_multi(void) -{ - XEvent event; - int w = 0; - - assert(MultiDisplays); - - while (!ExitFlag) { - struct winthread *wt = &WinThreads[w]; - if (XPending(wt->Dpy)) { - XNextEvent(wt->Dpy, &event); - switch (event.type) { - case ConfigureNotify: - resize(wt, event.xconfigure.width, event.xconfigure.height); - break; - case KeyPress: - keypress(&event, wt); - break; - default: - ; /* nop */ - } - } - w = (w + 1) % NumWinThreads; - usleep(5000); - } -} - - - -/* - * we'll call this once for each thread, before the threads are created. - */ -static void -create_window(struct winthread *wt, EGLContext shareCtx) -{ - Window win; - EGLContext ctx; - EGLSurface surf; - EGLint attribs[] = { EGL_RED_SIZE, 1, - EGL_GREEN_SIZE, 1, - EGL_BLUE_SIZE, 1, - EGL_DEPTH_SIZE, 1, - EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, - EGL_NONE }; - EGLConfig config; - EGLint num_configs; - EGLint vid; - int scrnum; - XSetWindowAttributes attr; - unsigned long mask; - Window root; - XVisualInfo *visinfo, visTemplate; - int num_visuals; - int width = 160, height = 160; - int xpos = (wt->Index % 8) * (width + 10); - int ypos = (wt->Index / 8) * (width + 20); - - scrnum = DefaultScreen(wt->Dpy); - root = RootWindow(wt->Dpy, scrnum); - - if (!eglChooseConfig(wt->Display, attribs, &config, 1, &num_configs) || - !num_configs) { - Error("Unable to choose an EGL config"); - } - - assert(config); - assert(num_configs > 0); - - if (!eglGetConfigAttrib(wt->Display, config, EGL_NATIVE_VISUAL_ID, &vid)) { - Error("Unable to get visual id of EGL config\n"); - } - - visTemplate.visualid = vid; - visinfo = XGetVisualInfo(wt->Dpy, VisualIDMask, - &visTemplate, &num_visuals); - if (!visinfo) { - Error("Unable to find RGB, Z, double-buffered visual"); - } - - /* window attributes */ - attr.background_pixel = 0; - attr.border_pixel = 0; - attr.colormap = XCreateColormap(wt->Dpy, root, visinfo->visual, AllocNone); - attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; - mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; - - win = XCreateWindow(wt->Dpy, root, xpos, ypos, width, height, - 0, visinfo->depth, InputOutput, - visinfo->visual, mask, &attr); - if (!win) { - Error("Couldn't create window"); - } - - XFree(visinfo); - - { - XSizeHints sizehints; - sizehints.x = xpos; - sizehints.y = ypos; - sizehints.width = width; - sizehints.height = height; - sizehints.flags = USSize | USPosition; - XSetNormalHints(wt->Dpy, win, &sizehints); - XSetStandardProperties(wt->Dpy, win, "xeglthreads", "xeglthreads", - None, (char **)NULL, 0, &sizehints); - } - - eglBindAPI(EGL_OPENGL_API); - - ctx = eglCreateContext(wt->Display, config, shareCtx, NULL); - if (!ctx) { - Error("Couldn't create EGL context"); - } - surf = eglCreateWindowSurface(wt->Display, config, win, NULL); - if (!surf) { - Error("Couldn't create EGL surface"); - } - - XMapWindow(wt->Dpy, win); - XSync(wt->Dpy, 0); - - /* save the info for this window/context */ - wt->Win = win; - wt->Context = ctx; - wt->Surface = surf; - wt->Angle = 0.0; - wt->WinWidth = width; - wt->WinHeight = height; - wt->NewSize = GL_TRUE; -} - - -/* - * Called by pthread_create() - */ -static void * -thread_function(void *p) -{ - struct winthread *wt = (struct winthread *) p; - draw_loop(wt); - return NULL; -} - - -/* - * called before exit to wait for all threads to finish - */ -static void -clean_up(void) -{ - int i; - - /* wait for threads to finish */ - for (i = 0; i < NumWinThreads; i++) { - pthread_join(WinThreads[i].Thread, NULL); - } - - for (i = 0; i < NumWinThreads; i++) { - eglDestroyContext(WinThreads[i].Display, WinThreads[i].Context); - XDestroyWindow(WinThreads[i].Dpy, WinThreads[i].Win); - } -} - - -static void -usage(void) -{ - printf("xeglthreads: test of EGL/GL thread safety (any key = exit)\n"); - printf("Usage:\n"); - printf(" xeglthreads [options]\n"); - printf("Options:\n"); - printf(" -display DISPLAYNAME Specify display string\n"); - printf(" -n NUMTHREADS Number of threads to create\n"); - printf(" -p Use a separate display connection for each thread\n"); - printf(" -l Use application-side locking\n"); - printf(" -t Enable texturing\n"); - printf("Keyboard:\n"); - printf(" Esc Exit\n"); - printf(" t Change texture image (requires -t option)\n"); - printf(" a Toggle animation\n"); - printf(" s Step rotation (when not animating)\n"); -} - - -int -main(int argc, char *argv[]) -{ - char *displayName = NULL; - int numThreads = 2; - Display *dpy = NULL; - EGLDisplay *egl_dpy = NULL; - int i; - Status threadStat; - - if (argc == 1) { - usage(); - } - else { - int i; - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) { - displayName = argv[i + 1]; - i++; - } - else if (strcmp(argv[i], "-p") == 0) { - MultiDisplays = 1; - } - else if (strcmp(argv[i], "-l") == 0) { - Locking = 1; - } - else if (strcmp(argv[i], "-t") == 0) { - Texture = 1; - } - else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) { - numThreads = atoi(argv[i + 1]); - if (numThreads < 1) - numThreads = 1; - else if (numThreads > MAX_WINTHREADS) - numThreads = MAX_WINTHREADS; - i++; - } - else { - usage(); - exit(1); - } - } - } - - if (Locking) - printf("xeglthreads: Using explicit locks around Xlib calls.\n"); - else - printf("xeglthreads: No explict locking.\n"); - - if (MultiDisplays) - printf("xeglthreads: Per-thread display connections.\n"); - else - printf("xeglthreads: Single display connection.\n"); - - /* - * VERY IMPORTANT: call XInitThreads() before any other Xlib functions. - */ - if (!MultiDisplays) { - if (!Locking) { - threadStat = XInitThreads(); - if (threadStat) { - printf("XInitThreads() returned %d (success)\n", - (int) threadStat); - } - else { - printf("XInitThreads() returned 0 " - "(failure- this program may fail)\n"); - } - } - - dpy = XOpenDisplay(displayName); - if (!dpy) { - fprintf(stderr, "Unable to open display %s\n", - XDisplayName(displayName)); - return -1; - } - egl_dpy = eglGetDisplay(dpy); - if (!egl_dpy) { - fprintf(stderr, "Unable to get EGL display\n"); - XCloseDisplay(dpy); - return -1; - } - if (!eglInitialize(egl_dpy, NULL, NULL)) { - fprintf(stderr, "Unable to initialize EGL display\n"); - return -1; - } - } - - pthread_mutex_init(&Mutex, NULL); - pthread_mutex_init(&CondMutex, NULL); - pthread_cond_init(&CondVar, NULL); - - printf("xeglthreads: creating windows\n"); - - NumWinThreads = numThreads; - - /* Create the EGL windows and contexts */ - for (i = 0; i < numThreads; i++) { - EGLContext share; - - if (MultiDisplays) { - WinThreads[i].Dpy = XOpenDisplay(displayName); - assert(WinThreads[i].Dpy); - WinThreads[i].Display = eglGetDisplay(WinThreads[i].Dpy); - assert(eglInitialize(WinThreads[i].Display, NULL, NULL)); - } - else { - WinThreads[i].Dpy = dpy; - WinThreads[i].Display = egl_dpy; - } - WinThreads[i].Index = i; - WinThreads[i].Initialized = GL_FALSE; - - share = (Texture && i > 0) ? WinThreads[0].Context : 0; - - create_window(&WinThreads[i], share); - } - - printf("xeglthreads: creating threads\n"); - - /* Create the threads */ - for (i = 0; i < numThreads; i++) { - pthread_create(&WinThreads[i].Thread, NULL, thread_function, - (void*) &WinThreads[i]); - printf("xeglthreads: Created thread %p\n", - (void *) WinThreads[i].Thread); - } - - if (MultiDisplays) - event_loop_multi(); - else - event_loop(dpy); - - clean_up(); - - if (MultiDisplays) { - for (i = 0; i < numThreads; i++) { - eglTerminate(WinThreads[i].Display); - XCloseDisplay(WinThreads[i].Dpy); - } - } - else { - eglTerminate(egl_dpy); - XCloseDisplay(dpy); - } - - return 0; -} - - -#else /* PTHREADS */ - - -#include <stdio.h> - -int -main(int argc, char *argv[]) -{ - printf("Sorry, this program wasn't compiled with PTHREADS defined.\n"); - return 0; -} - - -#endif /* PTHREADS */ |